Star
Wars - Shadows of the Empire.
Be All You Can Be
To everyone's surprise, the July
1997 issue of Nintendo Power has brand new Shadows of the Empire
codes that were never seen anywhere before. Though just a
novelty, these codes let you be an AT-ST, Wampa or Storm Trooper.
- Select a new save slot and
enter _Wampa__Stompa as your name. Note that it
must be exactly like that because it's
case-sensitive. Also note that the _ is a space.
- You should select Medium
as your difficulty level. Why? One of the tricks below
supposedly won't work unless it's on that level of
difficulty. But readers have told us that the difficulty
level doesn't matter. Experiment for yourself.
- Finally, once your game has
started, pause the game. Now go to the Options
menu and choose Control. You must put your
controller setting must to Traditional.
Once the AT-STs appear in the
second round of the "Battle of Hoth," press Left on the
D-Pad and press the Right C button -- both at the same time.
Immediately after pressing those two, press Up on the D-Pad. Now
use the Right C button to scroll through the camera views until
you see the AT-ST. You can use the D-Pad to move the AT-ST and
you can press Up on the D-Pad to fire.
In "Escape from Echo
Base," press Left on the D-Pad and press the Right C button
-- both at the same time. Immediately after pressing those two,
press Up on the D-Pad. Now use the Right C button to scroll
through the camera views until you see the Wampa. You can use the
D-Pad to move the Wampa and you can press Down on the D-Pad to
attack.
In "Escape from Echo
Base," press Right on the D-Pad and press the Right C button
-- both at the same time. Immediately after pressing those two,
press Up on the D-Pad. Now use the Right C button to scroll
through the camera views until you see the Storm Trooper. You can
use the D-Pad to move the Storm Trooper and you can press Down on
the D-Pad to attack.
(These notes apply to all
three of the "characters.")
Results of
Collecting Challenge Points
Collect all the
challenge points on the Easy setting and during the game hold
down the camera button for five seconds and you get the Leebo
Scanner
Collect all the
challenge points on the Medium setting and during the SkyHook
Battle stage hold down the camera button for five seconds and you
can fly as an X-WING. Hold down the button for another five
seconds and you can fly as a TIE Fighter. If you hold down the
button for another five seconds after that, you'll go back to the
Outrider.
Collect all
challenge points on Hard setting and in the game you get
invincibility for 30 seconds and start with all weapons.
Collect all
challenge points on Jedi setting and the Wampas in the
"Escape from Echo Base" stage will follow you and
attack your enemies.
See the Ending
This cheat comes to you
courtesy of "The Star Wars: Shadows of the Empire Fully
Authorized Strategy Guide by Ziff-Davis Publishing"
(whew, say that three times fast). By doing this cheat, you will
be able to see the ending to Shadows of the Empire.
This trick to see the ending without completing
the game is very easy to do. All you have to do is enter your
name as _Credits and pick any level to play. Note that it
must be exactly like that because it's case-sensitive.
Also note that the _ is a space. Who knows who or what
just may be in these particular credits...
NOTE: By choosing different levels of
difficulty, you'll be able to see different Wampa comments and
more of the ending on the higher levels. Also, after watching
through the credits once, press start to go to the title screen.
Once you are there, push the Control Stick to the upper-right to
see a picture of the SOTE development team.
Mission 1 : Battle of Hoth
- Story: Hold off the imperial forces
and escape when they destroy the rebel shield generator
- Overview/Objective: Fly around in a
ship shooting at probe droids, AT-ST's and AT-AT Walkers.
(You can also trip the walkers up by using the harpoon
and tow cable)
- Stage 1: Destroy 4 imperial probe droids. (shoot
them)
- Easiest View (in my opinion):
Third person.
- Stage 2: Destroy 2 AT-ST's and 2 probe droids.
(shoot them)
- Easiest View (in my opinion):
Third person.
- Stage 3: Destroy 1 AT-AT Walker (use the harpoon
and tow cable or shoot it), 2 AT-ST's (shoot them), and 2
probe droids. (shoot them)
- Easiest View (in my opinion):
Third person.
