Nakayoshi to Issho Walkthrough

Game Mechanics
Chapter One :: Goldfish Warning
Chapter Two :: Pocket Park
Chapter Three :: MinMin
Chapter Four :: Taiou ni Smash!
Chapter Five :: Kurumi-chan to 7nin no Kobitotachi
Chapter Six: Sailor Moon

"Nakayoshi to Issho" is a game released by the girl's manga magazine 'Nakayoshi' designed to be played on the Nintendo Entertainment System. It featured characters from the magazine's most popular titles, namely Goldfish Warning ('Kingyou Chuihou", which itself has many cameo appearances in the Sailor Moon anime since it was animated by the same company), Pocket Park, MinMin, Taiou ni Smash!, Kurumi-chan to Shichinin no Kobitotachi and - of course - Sailor Moon. You take on the role of a devoted reader of Nakayoshi, who helps save the world's Mangaka (Manga Authors) by returning their special pens, who were stolen by the evil villain Rakira. You travel through each Manga world, and every second level, you take on the appearance of the main character from that series, and also gain an accomplice from the same Series who doesn't do anything, really.
So, you want to play Nakayoshi to Issho? It's relatively easy to set up. It can be downloaded from SailorVGame.Org and then be run on the NES emulator Nestopia. Both are free + quick to download - choose Downloads>Binary for Windows.
The Sailor Moon leg of the story is the longest and most intricate part of the whole game, probably because Sailor Moon was likely their most popular title. Unfortunately they also saved the best for last, and so if you want to play the Sailor Moon part of the game you'll have to play through the rest of it first.But never fear! The game itself is very cute and real fun, so it shouldn't be too much of a burden.
The game is made for children so the mechanics aren't particularly difficult; it is, however, in Japanese, which is why I made this walkthrough - since you probably don't speak it, and it's easy to get stuck if you don't know what they're saying.

All right: Here are the basics, before we get into the plotline and gameplay;

Your inventory can be brought up by hitting 'shift' and is split into four different categories on two different screens. The first option in the left-hand panel is 'machinaka' - these are the things you can use outside of battle.

I've written English guides on here, so obviously it's not the same as what's in the game.
The first column is 'tabemono', or food. As you may have noticed, a picture of whatever you have selected comes up as well as a description, so it doesn't really matter if you can't read Japanese, just as long as you can figure out that a chocolate-coated banana is a chocolate-coated banana, you should be fine. Next to whatever it is is a number; this is how many of those items you have. So, in this example, I have one packet of potato chips ('potechi') and nine choco-bananas.
If you want to eat it to regain health + magic, just select it, and then when the pointer is over 'eat', select again. It should then show you how many health points you regained - I'll go into that a bit later. If you want to throw it away to make room for something else, then do the same but choose the second option, 'discard'.

Over in the next column are things you can use. Well, things you can apparently use. Only one of them is actually useable, and it's the item you have since the beginning of the game.

The items in this column are a part of your outfit - they're power-ups, you might say. Apart from one they can't be used, and you can't throw them away - they're only there to be looked at, although they apparently make a difference in battle.
The one item that can be used is the 'henshin pen' or transformation pen, the pink thing that looks remarkably like one of the Sailor Soldier's R-season transformation pens. Using this changes your appearance to match the main character of whatever series you're in. The characters will note that while you look like them, you aren't actually them, since the game's plotline revolves around you saving the main characters as well as the pens.
This item is only available every second level; don't panic when it seems to disappear from your inventory, it'll be back by the next level.

The most you can have of one foodstuffs is nine. The most you can have of any one type of object is seven - so you can have seven different foodstuffs, seven different jewels, and seven different weapons. You don't have to worry about the special items since they're plot-related.

The second option in the left-hand panel is 'fight' - items you can use in battle. You can look through these and discard them to make room for other things, but otherwise they can't be used until battle.
The first column is your weapon column, and the second column is for your jewels. I'll go into those later when I go into the battle mechanics.

This game has a unique battle system which relies on money and luck and requires no real skill.

When you are in a battle, you are presented on the right-hand side (in whatever form you've chosen - normal, as is pictured here, or in the appearance of another character) and the enemy (they're all really cute and unusual) is on the left. Your options are along the bottom in pictures.
The far-right option is a little man running away - can you guess what that means? It means you run away. I think it works every time except in important battles, although I could be wrong, since I didn't actually use it that much. If you're smart about when you fight, you shouldn't have to either. :) On the left of this little guy is a knife and fork, which gives you the option to eat something to regain health and magic. The good thing about this battle system is that unlike other games, like Pokemon or Sailor Moon: Another Story, eating something to heal yourself doesn't take up your turn. You can eat as much as you like and still attack afterwards with no ill effects.
The three squares to the left are the three different types of fighting. I have no idea what the difference is. Each way has the same procedure, and I haven't noticed anything that was really different, so I just stuck with the first way of doing it. I have a theory, but it's probably not true.
How do you fight? It's actually really, really simple. Once you select either the flame, icecube or lightning bolt, you get taken to a poker-machine-style slots system with three slots all spinning very quickly. Pressing select gets each wheel to stop; you can press it three times in a row like I do to get 'em all to stop at the same time, or you can try and watch the wheels very carefully and try to stop it when the desired symbol comes up, but that's very difficult to do right.

These are the five different symbols you can come up with, and they each do different things.
The star: I was hoping it'd do a 'Super Mario Brothers' kinda thing and make me impervious to damage for a few rounds, but the star is actually a dud unless it falls under very strict conditions. If you have two stars at the beginning and a fist, jewel or bag at the end, or one of those followed by two stars, then the whole round of fighting is shortened to just one attack, and you get to attack twice with whatever is at the end of the string and your opponent misses its shot. It's kinda confusing and it's not really that powerful, so these stars are really something to try and avoid. If you have a star, an fist/jewel/bag, then another star, the special attack doesn't happen. If you have three stars in a row, then you can perform a special, very strong attack.
The happy face: I don't know why this guy's so happy, because essentially he's useless. Occasionally, getting this guy will mean your health + magic gets healed all the way to the top; but this hardly ever happens, so most of the time, this guy is just a waste of time. In theory it calls forth whoever your companion for that game is, but since you don't see them and what they do doesn't change, it's not worth mentioning.
The fist: A basic physical attack and a good all-rounder that never fails.
The jewel: Pulls out a (random?) jewel from your inventory and uses it in battle. This one is prone to failing and the attacks are rarely even effective, so try to avoid it if you can.
The bag: Pulls out a random weapon from your inventory and uses it in battle. Different weapons cause different amounts of damage. I also think there are two different types of weapons; instruments and all the others, but I could be wrong. This is also a good attack and, as far as I know, rarely (if ever) fails.

If you get three of a fist, jewel or bag, then you get a super-attack that for pretty much any monster you come across is going to be a one-hit KO. These are great and if you're any good at the watching-wheels-closely tactic, try for these as much as possible. I'm not sure what happens if you get three stars/happy faces, if anything happens, or if it's even possible.

Now, that theory about the different kinds of fighting; I think that maybe they correspond to the fist, bag and jewel, and that they're more effective depending on which one you choose at the beginning; however I haven't been able to accurately prove this, and as far as I'm concerned, it doesn't really matter. Go ahead and try and find a pattern if you'd like, just let me know if you find one.

You and your health: Your health is measured by pink hearts and your magic is measured by blue orbs. They have two stages of depletion, although strong attacks can skip steps.

A full coloured heart or orb is completely healthy. A white ring is the first stage of depletion. When the white ring is only half filled with colour, it's nearly empty. And just a white ring means that the heart or orb is totally empty and you've lost that point. These can be brought back up to full by eating food or staying at a hospital. Hearts are lost by taking hits from enemies. Orbs are lost by using jewels in battle. Sometimes, health can also be lost in other ways.
Now, this game also has an unusual health point system. The descriptions of food you have will usually include a number, but as you can see, your health + magic is not represented by numbers. So just use the numbers as a basic estimate of how much more healthy you're going to become. In fact, the description doesn't even specify that; "180 genki ni naru yo" is the description for 'chocokeeki' (chocolate cake), although your health is measured in 'tairyoku' (health) and 'mahou' (magic). "180 genki ni naru yo" literally means "You will become healthy by 180" and I have no idea how that relates to the game. When you eat the chocolate cake, the 180 points are split amongst your health and magic points, and not always evenly. So it's not always easy to plan ahead with your items. So just buy the items with the highest numbers you can, and as many as you can afford.
Staying at a hospital will always heal all your health + magic points. If you wanna check out your stats at any time, just hit 'Z' to bring up your hearts + orbs (as well as your money).

