
In this page you will
find all the secrets of Super Mario 64, including: stars, extra
stars, warps, tricks, and specially featuring the 3
power switches.
Level 1
- Star 1: Climb to the top of the mountain and beat the
bomb boss.
- Star 2: Beat the turtle in a race from the begining of
the state to the top of the mountain.
- Star 3: In the yellow box on the air island.
- Star 4: Get all red coins.
- Star 5: Fly through the 5 rings of gold coins in the air
and get the 5 center gold coins (you may use the cannon
to achieve this)
- Star 6: Butt-Slam the post of wood that the chomp
monster is attached to 3 times and he'll open the gate.
- Star 7: Get 100 coins.
Level 2
- Star 1: Climb to the top of the montain
and beat the stone boss.
- Star 2: At the top of the mountain in
the tower.
- Star 3: Launch yourself of the cannon to
the platform underneath a flagpole, climb the pole to get
the star.
- Star 4: Get all 8 red coins.
- Star 5: In a cage in the air (use the
cannon to achieve this).
- Star 6: Launch yourself out of the
cannon at the corners of the brick walls that are closest to
you.
- Star 7: Get 100 coins.
Level 3
- Star 1: Wait until the giant eel swims
out of the ship, swim into the ship and unlock the 4 chests.(order:
chest farthest from you, chest on your right, chest
closest to you and chest on your left)
- Star 2: Swim next to the giant eel
again, he'll swim out, the star is on his tail.
- Star 3: Swim through the tunnel near the
ship. you'll surface in a cave, unlock the 4 chests.(order:
chest farthest from you, chest on your left, chest on
your right, chest closest to you)
- Star 4: Get all red coins.
- Star 5: Lunch yourself out of the cannon
onto the leftmost spike that extends out of the water
(hit the top of the spike) then climb to the top of the
spike and jump onto the ledge with the star.
- Star 6: You need the green ! block for
this star, hit the green block and jump off the ledge
into the water, run to the star in the bubbles.
- Star 7: Get 100 coins.
Level 4
- Star 1: Climb onto the house where you
start, go down the chimney and finish the race.
- Star 2: Take the baby pinguin that you
see when you start down to the mama pinguin.
- Star 3: Go down the chimney again, and
beat the pinguin in a race to the end.
- Star 4: Get all 8 red coins.
- Star 5: Talk to the snowball at the top
of the mountain, beat it down in a race and stand next to
the snowball face, the rolling snowball will run into the
snowball face and create a snowman, talk to him for the
star.
- Star 6: Launch yourself out of the
cannon at the tree, follow thw path and climb up to the star.
- Star 7: Get 100 coins.
Level 5
- Star 1: Kill enough small ghosts to make
the large ghost appear outside in front of the mansion,
then kill the large ghost.
- Star 2: In the spinning wheel at the
bottom of the outside house, kill samll ghosts until a large
ghost appears, kill the large ghost.
- Star 3: Upstairs, in the room where the
small books fly out at you, there are 3 books sticking
out, hit them in this order: book on the top, book on the
right, book on the left.
- Star 4: Get all 8 red coins.
- Star 5: Upstairs in the room on the far
right, there is a platform you can stand on, look up you'll
see a platform up high that you need to jump to ( do
jump-of-the-wall move to achieve this) go through the double
doors near the blue star box in the ground, and beat the ghost outside.
the star will appear on the roof.
- Star 6: Get the blue ! box, then quickly
go up to where the blue star box in the ground is (from
star 5) instead of going outside, go through the ghost picture
on the wall, and beat an eyeball for yhe star.
- Star 7: Get 100 coins.
Level 6
- Star 1: On the middle of the island
where the blue water creature is (run up onto the creatures's
head, and steer him).
- Star 2: Get all 8 red coins.
- Star 3: When you take the elevator down
to the blue water creature area, get the green ! block,
then quickly run to the flat ! switch under the water,
this will open the metal bars guarding the door in front
of you, get in the door, the star is across a chasm.
