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WALNUT GROVE GUN CLUB 3-GUN MATCHES |
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* A contestant is subject to disqualification from the match for any violation of any major safety rule. * Weapons will be strictly unloaded except upon direction of a match official. * Pistols must be kept in the holster with mag out when not on the firing line. * Rifles and shotguns are carried action open (no exceptions), mags out and slung (or muzzle up if the shotgun is not equipped with a sling). * On courses requiring the contestant to move, weapons must be safe during movement: *** Fingers must be outside of the trigger guard. *** The weapon must be holstered or pointed down range at all times. * Do not handle your weapons off of the firing line except at designated handling areas. * Unless otherwise specified, the ready condition of weapons in competition shall be loaded with: *** Double action revolvers and D.A. autos , hammer fully down. *** Single action pistols and all rifles and shotguns; hammer down or with manual safety engaged. * The following will result in an immediate disqualification: *** Pointing a weapon in an unsafe direction. *** Dropping a weapon. *** Any negligent discharge. (This does not include overtime shots). *** Any shot in the holster or into the ground within 6 feet of the firing line. *** Consumption of any alcoholic beverage during the course of competing |
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SAFETY | ||||||||||||||||||||||||||||
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* Minimum power of cartridge: *** Pistol is 9mm/.38 Special. *** Rifle is 9mm (if 2 from a pistol will stop them, then 2 from a rifle should) *** Shotgun is 20ga. * Armor Piercing/Steel Core, Incendiary, and Tracer Ammo not allowed. |
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AMMO | ||||||||||||||||||||||||||||
* No external compensators allowed. * No scopes or optics allowed. * No Maximum in magazine. Load it up. * Extended magazines only allowed for single-stack handguns. 140mm max on double-stack magazines. * Only Duty and Carry holsters allowed. No speed holsters or Crossdraw. * Carry gear must be worn at or behind the point of the hip. |
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PISTOL | ||||||||||||||||||||||||||||
RIFLE | * Add-on or fixed compensators and/or barrel porting allowed. * Scopes/optics are allowed. * Bipods are not allowe |
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* Compensators/porting allowed. * Optics allowed. * Maximum loading allowed is whatever you can stuff into it.. |
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SHOTGUN | ||||||||||||||||||||||||||||
GENERAL | ||||||||||||||||||||||||||||
* Falling steel plates and poppers must fall to count as neutralized, unless falling steel plates are turned perpendicular to the shooter and are facing the shooter edge-on. * Any shot pellets hitting a non-threat target, not counting splashback from steel targets (entering the target from behind), count as a hit on a non-threat. * Bullseye targets are scored by the scoring rings and each point scored is one-half second of of the shooter's raw time for the stage. Examples: Five shots in the ten- ring equal fifty points, or twenty-five seconds of the raw time of the stage. Two shots in the five-ring, two in the eight-ring, and one in the ten-ring equal thirty-six points, or eighteen seconds off the shooter's raw time for the stage. * Unless otherwise specified, cardboard targets require two shots each, with at least one round in the -0 or -1 scoring zones to count as neutralized. Failure to neutralize a target results in a five second penalty. * Upon a bona fide long gun malfunction, the shooter is to engage remaining targets with their sidearm (pistol) to complete the course of fire. A sidearm is designed for just such an occasion. * No excessive foul language. Letting one slip is one thing, but Walnut Grove 3-Gun is a pro-family event, and both participants and spectators are expected to be respectful of others and refrain from bombarding others with obscenities. |
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