Saving: Saving in this gameis very cute but kinda difficult.

Whenever you see this very out-of-place pink telephone button (the Nakayoshi Telephone), you can save by 'talking' to it. Select the first/only name that pops up and you'll get to talk to the man you see at the beginning of every level, the Editor of Nakayoshi will be on the other line and will ask you if you want to save. You have three save slots you can save in, which is handy.
Then, after he finishes talking, you'll have to use Nestopia's soft reset. Don't do hard reset, I think that wipes the memory. You'll have two options; the first is to start a new game, and the second is to continue. If you choose the second one you'll be able to select your saved game from the save slot. If you ever worry that your game has been lost, try opening up Nestopia without dragging the ROM onto it and going file>recent files>the last one on the list. If that doesn't work, then I don't know. >:
Alternatively, you can use the 'Quick Save State' option with Nestopia, which is a lot quicker.
You have a telephone card in the game that is used with the Nakayoshi Telephone. Saving doesn't use up any of your credit but as the game progresses you will be able to call other characters from the series. I think this is only for fun and it isn't necessary to advance the plot. It's probably something you can use if you ever get stuck, but if you can't read Japanese then it's probably of no use to you.

There! I think that's all I need to tell you! Good grief, that was long. Now I can start with the actual walkthrough.

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When the game starts up, you'll be confronted with a whole sheet of Japanese characters. Don't worry! All it's doing is asking for your name. If you understand Hiragana/Katakana you can try to write out your name with the four spaces you're allowed, but otherwise, just choose ones you like. When you're done, go down to the word on the bottom-right ('owari', 'finished') and press select. You'll be taken to a map of Nakayoshi Tairyoku (Nakayoshi World) and meet the Nakayoshi Editor (he explains to you a couple of the game's basics and gives you some Quartz). When he's finished you'll be teleported to the office of Ms. Nekobe, the author of Goldfish Warning, who looks very frazzled indeed. She asks you to save her character + her pens and gives you the transformation pen. After this you'll find yourself teleported to a school - it looks a little like Juuban Junior High, but it's not. It's just a generic school.
Go into the barn on the left-hand side of the school. Yeah, it's a barn - it's got cows inside and everything. This is the New Country Junior High from Goldfish Warning and although I'm not too familiar with the Series I think there's a barn in there, too.
Anyway, inside the barn again. Talk to the only guy there and he'll tell you about his cows. Go up through the gap in the wooden fence and you'll come across some more cows; there are four standing around outside the pens. You need to put them back inside their own little areas - the grassy patches with a hole in the fence. If you mess up, you can go back down and then back up again and they'll be in their original places.
It's not that difficult, but if you need a solution, here's one; out of the three cows in a line, push the one in the middle up one space. Then, with the space you've made, push the cow on the far left up and into the top-left pen. When you've done it, the fence should close behind you. Go back to the other two cows left out of those three cows, and push the cow you pushed up before one space to the right. This will give you some room to move around to the fourth cow that was standing on its own; push it down and into the pen it was standing next to. The cow you had moved the most - the one that used to be in the middle - needs to get pushed to the right once more, then up, and then either right or left into one of those pens. Then go down to the last cow, push it once to the left, then go under it and push it up and right twice so that it's in the same place as the previous cow. Then push it up and into the other stall. And you're done!
Now go back down to the guy you talked to before, the one who told you about the cows in the first place. He'll thank you and give you a packet of potato chips as a reward - Gyopi's favourite food (Gyopi is the goldfish from goldfish warning, by the way).
You can repeat this as many times as you want - after you've figured it out once you can do it over and over again pretty mindlessly. The most you can carry is nine packets of potato chips, and you should never pass down free items in this game, so do it as many times as you have the patience to do so.