- Challenge Point 1: If you destroy the
AT-AT Walker using the harpoon and tow cable, you
get this challenge point.
- Stage 4: Destroy 2 AT-AT Walkers, 3 AT-ST's, and 4
probe droids.
- Easiest View (in my opinion):
Third person.
- Challenge Point 2: If you destroy the
AT-AT Walker using the harpoon and tow cable, you
get this challenge point.
- Challenge Point 3: If you destroy the
AT-AT Walker using the harpoon and tow cable, you
get this challenge point.
Mission 2 : Escape from Echo Base
- Story: Activate the emergency generators in
order to allow the Outrider to escape.
- Overview/Objective: Run around on foot,
activate the emergency generators, shoot anything that
gets in your way, and destroy the AT-ST Boss near the end
of stage 2.
- Stage 1: Shoot all the storm troopers you
encounter. Some boxes have items in them, so be sure to
destroy them all. You can kill the large monsters with
alot of blaster shots or about 2 seeker missiles. Get to
the elevator that leads to the next stage.
- Easiest View (in my opinion):
First person.
- Challenge Point 1: If you take the
corridor immediately on your right when you see
the Millenium Falcon, you will come to a door.
Inside the room behind the door you will see a
room with a red cylinder in it. Just opposite
from the cylinder is a secret wall. Activate it
using the R button. The wall will open up
revealing this challenge point and a full health
pack.
- Challenge Point 2: Continue out of the
room with the red cylinder. As you go down the
hallway, you will see 4 boxes stacked up on your
right. Shoot them all. Behind them is a small
room with this challenge point and two 20 health
packs.
- Challenge Point 3: Continue going down the
corridor you were in before you got challenge
point 2. Take a right at the first junction.
Continue going along the corridor until you come
to a bridge. Before you cross the bridge, jump or
walk off to a ledge on your right. The challenge
point is on the ledge along with a seeker ammo
pack.
- Challenge Point 4: Cross the bridge and go
through the dark section. As soon as you emerge
from the dark section, go to your right. Follow
the ledge across to this challenge point and a
seeker ammo pack.
- Stage 2: Activate the generators and escape to the
elevator the leads to the next stage.
- Easiest View (in my opinion):
First person.
- Challenge Point 5: Instead of climbing up
the ramp that you first come to, go to the right
and jump into the structure. Walk around the
large cog until you find this challenge point and
a 5 health pack. (There is no challenge point in
the structure on the left... only a 5 health
pack)
- Challenge Point 6: Climb the ramp and go
straight until you see an extra life icon. Jump
across the chasm to get it. Turn around and the
challenge point will be right in front of you
along with a 20 health pack.
- Challenge Point 7: This challenge point
(along with an extra life icon, a 20 health pack,
and a seeker ammo pack) is on the floor of the
giant cog structure on your left after the
generator room. You need to jump off the bridge
in order to get into this structure.
- Challenge Point 8: This challenge point
(along with an extra life icon and a 20 health
pack) is on the floor of the giant cog structure
on your right after the generator room. You can
either jump off the bridge or jump across from
the challenge point 7 area to get into this
structure.
- NOTE: to get back without losing a life,
you can jump onto platforms around the
edge of the challenge point 7 area, then
jump back onto the bridge from the
highest platform.
- Challenge Point 9: When you get to the
section where the ground splits, go to the left
side of the moving chasm and STAND STILL at the
beginning. After a couple of seconds, the
challenge point will be revealed from behind the
wall in front of you. (An extra life icon will
emerge from the wall on the right side of the
chasm after a few more seconds. If you're feeling
brave, you can get it and make it to the end of
the chasm with just enough time.
- FOR TIPS ON BEATING THE AT-ST, SEE THE
BOSSES SECTION.
- Extra: There is an extra life icon
in a large box in one of the corners of the room
with the AT-ST.
- Challenge Point 10: After you kill the
AT-ST, there will be a corridor with 4 boxes
stacked up on your right. Shoot them and go down
the corridor behind them and kill the monster.
