Craft
Pictures coming soon!

Player Craft
Ground Craft
Flash Speeder -
Fast and agile, the Flash Speeder is usually used for scouting and patrol missions. It is the size of a civilian speeder, and is almost identical apart from the small blaster cannon mounted at the back of the ship and the forward-firing concussion missiles. The blaster isn't that strong, as it is usually used for disabling enemy craft and stopping attackers, rather than destroying the enemy. The concussion missiles, however, are a different matter. It can carry up to eight of these lethal warheads.
Gian Speeder - The Gian speeder is a heavy military craft used by the Naboo. Although it is slow, it is superiorly armoured, and it has two light repeating blaster cannons. Its most potent weapon, however, is the single front-mounted, heavy laser cannon. On some Gian Speeder models, this feature is not included.
Heavy STAP -
Whereas the normal STAP would be used for reconnaissance and patrol missions, the Heavy STAP is designed for upfront attack and the mopping up of enemy troops. It can hold two battle droids and has two front-mounted blaster cannons and a large magazine of concussion missiles. The Federation kept several of these in the Naboo hangars, and a few Heavy STAPS patrolled the notorious prisoner camps.
Air Craft
Police Cruiser -
A striking blue craft, the Police Cruiser has a metallic finish to indicate it's royal duty. It serves as a training vehicle for potential N-1 pilots, as it handles roughly in the same way, minus a droid and only 6 proton torpedoes. It is mainly used to fight the pirates that travel through the Naboo sector, leaving larger targets to the N-1. These are usually kept in far-out locations where the N-1 is not available.
N-1 Naboo Starfighter -
The N-1 starfighter is even more striking than the Police Cruiser. A yellow and silver fighter, it can gracefully slide through the clouds of Naboo and a skilled pilot can adapt it to any mission at hand, although it fares particularly well at escort and patrol. It can also be used for assaulting enemy flagships. It has an R2 unit to perform in-flight repairs, 10 proton torpedoes and a pair of blasters.
Naboo Starfighter
Naboo Bomber -
A prototype vehicle seldom used by the RSF, the bomber is capable of launching fiery energy bombs from the sky. It can hold a maximum of six, but they can be easily regenerated. Unfortunately, this is about all it is good at. Its blaster cannon is slow and weak, and the speed is the worst in the game. Also, you may constantly find that it is getting shot out of the sky. An unincredible craft, although it gets the job done, if a skilled pilot is at the controls.

 


Naboo Bomber
Sea Craft
Trade Federation Gunboat -
The Trade Federation Gunboats are designed specifically for assaults on water planets. Knowing that most of Naboo is swampy and watery, they brought several hundred gunboats to Naboo. They have two cannons and a projectile launcher. It has an average maximum speed but can also stop altogether. While stopped, the turret can be rotated for a better range of fire. The downside of this craft is that it handles like a wounded bantha.
Bonus Craft
Ground Craft
AAT -
When you get all platinums, you get two bonus craft. Unfortunately these are just existing craft with new looks. The AAT is just the Gunboat that looks like a tank (Uh-oh. Tanks on the bridge!). So see the Gunboat section for the capabilities of the craft. The only difference is this is a land craft.
Air Craft
Sith Infiltrator -
You get to play as the Infiltrator on the last bonus mission, and on any N-1 mission when you get all golds. It is fast and has powerful blasters. Its missiles are strong but do not have seeking capabilities. The shields are strong, and the only bad thing is its slow speed in space. And whereas the cloaking device?
Sea Craft
Swamp Speeder -
Just a Gian Speeder with a Flash-Speeder like body. But this time it goes into water. The cool bit is that you can drive it on Naboo Bayou!

Non-Player Craft (Allied)
Civilians -
Not craft, but they are still units. These are on the first level. They don't do anything, but if you shoot them, you lose out on Gold/Platinum. Also, these are the little men you see run about in the cut-scenes.
Harvest Speeders - These are red speeders that hang around the farms, so I presume they are like harvesters. These are getting shot at, so you can save them if you want (to get more friendly saves).
Borvo's Flagship - Borvo's flagship has an interesting shape, looking like a wild animal of some sort. It has a front-firing laser system to ward off attackers, but it relies on the starfighters for protection Borvo has at least three of these ships.
Borvo's Starfighters - Borvo's starfighters are also strangely shaped. They are highly manoeuvrable and capable of both space and atmospheric combat. There only weapon is a laser cannon, although they are tough and can stand several direct hits.
Republic Cruiser - This striking cruiser is used for ferrying diplomats from world to world. Qui-Gon Jinn and Obi-Wan Kenobi arrived in one of these. They are also used for airlifting troops out of the battle area.

Non-Player Craft (Enemy)
Battle Droid -
The Battle Droid is the basic infantary for the Trade Federation. Just mow these down with your craft.
Destroyer Droid - Although the Battle Droid is incompetent, the destroyer droid, or Droideka makes up for this. It is a high-powered killing machine. It sports shield generators and can roll around quickly to avoid fire.
AAT Tank - The AAT armoured attack tank is a formidable foe. It has a powerful turret weapon and takes many hits to destroy.
STAP - The STAP is a light- one person speeder, used for scouting missions. It has two blaster cannons, but isn't very strong, but is hard to hit because of it's speed.
Heavy STAP - See 'Heavy STAP'
Turrets - Turret emplacements come in two styles - laser and missile. Laser just fires normal shots at you. Missile fires h homing missiles. Missile turrets, however, can't hit land or sea craft.
Droid Starfighter - The Droid Starfighter is a scary-looking craft that features four rapid-fire laser cannons on each wing. It can evade fire easily and is quite strong, taking about four hits to take down. The main form of air cover for the Federation.
Droid Bomber - The Droid Bomber is like the Droid Starfighter, but with a wider body, making it an easier target to hit. Unfortunately, these are very dangerous. They drop pulsating energy bombs on crucial target. Eliminate these ASAP.
Mine Layer - The mine layer drops proximity mines from the sky.
Proximity Mine - The proximity mine will lock on to your craft and fly towards you if you go to close.
Laser Mine - The second type of Federation mine, the laser mine hangs in the air, firing at any targets. If you go to close, it explodes in a huge, lethal ball of fire.
Gunboat - See 'Trade Federation Gunboat'
MTT - This long, locomotive-like craft carries thousands of Battle Droids. A few bombs will take care of them, otherwise a lot of blaster fire and torps are needed. Try to destroy the transports before they can deploy their compliment of droids.
Landing Craft - This mammoth, H-Shaped craft carries lots of MTTs. They have two front-mounted blaster cannons. These take a whole lot of fire to destroy, but the explosion effects are worth it. For Naboo!
Droid Control Ship - This ring-shaped freighter is the Achilles heel of the Federation. This controls all the droids. So, take this out and stop the Federation! This features lots of modified turbolaser turrets and a full compliment of Droid Starfighters. To take this out, first destroy the Tractor Beam Generators, then go for the shield generator.
Sith Infiltrator- The Sith Infiltrator that you face on Coruscant Encounter has the ability to launch Sith Probe Droids. Sith Prone Droids are exactly like Laser Mines but look different.