That's all the barn has for you, so you can go back outside and into the school now. Walking around a lot while transformed in this level makes you lose energy, so you might already have lost about half a heart by now. The very first door in the school takes you to the infirmary; unlike later levels it's totally free to get healed here, so take advantage of it whenever you feel pooped. Your items roll over to later levels so it's never a bad idea to hoard things.
Leave, and go up and to the next door you see; it'll take you to what appears to be a chemistry lab, and there is a (fake?) skeleton in the corner. Talk to it and you'll get a bone (a weapon). Leave. The little girl out the front tells you that if you use the transformation pen, you'll transform, but it makes you really hungry. Go to the far left and up.
The first door you'll see take syou to the home ec room, where a woman has just finished making choco-bananas, and gives you one. She gives you one each time you talk to her, so like with the cows, talk to her until you can't carry any more. Then, leave. You ungrateful bastard.
Go right and enter the first door you see. You're in the music room. Talking to the woman behind the piano won't get you anything, so feel free to ignore her and go for the gold - the brown treasure chest behind her. Inside is a flute (a weapon). Now leave. Again.
Go right, and up the stairs. There's a lot going on in this room; two students, a brown cat, and the Nakayoshi Telephone - so it's the save point for this level. The guy at the very top of the room tells you that you can use the telephone to save. The guy in the middle of the tables tells you nothing important, so you can ignore him. Talking to the brown cat gets you nothing but "Nyaa, nyaa, nyaa!". Which your character is apparently surprised to hear. I mean, come on! This is a magical girl game! Aren't all creatures you come across supposed to talk, or attack you? Well, it meows at you if you're in your normal form. Go to your inventory, go to the special items panel, and use the transformation pen. Then talk to the cat again. I was right! Bring in a magical girl and it's very talkative. As far as I can tell, his name is Fostell. I'm not sure what he has to do with Goldfish Warning, if anything. Anyway, now he'll talk to you, and he tells you that if anything bad happens to you, he'll protect you.
Leave and go up to the other classroom. Once again there's a lot going on here. The guy with the huge eyes is called Michael, who asks you if you know 'Fostell'. Look in the satchel lying on the table and - hooray! - steal some kid's potato chips. Actually, they're Wapiko's potato chips, as the girl in the room will tell you, and since she's the main character you're going to save I don't think she'll mind awfully. The guy with the sunglasses is Aoi (a character from Goldfish Warning) and he tells you to find 'Shuu' (another guy from Goldfish Warning).
Now leave, and go along the left. Woah, wait a minute! Where the hell did those cows come from? Apparently that's not important, the thing here is that they won't let you go any further. But didn't Fostell the cat tell you if anything bad happened to you, he'd protect you...? Maybe you should go back and talk with him again, transformed, of course.
Hooray! Fostell's gonna come save you~! Go back to where the cows were and Fostell should leap out and save you. That cat might be plain, but he seems to be packin' heat. You can de-transform now if you like to conserve energy (Fostell goes back to meowing at you if you do), and feel free to keep goin' left and up again. If you go back to the classroom with Michael "Bug Eyes" you'll find that Aoi is gone. Michael kindly tells you he's gone to the city. If at any point you feel like healing yourself at the infirmary, go ahead.
Back in the new hallway you haven't been before, go into the first door where you'll meet Shuuichi "Shuu" Kitada, another character from Goldfish Warning. He doesn't say anything worthwhile, but since he's a character, I figured I'd point him out.
If you leave again and keep going right, you'll eventually come to some ominous green doors. Don't sweat it; it's nothing dangerous. It's the Principal's Office. If you talk to him he'll give you 'Hisoi' (a green gemstone, but I'm not sure which type). When he's finished talking, the other doors will open, so go on through. There you'll meet Chitose, a snobby rich blonde girl from Goldfish Warning. She'll give you a bus ticket and tell you to take care because there are a lot of bad people around. So where are you going now? Well, you've been everywhere so far, so go back to the beginning - out the front of New Country Junior High. But before you do, go back into the classroom where Shuu was; you'll find Gyopi, the flying pink goldfish, main character of Goldfish Warning and your companion for this leg of the game. But before you can talk to him, go back and talk to Shuu; he'll give you some money. The currency in Nakayoshi World is apparently 'Piichi', and I don't know what they mean by this; Piece? Pieces? Peach? So I'm going to go with a direct translation of 'Piichi'. He'll then tell you that the three different ways of fighting are fire, ice, and light, but is essentially useless 'cause he doesn't tell you what difference they make. He also asks you to save Gyopi and Wapiko. Now go and talk to Gyopi. He'll tell you he's hungry - if you have any, you'll give him some potato chips, and he'll become your companion. This doesn't do anything useful, he doesn't help you in battle or anything, but he does replace your face on your inventory now.
Gyopi will apparently teleport you back to the front gates of New Country Highschool, which are open now, so walk on through. There's nothing for you to do here except wait by the bus stop for the bright pink bus to come and pick you up. When you get off, any attempts to advance will be halted by Piiko, a chicken from Goldfish Warning. Just transform and talk to him again, and he'll let you pass. Now you're in the city!
Enter the very first building you see with a door and talk to what looks like an angry, green Luna-P. At first it looks like you've just gotten into your first battle, but don't be alarmed. Whenever you see an orange guy with a hammer and elephant ears instead of an enemy, you've met a benelovent spirit who's going to give you something nice. This time, the nice old elephant man gives you a purin (pudding). Then, he disappears. There's nothing else in his house for you so you can go ahead and leave. The dude in brown tells you that when you play roulette (that's the game of chance during battle), you want to get three of a kind because you'll perform a special attack.
You might notice around now that this game isn't put together very well; especially when it comes to your character interacting with other characters. They will often walk across your path and trap you until they move again, which can be EXTREMELY frustrating. Give it patience; I don't think I've ever been caught in a situation I couldn't get out of before.
Go to the path on the right (you can't go left; I have no idea why there is a path there if you can't take it, but oh well). There sure is a lot going on in this scene! The building with a jewel on it sells - surprise! - jewels, which are pretty expensive, as you'd expect... since they're jewels. The store with a pencil on it is a stationery store and it sells weapons. Well, things you use as weapons. The building wiht the heart is a hospital (it charges for healing, unlike the infirmary) and next to it is the Nakayoshi Telephone, so if you wanna save, that's the place. The building with the star on it is a fortune house; like the other numbers on the telephone, this seems like it's just for fun and isn't integral to the plot in any way. Feel free to ignore them. The creepy M&M on legs is a monster you can actually fight. Welcome to your first battle! When your character gets that kind of expression on its face, it usually means you've just found a monster, so you don't really need to understand what you're saying.
Yes, the monsters really are all that cute. You'll have to get used to that thought. D: This guy is really easy, so use him as an example of what the fighting style is like. Usually after you defeat an enemy, you'll find some Piichi, and occasionally an item as well. Since is no levelling up or experience within levels in this game, money is all you have to get an edge on your opponent. If you leave and then come back to the same scene, these kind of monsters will appear again, so just beating them once won't be enough to make them disappear.
Since this is the first time you'll be near any shops, I'll show you how to buy things. Talk to the person behind the counter, and after they're finished talking, you'll be presented with three options and how many Piichi you have will be displayed. The options are 'kau' (buy), 'uru' (sell), and 'yameru' (stop). Choose 'kau' if you want to buy something from the store. Choose 'uru' if you want to sell something back instead of discarding it. If you don't want to do either, choose 'yameru'. If you select 'kau', you'll be shown a list of what they have on offer. Unfortunately, there are no picture guides when you buy, so you'll be flyin' blind here. If you select 'uru', then you'll be given three more options; 'tabemono' (food), 'buki' (weapons) and 'houseki' (jewels). Once again, there are no image guides, so if you want to sell something maybe remember what the word looks like if you can't read Japanese. If something can be sold, you'll see a number in the description - that's how much it'll go for. If there's no number, then you can't sell it. You get a different musical instrument weapon each level which you can't sell. This level it's the 'ushibue', a flute that calls cows. If you select something, you'll be given ANOTHER choice - this time between 'yes' and 'no'.
At this city's jewel store, you can buy an amethyst, which you are supposed to use with ice magic. Its strength is apparently 20 and it costs 300 Piichi. Again, I have no idea how the number '20' affects battles since the battles themselves don't work on a number system, but there you go. The other option is Hisoi, which you already have. It's the same as Amethyst but it's supposed to be used with fire magic. Feel free to buy an Amethyst if you feel more attached to ice-type attacks than fire. The other girl in the store tells you that in roulette, if you get two stars, you can do a continuous attack.
In the stationery store you can buy pinpondama (ping pong balls) for 20 Piichi with a strength of 20, a pen with for 50 Piichi with a strength of 30, or a teppou (gun) for 50 Pichii with a strength of 30.
Normally there is a doctor at the hospital who offers to heal you for varying levels of Piichi, but he's not there at the moment, so try not to get too beat up.
Go right from the hospital to go further into the city. The first house you see doesn't have anything special, but you can take a look if you want to see the pinkest house in the world. The woman there tells you that stationery makes your attacks powerful. Aside from looking like a packet of musk sticks, there's nothing else in the house so just leave. The building with the knife and fork on it is a candy shop, according to the lady behind the counter, but it sells all kinds of things. You can buy potato chips for 10 Piichi with 10 energy, ame (candy) for 15 Piichi with 15 energy, gyuunyuu (milk) for 60 Piichi with 25 energy, some more puddin for 150 Piichi with 40 energy, or some cake at 200 Piichi with 60 energy.
Now go back down to the other house. This house is also incredibly pink, and there's another dancing smartie standing in front of a pink chest. Beat it up (it's not too difficult) and you'll steal find 500 Piichi inside.
Leave, then go up (once that girl gets out your way) and then take the path left. Unless they block your path, you don't need to fight monsters if you don't want to. Go into the only house with a door without a marking, and talk to the kid with glasses - Aoi, if you remember correctly. He'll give you a written invitation for something and another bus ticket. Go back down, then right, then down again to another busstop.
Once you arrive at your destination, talk to the boy + girl blocking your path. They'll take your invitation (well, the girl will, regardless of which one you talk to) and you'll be allowed to pass. Walk through the path and you'll see a different school; Piiko, the chicken who joined you earlier, will run off. If you follow him, to the right of the screen, there is another barn/gym blocked by another one of them dancin' skittles. Ignore it since you can't fight it just yet, and go back to the school.
Like before, the first door you see is an infirmary. If you feel a bit run-down, you can heal yourself here, for free. If not, leave, and go left; the next classroom is empty save for a Nakayoshi Telephone. If you want to save then do so, otherwise, leave and go up the hall.
The first classroom holds some weird little creature you can fight. Yes, those are pieces of chalk holding hands. You'll get used to it. Beat it if you want for the 200 Piichi. The next classroom along holds a monster disguised as a girl, also a string of chalk. Leave and go down the hall (you can talk to that girl, she's fine) and up the stairs. Up the hall and into the first classroom there's another normal kid so you can ignore that room. Not so lucky in the next room, there's a monster posing as a male student, this time as some creepy painter's palette, complete with french beret. Up the hall there are two sets of purple doors; on the far right you're going to need a key first, so let's go through the doors on the left, shall we?
Someone named Katou is standing behind the desk, and whoever it is, they've been posessed by a little blue demon, so you'll have to beat it up if you wanna progress. Once you've done so, feel free to walk through the now-open double doors to the next room. There you'll find Tanakayama, a goofy character from Goldfish Warning, who has similarly been posessed (although he wasn't that good a character to begin with). You might notice that this guy's sprite is holding a key; ohohoho, plot development~?
Once you've beaten him, he sorta 'snaps out of it' and then asks you to go stop Yurika, another female character from Goldfish Warning - the girl he takes orders from, who is constantly trying to undermine Wapiko + New Country Junior High. He also says something about an Ougonzuishou ('Gold Crystal'), which actually look like big pearls. You get one from each part of Nakayoshi World and they come together at the end, but they're not really played up that much.
Anyway. You can leave now, and go right from here to the room that was locked. Use the key in the door and you'll end up in the room where Yurika is. Talk to her, of course, and you'll have to battle her. C'est la vie.
After you beat her, a trapdoor will open up in the floor (!?). Fall through it and you'll end up outside the school near the hole you probably observed when you first saw the scene (why this leads you anywhere but the floor below the room you were just in, I don't know). Well, what are you waiting for? Fall down the hole!
Wheee!
You're underground now. Enjoy the extremely Team Rocket Hideout/Inspector Gadget-esque background music, because the 'maze' (if you can actually call it that) is ridiculously easy, even for the target age demographic. Talk to the crazy purple cat thing that's blocking your way to the treasure chest and get ready to DO BATTLE... with a lovestruck goldfish?
It's really not that hard to beat, so in no time you should find yourself with a Gold Crystal. Hooray! Make your way out of the... maze, and emerge back out the front of the school. Heal yourself if you'd like and make your way over to the gym/barn thing, where you can fight the skittle now (which turns into a very stylish.. eggplant).
Once inside the Gym, fight that random school student (money is not something you should pass up in this game) and then keep walking up. Pass through the gate and Gyopi should come out to talk with Wapiko. You'll talk for a bit, Wapiko will thank you, tell you the special pens they took are in that chest (which you will go and retrieve), and Piiko will take you to Ms. Nekobe's room again, where you'll give her back the transformation pen and cow flute in exchange for a pair of earrings which allow you to talk to animals + full health. Congratulations! First leg of Nakayoshi to Issho is complete! <3

