Gods of Saldrin
Gantan
     Gantan, the lord of strength is chaotic neutral.  He is the patron of many warriors and rangers.  His titles include The Independent, and The Unyielding.  His worshipers are often more interested in further their own personal power than wealth or fame.  His is worshiped nearly exclusively by humans, often by barbarians, fighters, and rangers.  The domains he is associated with are Luck, Strength, Travel, and War.  His favored weapon is the greatsword.  His holy symbol is a sword being swung through a tree.

Pelor
     Pelor, god of the sun, is neutral good.  He is the creator many good things, and the supporters of those in need.  His titles include the Shining One and the Ancient One.  He is the most commonly worshiped deity in the human lands, and the oldest of the gods.  His priests are well received most anywhere they go.  Few humans regardless of social standing do not worship Pelor at least as one of their patron deities.  The domains he is associated with are Healing, Knowledge, Strength, Sun.  The mace is his favored weapon.  His holy symbol is a golden sun with a human face.

Saint Martel
     Saint Martel, the lord of the good, is lawful good. He is the champion of the paladin and any who take up the flag to battle evil.  His celestial followers also have a reputation of giving rather useless answers to most all divinations.  His titles include The Invincible Warrior, and the Guardian of the Vault.  His followers count in their ranks paladins of all races; many bards, druids, and dragons also worship him as a minor deity.  His domains are Destruction, Luck, Protection, and War.  His favored weapon is the longsword.  His holy symbol is formed from two crossed longswords.

Tivan
     Tivan, the goddess of magic, is lawful neutral.  She is the weaver of the elements and of magic.  Her titles often include the Mistress of the Elements, and the Magical One.  She counts the bulk of her followers among human wizards.  Her temples are only found in larger human cities or inside human institutes of magic .  Her domains are Air, Earth, Fire, Magic, and Water.  Her favored weapon is the quarterstaff.  Her holy symbol is a skull.

The Deep Flame
     The Deep Flame is the closest thing kobolds have to a god.  Most clerics of the flame dismiss it as a deity as it has never been successfully communed with.  To kobolds the flame is simply another source of magical energies making it little different than wizardry.  Followers of the flame are found in all alignments, but non-kobold cleric of the flame are nearly unheard of.  The flame's domains are Fire, Magic, Protection, and Trickery.  It has no known favored weapon.  It's holy symbol (found through much experimentation) is raging inferno emanating from a rock.

Lord Girwin
     Lord Girwin is hailed as the savior of the dwarven people.  He is often referred to as The Great Lord of the Forge.  Lord Girwin accepts only the worship of the dwarven people, and in turn most all dwarves pledge their loyalty exclusively to him.  It is considered sacrilege for a dwarf to attempt to construct a likeness of Lord Girwin, but they are allowed to construct likenesses of dwarves.  His domains are earth, fire, protection, and war.  His favored weapon is the Dwarven Urgrosh.  His holy symbol is a dwarf.