The challenge point is on a ledge across the
chasm. Stand at the back of the light blue
section of ground (the lower section) and run and
jump across to the challenge point.
Mission 3: The Asteroid Field
- Story: Get out of the asteroid field alive
so you can make the jump to light speed.
- Overview/Objective: Shoot the Tie Fighters
and Tie Bombers with the blaster and with missiles.
- Stage 1: Shoot down 60 Tie Fighters and 20 Tie
Bombers.
- Easiest View (in my opinion):
First person.
- Challenge Point 1: Look around until you
see a bright red asteroid. Destroy it for the
challenge point. (You need to shoot fast to
destroy it because the asteroid regerates!)
- Challenge Point 2: Keep looking around
until you see another bright red asteroid.
Destroy it for the challenge point.
- Challenge Point 3: Keep looking around
until you see another bright red asteroid.
Destroy it for the challenge point.
- Challenge Point 4: Keep looking around
until you see another bright red asteroid.
Destroy it for the challenge point.
- Challenge Point 5: Keep looking around
until you see another bright red asteroid.
Destroy it for the challenge point.
- Challenge Point 6: Keep looking around
until you see another bright red asteroid.
Destroy it for the challenge point.
- Trust me... there are 6 of those suckers.
:-)
Mission 4 : Ord Mantell Junkyard
- Story: Find IG-88 at the salvation plant at
the far end of the junkyard. Get to the head of the main
train so the autobrake can be shut off and the train can
break through the door leading to IG-88.
- Overview/Objective: Ride the trains, and
get to the head train without falling off or being
killed!
- Stage 1: Jump over the low bars, duck under the
high bars, shoot anything that gets in your way, and make
your way to the head train. You can turn off the
red-laser walls by shooting the generators on the side of
them.
- Easiest View (in my opinion):
Third person.
- Challenge Point 1: When you first start
out, the challenge point will come above you in
the center of the train. (Jump to get it)
- Challenge Point 2: This challenge point is
towards the left side of the train above the
first bar you see. (Jump over the bar and get it)
- Challenge Point 3: About 4 bars after
challenge point 2, the train will turn to the
left. The challenge point is towards the right
side of the train above a bar. (Jump over the bar
and get it)
- Extra: There is an extra life icon
on the train that comes to the right.
- Challenge Point 4: After the skeleton
comes on a train on your left, a train with a
boxcar will be on the left. The challenge point
is inside the boxcar.
- Extra: There is an extra life icon
on the second train the comes in front of the
train with challenge point 4.
- Challenge Point 5: Shortly after the left
train goes down into the mud, you will start to
go uphill. Watch closely. The challenge point
will come above you in the center of the train as
the train goes through an opening in the wall..
(Jump to get it)
- Challenge Point 6: A train on the left
with many boxcars will merge with you. This
challenge point is in the air in the third
boxcar. (Jump to get it)
- Challenge Point 7: In the air between the
third and fourth boxcars. Go to the boxcar with
the ramp, climb up onto the roof, and go back to
get it.
- Extra: There is an extra life icon
in the air above the second boxcar with a ramp.
(From challenge point 7, jump across to the next
boxcar)
- Challenge Point 8: In the air above a
small ledge in the last boxcar on the train.
(Jump onto the small ledge, then jump straight up
to get it)
- Extra: There is an extra life icon
on the last section of the train that joins you
after challenge point 8.
- Challenge Point 9: Just before you jump
onto the last train, there is a challenge point
on the boxcar around to the right.
- FOR TIPS ON BEATING IG-88, SEE THE BOSSES
SECTION
- Challenge Point 10: At the top of the
garbage heap where IG-88 is first standing.
- Extra: Climb up to where the
cylinders are, and run across to the other side
of the junkyard. In the leftmost corrner room you
will find a flamethrower ammo pack.
- Challenge Point 11: Inside one of the
cylinders with fire at the bottom. (Drop down
into the cylinder to get it)
- Challenge Point 12: Inside the other
cylinder with fire at the bottom. (Drop down into
the cylinder to get it)
Mission 5 : Gall Spaceport
- Story: Find Boba Fett in the Zhar system.