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Second Chapter: Pocket♥Park

You'll go back to the map of Nakayoshi World, where the first little green building should be flying a flag. The Editor will tell you that the second world is called 'Pocket♥Park' before sending you to the room of Ms. Yagi. She'll give you the usual schpiel about her missing pens, and also give you a mini piano (a new weapon). Then she'll teleport you to Riho's room (Riho is her character, I'm assuming). There is a Nakayoshi Telephone here if you feel like saving.
Feel free to help yourself to their personal belongings in that chest. It's a bus pass, by the way.
The girl with brown hair is Miyoko. She tells you to go to the city to get some medicine, and that she'll go with you. She's your comrade now! Hooray!
The girl with blue/purple hair is Kasumi. She gives you a telecard so you can use the phones for things other than saving, and tells you to catch the bus to the city.
The girl in the bed is Riho, who is sick. She just coughs ("Keho, keho") if you talk to her.
Well, there's nothing else for you to do, so leave, go down, and then catch the bus to the city. When you arrive, go up, and you're there! There's another stationery store, a jewel store, and a hospital, although you shouldn't need that just yet. Here's what you can buy here; (S = Strength, P = Piichi):
Stationery Store: Gayoushi (drawing paper), 30S 50P - Garasudama (glass balls/marbles), 40S 80P - Kaminendo (papier-mache), 45S 120P - Mizudeppou (water pistol), 50S 300P.
Jewel Store: Amethyst, 20S 300P - Hisoi, 20S 300P, Topaz (for using with light magic), 25S 400P - Menou (? I don't know what it means, but it's for use with fire magic) 40S 700P - Aquamarine (for using with ice magic), 45S 1000P.
If you talk to the boy walking around, it's really a fat poor monster, who gets annoyed when you call him poor, although he's wearing a trash bag. Beating him doesn't even give you any Piichi, which sucks 'cause I just spent all mine on jewels. Oh well.
The hospital in this town costs 200 Piichi to stay in.
That dog/bear/frog thing tells you that if you don't have a bus pass, then you can't ride the bus. Thankyou.
When you're done here, go left. That girl's name is Megumi, although she doesn't really say anything important.
The food store in this town is a burger joint. You can buy potato chips (10E 10P), a hamburger (70E 210 P) or a shake (120E 280P).
The store next door is a telecard store if you've used up your previous telecard with idle banter.
The house in the middle is empty except for a blue treasure chest, so help yourself to the 500 Piichi inside. You deserve it.
When you're done, go up past Megumi. You can talk to that dude, his name is Tohru. He talks about how long ago everyone used magic, but now-days it's hardly ever used. Which wasn't plot related, but it was still pretty fun. The purple dog with the cape is not an enemy, it's one of those elephant-eared good luck spirits! He gives you a free shake and then he's on his merry way.
You see that big hole in the middle of the screen? The big green paddock? With the path that goes down and stops at the fence? Go down the path to enter the paddock.
That little girl is actually an unusually strong ghost in disguise, which is surprising 'cause I bet you totally thought that creepy clown was going to be the monster, right? Naw. He's actually a kindly (albeit unfortunately dressed) citizen who'll give you a free helium balloon so you can float over the fence to the little cottage. Inside the cottage is a maze (fortunately harder than the first). Make your own way around it, it's not long, making sure to collect the treasure. If a treasure chest opens then shuts, and you look a bit frazzled, then you don't have enough room in your pack for it. Find out which section is full and eiher sell or toss something.
You only have to fight one monster in the whole maze (but it's a hard one, so I guess that figures), so once you make it through to the other cottage, talk to the old man and he'll give you a key for something.
Once you're finished there, go to the right where you'll see a big mansion, a green M&M monster, a little boy and a frantic woman. Ignoring them for a moment (as well as the fortune house), the food shop here is another candy store. You can buy potato chips (10E 10P), milk (25E 60P), jelly (35E 110P), pudding (40E 150P) or some delicious cake (40E 150P).
Back outside, that woman asks you to save her child (very calmly, might I add). So beat up that green skittle (it's not hard) and then talk to the kid - the sweet little boy will give you a bus pass for your hard work. The mother will say thankyou if you talk to her (also very calmly). How much did she really want her kid back...? Anyway, that key you got from that old man opens the door to that big house. Go inside and climb the stairs, fighting the monsters you have to as you go. Beat the ball of fluff on the last floor to get the doors to open. Make your way to the chest and- voila! You found yourself some medicine!
Leave the building and go directly down twice, then wait at the busstop for the bus to take you back to Riho's house. Talk to Riho to give her the medicine. Now that Riho can talk again, she tells you the secret of the Gold Crystals; that they are important for relaying Nakayoshi World's kind heart, and to protect them. That's it. Well, there you go. It's nice to know that's what you're doing it for. She also tells you her phone number in case you wanna call her later in the game. Talk to Kasumi to go back to Ms. Yagi's room (doesn't she look cute now that she's happy?). You give her back her special pens, even though I don't remember exactly when you found them. Oh well. You also give back the mini piano (did it help you at all?). She tells you the next world is waiting for you, and heals you to the full before sending you back to the map (+1 flag) and to the Editor.

