Dormir's Invocation Of Equility
This spell was created by a very well known sorcerer from the great area around Lazlo. The spell is designed to turn any normal ancient weapon into a well balanced weapon to be reconed with.
PPE: 25
Duration:10 minutes
Range: touch
Casting time: 1 melee
Level: 7
The spell basically turns a weapon (such as a sword or a hammer, axe, ect..) into a equilized weapon against SDC or MDC structures. E.g. A sword that inflicts 3d6 has this spell cast upon it, it will inflict 3d6 sdc(plus PS bonuses) to sdc structures or 3d6(plus PS bonuses)MDC to MDC structures.
Let's say, for example, that we slash someone with MDC armor on but the weapon exceeds the armors MDC, then the remaining damage does SDC to the victim inside the armor(assuming that the victim is made up of SDC).
Mystic Awareness:
Range: Self or others by ritual (Has a 60 ft [18.3 meter] radius)
Duration: Ten minutes per level.
Saving Throw: N/A
P.P.E. Cost: 10
Spell Level: 4
This spell is similar to the psionic ability of ‘Sixth Sense'. The spell create a 60 foot (18.3 meter) radius field where the caster can sense when he or someone he/she cares about or loves is in life-threatening danger, the caster will instantly know and be alert. Unlike the psychic ability, the spell lasts a specific duration or until triggered, whichever comes first. Bonuses are only for first melee that the spell is triggered on. Bonuses: +6 to Initiative Roll, +2 to Parry, +3 to Dodge, and mage cannot be snuck up on from behind.
Psychometric Erasure
Range:Touch
Duration:Instant
Saving Throw:None
P.P.E. Cost: 10
Spell Level: 4
This spell erases the metaphysical signature left behind by all persons to a specific object. The actual effect is that after casting this spell, the object cannot be used for object read (psychometry). If the psionic ability "Object Read" is used, the user will get a blank image from the moment the mage cast the spell upon the object. This is a useful spell for keeping psychic investigators away from a friend or loved one. Mages known to have this spell have been paid handsomely for thier services
Psionic abilities:
Physical category
Warmind
Warmind is basically the psychics ability to set his or herself into the offensive mindset and be able to move faster and be more accurate. This ability boosts thier confidance to that of a juicer. The character gets a breif boost in combat abilities that allow him or her a chance at getting out of a sticky situation.
ISP Cost: 10
Bonuses: +1 attack/melee, +2 initiative, autododge(same as the autoparry but used as a dodge), +2 parry, +2 dodge, +2 roll, +2 strike.
Duration: 1 melee/level of experience.
Induce Insanity
Super Psychic Category
ISP: 12
Range: 100ft
Saving Throw: vs. Insanity
Duration: 4 min/level of experience
This psionic ability is great for messing with an opponent or just for some practical use. When victim fails to make his or her saving throw, he/she must roll on the random insanity table and will recieve the insanity rolled until the psionicists time of effect elapses. It can be stopped with mind block.
Cryokinesis
Super Psychic Category
ISP: 40
Range: Touch
Duration: Instant
Cryokinesis allows the psychic to freeze objects or people. The psychic actually can control the molecular activity rate with his or her mind to the point where tempurature drops below freezing. If done to living things, depending on if the creature is MDC or normal, the creature takes 6d6 SDC or 4D6 MDC. Non-living structures only take 1d4MDC per melee and will take *3 damage from blunt attacks all the while being frozen.
If there are any questions about these spells, then e-mail me at
edwuardo75@hotmail.com