Craft
Pictures coming soon!
Player
Craft
Ground Craft
Flash Speeder - Fast and agile, the Flash Speeder
is usually used for scouting and patrol missions. It is the size
of a civilian speeder, and is almost identical apart from the
small blaster cannon mounted at the back of the ship and the
forward-firing concussion missiles. The blaster isn't that
strong, as it is usually used for disabling enemy craft and
stopping attackers, rather than destroying the enemy. The
concussion missiles, however, are a different matter. It can
carry up to eight of these lethal warheads.
Gian
Speeder - The Gian speeder is
a heavy military craft used by the Naboo. Although it is slow, it
is superiorly armoured, and it has two light repeating blaster
cannons. Its most potent weapon, however, is the single
front-mounted, heavy laser cannon. On some Gian Speeder models,
this feature is not included.
Heavy STAP - Whereas the normal
STAP would be used for reconnaissance and patrol missions, the Heavy
STAP is designed for upfront attack and the mopping up of enemy
troops. It can hold two battle droids and has two front-mounted
blaster cannons and a large magazine of concussion missiles. The
Federation kept several of these in the Naboo hangars, and a few
Heavy STAPS patrolled the notorious prisoner camps.
Air Craft
Police Cruiser - A striking blue
craft, the Police Cruiser has a metallic finish to indicate it's
royal duty. It serves as a training vehicle for potential N-1
pilots, as it handles roughly in the same way, minus a droid and
only 6 proton torpedoes. It is mainly used to fight the pirates
that travel through the Naboo sector, leaving larger targets to
the N-1. These are usually kept in far-out locations where the
N-1 is not available.
N-1 Naboo Starfighter -
The
N-1 starfighter is even more striking than the Police Cruiser. A
yellow and silver fighter, it can gracefully slide through the
clouds of Naboo and a skilled pilot can adapt it to any mission
at hand, although it fares particularly well at escort and patrol.
It can also be used for assaulting enemy flagships. It has an R2
unit to perform in-flight repairs, 10 proton torpedoes and a pair
of blasters.
Naboo Starfighter
Naboo Bomber - A prototype vehicle
seldom used by the RSF, the bomber is capable of launching fiery
energy bombs from the sky. It can hold a maximum of six, but they
can be easily regenerated. Unfortunately, this is about all it is
good at. Its blaster cannon is slow and weak, and the speed is
the worst in the game. Also, you may constantly find that it is
getting shot out of the sky. An unincredible craft, although it
gets the job done, if a skilled pilot is at the controls.
Naboo Bomber
Sea Craft
Trade Federation Gunboat
- The
Trade Federation Gunboats are designed specifically for assaults
on water planets. Knowing that most of Naboo is swampy and
watery, they brought several hundred gunboats to Naboo. They have
two cannons and a projectile launcher. It has an average maximum
speed but can also stop altogether. While stopped, the turret
can be rotated for a better range of fire. The downside of this
craft is that it handles like a wounded bantha.
Bonus Craft
Ground Craft
AAT - When you get all
platinums, you get two bonus craft. Unfortunately these are just
existing craft with new looks. The AAT is just the Gunboat that
looks like a tank (Uh-oh. Tanks on the bridge!). So see the
Gunboat section for the capabilities of the craft. The only
difference is this is a land craft.
Air Craft
Sith Infiltrator - You get to play as
the Infiltrator on the last bonus mission, and on any N-1 mission
when you get all golds. It is fast and has powerful blasters. Its
missiles are strong but do not have seeking capabilities. The
shields are strong, and the only bad thing is its slow speed in
space. And whereas the cloaking device?
Sea Craft
Swamp Speeder - Just a Gian Speeder
with a Flash-Speeder like body. But this time it goes into water.
The cool bit is that you can drive it on Naboo Bayou!
Non-Player
Craft (Allied)
Civilians - Not craft, but they are still
units. These are on the first level. They don't do anything, but
if you shoot them, you lose out on Gold/Platinum. Also, these are
the little men you see run about in the cut-scenes.
Harvest
Speeders - These are red
speeders that hang around the farms, so I presume they are like
harvesters. These are getting shot at, so you can save them if
you want (to get more friendly saves).
Borvo's
Flagship - Borvo's flagship has
an interesting shape, looking like a wild animal of some sort. It
has a front-firing laser system to ward off attackers, but it
relies on the starfighters for protection Borvo has at least
three of these ships.
Borvo's
Starfighters - Borvo's
starfighters are also strangely shaped. They are highly
manoeuvrable and capable of both space and atmospheric combat.
There only weapon is a laser cannon, although they are tough and
can stand several direct hits.
Republic
Cruiser - This striking
cruiser is used for ferrying diplomats from world to world.
Qui-Gon Jinn and Obi-Wan Kenobi arrived in one of these. They are
also used for airlifting troops out of the battle area.
Non-Player
Craft (Enemy)
Battle Droid - The Battle Droid is
the basic infantary for the Trade Federation. Just mow these down
with your craft.
Destroyer
Droid - Although the Battle
Droid is incompetent, the destroyer droid, or Droideka makes up
for this. It is a high-powered killing machine. It sports shield
generators and can roll around quickly to avoid fire.
AAT
Tank - The AAT armoured
attack tank is a formidable foe. It has a powerful turret weapon
and takes many hits to destroy.
STAP
- The
STAP is a light- one person speeder, used for scouting missions.
It has two blaster cannons, but isn't very strong, but is hard to
hit because of it's speed.
Heavy
STAP - See 'Heavy STAP'
Turrets
- Turret emplacements come in two
styles - laser and missile. Laser just fires normal shots at you.
Missile fires h homing missiles. Missile turrets, however, can't
hit land or sea craft.
Droid
Starfighter - The Droid
Starfighter is a scary-looking craft that features four
rapid-fire laser cannons on each wing. It can evade fire easily
and is quite strong, taking about four hits to take down. The
main form of air cover for the Federation.
Droid
Bomber - The Droid Bomber is
like the Droid Starfighter, but with a wider body, making it an
easier target to hit. Unfortunately, these are very dangerous.
They drop pulsating energy bombs on crucial target. Eliminate
these ASAP.
Mine
Layer - The mine layer
drops proximity mines from the sky.
Proximity
Mine - The proximity mine
will lock on to your craft and fly towards you if you go to
close.
Laser
Mine - The second type of
Federation mine, the laser mine hangs in the air, firing at any
targets. If you go to close, it explodes in a huge, lethal ball
of fire.
Gunboat
- See 'Trade Federation Gunboat'
MTT
- This
long, locomotive-like craft carries thousands of Battle Droids. A
few bombs will take care of them, otherwise a lot of blaster fire
and torps are needed. Try to destroy the transports before they
can deploy their compliment of droids.
Landing
Craft - This mammoth,
H-Shaped craft carries lots of MTTs. They have two front-mounted
blaster cannons. These take a whole lot of fire to destroy, but
the explosion effects are worth it. For Naboo!
Droid
Control Ship - This ring-shaped
freighter is the Achilles heel of the Federation. This controls
all the droids. So, take this out and stop the Federation! This
features lots of modified turbolaser turrets and a full
compliment of Droid Starfighters. To take this out, first destroy
the Tractor Beam Generators, then go for the shield generator.
Sith
Infiltrator- The Sith
Infiltrator that you face on Coruscant Encounter has the ability
to launch Sith Probe Droids. Sith Prone Droids are exactly like
Laser Mines but look different.