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Third Chapter: Min-Min

You'll get teleported straight to Ms. Asagiri's room, who will tell you that Min Min (her character from the manga of the same name) has gone missing along with her important pens, and asks you to go save them. She'll give you back your transformation pen (hooray!) as well as the typical instrument, this time a harmonica. You'll be teleported away to a town where your next story starts...
Very, very tightly. You turn up in a place where you have no room to move, it would seem; you are boxed into someone's backyard by two walls, a tree, and a dog. If you talk to the dog he gives you a bone (although this is just a joke, you don't actually get the item). If you talk to it again, you tell yourself that if you turn into MinMin, you'll be able to fly along through the air. So pull out your transformation stick and use it!
As soon as you do you'll float up and over the fence at the same time as a young boy comes down the street. This is Ichiya, the main male character of Min-Min. At first he thinks you're the real MinMin but then realises you're not, and that you must be the person sent to save her by Ms. Asagiri. He tells you there are some weird people around the place and that he's going to go with you (well, actually, that you should go together with him, but since you do all the work that doesn't really fly). Predictably, Ichiya then becomes your companion for this leg of the game.
Oh, and don't worry about transforming to-and-from Min Min and your regular self; you don't lose as much health while being transformed now like you did with Wapiko.
Being MinMin is hella fun. Don't feel like maneouvering through houses and fences? Sick of getting blocked off by people taking ages to get out of your way? You can just fly over them! Simply press 'X' (when you're not in front of something you can interact with) and you'll bounce up into the sky! You can then move around like you would normally (even cross over to a different scene while in the air) and get on the ground by pressing 'X' again. Go ahead! It's loads of fun! Enjoy it while you can because it's gone when this chapter is over.
When you're tired of flying all around the place, go into the house with the open gate and take the bus pass from the chest. The guy inside doesn't seem to mind, so go ahead. Once you've done that you can go outside and down again to a new scene. That chicken tells you that you should get a bus pass and go down to catch the bus. Yeah, the chicken said it.
If you go inside the house on the left, you can talk to the woman to fight three very, very happy carrots. Otherwise, just go down to the middle house and help yourself to the curry man (curry bun) in the chest. If you check your inventory now you'll see you also have a chuuka man, which I think is a Chinese bun, although I don't know what that is. Talk to the guy on your left, a man named Kunitachi who's been posessed by a whip-totin' fire demon. When you cleanse him, he'll tell you to go to Shiva, I think... basically the same "What have I been doing? Oh that's right bad people, help plz" that everyone says.
Leave the house and go down to the busstop, and go up again when you get to your destination. Feel free to ignore the fortune house, as per usual. The green Luna-P monster is just that - a monster. The brown dog tells you that inside something there will be treasure but essentially it doesn't matter. This city's food store is a candy store, too, apparently, although you can buy some very non-candy things there; Another Chinese bun (50E 200P), some cake (60E 200P), some gummi (60E 200P) or another curry bun (80E 240P).
When you're finished here you can go right twice. Now you've got a hospital, a jewel store and a stationery store.
Jewel Store: Topaz (25S 400P), Menou (40S 700P), Aquamarine (45S 1000P), Onyx (for use with fire magic, 50S 1200P), Sapphire (for use with ice magic, 70S 1500P)
Stationery Store: Gun (30S 50P), shitajiki (desk pad/pencil board, 30S 100P), papier mache (45S 120P), jishaku (magnet, 45S 450P)
This town's hospital charges 250 Piichi.
Now that we know where everything is, we can get to explorin'. In this scene, that green dog and that horrible radioactive Luna-P are both monsters. Go up from here and there's... nothing. Oh...? Well, you can fight the woman, but other than that it's pretty boring.
Go left again and you'll see one of those familiar paddocks. Before you go in you can fight both the boys in this scene if you'd like (the girl just tells you that jewels are expensive because they're so strong). Once you're done playing around you can go into the paddock and talk to the unusual-looking woman there. Her name is Shiva (ohh, that's what they were talking about) and of course she's posessed by something. Purificiation away!
When you're done... purifying her... she does the usual "What have I... Oh right!" and then gives you a ring, which is part of your special items list and stops you from getting hungry once you're transformed. Yeah! She also asks you to go get Loki, who I'll assume is a character in the Min-Min series.
Well, gosh, there's a fence, but there's no balloon clown this time. What a dang shame! If only there were some way you could levitate yourself long enough to pass over the fence without h-
Waaiiiit a minute.
Once you've transformed over the wall, you can go on down that little hole to another pink maze inside. Talk to the old man - it's one of those good luck elephant men! He gives you a curry bun for good luck. <3 Keep going deeper and beat the little blob in the tophat/eggplant and help yourself to the third Gold Crystal. Nice job!
Once you get it you'll suddenly be teleported to some blue forest in the middle of who knows where. If you go left there's a house, but there's a ghost blocking your way and he won't fight you yet, so just go up instead. Feel free to fight your way through, but since there's no experience point system in this game, it's OK to just skip through 'em. Go into the house and talk to the guy there, the one called Loki. Obviously you'll have to beat the crap out of him to help him since that's the way this game works. Right? Wrong! He's actually got his head on straight. He tells you that he's going to use his magic to give your jewels strength, and the dinky little quartz you've been tagging along since the beginning of the game will become a fully-fledged crystal. I've never been so proud. He also heals you for free, which is always good in this game.
Back outside, you can go ahead and beat up that white blob with the tophat if you'd like, although keep in mind he's pretty strong. The bear thing isn't a real enemy, it just tells you that if you ask him Loki will heal you.
Now that you've found Loki, you can go back to that other building and fight those incredibly worried-looking ghosts. Then go inside and do the regular climbing-the-tower thing, beating enemies as you go. I know it's going to be hard to beat up such an adorable rabbit, but you must! Once you get to the second floor, go through the door instead of up the stairs, through the doors again, until you reach a place with two sets of stairs; go up instead of down until you get to the part with the boy in green walking around behind the locked door. Open the door with a key (I can't remember where you got it from, but hey! You got it!) and then purify (read: beat silly) the guy in green (his name's Amon). When you're done he'll give you a key.
Go back down to the floor with the two sets of staircases and take the ones going down this time. Use the key on the door and talk to the guy standing in front of the chest. His name, as far as I can tell, is Waruuji, and everyone has been talking about him so far so it seems like this is the guy you have to beat. He's actually pretty handsome. He's the first real boss you face in the game, and he has a couple of personal attacks; normally when the enemy attacks, the text just says "Enemy attacks!". But this time, he even has his own techniques; the smaller attack is 'Waruuji Attack', and the larger one that flashes is 'Shining Spark' (in English). Inside the chest he was guarding is a key.
Go back to the second floor, beyond the room, and go up that first flight of stairs. You'll see the rean MinMin behind a locked door. Use the key on the door, then go talk to MinMin. Ichiya will pop out and you'll all have a nice heart-to-heart. MinMin will thankyou for saving her, and Ichiya will tell you you're half-way through protecting the Nakayoshi World. Like Riho, MinMin also gives you her phone number, and with her magic sends you to Ms. Asagiri's room again.
Once there, you give her back her important pens (once again, I don't know when you actually got them... I guess they were with the characters you saved?) and she welcomes you back. You also give back the transformation pen (dangit!) and the harmonica (... dang?). Like usual, Ms. Asagiri nurses you back to health and you're sent back to the map of Nakayoshi World, where three of the six towns are flying the green/white flag of peace.
Congratulations! The third chapter featuring MinMin from MinMin is complete~!

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Chapter Four: Taiyou ni Smash!

Whizzing off now to the office of Ms. Ayumi. She tells you to save her character's tennis raquet and gives you a whistle as a new weapon before sending you off to your new location. And when I say 'new', I mean... isn't this just New Country Junior High again? Well, whatever.
Talk to the guy in the sports uniform (his name is Sei) and he'll realise that Ms. Ayumi sent you to help him, and so he becomes your partner for this stretch of the game.
Don't go anywhere just yet. Try walking along the top of the gym. Oops! You clutz! Well, was there something that made you fall...? If you talk to the tree you should be able to find a Garnet. Lucky you! It's for fire-type magic and it has a strength of 60 (whatever that means).
You can't go into the gym just yet since it's locked, so (after saving, if you'd like) go inside the school. The first class has a boy who tells you Moe's class is on the second floor. Well, off we go, whoever Moe is!
The girl in the hall asks you if you're a transfer student. The class directly above her is the all-important infirmary. Go there whenever you're feeling a bit glum. Continuing along the hall and up again, the girl in the hall says something about the tennis club being on the third floor. Going into the first classroom we see, there are two (identical) girls. The one on the left says that Megumi doesn't seem so good. The girl on the right tells you that (conveniently) this school has a shop set up on the third floor. Hooray! Get out of the room and keep goin' right. The first guy you meet is going to be a bad guy. You'll get used to it. The fact that it's a giant demonic tennis ball will eventually mean nothing to you. You don't have to fight him if you don't want, but like I said... money...
the classroom he's in front of is another chemistry lab. There's a fake skeleton here too but it doesn't give you a weapon. The boy here is posessed, so be careful! =D You can totally skip this part if you'd like and go on up those stairs. The guy out the front is also a monster.
Go into the first classroom and look in the satchel lying on the table. Inside is a bracelet that gets added to your special items list (so, nuts to whoever owned it). I'm not sure what it does... something with the items you own, I think. Oh well, it's good to have it. :3
According to the girl in the room, the bracelet was found by Moe and she thought it was unusual. So I guess that's to make you feel all right for taking it.
Continue your journel left and then down (nothing interesting happens in the classroom) and right again into the first classroom you see. You meet a boy there called Sakuya who tells you that the raquet you want is in the club room on the third floor.
Go down the hall and into the first classroom; a music room again. Talk to the girl, who turns out to be one of thsoe good-luck spirits. It gives you a slice of chocolate cake. How sweet!
The treasure chest contains some chalk (a weapon) with a strength of a measley 25.
Leave and go left and up the stairs. You can ignore the first classroom if you want to and go on up the hall. The girl there is a monster in disguise. The classroom she's in front of appears to be... actually, I have no idea what this is. Is it a clubroom? It seems like it should be because there are people in sport uniforms here and people directed us here, but the counters + cupboards make it look like some kind of home ec kitchen... whatever. That's really not important. Talk to the guy on the right - his name is Kazaki and he'll give you the key to the gym, I think it is. The other guy's name is Daichi and he talks a bit about that bracelet you found. Don't forget to look in that chest; the raquet you've been looking for is inside (so is this a club room or what?).
Leave and keep going to the left and up. That girl outside is actually a pretty strong enemy so if you want to avoid her, by all means, do. Go inside the classroom. Talk to the girl; she'll tell you that Moe is in the last room of the gym. Talk to the guy standing in front of the chest to fight him. Inside the chest is a ball.
If you wanted to stock up on items for any coming levels, or sell some crap to make room for better things, now is a good opportunity; go to the right and through the purple double doors to get to that store I mentioned earlier. It seems like a normal school cafeteria.
Cafeteria: Chocolate (70E 220P), curry bun (80E 240P), donuts (150E 400P).
That little kid is actually a string of diabolical crayons in disguise, so be aware.
Go back down the way we came 'til we're back outside the school (a long hike, I know). If you feel the urge to save then do so. You might also wanna heal yourself since you're so close to the infirmary. Use the key to get into the gym, then use your super roulette skills to beat up that little cotton wool ball. Doing so will get you a key.
Moving through the door to the second room of the gym, you will see two paths you can take. The one on the left doesn't take you anywhere but if you follow it you should be able to figure out that you only need to fight the blob on the right; and I recommend you do since the blob on the left is unecessarily hard. Move the lighter vault-horses out the way and beat up the right blob. For beating him up, you get Ms. Ayumi's important pens. I guess that's where you got them from other times, too... I should pay closer attention. D: I'm sorry. Anyway, go up the path you just made (you can try the one on the left if you'd like, but you don't have to bother really) and open the gate with the key you got from that monster outside. Go talk to Moe to give her her raquet (Sei pops out as well) and starts telling you about Rakiera, a villain who was mentioned a little bit ago and seems to be the one who wants the Gold Crystals to turn Nakayoshi World's heart evil. Then Sei tells you that Moe will send you back to Ms. Ayumi's room with her "smash"! That means she's gonna smash you all the way to the office with a tennis raquet! OH J-
But not before giving you her telephone number. Aww, isn't that sw-AAAARRRGGGHHH
Ms. Ayumi apologises for her character's rash behaviour and thanks you for giving back her special pens (and protecting the world's peace, although that's not nearly as important). You also give her back the whistle, although I think I used it maybe... once? As per usual she heals your health + magic back up to full. Off you go back to the map of Nakayoshi World!

