Name: Taye Gender: Female Player: Heath White Nationality: Castille / Torres Profession: Artist/Thief Memberships: Rilasciare 21 yrs old, born in 1647 Traits ------ Brawn.....2 Finesse...4 Wits......3 Resolve...3 Panache...2 Experience: 13 (current), 25 (total) Advantages ---------- Eagle Eyes Combat Reflexes Patron (20 gil/2x month) Legendary Trait (Finesse) University Castillian Education Uppmann's Coat (Picks) Castillian Accent Castillian Blade (Torres) Secret Societies (Rilasciare) -Liberation Guild -once per scenario, add 1 die to Resolve roll -acquire any personal weapons w/o cost -use of the Courier network -2-point Connection w/in cell Languages --------- Avalon (S,R/W), Castille (S,R/W), Montaigne (S,R/W), Thean (S,R/W), Vendel (S,R/W) Reputation ---------- 3 Arcana ------ Overconfident Backgrounds ----------- Wanted (1 pt) Nemesis (2 pts) Beware of a woman in a gray cloak Taye grew up in a wealthy family and is well educated and provided for. However, her family is part of a slave organization and that's where their wealth comes from. Meanwhile, her parents had always taught Taye to treat the lower class decently. Upon discovering this through an acquaintance at university whose family is also involved in the slave ring -- she denounces her family name and sets out to set things right, by stealing from the rich and giving to the poor. That's how she becomes part of the secret society. The slave ring is extensive and connects muliple cities in multiple nations. Her ultimate goal is to bring the whole thing down. Taye paints aristocrats, but while painting leaves out the thing(s) on the person or in the background that she intends to steal during the process of painting the picture; she could charge lower rates to lure aristocrats into hiring her. Taye is a second-story woman, using her acrobatic skills to find that unlatched window, unlocked door or force the lock herself. Taye will do her research before attempting the break in. She will stake the place out, checking with contacts and get the layout of the place. Swordsman School ---------------- NONE Civil Skills ------------ Acrobat Balance 2, Footwork 3, Break Fall 1, Leaping 1 Arson Mathematics 3, Street Navigation 3 Artist Drawing 2 Bomb Making Blacksmith 1, Cooper 1, Mathematics 3 Courtier Dancing 2, Etiquette 2, Fashion 2, Oratory 2, Seduction 1 Criminal Gambling 1, Shadowing 2, Stealth 3, Lockpicking 2 Engineer Architecture 1, Drafting 1, Mathematics 3 Fence Appraising 1, Socializing 2, Underworld Lore 1, Haggling 1 Performer Acting 2, Dancing 2, Oratory 2, Singing 1 Servant Etiquette 2, Fashion 2, Menial Tasks 1, Unobtrusive 1, Gossip 1 Spy Shadowing 2, Stealth 3, Disguise 2, Lip Reading 1, Bribery 1, Sincerity 1 Streetwise Socializing 2, Street Navigation 3, Scrounging 1 Urchin Stealth 3, Street Navigation 3, Survival 1 Martial Skills -------------- Athlete Climbing 1, Footwork 3, Sprinting 1, Throwing 1, Swimming 1 Fencing Attact (Fencing) 3, Parry (Fencing) 2 Firearms Attact (Firearms) 2 Dirty Fighting Attact (Dirty Fighting) 1, Attack(Improvised Weapon) 1 Items ----- Uppmann's Coat (Picks) A set of lockpicks is concealed in the collar. lockpicks (extra) - caltrops (2 bags) - big bag if caltrops = tender box = torches (current: 13 ) = lanterns and oil + grapling hook + rope (50 ft) ! wine (3) ! tea ! trail mix chalk winter dress wooden box (music box) w/lock spiked clubs (4) (fencing weapons) money: 33 gil party money: 3 gil Weapons ------- Torres Blade (2k2) HIT: 7k4 DAM: 4k2 + 3 add 3 to any Damage Rolls Pistol HIT: 6k4 DAM: 4k3