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Welcome to space deathmatch, the gladitorial sport of the future. Your objective in the deathmatch is simple: destroy as many enemy ships as possible while avoiding your own destruction. To your benefit, you are equipped with a limitless supply of ships so you can be destroyed many times while still continuing to fight. When your ship is destroyed, you will reappear or respawn in a random location in the deathmatch arena with a new ship. The deathmatch ends when one of the ships has reached the kill limit, that is when one ship kills a specified number of ships.

 

left arrow keyrotate counterclockwise
right arrow keyrotate clockwise
up arrow keythrust forwards
down arrow keythrust backwards
enterfire weapons
escquit to menu
ppause match
kdisplay kill board

 

space barfire weapons
arotate counterclockwise
drotate clockwise
wthrust forwards
sthrust backwards
bdisplay kill board

 

Powerups are items scattered throughout the deathmatch arena that increase your shields shields or weapons system. They come in the following three forms:

health - increases your shields by 50 points.
photon weapon - enables your ship to fire photons.
damage amplifier - triples the damage your weapons inflict

 

Your ship can fire two types of projectiles: lasers and photons. Each laser can inflict 10 points of damage and each photon can inflict 20 points of damage on enemy ships. Both types of projectiles have a limited range and will disintegrate after they have exceeded their respective ranges.

 

Your HUD (Heads Up Display) is a display superimposed on your viewing window that shows various information regarding the state of the match. In the upper right corner of your HUD, you will see a bar which represents the state of your shields. You begin with 100 shield points every time you respawn. As you take damage from other ships, your shields will be drained until you have zero shields left, at which point you will be destroyed and subsequently respawned. In the bottom right corner of your HUD is a radar screen displaying the positions of enemy ships and items. The small white rectangle within the radar delimits your current field of view, which is a small subset of the entire deathmatch arena. In a two player game, a small blue rectangle delimits the field of view of the other player. The deathmatch arena is circular, that is when your ship reaches one side of the arena, it will appear on the other side. Points on the radar screen are color coded as follows so you can distinguish between various objects:
redhealth powerup
greenweapon powerup
blueenemy ship
whiteyour ship

 

Copyright 2000 by Alvin Poon

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