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Chapter Five: Kuruma to 7Nin no Kobito Tachi

Off we go again! We find ourselves in the room of Ms. Takase, who tells you her important pens have been taken along with her sweet character Kurumi. Won't you please save them?? She gives you a 'Okarina' (?) with you as your new weapon. I have no idea what an Okarina is, and the picture doesn't help much either. Is it a wind instrument? Anyway. She tells you to go find Kyle/Kairu, and away we go!
As soon as you leave Ms. Takase's office, you find yourself teleported to the middle of a forest along with a Nakayoshi Telephone (if you wanna save, you can go ahead) and some kind of wooden house. Well, don't be nervous! Go on inside. Despite it having two floors there are no stairs. Talk to the guy in purple; this is Kyle/Kairu. That was easy. Kairu is now your (surprisingly handsome) companion for this part of the game. What does that mean? Nothing! Hooray.
Now go back outside. You may have noticed that there were trees blocking your path up earlier; some of them are gone now, and you can leave upwards. I don't know why they bothered, though, since there are three paths leading down, left and right as well which you just can't follow because you just can't. Oh well. Onwards, and upwards!
You come across a more dense part of the forest, and you'll probably be able to see a little rabbit running around in front of an elf. It's real easy to just walk around the rabbit and talk to the little elf/girl, but if you wanna fight it, you can go ahead.
I don't know much about 'Kuruma to 7Nin no Kobito Tachi', so I don't know how to Romanize their names. So I'm going to go with a direct translation here. This pink elf thing is called Toreene, and you just found her! <3 Hooray! Toreene tells you there are evil things deeper in the forest, and you tell her it's gonna be OK and you'll deal with it. Some trees up the top of the maze disappear (as does Toreene). Forwards!
There is now some ice in the middle of a forest. ? A very convenient skating rink indeed. If you've ever played Pokemon then you're probably familiar with this; the blue stuff is ice and when you're on it you keep sliding forwards in the direction you went on, and you can't stop until you hit something. So you have to figure out how to bounce yourself off the walls + rocks to get to what you want; in this case, that treasure chest, the little pink elf, and that monster guy.
Once you get to that little imp, you find out his/her name is Hyupushu. Congratulations on finding her (in case you haven't picked it up, this stretch of the game involves you finding a handful of these little guys). She tells you that the lake got frozen over by bad guys, and you tell her to leave it to you. Er... I hope you get off the lake before you unfreeze it. Oops.
Once you've found her she disappears, and so does the fence blocking your progress, although that monster should still be there. Before you beat him, make your way down to the bottom of the fence again (that shouldn't be too hard), skate to the far left and then up so you bump into the chest. Inside is a necklace, a part of your special uniform. From there, skate to the right, then up, then walk through that little grasspy bit and go left so you hit the chunk of ice, then up, then fight the creepy purple guy. Creepy purple totem pole. Beating him not only clears your way through but gives you a donut. Score!
Next patch of forest. You can also wait until the pink guy moves out of your way to find the purple elf, who's called Erugaa. He/she thanks you for saving his companions and gives you 500 Piichi. Score! Although there's no store in this game so far, but, whatever! Moneymoneymoney! Since finding the elf opens up the trees, feel free to ignore the pink guy and go talk to that purple guy. Because as it turns out, he's not an enemy at all! Yes, it's your favourite elephant-eared good luck spirit. Fu~! Ever the sweet-tooth he lets you help yourself to some chocolate.
Keep on truckin' upwards and you'll find yourself in a city. ? Anyway, hooray! Stores! You can go ahead and ignore that fortune house, it's not that special.
Jewel Store: Aquamarine (45S 1000P), Onyx (50S 1200P), Garnet (60S 1400P), Sapphire (70S 1500P), Pearl (for use with light magic, 80S 1600P)
The hospital here charges 350 Piichi.
Outside, the dog tells you that if you run into an enemy too strong, you can just run away (woof). That old man - despite you not getting an odd expression when you talk to him - is actually a monster, and tells you if you beat him he'll give you an item (I think). Well, regardless of whether he tells you or not, you do; if you beat him you get a piece of tasty pie. <3 Of course, that guy walking along the path to the right is a monster as well. Well, if you're finished here, keep going to the left and you'll find the next purple elf; Ruuihi. She explains to you what the necklace does (I think that you only use half as much magic now when you attack) and asks you to save her other three companions.
This city's food shop is a bakery. Pan (bread, 70E 400P), choco cake (180E 600P), some more pie (210E 700P) and some cookies (240E 800P).
The store next door is an egg stroe. It sells you eggs, which are expensive, powerful weapons. So basically it's just a weapon store. They're pretty interesting items, so if you wanna save up to get 'em, do so.
Tokage tamago (lizard egg; 60S 1000P), hebi tamago (snake egg; 70S 1200P), kame tamago (turtle egg; 75S 1300P)
That rabbit thing outside is a monster. It's just really, really cute. Pyon! Pyon! He pays out 500 Piichi, so beat him up, whot whot?
The other building on this scene is a telecard store, so if you can't speak Japanese and/or you aren't that interested in the manga series we've covered so far, you really shouldn't bother. They're 1000 Piichi anyway, so, boo on that.
From this scene you go up and you'll find yourself in another part of the forest. You can easily avoid the happy Hershey's kisses to get into the wooden hut (the one near the door doesn't give you anything, the one near the trees gives you 200 - both are pretty easy), where you find the next little imp, who's called Zatto. Apparently he/she didn't even know they were lost, so there you go. They give you 500 Piichi for your troubles. Those trees should have disappeared now that you found Zatto so you can keep going up to more forest. Beat up that pink creep to get to the next elvenfolk. His name is Kuruuku. You can go ahead and follow the path up to the gap in the trees now. Make your way over to the pink elf, since nothing's stopping you. His/her name is Raoto and they say... nothing at all, really. So go over to that real cute sheepdog - his name is Bau, and he says something about... well, it doesn't really matter. He's not blocking the path to that hole anymore, so go ahead and throw yourself in there. If you're feeling a bit worse for wear and you'd like to go back and use the town's hospital, now would be the time.
Now that you're down the hole, make your way through the maze. It's not that difficult and the two monsters you can fight aren't all that tough so I'll assume you don't need a map. Once you get to the bridge, go ahead and cross it. Beat up the snake/supercow and get back Ms. Takase's important pens. Take another step forward, and Kairu will pop out + you'll all have a nice heart-to-heart. Everyone will thank you and you'll get Kurumi's phone number. Then she sends you back to Ms. Takase's office with a book (is that something to do with the plot of this manga? Because I'm really not familiar with it), and tada! A very plain-looking Ms. Takase thanks you for getting back her special pens, and also for giving back that Okarina thing (which is actually a type of flute). She tells you to do your best and heals you and fills your magic back up. Off we go to the last leg of the Nakayoshi World map, the secluded island, the only house not flying the flag of freedom... the part you've been waiting for... this is it!