- Star 4: Just before you drop down into
the radioactive green fog area, there's a map on the
wall, look at the map. The down arrow is where
you'll start, the Up arrow is where you can
get out, the 3 blue circles are ledges that you can
double jump and catch on, jump up to the one
corresponding to the second blue circle from left,
there's a door there, it'll take you up to the star.
- Star 5: Same as star 4 except use the
blue circle on the far left (you need to jump and travel
across the grating to get the star) (there's no door on
the ledge corresponding to the blu circle on the right)
(an alternative method to find these ledges is to hit the
blue star box in the ground and follow the blue coins).
- Star 6: Stand under the place where the
giant boulders fall down, look up towards the door. The
star is on the ledge (you may use the jump-off-the-wall
technique to acomplish this).
- Star 7: Get 100 coins.
Level 7
- Star 1: Knock the large bomb monster
into the lava (the best way to do this is to stand on the
edge and let him run towards you, when he gets close, do
a butt-slam, he'll run under you and you should knock him
into the fire).
- Star 2: There's an island all the way
across the level with 3 small bomb monsters on it, knock
them all into the lava, a big bomb monster will appear
knock him to get the star.
- Star 3: Get all 8 red coins.
- Star 4: In one corner of the level,
there is a grating, make your way over it and use the spinning
log to get on the island against the grate, the star is there.
- Star 5: Jump into the volcano in the
center of the level, make your way to the top by running
and jumping along the side, the star is at the top.
- Star 6: Jump into the volcano in the
center of the level, jump onto the moving platform, keep
climbing to the top.
- Star 7: Get 100 coins.
Level 8
- Star 1: Smack the vulture flying near
the pool of water outside the pyramid.
- Star 2: In a crevice on the outside of
the pyramid near the top (simply climb up).
- Star 3: Inside the pyramid, all the way
at the top.
- Star 4: Inside the pyramid, there's a
red building in the center of the floor. Get on top of the
building and jump so that you can catch your hands on the
hole in it, climb and beat the 2-fists boss (punch the
eyes when they open).
- Star 5: Get all red coins.
- Star 6: Get the 5 special gold coins
inside the pyramid (2 of them are in the moving sand bridge,
the other 3 are in the center of small square platforms
up higher than the sand bridge)
- Star 7: Get 100 coins.
Level 9
- Star 1: On the top of the submarine.
- Star 2: Swim all the way down when you
start the level, there are 4 chests, open them in this
order: if you're at the tunnel looking at the whirlpool,
chest on the left, chest on the right, chest in the back
and chest in the front (the one closest to the
whirlpool).
- Star 3: Get all 8 red coins.
- Star 4: The bubbles on the ground in the
room with the submarine will send up rings of water swim
down through 5 in a row, the star will appear on the
ground in the bubbles (you may use the green ! block to get
the star).
- Star 5: The manta ray will leave rings
of water behind him, swim through 5 in a row.
- Star 6: In the red gate in the water,
you need to get the blue ! box, then get the green ! box
then get the star.
- Star 7: Get 100 coins.
Level 10
- Star 1: Climb up the mountain (jump
above where the triangular speed bumps are coming from)
and walk along side of the large penguin, he'll block the
wind, the star is at the top.
- Star 2: Knock the big ice guy off the
platform (same technique as knocking the bomb monsters
off the platforms in course 7).
- Star 3: Get the star in the 3D ice
puzzle near where you start.
- Star 4: There is helicopter guy in the
water near the ramp where the triangular speed bumps come
at you, jump on his head and fly over the platform, the
left box is the star, yhe right box is the turtle shell.
- Star 5: Get all 8 red coins.
- Star 6: Use the turtle shell to slide up
the ramp with 3 yellow coins, crawl into the cavern, get
the blue ! box to get the star in the maze.
- Star 7: Get 100 coins.
Level 11
- Star 1: In the yellow box near the small
moving platforms with the arrows on them.
- Star 2: In the yellow box on the highest
air-island (across the wooden plank).
