November 5, 2003
PSP concept art revealed!

     --Yes, it’s the moment you’ve all been waiting for, I know.  Sony just released the first concept art for it’s upcoming portable gaming console, the PSP.  Now before you get your get into your car and drive down to your local Toys’R’Us and pre-order one, you must realize that this is just concept art and that the final version won’t be unveiled till E3 in May 2004 most likely.  Yes, this probably the direction Sony is going it, but it is by no means a final copy.  Personally I think they’re on a good track and you can bet your Mushroom Kingdom I’ll be getting one!
PSP CPU Core

MIPS R4000 32-bit core
128-bit bus
1-333MHz (1.2V)
8MB eDRAM main memory
2.6Gbps bus bandwidth
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
I Cache, D Cache

PSP Media Engine

MIPS R4000 32-bit core
128-bit bus
1-333MHz (1.2V)
2MB eDRAM submemory
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core

1-166MHz (1.2V)
256-bit bus
2MB eDRAM (VRAM)
5.3Gbps bus bandwidth
664 million pixels per second pizel fill rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)
Maximum of 33 million polygons per second
24-bit full color (RGBA)
Sound Core

VME (Virtual Mobile Engine)
Reconfigurable DSP
166MHz (1.2 V)
128-bit bus
5 giga operations per second
CODEC capabilities
3D sound, 7.1 channels
Synthesizer, effecter, and other abilities
ATRAC3 plus, AAC, MP3 for audi
o
Media

UMD (Universal Media Disc)
60mm-diameter disc
660nm laser diode
1.8GB capacity (dual-layered disc)
11Mbps transfer rate
AES crypto system
Unique disc ID
Shock proof
Regional code system
Parental lock system
Repeat ordering system


Other Specifications

16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11)
IrDA (Infrared Data Association)
USB 2.0
Memory Stick
AV in/out
Stereo headphone out
Lithium ion battery
Expansion port