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Chapter Six: OH THANK GOD IT'S SAILOR MOOOOOOON

Here we go! Since you probably found this guide through a Sailor Moon website, this part of the game is probably the whole reason you've been playing the game. And, I'd like to be able to say that it was worth the wait and the trek through five other series you've probably never heard of... and I am! This part of the game is really something special. Not only does it involve the final battle with the boss of the whole game, but you get to meet both cats, turn into your very own Sailor Soldier, as well as adding new components to the battle system. Hooray! This is what you've been waiting for! The only thing that could've been better would be if you met Mamoru at some point, but y'know what? Screw him. We meet Motoki anyway.
The game will start off with Ms. Takeuchi herself asking you (very excitedly, thank goodness, the others were all pretty bored with it) to save her important pens along with - gasp! - Usagi Tsukino herself, who have both been taken by evil forces! THIS IS WHAT ALL YOU SAILOR MARY SUES HAVE BEEN WAITING FOR, GET IN THERE YOU TOSSERS
Naoko gives you the transformation pen again (have you missed it? :3) as well as your new weapon, a 'seizaban'. I actually have no idea what this means. It looks like a set of bathroom scales. She tells you that with the pen you can transform yourself into Usagi, and that the frst thing you'll have to do is meet up with Luna. Which is really easy, since you're teleported away and land right in front of her. Did I mention this is the hardest level? Well, it is.
You may have noticed that Luna will talk to you even if you're not transformed. But what are you waiting for? This is the Sailor Moon chapter! You've got the pen! Turn into Usagi as soon as possible! What's wrong with you?
Well, Luna says a lot. But basically she tells you that you have to go into the city and head to the Game Centre. That's right! Game Centre Crown makes an appearance in this chapter! Hooray!
Oh, and she also becomes your companion. But she's not a hot guy like the past three stories so it's not special any more.
Right! Well, now that you've got Luna as your companion, and you're all dressed up as Usagi, you can go ahead and walk up to the town. There is a Nakayoshi Telephone here if you wanna save, a food store, and a building with closed doors.
The food store in this scene is a candy shop. Chocolate (70E 220P), juice (even though it's green and fizzy and looks more like something Usagi mistakes for juice; 170E 500P), icecream (210E 700P), cookies (240E 800P)
The doors of that other building are locked. There are lots of buildings in this city that are locked to you, and as you progress, they become unlocked.
All right! So, who's hungry for your blood? That little boy to the far left pays out 500 Piichi, and the boy to the far right has 200. The girl up the top tells you that Crystal Seminar (which is the place Ami was attending when we first met her, if you'll remember) is nearby here.
From here, go up. There's a fortune house if you can speak Japanese and you have extra Piichi to burn, and if the candy store down there didn't impress you, then there's another store here - a Nakayoshi Burger joint. Potato chips (10E 10P), a hamburger (70E 210P), a shake (120E 280P)
The kid in the middle will fight you for a 200 Piichi profit. The kid trying to block your path to the right fights you (after saying that Rakiera is in a tower somewhere) and if you win, you get chocolate! =D The guy walking up the top blocking your path to the burger joint occasionally tells you that there are monsters in the tower. And the woman talks about jewels, but doesn't say anything special.
From here you can go left. Hooray! More stores!
Jewel Store: Pearl (80S 1600P), Emerald (for use with ice magic; 100S 2000P), Ruby (for use with fire magic; 110E 2250P)
Stationery Store: Pastels (80S 1500P), kamihikouki (paper plane; 80S 1500P), pistol (70S 1300P)
This hospital charges 400 Piichi.
The old green man is a monster who'll fight you and yields 200 Piichi. The green dog thing is another monster who'll give out 500 Piichi if you beat him. That brown dog tells you something about bright things in the fortune house. The boy tells you something about jewels. Most of these guys don't say anything plot-related that you don't find out anyway, so I'm not bothering much.
From this scene you can go down - a familiar paddock (aren't those things always so much fun?) and a locked building greet you. The girl in pink will fight you for 200 Piichi, and so will the guy in the sports uniform, although he's stingy and doesn't give anything away. The girl in the uniform tells you that this is Azabu, of the Juuban District - which, if you know your Sailor Moon well, is where most of the series takes place. Huzzah! Even if it looks a lot more... rustic, in this game, it's still a pretty big and urban city.
If you go into the paddock, you'll see a clown, a little girl, and a fence which blocks the path to a little house. Sound familiar? Sound creepy? Well, you can fight the little girl. She's pretty tough and she only pays out 200, so just ignore her if you like. As for the clown - bad luck, but he hasn't got any balloons for you just yet. So get out of the paddock and go left. This scene probably looks very similar to you, but it's not the same place from earlier. For starters, that house isn't a candy store, it's a bakery.
Curry bun (80E 240P), bread (70E 400P), donuts (450E 400P), choco cake (180E 600P), pie (210E 700P).
That smaller building down there is the Crown Game Centre, and guess what? It's not locked!
Go inside and talk to the man standing there. It's Furu-chan, or Furuhata... Motoki Furuhata to be precise. As far as I know, nobody's ever called Motoki 'Furu-chan'... but, I digress. Poor Motoki is posessed by a monster giant pumpkin, so you'll have to heal him. When you're done, he tells you to move the game machine. Do so, and just like the Sailor Moon manga, you'll find the secret entrance to the secret underground Sailor Soldiers' hideout! Secret collect!
Once there, you'll find Artemis. Don't worry about talking to him, he's not posessed. He tells you to bring back Ami, Rei Makoto, Minako and Usagi, and gives you his phone number so you can contact him whenever you like (although it's not necessary for plot development).
If you leave and go up, you'll come across a place with another locked building. The other building sells Telecards, so don't bother.
Holy crap! I just found out something I never knew! You know how I said this game could only be improved if Tuxedo Mask made an appearence? Well... he does! If you get three stars, he'll appear and throw a red rose. This is particularly unusual since he never attacked with roses in the manga, so this aspect is obviously from the anime.
But I digress. The girl on the right will fight you, so will the one on the left (with a 500 Piichi payout). The boy on the left talks about the game centre. Don't forget to talk to the boy up the top; he's one of those benevolent fu-spirits~! Help yourself to his 500 Piichi.
If you're finished here then go back down to the map with the game centre, then right twice, so you're back at the beginning (the scene that looks just like the one with the game centre - you sill with me?). That building that was locked is unlocked down, so you can go in and poke around. Amidst the... computers? you should be able to see a kid with big glasses. Beat him up for 500 Piichi, although you can just avoid him if you want and go through that door. Although, if you're going to avoid him, you don't even need to go thorugh that door since it holds a random schoolgirl who you don't need to defeat to continue (although she does pay out 500 Piichi, so do as you wish). You can just ignore them both if you want and go upstairs where you come across Gurio Umino. That's right, the kid without the glasses is Umino. Think they got the sprites mixed up? Once you beat up Umino-penguin he'll tell you something about a 'kashiito' (does he mean a cassette...? I'm no good with Romanizing these things) and says that Ami is being held back there. Oh, and if you're a glory-hog, he also says thanks.
Go on through that door. That girl is Ami. Yeah, I don't know why they gave her that nasty hair colour either, especially when she's in a room full of blue they could have used (she's even wearing a more appropriate colour). Whichever. Just go talk to her and she'll say thankyou, but she'll say she doesn't know anything about the Golden Crystal (which is also part of your quest to save Nakayoshi World). She also says the last place she saw Rei was at the town square - sounds like that paddock to me. She also joins your team and becomes another companion.
And thus, an important new factor has been introduced to the battle sequences. After Ami joins your team, she also adds her Sailor Mercury powers to the mix, and her planetary symbol is added to the roulette wheels. If you land on her, Sailor Mercury appears and uses either 'Shine Snow Illusion' or 'Shine Aqua Illusion'. Each time you find a new Sailor Soldier, they get their planetary symbol added to your roulette collection. Their attacks are very powerful but as far as I can tell, there's no power difference between the two attacks they can use, and they occur randomly.
But anyway, off we go to find Rei in the town square. From here, that's just the next scene over. Enter the paddock and talk to the balloon guy; he'll give you one now, and you can float over to the little house. Go inside and you'll find Rei wandering around in her priestess robes. Talk to her and she'll say thanks, that she doesn't know the Golden Crystal, the last place she saw Makoto was the Bridal Shop, and that she'd be happy to become your companion. Mars's two attacks are Akuryou Taisan (evil spirit, begone) and Burning Mandala. Don't forget to look in that treasure chest; it's got a pistol inside, which is a pretty good weapon.
