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Pokemon: The U.S. RPG | ||||||
Home Rules Join Members Regions Forum |
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There are some basic things we should talk about.... first, Status Ailments. Burn- Reduces Health by 1/8 each turn. Poison- Reduces Health by 1/16 each turn. Badly Poison- Reduces Health by 1/6 first turn, then 1/8, then 1/4, then 1/2, then 3/4 each turn. Sleep- Can't attack until awakened. Frozen- Can't attack until thawed. Paralis- Can't attack 50% of the time. Confused- 50% of the time you deal damage to yourself equal to hitting yourself with Scratch. In Love- Can't attack 50% of the time. For Sleep and Frozen, each turn you have a chance of waking up/thawing. First turn it's a 5% chance, and it increases by 15% each turn. So, you must make a roll each turn to try and wake up. The exception is Rest, in which you sleep for two turns, then wake up. Attack Stages? What is that? Go here t?o find out! You need to know these numbers to figure out your attack. For example, a Pokemon with 100 Attack Normally hit with two Growls would drop to Stage -2, which reduces it's base Attack by 50%, so down to 50. Three turns later, it raises his Stage +6, so Stage 4, so his attack is now 300%, or 300 Base Attack. Pay attention to the Accuracy and Evasion Rates table as well. Note that the lowest you can get the combination down to is 11% and teh highest you can go is 900% (Or impossible to miss, ehe.) Badge Levels Each Gym has Badge Levels. it's really simple. Level 1- 0 or 1 Badge. The easiest difficulty. Level 2- 2 or 3 Badges. The next step up. Level 3- 4 or 5 Badges. The next step up. Level 4- 6 or 7 Badges. The hardest before getting all 8. Level 5- 8+ Badges. The hardest stage. So basically if you have 2 badges, you must compete for your next Badge on Level 2 or higher Each Gym will have Pokemon in each area, so of course the higher the Gym Badge Level, the stronger (and more) Pokemon the Gym Leader will have. As I think of more stuff, i'll add it. Stats Order HP (Health points) ATK (Attack) DEF (Defense) SPD (Speed) SA (Special Attack) SD (Special Defense) AIM Chat Dice Roller Since most of you have AIM, this will work best since everyone can see the Dice Rolls. Just type this. //roll-dice1-sides100 And that'll roll a 100 Sided dice once. Change the number after "dice" for more rolls. |
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