You suspect he is on the imperial moon base Gall.
- Overview/Objective: Run around on foot,
shoot anything in your path, and use the jetpack to fly
through the canyons.
- Stage 1: Get to the observation tower to find out
the exact location of Boba Fett's hangar. Then jetpack
across the chasm.
- Easiest View (in my opinion):
First person.
- Challenge Point 1: On top of the ship. Use
the nearby rock to get on top of the ship.
- Challenge Point 2: As you are going around
the ledge of the cavern there will be a branch
off to your right. The challenge point is on top
of the rock structure that you will come to. You
need to jump off the path onto some step-like
rocks that will lead to the top where the
challenge point is.
- Challenge Point 3: After you activate the
large door, you will be indoors. Keep moving and
you will reach a section with bridges. You will
see the challenge point floating in the air. You
need to climb up to the highest bridge and jump
off at the correct spot to get the challenge
point and land on a lower bridge. (It will
probably take you a few tries)
- Extra: There is an extra life icon
way down below the bridges. You can't get it
without dying unless you get the jetpack and come
back. (The jetpack can also be used to get this
challenge point very easily)
- Challenge Point 4: This challenge point is
on the roof of the observation tower along with a
20 health pack and a pulse cannon ammo pack. (You
need to use the jetpack to get to it)
- Challenge Point 5: After you jetpack to
the first rock in the canyon, there will be
another rock on your right hand side. Far above
the rock is this challenge point. You have just
enough jetpack fuel to get to it and land on the
rock safely. (You may need to shut off your
jetpack after you get it in order to fall
quicker... but don't forget to turn it back on!)
- Stage 2: Get to Boba Fett and fight him (and a
ship afterwards)
- Easiest View (in my opinion):
Third person.
- Challenge Point 6: When you come to the
cave with the automatic transport ship, jetpack
down into the chasm. There is a hidden room down
there with this challenge point and a full health
pack.
- Challenge Point 7: Before you activate the
automatic transport ship, go out to the mouth of
the cave and jetpack out of the cave upwards and
to the left. There is a ledge with this challenge
point and 2 seeker ammo packs.
- Challenge Point 8: After you use the
automatic transport ship, before you enter the
hangar, jetpack all the way across the canyon to
a ledge that has this challenge point and a pulse
cannon ammo pack. (You can just barely make it
with enough jetpack fuel)
- FOR TIPS ON BEATING THE AT-ST, SEE THE BOSSES
SECTION
- Challenge Point 9: After you kill the
AT-ST, a panel will open revealing this challenge
point.
- Challenge Point 10: Once you enter the
shafts with the spinning blades, there is a drop
where you must pass by three horizontal spinning
fans. The challenge point is between the second
and third fan on the way down. (If you miss it,
you can jetpack back up to get it)
- Challenge Point 11: Just after you pass
through the last of the spinning fans, you will
go into an open cavern with a lot of 5 health
packs. The challenge point is just above you to
your left. (Use the jetpack)
- Challenge Point 12: When you take the
second automatic transport ship across the
canyon, this challenge point will be straight
above you along the way. (Jump to get it)
- Challenge Point 13: When you enter the
room with the imperial freighter ship, this
challenge point is above it.
- Challenge Point 14: When you go to fight
Boba Fett, jetpack down out of the arena and land
on the level of the arena just above the canyon
floor. Run around it until you find this
challenge point.
- Challenge Point 15: Jetpack down from
challenge point 13 to the canyon floor below. If
you run around the arena you will eventually come
to a point where you can drop down lower. Use the
jetpack to fly down there to a closed hangar
door. In front of the door will be this challenge
point and an extra life icon.
- FOR TIPS ON BEATING BOBA FETT, SEE THE BOSSES
SECTION
- FOR TIPS ON BEATING THE SHIP AFTER BOBA FETT,
SEE THE BOSSES SECTION
Mission 6 : Mos Eisley and Beggar's Canyon
- Story: Kill the swoop gang members before
they get to Luke Skywalker who is staying at Obi Wan's
hut.