Leave the little hut and go down to the next paddock. That old man is avoidable but he's got a 500 Piichi payout, and most opponents are dead easy now you've got Sailor Soldiers on your side.
Where is the Bridal Shop, you ask? Why, it's that big, previously-locked building just next to the paddock you just left (and also one of the nicest-looking locations in the whole game, in my opinion, even though those dresses are visibly too huge for anyone to wear). In case you're of the undecated sort and have no idea what a Bridal Shop has to do with Sailor Jupiter, then read the manga; the act in which she's introduced revolves around a Bridal Shop + a ghostly 'bride'. But enough idle backstory! Talk to the woman walking around. "This is a Bridal Shop. ... Don't get in our way! -BATTLE-" No wonder you're so confused. The fact it's a giant penguin probably isn't helping much either. Go upstairs (fight the girl for 500 Piichi if you like) and through the doors.
That girl there is Naru, believe it or not (I know, she doesn't even get a unique sprite). She's obviously posessed so you'll have to beat her silly. Afterwards she'll snap out of it and tell you that Makoto is being held in the next room. Also, I think, she changes your Crystal (what that Quartz changed into) into a Diamond, although I'm not sure that being the daughter of a jeweller gives her that ability. Go inside and you'll find Makoto, who (judging from her outfit) is apparently the only one who had enough sense to transform. Talking to you gets the usual speech - don't know no Gold Crystals, Minako was taken to the Tower, take this bus pass. Wait, what? So now you've got a Bus Pass and Sailor Jupiter, who adds Flower Hurricane and Sparkling Wide Pressure to the mix. Don't forget to open that chest, since it's got a whopping 1000 Piichi in there. Help yourself!
If you want to heal yourself then now is a good time. Leave the bridal shop, then go right, and down to the busstop. Get on board the very purple bus. This'll take you to the Tokyo Tower (well, once you cross that bridge). You'll see a not-to-scale dark red Tokyo Tower, and what appears to be Luna. If you try to talk to it then it'll just meow at you. Go inside the tower and talk to the guy guarding the door; he'll tell you that a black cat took the key to the Tower. So, outside we go again. Talk to the cat and it'll reveal itself to be a monster in disguise. Beat it up, and not only will you get the key to the Tower, but you'll swing yourself a Golden Crystal for your troubles. Nice going!
Go back inside the Tower, and use the key on the door. You have to beat up the other guy to get through. But that's the only enemy you have to beat here. Go up the stairs (you can't get through that door just yet) and through the door (it's not locked). Minako is there. She tells you she doesn't know anything about the Golden Crystals, and says thanks. She also says that Rakiera (that's the main villain of this game, if you've been paying attention) is nearby, but before that we have to go find Usagi, and joins you as a companion. Her two attacks are Rolling Hearts Vibration and Venus Loveme Chain. Before you leave the Tower, talk to the guy standing guard again, and he'll give you a bus pass.
Go back down to the busstop and then to the city again. Then go up another so you're in the scene with the burger joint + the fortune house. Walk in front of the building with the door after that woman moves out your way until you trip over a hidden item. Look at the tree to find an easy 500 Piichi.
This building (now unlocked) is also the place we need to now investigate. Go inside; at first glance it seems to be a jewel store, but without anyone behind the counter. You can go behind the counter (you can do this in every jewel store, but I don't think you can do anything there) and keep going to the right until you get to the next, secret room. Check out that treasure chest before doing anything else (it has 1000 Piichi inside), then go talk to the bouncing purple guy who looks like Prince Diamond.
Ohh... so this is who they were talking about. This guy's name is Kashiito and I actually have no idea who he is. Like most of the enemies in this game, he was probably just invented by Nakayoshi solely for this game, but he looks like Prince Diamond cross with Tuxedo Mask, and isn't he wearing a tiara? Either way, he really looks like he belongs in the Sailor Moon world, so I included his sprite on the sprites page. He attacks with 'Blizzard' and 'Kashiito Attack'. If you know who this guy is meant to be, could you tell me? Thanks. :3
Not only does beating this guy clear your path to the back room, but it also gets you a sweet 1000 Piichi. Did I mention to you that money is very important in this game? Well, it gets a lot more important pretty soon, so start counting your pennies.
Yeah, she didn't get you anything. Naw, naw, she just saved your life. No, I know that doesn't seem fair, especially when she runs a jewellery store. Ehh. Them's the breaks.
From this store you can get a Garnet (60S 1400P) or some Lapis (short for Lapis Lazuli, for use with light magic, 120S 2500P).
I know, it's outrageously expensive... but Lapis Lazuli is my favourite gemstone, so I couldn't help myself.
Anyway, if (unlike myself) you can resist the temptations, exit the store and go left from here twice. Enter the final locked building in Juuban, move the games out the way, and beat up that speech bubble ghost (/very meaningful moon) to get 200 Piichi + to the last Sailor Soldier - Usagi~! She says she doesn't know the Gold Crystal (except that it's in her boyfriend, but whatever) and that we have to go beat up Rakiera in the Tower now. She's also your new comrade, and despite the fact you pretty much are Sailor Moon in this game, she still gets added to your roulette wheels. Her two attacks are Moon Frisbee and Moon Princess Halation.
Leave the... wherever you just were and go down one scene to get to the Crown Arcade. Go into your secret underground lair and talk with Artemis. With all the Sailor Soldiers together, they combine their power together to make you your very own transformation brooch. No, really. From now on, whenever you go into battle, you transform into a Sailor Soldier first! There are two different directions this can take; if you're already transformed as Usagi when this happens, then you'll turn into Sailor Moon by shouting out "Moon Prism Power Make-Up". If, however, you aren't transformed, then you turn into your own, custom, very pink Sailor Soldier with a simple "Transfoooorm!". Go ahead, try it! It's what you've always dreamt of - you're a for-real Sailor Soldier! He also gives you a bus pass so you have a path to beating up Rakiera.
Now, this is where money gets important. Rakiera is the final boss for the whole game, and he's not easy. But, hey, this game doesn't have any experience system, so the only way you can last long enough to beat him is to stock up like crazy on powerful healing items and the strongest weapons you can find. When you're certain you have enough stuff to take him on, then make your way back to the busstop from earlier and catch the bus. If you're the type who saves, then now would probably be the time.
Make your way to and up the Tower. This is the final stretch of the game and you're about to go up against the big boss, so feel free to avoid anyone you absolutely don't have to fight. Like I said - there are no experience points in this game. And now that you can't get back to stores to buy things, money doesn't matter, either. In fact, I'm still surprised the monsters are giving Piichi handouts when you beat them, but... that's beside the point.
You'll know it when you get to Rakiera. He's the orange-haired guy in the cape. This is it! Cross your fingers for good luck and go on in.
Once again, I have no idea if Rakiera is meant to be a villain from the Sailor Moon world or just any generic manga world. While I'm fairly confident he isn't actually a Sailor Moon villain, he sure looks the part, hence why (both) his sprites are on the page.
If you're any good at watching the roulette wheels closely to get the result you want, then don't go for the jewels - no magic type works against him.
In case you were wondering, his attacks are 'Dark Light Bomber' and 'Rakiera Attack'.
When you're done with him, then, you're done with everything, essentially. Too easy? Probably. But it's a game that doesn't involve any skill, experience or real problem-solving - it's just a cute little game that exercises your love for various manga. What more do you want?
Once you beat him he disappears, but not before giving you back Naoko's important pens. Go back behind him and open the door with your key, then go fetch the last Gold Crystal from the treasure chest. When you do, Luna and Usagi will pop out and thank you profusely. Then the gold crystals will fly off and land on the towns of Nakayoshi World, restoring peace to their land... or something like that. Usagi thanks you for protecting the peace and says that with their power, the Sailor Soldiers will send you back to Naoko's room. You talk to her and she thanks you for protecting the Nakayoshi World and that the Nakayoshi Editor is on the telephone. He also thanks you for protecting their peace, and then you have a couple of minutes of Japanese credits.
And there you go! The game is done, and so is this guide! Hope you enjoyed both of them! :)

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