- Star 3: Find all 5 secret spots (the 1st
one is behind the block that you push at the very bottom
of the level, the 2nd one is in the
yellow box that you can get by standing on the block that
you push at the very bottom of the level, the 3rd
one is behind the block push into a hole near one of the guys
who throws you up, the 4th one is in the
yellow box above the cage with the star in it, and tha last one
is in the yellow box box on top of the small island that
the bomb is spinning around).
- Star 4: In the cage up high, to get it
you need to lower the water level to the ground, break
the block at the bottom of the cage, climb up so you on the
top of the cage with the star, stand on the part of the wooden
platform (it'll fall down) jump off it, run into the
cage, and jump back on the platform before it goes up
(inside the cage).
- Star 5: Get all 8 red coins (you have to
use the cannon to launch yourself into the grate in the
corner of the level, and swim into the other section of
this stage).
- Star 6: Use the cannon to launch
yourself into the grate in the corner of the level, and swim
to the other section of this stage, use the blue ! box to get
behind the grate near the corner of this section (there's another
blue ! box inside the grate) up to the star (you can use the jump-off-the-wall technique
to get it).
- Star 7: Get 100 coins.
Level 12
- Star 1: At the very top of the mountain.
- Star 2: Catch the monkey at the very top
of the mountain (where star 1 was) and follow him , he'll
open the cage with the star.
- Star 3: Get all 8 red coins.
- Star 4: Near the top of the mountain,
there will be a vertical wall about the same size as the
entrance to course 8 that you can jump through (you can
see it when you touch it because it'll shake).
- Star 5: Step on the flat ! switch near
the top of the mountain, this will make a block appear in
front of you, and a block will appear in front of the waterfall,
you need to go to the waterfall and jump on the block to get
the star that is behind the water.
- Star 6: Use the cannon to shoot yourself
into the star that is sitting up on top of the mushroom
platform (the cannon is on a thin ledge beneath the ledge
the gohpers are) (the bomb guy is on a small ledge below where
the first monkey is).
- Star 7: Get 100 coins.
Level 13
- Star 1: At the green pipe near the flat
! switch that makes a bridge out to the air island, make
sure you are small mario, then
kill the 5 plant monsters that spit fire at you and
you'll get the star.
- Star 2: In a yellow box almost at the
very top of the mountain (you have to be small mario to
achieve this).
- Star 3: Just pass the hole where black
balls roll out of, there's a koopa troopa (turtle), be small
mario and talk to the turtle, beat him in a
race and you'll get the star.
- Star 4: Find all 5 secret spots when you
are big mario (the 1st one is on
the cannon, the 2nd one is in the hole
where the black balls roll out of, the 3rd one
is in the inside of the hole where little
mario can run through to get the pool with
the spikeys, the 4th one is in the pool
at the very top of the mountain, and the last one
is in the hole in the mountain at the edge of the wooden
bridge above the pool with spikeys).
- Star 5: Be small mario, launch
yourself from the cannon at the tree (to find the pink bomb
guy, you need to be big mario
and go to the place where the cannon is). When you catch
the tree, climb down and walk across the wooden bridge
and into the hole. get all 8 red coins.
- Star 6: Be big mario, climb
to the pool at the very top of the mountain and do a butt-slam
in the center, you'll create a hole. Go down and transform
into small mario, climb back
up, go down the hole, and beat the caterpiller (you may
do a butt-slma on his head).
- Star 7: Get 100 coins.
Level 14
- Star 1: Climb up along the normal path,
and you'll see the star within some grating, you may jump
onto the platforms nearby and get it (easier when clock
is stopped).
- Star 2: Climb up farther than star 1,
you'll eventually come to a monster who will throw you
up. Go past him and jump across the chasm, the star is just
ahead (easier when clock is stopped).
- Star 3: Stand on the clock hand that
looks like an arrow and let it swing you around. When you
see the star in front of you, jump into the ledge and get
it (clock must be moving).
- Star 4: Climb up to the very very top of
the stage, swing around on the clock hand, and jump onto
the blue stomping stone for the star (clock must be
moving).
- Star 5: Climb up to higher than star 1,
but as high as star 4, you'll see the star in a cage, you
need to stand on top of the cage, then jump onto the platform
that comes in and out of the wall to get the star.