- Overview/Objective: Ride on a speeder bike
and make the enemy gang members crash.
- Stage 1: Make all 10 enemy gang members crash.
- Easiest View (in my opinion):
First person.
- Challenge Point 1: When you get to the
first ramp, you will see an extra life up ahead
of it. The challenge point is on a raised ledge
to the right just after the first ramp. You will
need to launch yourself from the ramp at a slight
angle and pull back on the joystick so your top
will raise up and you can get on the ledge. (It
takes a bit of practice)
- Extra: To get the extra life, get
on the ledge with challenge point 1 straight
across from the extra life icon and go full speed
ahead and pull back on the joystick. You should
hop onto the canopy and get the extra life.
- Challenge Point 2: After you get challenge
point 1, stay to your left. You will go around a
crashed ship. The challenge point is around the
left side of the ship.
- Challenge Point 3: Launch yourself
straight off the next ramp you see (remember to
pull back on the joystick). This challenge point
is in the air straight in front of the ramp.
- Challenge Point 4: Go back and launch
yourself off the ramp that you used to get
challenge point 3 at an angle (like challenge
point 1) This challenge point is on a raised
ledge to the right just after the ramp.
- Challenge Point 5: Just before you pass
through a tunnel, this challenge point is in a
corner of the large building on the right.
- Challenge Point 6: At the large building
where you got challenge point 5, go behind the
counter and go left into the small corner. This
challenge point is there.
- Challenge Point 7: Before you get to where
the shuttle takes off, you will see a dark red
structure ahead. Before you get to it, this
challenge point is in a small nook on the left.
- Challenge Point 8: Shortly after you get
challenge point 7, you will come to another large
building with a counter. This challenge point is
in the corner behind the counter. (same location
as challenge point 6)
- Challenge Point 9: When you exit the town,
take a sharp left. This challenge point is in a
small area around to the left of the town exit.
- Challenge Point 10: As you ride in the
desert, you will come to a Sarlacc pit. This
challenge point is over the Sarlacc pit over the
far edge.
- Challenge Point 11: Over the far edge of
the second Sarlacc pit that you come to.
- Challenge Point 12: This challenge point
is in Beggar's Canyon (near the end) on the top
of the second wall with a small tunnel through
it. You need to ride the ramps on either side
before the tunnel, then just turn and ride on top
of the tunnel to get it.
Mission 7 : Imperial Freighter Suprosa
- Story: Infiltrate the freighter carrying
secret Imperial construction plans.
- Overview/Objective: Shoot anything in your
path, and defeat the loader droid who is the last thing
that guards the super computer with the imperial
construction plans.
- Stage 1: Make your way through the doors that
automatically open and close that lead to stage 2.
- Easiest View (in my opinion):
First person.
- Challenge Point 1: When you go through the
first door, this challenge point is in a room to
your left.
- Challenge Point 2: After you go past some
stormtrooper barracks you will come to a point
where you must turn right or left. The challenge
point is on the right.
- Stage 2: Make your way through the spinning cogs
and across the spinning platforms to the elevator that
leads to stage 3.
- Easiest View (in my opinion):
First person.
- Challenge Point 3: When you pass by the
second set of double revolving cogs, go all the
way around cog on the left. The challenge point
is in the corner.
- Extra: There is an extra life icon
in the 4th set of cogs. Just go all the way
around the cog on the right.
- Challenge Point 4: After the 4th set of
revolving cogs, (the last set) this challenge
point is on top of a ledge to the right. Jump
onto the ledge to get it.
- Challenge Point 5: When you see two
spinning platforms, get on the one on the
right-hand side. You need to duck under the high
bar, jump over the low bar, and get off on the
other side onto a white structure for this
challenge point.
- Challenge Point 6: Same as challenge point
5, on the white structure on the left-hand side.
- Stage 3: Defeat the Loader Droid who is guarding
the super computer.
- Easiest View (in my opinion):
First person.
