Academic Bowl Spring Challenge                 Return to Homepage
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   Grace Fellowship Christian School

 Entry:

 A. Registration for the Spring Challenge Academic Bowl Tournament shall be    accomplished by checking in at the Tournament Director's table when each    team arrives .  The $25 entry fee will be received at that time.

 General:

 A.   Team  - Each team shall consist of at least four members, and no more    than four alternates, and one coach or sponsor, all of whom must be    registered by name with the tournament Director during registration.

 B. Qualifications  -
  1) Individually  - Each team member should be well versed in at least    one category and have a reasonable acumen in the other areas.
  2) Collectively  - The team should have a broad, strong proficiency    in the main categories of Bible, English, history, math and science.

 C. Categories  -
 
  1) Bible  people  authorship  relationships
     events  statistics  places  drama

  2) English grammar  speech  titles  quotes
     literature  authors  parts of speech    plots

  3) History economics   politics  sociology  geography
     government  philosophy  history  religion
     music    art

  4) Math  arithmetic  geometry  rules   algebra
     definitions  computations trigonometry probability

  5) Science chemistry  physics  procedures  anatomy
     biology  formulas  scientists  medicine
     ecology  space

 D) Question Types  -
 
  1) Toss-up  - There will be 10 toss-up questions for each round These     questions  are asked of all players simultaneously.   The first     person to activate the quiz alarm system within 15 seconds shall be     given first option to answer the question.  A correct response     will result in a 10 point gain to the team answering the question.
  Note: The individual who activates the quiz alarm must respond to the     question within 5 seconds.  There shall be no talking or communi    cation of  any type between team members on either team.
If there is no action on a question within the appropriate desig-    nated time limit, the question "dies" without penalty to either     team. However, once the quiz alarm is actuated on a toss-up ques    tion, no response counts as an incorrect response.  There shall be     no loss  of points if  an incorrect answer is given.
 2) Referred  - When a team cannot correctly answer a toss-up question     within the alloted time, it is referred to the other team.  The     second team has 5 seconds in which to respond by actuating the     quiz alarm system.  A correct response will result in a 5 point     gain for this team .  There shall be no loss of points if  an in    correct answer is given.
  3) Bonus  - There will be 10 potential bonus questions for each     round. A bonus question shall be offered to the team that cor    rectly answers a toss -up question.  In this situation the team     members may confer with each other, but only the captian may an    swer for the team.  The team has 15 seconds to provide the re    sponse.  A correct response will result in a gain of 5 points for     that team.  There shall be no loss of points if  an incorrect an    swer is given.
  4) Category Questions  - After 10 toss-up questions and the associ    ated bonus questions have been asked, the Quiz Master will ask     each of the team members  one question in a category of his/her     choosing ( of the five) provided a team member of the same team     has not already selected that category.  A correct response      within 15  seconds will result in a 5 point gain for that team.      There shall be no loss of points if  an incorrect answer is      given.
 E ) Format  -
  1) Conferring  - Team members are permitted to confer with each other     when considering a bonus question.  At no other time during play     shall any communication take place between team members, or team     members and any persons other than tourney officials.  Conferring     during consideration of a toss-up question shall result in the     question being awarded to the other team as a referred question.

 2) Answering the Question  - The contestant may hit the buzzer at any     time.  If the buzzer is sounded while the question is being asked,     the question will not be completed by the Quiz Master.  The con    testant must answer the incomplete question.  If the contestant     answers the question correctly, points will be awarded.  If the     contestant answers incorrectly, the question will be referred.      The Quiz Master will then read the question in its entirety for     the other team.  If answered correctly, points will be awarded the     team.
 F) Equipment  - GFCS shall provide the quiz buzzers, stop watches,      scratch paper and  pencils.

Play

 A.   Schedule  - Teams will compete in either round robin format or     pool play.  Team order of play will be arranged at random by the     tournament director prior to the competition.

 B. Arrangement  - The competing teams shall be seated in such a man    ner that the team members are able to have an unrestricted view of    the Quiz Master and he of them.  Each player shall have an operat   ing  buzzer.

 C.   Game  - Each game shall consist of two rounds of play, with each     round involving 10 toss-up questions, (Two from each major cat    egory) the appropriate bonus questions, and one category question    for each player.  After the first round of play, the teams shall     exchange tables or sides and may substitute.

 D. Answers  - If a team member starts his answer at the same instant    time is called, that team member shall be allowed to continue with    the answer provided he/she  answers within the 5 second limit as     determined by the Quiz Master.

Scoring

 A. Official  - The official score shall be kept by the official score    keeper and the time keeper from each quiz room.  A running score     will be posted on a blackboard for contestants and audience to     see.

 B. Substitutions  - Changing players on a team may take place only be   tween rounds and only with those persons who are registered mem    bers of the team.

  Challenges
 A. Every effort is made to insure that the questions and procedures     used in the Spring Challenge are fair and uniform to all partici    pants.  However, as is the case with all such contests, situations    may arise that are subject to question.  The challenge procedure     is an attempt to recognize this situation.  Challenges may be made    for :
  1.  Vague or incomprehensible questions.
  2.  Answers given that could be accepted in addition to those      listed on  the answer card .
  3.  Incorrect answers on the answer card.
  4.  Improper action on the part of the opposing team.
  5.  Interference from individuals in the audience.
  6.  Situations in which an unfair advantage is realized by one      team in opposition to the rules and philosophy of the game.
 B. Challenges may be made only by a team captain.  The challenge must    be made prior to the Quiz Master beginning the next question.  The    challenge is made by stating that he/she wishes to challenge and     request a "time out" for that purpose.  The point of challenge is    made and the officials confer with the other coaches in the room     and rule on the proper course of events from that point. The     decision of the Quiz Master is final.

 Sample Questions:

 Round # 1  Toss-up questions

 1.  Identify the Shakespearean play in which Miranda, and Ariel are charac   ters.
  Answer: The Tempest

 2.  Give the foreign French phrase for " Do you speak French?"
  Answer:  Parlez-vous francais?

 3.  Name the punctuation  mark used for an intentional omission.
  Answer:  ellipsis

 Bonus questions:

 1.  Who was the first woman to receive the Nobel Prize for Literature?
  Answer:  Pearl S. Buck

 2.  What are the three basic types of irony?
  Answer:  verbal, dramatic, situation

 3.  Name the American author of the novel Trinity.
  Answer:  Leon Uris
 

 Category Question :  English

 1.  Who wrote the book  The Good Earth?
  Answer:  Pearl S. Buck
 

 Note:

 The bonus questions may be one answer or several parts and are not    noticeably more difficult than the toss- up questions.  Hence, the reason
 for only five points for the bonus answers.