Entry:
A. Registration for the Spring Challenge Academic Bowl Tournament shall be accomplished by checking in at the Tournament Director's table when each team arrives . The $25 entry fee will be received at that time.
General:
A. Team - Each team shall consist of at least four members, and no more than four alternates, and one coach or sponsor, all of whom must be registered by name with the tournament Director during registration.
B. Qualifications -
1) Individually - Each team member should be well versed
in at least one category and have a reasonable acumen
in the other areas.
2) Collectively - The team should have a broad, strong
proficiency in the main categories of Bible, English,
history, math and science.
C. Categories -
1) Bible people authorship relationships
events statistics places
drama
2) English grammar speech titles quotes
literature authors parts of speech
plots
3) History economics politics sociology
geography
government philosophy history
religion
music art
4) Math arithmetic geometry rules
algebra
definitions computations trigonometry
probability
5) Science chemistry physics procedures anatomy
biology formulas scientists
medicine
ecology space
D) Question Types -
1) Toss-up - There will be 10 toss-up questions for each
round These questions are asked of all players
simultaneously. The first person to
activate the quiz alarm system within 15 seconds shall be
given first option to answer the question. A correct response
will result in a 10 point gain to the team answering the question.
Note: The individual who activates the quiz alarm must respond
to the question within 5 seconds. There shall
be no talking or communi cation of any type between
team members on either team.
If there is no action on a question within the appropriate desig-
nated time limit, the question "dies" without penalty to either
team. However, once the quiz alarm is actuated on a toss-up ques
tion, no response counts as an incorrect response. There shall be
no loss of points if an incorrect answer is given.
2) Referred - When a team cannot correctly answer a toss-up
question within the alloted time, it is referred
to the other team. The second team has 5
seconds in which to respond by actuating the quiz
alarm system. A correct response will result in a 5 point
gain for this team . There shall be no loss of points if an
in correct answer is given.
3) Bonus - There will be 10 potential bonus questions
for each round. A bonus question shall be offered
to the team that cor rectly answers a toss -up question.
In this situation the team members may confer with
each other, but only the captian may an swer for the
team. The team has 15 seconds to provide the re
sponse. A correct response will result in a gain of 5 points for
that team. There shall be no loss of points if an incorrect
an swer is given.
4) Category Questions - After 10 toss-up questions and
the associ ated bonus questions have been asked, the
Quiz Master will ask each of the team members
one question in a category of his/her choosing
( of the five) provided a team member of the same team
has not already selected that category. A correct response
within 15 seconds will result in a 5 point gain for that team.
There shall be no loss of points if an incorrect answer is
given.
E ) Format -
1) Conferring - Team members are permitted to confer with
each other when considering a bonus question.
At no other time during play shall any communication
take place between team members, or team members
and any persons other than tourney officials. Conferring
during consideration of a toss-up question shall result in the
question being awarded to the other team as a referred question.
2) Answering the Question - The contestant may hit the buzzer
at any time. If the buzzer is sounded while
the question is being asked, the question will
not be completed by the Quiz Master. The con testant
must answer the incomplete question. If the contestant
answers the question correctly, points will be awarded. If the
contestant answers incorrectly, the question will be referred.
The Quiz Master will then read the question in its entirety for
the other team. If answered correctly, points will be awarded the
team.
F) Equipment - GFCS shall provide the quiz buzzers, stop
watches, scratch paper and pencils.
Play
A. Schedule - Teams will compete in either round robin format or pool play. Team order of play will be arranged at random by the tournament director prior to the competition.
B. Arrangement - The competing teams shall be seated in such a man ner that the team members are able to have an unrestricted view of the Quiz Master and he of them. Each player shall have an operat ing buzzer.
C. Game - Each game shall consist of two rounds of play, with each round involving 10 toss-up questions, (Two from each major cat egory) the appropriate bonus questions, and one category question for each player. After the first round of play, the teams shall exchange tables or sides and may substitute.
D. Answers - If a team member starts his answer at the same instant time is called, that team member shall be allowed to continue with the answer provided he/she answers within the 5 second limit as determined by the Quiz Master.
Scoring
A. Official - The official score shall be kept by the official score keeper and the time keeper from each quiz room. A running score will be posted on a blackboard for contestants and audience to see.
B. Substitutions - Changing players on a team may take place only be tween rounds and only with those persons who are registered mem bers of the team.
Challenges
A. Every effort is made to insure that the questions and procedures
used in the Spring Challenge are fair and uniform to all partici
pants. However, as is the case with all such contests, situations
may arise that are subject to question. The challenge procedure
is an attempt to recognize this situation. Challenges may be made
for :
1. Vague or incomprehensible questions.
2. Answers given that could be accepted in addition to
those listed on the answer card .
3. Incorrect answers on the answer card.
4. Improper action on the part of the opposing team.
5. Interference from individuals in the audience.
6. Situations in which an unfair advantage is realized
by one team in opposition to the rules and
philosophy of the game.
B. Challenges may be made only by a team captain. The challenge
must be made prior to the Quiz Master beginning the next
question. The challenge is made by stating that
he/she wishes to challenge and request a "time
out" for that purpose. The point of challenge is
made and the officials confer with the other coaches in the room
and rule on the proper course of events from that point. The
decision of the Quiz Master is final.
Sample Questions:
Round # 1 Toss-up questions
1. Identify the Shakespearean play in which Miranda, and
Ariel are charac ters.
Answer: The Tempest
2. Give the foreign French phrase for " Do you speak French?"
Answer: Parlez-vous francais?
3. Name the punctuation mark used for an intentional
omission.
Answer: ellipsis
Bonus questions:
1. Who was the first woman to receive the Nobel Prize for
Literature?
Answer: Pearl S. Buck
2. What are the three basic types of irony?
Answer: verbal, dramatic, situation
3. Name the American author of the novel Trinity.
Answer: Leon Uris
Category Question : English
1. Who wrote the book The Good Earth?
Answer: Pearl S. Buck
Note:
The bonus questions may be one answer or several parts and are
not noticeably more difficult than the toss- up questions.
Hence, the reason
for only five points for the bonus answers.