- Challenge Point 7: When you first enter
the room with 3 floors and many doors, this
challenge point is on the second floor, first
door on the right. (You will need to shoot
certain boxes in order to make steps up to the
next level, then open the door with the switch on
the wall) (There is also a disruptor ammo pack in
this room)
- Challenge Point 8: In the room on the
second floor, third door on the left. This
challenge point is in a box.
- Challenge Point 9: On the third floor,
when you cross the bridge over to the other side,
this challenge point is in a box behind the
second door.
- FOR TIPS ON BEATING THE LOADER DROID, SEE THE
BOSSES SECTION
- Challenge Point 10: After you beat the
loader droid, this challenge point is on the
floor behind the super computer.
Mission 8 : Sewers of Imperial City
- Story: Go through the sewers and find the
entrance to Xizor's Palace.
- Overview/Objective: Shoot everything, swim,
jetpack, and defeat the giant dianoga at the end.
- Stage 1: Make your way through the pipes, find the
security key, deactivate the force fields, start some
gears moving, and kill the giant dionaga. (Sound like
alot?... It is) :-)
- Easiest View (in my opinion):
First person.
- Challenge Point 1: As you go down the
corridor, you will take a left, then a right.
Shortly after this, you will see a small niche on
your left. There is a secret door here. Open it,
kill the guard, and take the challenge point.
- Challenge Point 2: As soon as you can dive
underwater, this challenge point is just under
the small island on your left. (underwater)
- Challenge Point 3: After you enter the
open pipe that leads to a circular room.
Underwater, there are 2 switches. Activate them
and a door will open just between them. The
challenge point is there along with an extra life
icon.
- Challenge Point 4: After you get challenge
point 3, fly straight up. About 3/4 of the way to
the top, you will see a pipe. Follow this pipe to
the end and fly all the way up. Go down the dark
hallway and turn left. You will see this
challenge point a short ways ahead.
- Challenge Point 5: After you get challenge
point 4, go back down the hallway and jetpack
about halfway down the air shaft. If you look,
you will see another corridor that leads to
another air shaft. If you jetpack all the way
down to the bottom, you will see a pipe. The pipe
dead-ends shortly, but this challenge point is
right at the end. (You could see this challenge
point from the large room with challenge point 2)
- Extra: To get the security key: fly
all the way up the shaft just before challenge
point 5. Kill the guards, and go forward. You
will then need to go down. Go all the way to the
bottom and into the pipe there. After you come
out the other side of the pipe, the security key
will be in the room. Get it and a grate will open
in the pipe you just passed through which is a
quick route to the door you will use the security
key on.
- Challenge Point 6: After you open the
security door and go through it, you will be
underwater. Kill the Dianoga and swim down and to
the left. This challenge point is on the floor
when you reach a dead-end.
- Challenge Point 7: When you get into the
room with the spinning arm, this challenge point
is up near the ceiling in the center of the room
on the opposite side of the exit. (Fly around,
you can't miss it)
- Challenge Point 8: You should come to
another circular room. This challenge point is in
an opening underwater in the center of the room
along with a disruptor ammo pack.
- Extra: To get the Force Field
deactivator, flip the two switches above the
water and go into the door that will open.
- Extra: To get the gears moving,
jetpack into the opening above the path to the
gears, flip the switch, and jetpack back out.
Then jetpack into the opening on the ceiling
above the path to the gears and flip the switch.
- Challenge Point 9: After you go through
the gears and through a door, stay to your right.
As you are going, this challenge point will be in
a small alcove on your left.
- FOR TIPS ON BEATING THE GIANT DIONAGA, SEE THE
BOSSES SECTION
Mission 9 : Xizor's Palace
- Story: Now that you are in the palace, try
to cut off the Skyhook space fortress from the palace.
- Overview/Objective: Blow up the elevator
that connects Xizor's palace to the skyhook by placing
explosives at certain locations.
- Stage 1: Shoot all the enemies in your way, use
the jetpack when necessary, and activate and cross two
bridges that will lead you to stage 2.
- Easiest View (in my opinion):
First person.