- Star 6: Get all 8 red coins (easier when
clock is stopped).
- Star 7: Get 100 coins.
Level 15
- Star 1: On one end of the pirate ship.
- Star 2: Ride the carpets up as high as
you can go (you'll pass through the castle in the sky twice)
the star is on top of the castle in the sky.
- Star 3: Get all 8 red coins.
- Star 4: From the section where there are
4 spinning circular islands, go towards the tilting bridges
and the platforms that swing back and forth. Go across
one of the swinging platforms and you should see a flat !
switch on the ground near some triangular blocks. Step on
it and the blocks will turn upside down so you can jump
on them temporarily, climb up them for the star.
- Star 5: From the section where there
were 4 spinning circular islands, go towards the tilting
bridges and the platforms that swing back and forth. Climb
up the steep wood slope, and go across the swinging platform
to get the star.
- Star 6: Launch yourself from the cannon
so you catch the large pole coming from the island in the
sky, climb down and the star is in yellow box (the cannon
is on opposite side of the pirate ship as star 1) (to get to
this pink bomb guy, you need to get on top of the building
where all the red coins are, and jump down 1 ledge) the
best way to get on top of the building where all red
coins are is to take the carpet near the 4 spinning circular
islands, and then when it ends, take the carpet on the right,
you'll jump off it onto the falling wooden blocks, then
jump back on it, then jump off it again onto the falling
wooden blocks, then back onto it agian. You should be now
over the building, so you can get off the carpet (there
is a yellow box on top of the building for reference).
- Star 7: Get 100 coins.
Green Power
"!" Switch
Place: In course 6, make your way to the blue
water creature area, climb on his head and steer him over the
island where there is red grating onnthe ground but not blocking
the door. jump off onto the red grating, go through the door, and jump
into the pool of metallic liquid. You'll be metallic mario here temporarily which
will allow you to walk under water, and against the current. Hop
from island to island and you'll see the Green Power !
Switch. EFFECT:
makes you metallic mario which allows you to walk under water and
can kill most enemies just by touching them.
Blue Power
"!" Switch
Place: From the door that leads to level 6
(facing away from the door) go left, and left again, there should
be a door with no star on it. Go in it and you'll come to an area
with water. There should be 2 small platforms in the water that
you can jump on, do a butt-slam on both of them, and this will
drain the moat. Once you've drain the moat, go out the door, and
ahead towards the waterfall. There will be a hole you can fall
in. follow the logical path through this area and you'll see the Blue
Power ! Switch. EFFECT:
makes you transparent mario which allow you to walk through all
grating and other special places.
Red Power "!"
Switch
Place: In the main floor of the castle when you
first enter it, there is a large picture of the sun on the
ground. Stand in the center and look up at the sun. The Red
Power ! Switch is on the platform in the center of the
level. EFFECT: you get
wings, to fly, do a triple jump, or launch yourself out of a
cannon.
Extra Stars
- Star 1: Main floor of the castle, up the
stairs, door on the right with a star on it, there are pictures
of the princess in the small room, jump through the one
on the right and finish the race for a star.
- Star 2: In the room with the picture of
level 3, there are 2 holes in the wall up high that you
can jump into. One of them has extra men, and the other
is a bonus swimming level. Collect all 8 red coins for
the star.
- Star 3: After you have 20 stars, talk to
the toadstool guy who should be in room where you enter
level 6, he'll give you a star.
- Star 4: After you have 20 stars, catch
the bunny inthe lower level of the castle where levels
6-8 are (you may run and press punch and dive on him).
- Star 5: After you have 50 stars, the
bunny will be back for more, catch him again for a star.
- Star 6: After you have 50 stars, in the
upper level of the castle where levels 10-13 are, 1 of
the toadstool guys will give you a star if you talk to him.
- Star 7: After you have 50 stars, in the
room with courses 14-15, talk to the toadstool guy and
get a star.
- Star 8: In the room with levels 14 and
15, go into the room high up in the wall across from
where level 15 is, there is a bonus level there, collect all
8 red coins for a star.
