Immortal Servants of Entropy
Shadowknight
by Håvard Rønne Faanes
Sphere: |
Entropy |
Status: |
Exalted |
Power Points: |
300 |
Anti-Magic: |
25:% |
Armor Class: |
0 (Full Plate) |
Hit Dice: |
22********* |
Hit Points: |
110 |
Move: |
120 (40) |
Attacks: |
One Weapon (Longsword, Lance, Mace or other Knightly weapon) |
Damage: |
by weapon (all Shadowknights have at least one magical
weapon. If the Weapon Mastery rules are used, Shadowknights are Grand Masters of one
Weapon and Master of two weapons.) |
No. Appearing: |
1 (1d8+1) |
Save As: |
IM1 |
Morale: |
Special |
Treasure Type: |
Varies. All have at least one magical Weapon. |
Intelligence: |
1d8+27 |
Alignment: |
Neutral (AD&D: Lawful Evil) |
XP Value: |
25,250 (2 PP) |
Shadowknights are humanoid creatures dressed in Full Plate mail armour completely
hiding their bodies. It is said that if someone should ever see a Shadowknights
face, he will be struck with madness. Their armor and weapons are completely black as if
made my solid darkness. The Shadowknights rarely speak. When they do, they speak with a
rasping voice that sends shivers down the spine of the bravest warrior.
Although, servants of darkness, they are still Knights and have a sense of honour. They
will never refuse a challenge, and will respect a worthy oponent.
Shadowknights are the servants of Thanatos. When, encountered outside Thanatoss
homeplane they are always on a mission from their master. These missions can be finding
artifacts, protecting important mortals or places, destroying special people or places or
other.
They often use Nightmares as mounts though some have found other even more dreadful
creatures that they use.
Shadowknights often work alone. However on very special missions groups of knights
found led by an officer armed with a Longsword of slicing+5. The leader always has maximum
hitpoints.
Special abilities: Shadowknights are exalted creatures who can be killed.
Like Immortals they can spend TP to gain the abilities of 36th level spellcasters. They
do not need to eat sleep or breathe. They are Immune to energy Drain, disease, aging and
Immortal-level ESP spells. The Knights only have one form and can not have a mortal
identity. It takes a weapon +3 or greater to harm them. They have Anti-Magic, but are
affected by moral magic.
Characteristics: Ability scores are determined using 1d8+27
Where found: anywhere.
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