- Challenge Point 1: When you pass through
an automatic door, you will be in a room with 2
levels. On the second level you will find a
switch. When you activate the switch, a door will
open directly behind you. The challenge point is
inside. (This door closes very quickly, so turn
around fast!)
- Challenge Point 2: As soon as you reach
the first elevator, get inside but don't activate
the switch. Instead, jetpack up to the upper
switch and activate it. This will allow you to
jetpack down to the bottom of the elevator shaft.
At the bottom, you will find this challenge
point, an extra life icon, and a disruptor ammo
pack.
- Challenge Point 3: When you cross the
second bridge, just before the end, jetpack off
and fly around to the right. There will be a
window with a guard inside. Also inside, you will
find this challenge point, a stunner ammo pack, a
pulse cannon ammo pack, and a bunch of 5 health
packs.
- Stage 2: Make your way to the central elevator
shaft where you will place explosives at certain
locations then escape to fight the Gladiator droid.
- Easiest View (in my opinion):
First person.
- Challenge Point 4: After you activate the
first switch, go back into the elevator and
jetpack up to the top. You will find a small area
with this challenge point and a disruptor ammo
pack.
- Challenge Point 5: You will come to a
section with three cogs. When you get to the
slowest moving cog (the second cog), jetpack down
instead of running past it. When you get to the
ground, you should see this challenge point as
well as a full health pack.
- Challenge Point 6: There is a secret door
directly behind challenge point 5. This will lead
down a hallway and open up into an area where you
can fly up and get this challenge point. (This
challenge point is the one that you may have seen
outside the window at the beginning of this
stage) NOTE: It is not easy to get out of the
area with challenge points 5 and 6 easily... you
can either jetpack up slowly and avoid the cogs,
or sacrifice a life.
- Challenge Point 7: When you get to the
section where you run along side of the large
cogs on a ledge, jetpack down to the ground.
Ahead on your right, you will see this challenge
point along with a 20 health pack, and a 5 health
pack.
- Challenge Point 8: In the large circular
room where you need to activate all the green
switches, there is a small window in the center
structure just below the lowest platform. Jetpack
all the way down to the ground, then fly up and
look around for it. Inside is this challenge
point and a pulse cannon ammo pack.
- Challenge Point 9: On the lowest platform,
if you walk around behind the green switch you
need to activate, one of the dead-end paths will
be a secret door that you can open. Inside will
be this challenge point and a 5 health pack.
- Challenge Point 10: When you reach the
next bridge, instead of taking it through the
open door, take it the other way to the end. When
you reach the end, you will be at a secret door
that you can open. Behind the door, you will find
this challenge point, as well as a disruptor ammo
pack, and a full health pack.
- FOR TIPS ON BEATING THE GLADIATOR DROID, SEE
THE BOSSES SECTION
Mission 10 : Skyhook Battle
- Story: Coming very soon!
- Overview/Objective: ...
- Stage 1: ...
Bosses :
- AT-ST: If you're playing on easy, it's simple. Go
get the invincibility, then run under it and blast
straight up. If you're not on easy, there are two ways.
One is to run around behind it and shoot upwards. When it
turns around, just run around behind it again. You won't
take much damage if you touch the legs, just don't get
shot! The other way is to climb up onto the boxes and
onto the ledge. This puts you at the same level as it's
upper body. Shots to the upper body do the most damage,
so blast away. Seekers do the most damage.
- IG-88: When you first get here, you need to start
running. After you have picked up the challenge points,
climb up as high as you can. This way he won't be
shooting down at you. He will jump up to your level.