- Star 9: Bowser level 1, get all 8 red
coins.
- Star 10: Bowsre level 2, get all 8 red
coins.
- Star 11: Bowsre level 3, get all 8 red
coins.
- Star 12: Green power ! switch level, get
all 8 red coins.
- Star 13: Blue power ! switch level, get
all 8 red coins.
- Star 14: Red power ! switch level, get
all 8 red coins.
- Star 15: Same place as extra star 1
(finish the race under 21 seconds).
Warps
Warps are areas
that if you can stand still in them, you'll be transported to
another place in the level. Warp 1A will take you to warp 1B and vice-versa,
and so on for warps 2A to 2B.....etc.
Level 1
- Warp 1A: From where you
start, a s soon as you cross the brown bridge, jump over
the fence to the right, the warp is in the center of the yellow flower
bed.
- Warp 1B: When you cross
the bridge that tilts, climb up the stairs, and keep
going straight and to the left of the black bomb guys,
the warp is in the center of the yellow flower bed near
the red ! box.
- Warp 2A and 2B: As you are
climbing up the mountain, you'll notice that the black
rolling balls come out of the holes in the side of the mountain, there
is a warp in the center of both holes, one take you to the
other and vice-versa.
Level 2
- Warp 1A: In the corner
next to the only green ! block on the level (near the big
blue puffy stomping guys).
- Warp 1B: In the corner of
the platform with the flagpole that extends up into the
sky.
Level 4
- Warp 1A: When you start
the level, go around to the right, the warp is on the
edge of the broken bridge.
- Warp 1B: At the bottom of
the level from the pool with the large penguin in it, go
right. The warp is at the edge of the broken bridge under
the mountain.
- Warp 2A: In the race, when
you see a wall on your right, follow the row of straight
coins and go through the wall.
- Warp 2B: You'll come out
of the hole into the room at the end of the race, this is
a one-way warp (you can't go from warp 2B to 2A).
Level 7
- Warp 1A: There is a
platform near where you start with an eyeball on it, underneath
him is a hole in the grating, the warp is in the hole.
- Warp 1B: From the start of
the level, there is an island behind you across the fire.
It has a red ! block on it, the warp is in the center of
that island.
Level 8
- Warp 1A: There is a palm
tree next to the pool of water near where the vulture is
flying, the warp is at the bottom of the tree in the
tree's shadow.
- Warp 1B: In the corner of
the entire level where the cannon is (on the section with
cubes) the ground is divided into squares. The warp is in the center
of the 4th square down from the cannon (stand at the
cannon, and face the pyramid, then turn left, then go
down 4 squares and stand in the center).
Level 10
- Warp 1A: In the shadow of
the tree in the corner of the entire level.
- Warp 1B: In the shadow of
the tree just before the island with yhe moving triangles
on it.
Level 11
- Warp 1A: The water level
must be all the way down in order to use this warp, on
the ground there's a white structure made up of 3 steps.
On the 2nd step, there is a spinning black ball that will
shock you if you touch it. On the 3rd step there's a
diamond that will raise the water level. The warp is on
the ground (you'll be standing in the water) in the corner
of the smallest step and the largest step.
- Warp 1B: In the corner on
the platform with the cannon, if you're standing on the
ramp up to the cannon facing the cannon, the warp is in the
farthest corner on the left.
Level 12
- Warp 1A: In the chasm with
the mushroom platform with the red couns on them, there
are 2 very small platforms with no coins on them next to each other.
The warp is on the small platform closest to the center
of the chasm.
- Warp 1B: At the other end
of the path with the cannon on this level, there is a
square area with a sign on it. The warp is in the corner
against the 2 mountain walls.
Level 13
- Warp 1A: When you're big
mario, there's a flat switch on the ground that will
make a temporary bridge appear that will lead out to a
square island in the air, in the corner of the island
with the gold coin is the warp.
- Warp 1B: It's only a
one-way warp (there's no warp 1B).
Level 15
- Warp 1A: Outside on the
edge of the platform leading into the castle up in the
sky (directly across from the fireplace).
