Alignment: CN, Priests may choose any alignment.
Ability Scores: Wis 9, Str 12
Races Allowed: All
Duties of Priest: To perform tasks for Agris, and let them be known to there fellows. Bless the battlegrounds and the soldiers with Agris's gifts.
Weapon & Armor Restriction: Priests may use any blunt weapon or any axe type weapon in battle. They may wear any armor availiable to them.
Other Limitations: None
Sphere's of Influence: Major: All, Combat, Protection, Guardian,
Healing, Astral
Minor: Sun, Weather, Elemental (Wind)
Granted Powers: Berserker Rage: When a priest uses this power, he gains divine blood which drives his body into an agressive battling machine. The priest can move at his normal rate + 2 brought down by encumberance of his new str. His str is increased to 19, he gains +15 hit points. When in the rage the character will not to for anything. The rage will last 3 rounds + 1 every level. When the spell expires the priests Str drops to 6 for as many rounds as he was in the rage, so that his body may recover, he loses the extra hit points and added speed. If the extra hitpoints bring him below 0 he drops to the ground unconcious. The priest must have his holy symbol to call down his Argis's Rage.
Possible Symbols: Anything to do with War, arrows, swords, warhammers, helms, shields.
Rights of Priest: Trial by church only.