Blast him with a few seekers when he jumps over to you,
then run away and pick up health and ammo. Repeat this
hit and run process for an easy kill. If you are more
impatient, just let him jump next to you and trade your
point-blank seekers for his pulse cannon. You might lose
a life, but it's quick. :-)
- Boba Fett: When you hear him fire the seeker, just
run or jump to avoid getting hit. What I found easiest
was to stay on the ground, and shoot up at him with the
normal blaster, (or pulse cannon) and when he comes down,
try to get close to him so you can blast him a bit more
at point-blank range, then jetpack around and pick up
necessary health and ammo. Then get back on the ground
and repeat the process. You can take a break from
fighting him, go pick up the challenge points and extra
items that are outside the arena, then come back to
finish the fight. Bobes is pretty patient. :-)
- Slave 1 (The ship after Boba Fett): It's nice to
have alot of seekers or pulse cannon ammo stored up for
this. There are two easy ways to defeat this. From the
ground or at the top. If you stay on the ground and blast
it with seekers and pulse cannon shots, it will go down
pretty fast. (Flamethrower will work nice also, but you
need to be close) Alternately, if you fly up to the top
quickly, you can aim down at it as it comes up to you and
blast it the entire time. (When it gets to the top,
jetpack all the way down and repeat the process) If you
are out of special weapons, your shots need to be more
precise in order to do damage. In this case, I would
recommend that you fly up to the top, shoot at it until
it comes level with you, then take a few last shots
before you fly down to repeat the process.
- Loader Droid: The easiest way I found to defeat
the loader droid is to use a multiplayer Doom/Duke/Quake
technique called circle-strafing. What you do is
basically always face the droid as you circle around it.
(and of course shoot it!) It doesn't matter what weapon
you use, because you shouldn't get hit at all if you do
this correctly. If you hold the R button down, you will
move without turning. So face the droid, shoot at him,
hold the R button down, slide to the side, then let go of
the R button, turn to face him, shoot him, hold down the
R button, slide more to the side, let go, shoot, etc...
Since the droid will always follow you, you just keep
sliding circles around him and shoot. Since you will
hardly ever stop moving, you shouldn't ever get hit.
(This technique might take a bit of practice, but once
you learn it, try it out on your friends in multiplayer
Quake. It's much easier with a keys to slide and the
mouse to turn!)
- Giant Dionaga: The object is to shoot the dark red
tentacle with the eye on the end. After you shoot it a
bit, it will jump around. If you shoot the regular
tentacles, they will just regenerate, so you should only
shoot them when they come near you. The easiest way to
defeat this boss is to use the pulse cannon or regular
blasters on the eye-tentacle. Stay in the center of the
beast just above the mouth and use the Z-button to aim
around and hit the eye-tentacle. (Make sure you don't
fall into the mouth!) If the eye-tentacle goes up too
high for you to hit it, swim up higher, but stay in the
center.
- Gladiator Droid:
- Part 1 (The whole droid): Use the third
person OVERHEAD view. Just stay behind the droid
and shoot him. You can't take damage from
touching the droid so run right up against him
and when he turns, just run around behind him.
You should never get hit, so just use the normal
blaster and save your weapons for the next parts.
- Part 2 (The upper body): The easiest way
to defeat this part is to stay on the center
panel, jump up (or jetpack up) and hit it with a
few well placed disruptor shots (or a bunch of
seekers). Jumping at the right time will avoid
some of hit shots (but not all), and be sure to
jetpack out of the way when he fires his seekers
at you.
- Part 3 (The head): The easiest way to
defeat the head is to get down on the ground
DIRECTLY beneath the head, use the Z-button to
aim straight up at it, and blast it with the
flamethrower. If you are out of flamethrower, a
few well placed disruptor shots from farther away
will also do the trick. If all else fails, just
get beneath it, fire anything you've got straight
up at it, and hope you kill it before it takes
all your lives away. :-) (Even with no weapons,
you should be able to kill it only losing a few
lives)
Results of
Collecting Challenge Points
Collect all the
challenge points on the Easy setting and during the game hold
down the camera button for five seconds and you get the Leebo
Scanner
Collect all the
challenge points on the Medium setting and during the SkyHook
Battle stage hold down the camera button for five seconds and you
can fly as an X-WING. Hold down the button for another five
seconds and you can fly as a TIE Fighter. If you hold down the
button for another five seconds after that, you'll go back to the
Outrider.
Collect all
challenge points on Hard setting and in the game you get
invincibility for 30 seconds and start with all weapons.
Collect all
challenge points on Jedi setting and the Wampas in the
"Escape from Echo Base" stage will follow you and
attack your enemies.