- Warp 1B: In the center on
top of the rectangular building with all the red coins
and the pink bomb guy.
Tricks
Level 11: You can raise or lower the starting
water level in this level by how high you jump into the picture.
There are 3 diferent levels: 1) if you jump into the picture very
low, the water level will start almost on the ground. 2) if you
jump in around the center of the picture, then the water level
will start at mid level. 3) if you jump above the center of the picture, the
water level will start higher than you can actually set in the
level (it makes the pink bomb guy a piece of cake) the best way
to jump into the picture above the center is to stand 2
checkboard floor tiles away from the picture and do a backflip
into it (double jump and triple jump also work).
Yoshi
After you have all 120 stars, go outside
the castle to the grate that has been closed for the whole game.
There is a cannon inside, launch yourself on the top of the
castle, go around back and talk to YOSHI.
Penguin
Ride
In Course 10, Snowman's Land,
another cool trick for Mario is his new way to cross the ice bridge.
Use the cannon to launch up to the tree, then get to the face of
the giant snowman. Before crossing the ice bridge by using the penguin's
help (walking at his side), try jumping on his head instead.
What will happen is that Mario
will end up sitting on the penguin's head, and will avoid the
strong gust of wind that normally pushes him off.
Blockmen
Secret
In Course 2, Chip off Whomp's
Block (found in door 1 on the right side of the castle), there is
a cool trick Mario can pull off, but only if you're really good.
Take Mario up to the mid-section
of the castle, where you can find the two giant guard blocks.
The trick is cool because it looks
like a developing mistake, but I've have been assured by Nintendo
that it isn't. See those bandaids on the blocks' backs? There's a
reason for that. The normal way to beat these angry blocks is to stand in
front of one, wait until he's about to collapse on Mario, then
quickly avoid him, and perform a butt-stomp on his back. By doing
this, gamers will get three coins (also by just jumping on these
guys' backs, Mario gets one coin per jump).
But instead of avoiding the block,
aim directly into the center of the block's face and jump into it
(it has to be exact). What will happen is that Mario will jump straight
through the block's face, and appear unharmed on the other side. This makes
collecting coins from these blockheads a little easier (once you
get the hang of it).
Staircase
Weirdness
This one is surely a glitch. Take
Mario to the second story (up from the foyer in the main part of the
castle). Enter the door with the big pudgy star on it. Take about
three or four steps, and face the wall on the left. Face the wall
and jump two times. The second time Mario will slip through the underside
of the staircase and appear on the stairs above.
Big
Penguin Race
One of the cool things to do after
achieving 120 stars in Super Mario 64 is to go back and look at certain
differences in the game.
Go back to Course 4: Cool, Cool
Mountain, and before entering, move the selection cursor over the
stars until you reach Big Penguin Race. Enter into the game, jump
into the chimney in the house at the level's beginning, and
you'll meet up with the fattest penguin known to man (uh, Mario,
that is).
It looks like the designers simply
took a 3D tool and stretched the penguin out as far as they could,
though it probably took more work than that.
This trick is good for a laugh,
and the race is a little more difficult as well because when the Penguin
gets in front of Mario, you're more vulnerable to fall off than before.
Rabbit
Test
Go to the Basement. Find a door
which you can easily go in and out of. After going through the door,
quickly execute a jump kick back at the door. Usually you'll go
through the door completely without opening it. However, if you
time it right, you can "merge" Mario with the door,
i.e. half of Mario will be on one side and the other half will be
on the other side. (This takes a little practice.)
There is a situation in which you
can actually do something weird with this trick. If you manage to find
the rabbit in the basement and catch him, don't collect his star.
Instead, carry him to a door and set him down just in front of
it. Now go through the door and try the jump kick trick until you get
Mario "merged" with the door (don't be surprised if it
takes a while to get the timing right). Now pick the rabbit back
up and set him down on the other side of the door. Go through the
door and now you can carry the rabbit though the front room in
the Basement.
