MMHS and environs
This document describes the places mapped by Amelia Thexton-Pendragon, guildmember.
WARNING: more text to be added
MITTELMARKHAUPSTADT, a.k.a. MMHS,is strategically placed on the oldest trade-route of the baronies. In the time of the last Kings, this city was the capital of the Margraviate of MITTELMARK; but the city itself is prehistoric. It is predominantly carved out of a volcano-like spur. Some streets are too steep for wheeled transport.
For the past 4 centuries, while most of the province of Mittelmark has been lost to the House of Aquila, the virtually impregnable city-state of MMHS has been ruled by those former Stewards of the Margraves, the Grafs of Midheim. MMHS's relatively safe history and proximity to Elfheim has led to a small, but pronounced, Elvish presence in the city. Goods and services in MMHS are usually more expensive than other cities in the Baronies (and occasionally worth it). Paradoxically, MMHS has both a strong local culture and a cosmopolitan world-view. The city's wealth and spectacular festivals have engendered a sense of "High Society"; before the Current War many petty nobles and merchant-princelings would winter in MMHS (if they could afford to), usually from the Harvest festival to the Spring-festival.
Since the war, the city has been doing even better - as a nexus for spies, arms-dealers and the better sorts of refugee. Major Resources : Trade and Accommodation (especially in luxuries); skilled craftsmen and Guilds; medicinal Baths; Magical University; Good-living; History; some technological innovation; etc.
- Räuberhöhlne, a shanty-town of little worth, from which neither MMHS nor Hochland receive taxes.
A ridge extends approximately north from Mittelmarkhaupstadt to the Elven Mountains, like a backbone to the Barony of Hochland. On the west side hangs the forest, a source of good timber; on the east flank lie vinyards, farmlands and pasture.
The wine of Hochland is predominantly white and exported in barrels through the baronies. It is well-known as cheap and acceptable plonk, a tafelwein for the masses (as opposed to, say, a '58 Borderlay)
- BERGSBURG has served MMHS for over 2,000 years service (or so they say). The current Baroness is also mother of the Graf of Gracht and the Baron of Elfenburg. Despite the wealth of the local Lady and some of her vassals, many of the socially active residents of MMHS ("Midders") consider Bergsburg to be just too, too provincial. Major Resources: as per vassal towns, plus horse-breeding.
- Arbeitslager. Not a fixed village, but a logging town which shifts each season as part of the barony's long-established forestry programme. Major Resources: Timber; Barrels; Firewood.
- Hovelhof. Major Resources: Game; Spirited liquors (brewed at the Baroness' Arms Inn); Truffles; Trade (mostly alcohol, for medicinal & magical herbs from County Syborite); Wood.
- Ghulstadt. Recently re-established and re-named. Major Resources: Grazing; Goats; Game; Wood; Timber; Rangers.
- Süsswasser. Major Resources: White wine; Agriculture (primarily orchards).
- Tuscheheim. Baroness Bertha has a Summer Residence here. Major Resources: White wine; Agriculture; Flowers; Hay.
- Nochmehrwein. Major Resources: White wine; Agriculture.
The forest of Drakwood is the major Midheim border, from Gracht and Syborite in the north to Borderlay in the Southeast; but South of MMHS it takes on a dark and twisted nature. Of course, trespassing through Drakwood-in-Hochland is equally fatal, but without all those unpleasant forebodings.
For military reasons, Drakwood (meaning, in effect, that part of Drakwood South of MMHS) is the country's premier "barony", viewed as a frontier between the city's bread-basket county and its natural enemy and trading partner, the Duchy of Aquila. The trees have not the quality of the timber from Hochland, so the lumber is used as charcoal rather than for construction. A forestry conservation programme is also operational here. The Waldgrave (Viscount is the nearest Common equivalent), is C-in-C of the country's rangers; skirmishers; and other "irregular forces", the correct euphemism for several strange characters (even before the wars).
Many of MMHS's petty nobility and merchants (much the same thing) enjoy hunting in the woods. This must be done under the view of the Graf's Master of the Hunt (Prince Tirsi, the elf), a frequent companion and friend of the Waldgrave.
- FORT DRAKWOOD. This is a military camp, not a castle. It is the base of operations for Forest rangers and civilian Charcoal-burners. It changes location when all the suitable wood has been harvested from a particular place, but the main road remains a permanent feature. Major Resources: Charcoal; Wood Rangers; Skirmishers.
- King's Hunt. Originally a favourite hunting-lodge of the Kings of Alusia, it is now an established town surrounded by miles of forest. Strict anti-logging laws apply here. Major Resources: Through-traffic; Game; Wind-fall wood; Woodland herbs.
The District of Middenland is most of the original "home county" of the Grafs of Midheim and is the major source of food and wine for the city. The area is administered, from Karlheim, by the Landvogt [the approximate equivalent of a Royal Sherif] &, under him, the Stewards. The Landvogt and Stewards are personally appointed by the Graf for an indefinite period (i.e.: until the loss of favour, life, or both), and these rewarding positions are often the goals of the politically active of MMHS. All the "towns" below are really Administrative centres: villages where there is a Steward.
In practice, the river valley from Kowdorf to Grenzstadt is extensively farmed, but the rest of the district is mostly waste or pasture. The wines of Middenland include both red (mainly "dry sack") and white (which is usually called "Hoch" - in fact Middenland produces more Hoch than Hochland does).
- KARLHEIM. Major Resources: Sheep; Agriculture; Wine.
