Name: Taye
Gender: Female
Player: Heath White
Nationality: Castille / Torres
Profession: Artist/Thief
Memberships: Rilasciare
21 yrs old, born in 1647 

Traits
------
Brawn.....2
Finesse...4
Wits......3
Resolve...3
Panache...2


Experience: 13 (current), 25 (total)


Advantages
----------
Eagle Eyes
Combat Reflexes
Patron (20 gil/2x month)
Legendary Trait (Finesse)
University
Castillian Education
Uppmann's Coat (Picks)
Castillian Accent
Castillian Blade (Torres)
Secret Societies (Rilasciare)
	-Liberation Guild
	-once per scenario, add 1 die to Resolve roll
	-acquire any personal weapons w/o cost
	-use of the Courier network
	-2-point Connection w/in cell



Languages
---------
Avalon (S,R/W),  Castille (S,R/W),  Montaigne (S,R/W), Thean (S,R/W), 
Vendel (S,R/W)


Reputation
----------
3


Arcana  
------
Overconfident



Backgrounds
-----------
Wanted (1 pt)
Nemesis (2 pts)  Beware of a woman in a gray cloak

Taye grew up in a wealthy family and is well educated and provided for. However, her family is part of a 

slave organization and that's where their wealth comes from. Meanwhile, her parents had always taught Taye 

to treat the lower class decently. Upon discovering this through an acquaintance at university whose family 

is also involved in the slave ring -- she denounces her family name and sets out to set things right, by 

stealing from the rich and giving to the poor. That's how she becomes part of the secret society. The slave 

ring is extensive and connects muliple cities in multiple nations. Her ultimate goal is to bring the whole 

thing down.


Taye paints aristocrats, but while painting leaves out the thing(s) on the person or in the background that 

she intends to steal during the process of painting the picture; she could charge lower rates to lure 

aristocrats into hiring her. 


Taye is a second-story woman, using her acrobatic skills to find that unlatched window, unlocked door or 

force the lock herself. Taye will do her research before attempting the break in. She will stake the place 

out, checking with contacts and get the layout of the place.



Swordsman School
----------------
NONE



Civil Skills
------------
Acrobat
  Balance 2, Footwork 3, Break Fall 1, Leaping 1
Arson	
  Mathematics 3, Street Navigation 3
Artist
  Drawing 2
Bomb Making
  Blacksmith 1, Cooper 1, Mathematics 3
Courtier
  Dancing 2, Etiquette 2, Fashion 2, Oratory 2, Seduction 1
Criminal
  Gambling 1, Shadowing 2, Stealth 3, Lockpicking 2
Engineer
  Architecture 1, Drafting 1, Mathematics 3
Fence	
  Appraising 1, Socializing 2, Underworld Lore 1, Haggling 1
Performer
  Acting 2, Dancing 2, Oratory 2, Singing 1
Servant
  Etiquette 2, Fashion 2, Menial Tasks 1, Unobtrusive 1, Gossip 1
Spy
  Shadowing 2, Stealth 3, Disguise 2, Lip Reading 1, Bribery 1, Sincerity 1
Streetwise	
  Socializing 2, Street Navigation 3, Scrounging 1
Urchin
  Stealth 3, Street Navigation 3, Survival 1

Martial Skills
--------------
Athlete
  Climbing 1, Footwork 3, Sprinting 1, Throwing 1, Swimming 1
Fencing
  Attact (Fencing) 3, Parry (Fencing) 2
Firearms
  Attact (Firearms) 2
Dirty Fighting
  Attact (Dirty Fighting) 1, Attack(Improvised Weapon) 1


Items
-----
Uppmann's Coat (Picks)
  A set of lockpicks is concealed in the collar.

lockpicks (extra)
- caltrops (2 bags)
- big bag if caltrops
= tender box
= torches (current: 13     )
= lanterns and oil
+ grapling hook
+ rope (50 ft)
! wine (3)
! tea
! trail mix
chalk
winter dress
wooden box (music box) w/lock
spiked clubs (4) (fencing weapons)



money: 33 gil 	party money: 3 gil 



Weapons
-------
Torres Blade (2k2)	HIT: 7k4  DAM: 4k2 + 3
  add 3 to any Damage Rolls

Pistol	HIT: 6k4  DAM: 4k3

    Source: geocities.com/white425