Secret
Room
After attaining all 120 stars,
here's a cool glitchy thing to do just for kicks. Drop into the
cannon and blast onto the roof where Yoshi is. Grab the winged hat (from
the red switch box) and rush back into the cannon on the ground. Aim toward
the middle tower and then aim the cannon really high at the top
of the cloud above it, and blast toward it. Land on it and walk
around to the left side, and Mario should fall through the wall
behind the front door.
Except for one thing, it's black
and weird, and it seems he can't get out. Go through the door
first. He will then appear as if he's in the front lobby. Now, if Mario
is facing the door, scoot him over to his right, and he should be
able to walk right through the wall beside the door. Ah, glitchy madness!
Turn Butterflies
into One-Ups
This works for Course 2,
Course 12 and Course 13. Sometimes as you walk along, a bunch of butterflies
will come out of the grass or trees. If you punch the butterfiles,
they will turn into black round bombs that chase you. They will either explode
or turn into one-up mushrooms! I thought it was kind of a neat trick.
Not too impressive, but neat!
Hat
Trick
Go to any level where Mario loses
his cap (the desert or the last snow zone) and make the plumber
lose his hat. Watch where the hat lands, but don't pick it up. Instead,
go to a warp (use it) and then go back to your hat. Once you're there, tip-toe
slowly to the headgear and Mario will grab it, but there'll be another
hat underneath it!
Be careful not to run into these
two hats, or you'll pick both of them up. Now there will be two hats
(one left and one on your head!), so repeat the hat loss routine
(get the hat blown off, watch where it lands, warp and return
again), pick up the second hat and you'll find another under it!
You can repeat this fifty times for fifty hats, when, finally,
the game shuts down!
A variation on this cheat enables
Mario to continue his merry way around the snow level with his hat
in hand! Do the routine for obtaining two hats (explained above),
and when you're creeping to collect the hats, grab both of them
at the same time. With luck you'll pick one, then Mario stops in the middle
of putting on the other hat!
Mario can then hit enemies with
his hat, and he won't put it back on his head until you either
use the warp again, get a star or leave the level. Be forewarned: When Mario
has his hat in hand, he will take double damage.
Have you ever wanted to do the
hat trick in other levels besides Stage 10? Now, you can do the trick
even earlier in the game. First, go into Stage 8 and make sure
that you select Star 2 or higher. Go to the area where the pink Bob-omb
is standing and let the bird steal your hat (you know, the bird
that looks like Mini-Necky from DKC.) Now get on top of one of
the obelisks and jump to knock the hat away from the Mini-Necky
when he swoops by. Don't take the hat! Just leave it there and
stand next to the palm tree so that you warp to the area near the
cannon. Warp back and forth as many times as you like (well,
don't do it too much ...) and there will be another new hat each time.
If you pick up too many hats at once, Mario will hold one in his
hand! This is similar to the trick on Stage 10.
There are a few things you can
do with the hat trick on Stage 8 that you couldn't do on Stage
10. One cool trick is to go ahead and create a large pile of
hats, but leave them there. Then, look for a Wing Cap and fly
back over to the pile of hats. Now pick up a bunch of them, and
Mario will hold the Wing Cap in his hand! You can now fly around
without wearing the Wing Cap!! (Peter Pan, eat your heart out.)
Mystery of the clock
revealed
Before you enter Course 14, you
will notice that the hands of the clock move. The minute hand is what
affects the way things move. Any hour on the hour (minute hand on
12) the clock is stopped. Any hour at the half hour (minute hand on
6) the clock stop/starts alot and is screwy. Any hour qurter
after (minute hand on 3) the clock is slow. And any hour quarter
till (minute hand on 9) the clock is pretty fast.
5 Coins Wooden Post
Wherever there is a wooden post buried on the
ground, go and run 5 complete turns around it and 5 yellow coins
will pop up from it. It will help you to get 100 yellow coins to
get the extra star in several levels.
Control the Ending Camera
I found something interesting
in Mario 64! During the ending sequence after you beat Bowser,
you can control the camera if you have a second controller plugged in.
Using controller two's analog control stick, you can move the camera
in many different ways during the sequence with the Princess and during
the tour of levels!