- Weinblut. Major Resources: Wine; Agriculture (especially Orchards).
- Kowdorf. Major Resources: Milk; Cheese; Agriculture; Wine.
- Rabatzhof. Major Resources: Wine; Agriculture.
- Heiterbaurn. Major Resources: Wine; Agriculture.
- Feuchtsumpf. Major Resources: Linen; pigs.
- Deitertod. Major Resources: Agriculture; Wine.
- Drakenblut. Major Resources: Wine; Agriculture.
- Hundertonne. Major Resources: Wine; Agriculture.
- Grunfarm. Major Resources: Wine; Agriculture.
- St Odo's. Major Resources: Wine; Agriculture.
- Saurrot. Major Resources: Agriculture; Wine.
- Schafburg. Major Resources: Sheep; Agriculture; Wine.
This Barony was created when the recent War broke out and invested on the Captain of MMHS's elite mounted guards, the Night-riders. Most of the territory comprises the former barony of Blutsanger, whose last Baron disappeared about the time the Vampire Count of Borovia was overthrown. To this district was added the market-town of Grenzstadt (formerly in Middenland).
Apart from the valley around Grenzstadt itself, the Barony is essentially heathland and waste stretching up to the Borovian forest. The Grenzstadt-Borovia Highway and Kreuznung-Knoblauch road are of superb quality, completed in 1989 by the [former] Countess of Syborite (now living in Borovia).
- FORT BORIS, recently completed, overlooks the Old Royal Highway and narrow river-valley which is the demarcation between Midheim and the foreign County of Borderlay.
- Grenzstadt. Major Resources: Agriculture; Wine; Through-traffic; Trade (especially with Borderlay, which also needs cheap wine for its own traffic).
- Bleidorf. Once this area supported much work in the mountains. Other than MMHS, it's probably the only place in Midheim where one might meet dwarves. Resource: lead.
- Kreuznung. Major Resources: Sheep; Goats; Tobacco; Agriculture.
- Knoblauch. Major Resources: Sheep; Agriculture; Through-traffic.
- Gautrek. Major Resources: Cows; Goats; Agriculture.
- St Damien's. Major Resources: Deer; Agriculture.
- Schloss Blutsanger. This was the seat of the Barons Blutsanger, who defended Midheim from the supposed horrors of Borovia. The castle was in ruins even before the peasant uprisings and disappearance of the last Baron (in about 1986).
Foreign Places On The Map
This land is jointly ruled by Anastasia Desiree and Kree Tajin, guildmembers who overthrew the former ruler (a vampire).
- CASTLE BOROVIA, their seat, is built on the edge of Elvish Mountains.
- Borovia City, beneath the castle, is the country's only town. It is on the only Highway into Elfheim; so there's a "guest" garrison/border-patrol of about 1000 Elvish elite. Major Resource: Trade. Assets: Trade portal to Kinlu; Chateau-Neuf (guildmember SF).
- The Rising Forest of Gracht. Governed by Arthur Pendragon, Baron von Jotenburg, guildmember.
- White Cliffs. A Radical town of carnivorous halflings.
- Westwald.
- Schloss Jotenburg. Arthur's seat.
- Castle Gracht.
- Monastery of Tarnheim.
- Osterlindern.
- Old Mot's farm.
- City Bywater.
- Upton.
- Mt Gravenrest.
{insert Background; history of the New Kingdom, etc**}
- County Syborite, long possessed by the house of Aquila. The previous Countess is a daughter of the current Duke of Aquila, the present Regent of the [reconstituted] Kingdom. The county is a mixture of fertile cwms (valleys which support fertile farms) and wilder moors (where many flocks graze, despite the depredation of halfling sheep-rustlers from Gracht).
- SYBORITE. Seat. Resources: Sheep; Goats; farmlands; Forests; magical garden.
- Syborite Landing.
- Territory currently under military governorship.
- Sedgemoor. Small town on the Highway, favoured by travellers who do not wish to spend the night in the Drakwood.
- Innesburg. Former Republican city-state, known for its iron, inns, and anti-aristocratic sentiments; all somewhat cheap and shoddy. Occupied and slighted by Aquila, early in the recent wars.
- Tara, in the New Forest was the site of an ancient school of Nature and Magic (i.e. wiccan, with a few sympathetic persons of other colleges), briefly refounded in 1989, but abandoned since the War. In the ancient days of the [so-called] Kings of Baratarie, a.k.a. Bara-Tara, The king always married a powerful member of the School. The kingdom stretched from Innesburg to the Fennarghh and was little wider than the river valley and adjacent forests. The royal seat, long since destroyed and abandonned, was a citadel on the mound of Bara, an artificial hill across the river from Tara.
- Rederring. Small town on the Highway, owned by Sir Leschflow de Rederring, formerly flunky to the pretender Black Stefan of Gracht, now a loyal servant of the Regent.
- County Borderlay. Formerly a pocket duchy under royal protection, created and named because it lay on the disputed border between the much larger Marquisates of Middlemark and Beaucourt. It is a river valley, the source of world-renown, premier wines. After the Last King withdrew west, the counts of Borderlay became vassels of the Dukes of Aquila.
- BORDERLAY CITY, the county's only town, lies on the Old Highway.
- The "estates". There are numerous small villages and manor-houses, all dependant on adjacent vinyards; each of these is called an "estate". Many of these are rumoured to have certain elves or wealthy, foreign merchants as silent [but deadly?] partners.
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