Character Name: Ravage A.K.A. "The Brick"
Alternate Identities: David Benjamin Dixon
Player Name: David White
CHARACTERISTICS
Val Char Base Points Total Roll Notes
11 STR 10 1 76 24- HTH Damage 15d6 END [4]
10 DEX 10 0 10 11- OCV 3 DCV 3
12 CON 10 4 22 13-
12 BODY 10 4 24 14-
12 INT 10 2 12 11- PER Roll 11-
11 EGO 10 2 11 11- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
2 PD 2 0 21 21 PD (17 rPD)
2 ED 2 0 21 21 ED (17 rED)
2 SPD 2.0 0 4 Phases: 3, 6, 9, 12
4 REC 4 0 4
30 END 24 3 40
24 STUN 24 0 46
6" Running 6 0 9"
2" Swimming 2 0 2"
11" Leaping 11 0 45" 19 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Do you care to step outside?" before pushing his opponent through four walls and across the street.
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 9"
Swim (2) 2"
H. Leap (11") 45"
V. Leap (6") 22 1/2"
DEFENSES
Type Amount
Physical Defense 21
Res. Phys. Defense 17
Energy Defense 21
Res. Energy Defense 17
Mental Defense 37
Power Defense 37
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels: +4 with HTH Combat (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) , +8 Missile Deflection (40 Active Points)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bearhug II 1/2 -2 +0 Grab Two Limbs, 2d6 NND
Grab 1/2 +0 -1 Grab Two Limbs, 10 STR for holding on
Punch 1/2 +0 +2 17d6 Strike
Slam 1/2 -1 -1 2d6 Strike; Grab Two Limbs; Target Falls
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Joint Break 1/2 -1 -2 Grab One Limb; HKA 1d6 +1 , Disable
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Enraged: Combat (Uncommon), go 14-, recover 8-
20 Normal Characteristic Maxima
5 Physical Limitation: Chain-Smoker (Infrequently, Slightly Impairing)
10 Psychological Limitation: Overconfidance (Common, Moderate)
5 Money: Poor
10 Distinctive Features: Radioactive (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
10 Psychological Limitation: Stubborn (Common, Moderate)
15 Secret - Intends to kill Lionel Luthor
10 Hunted: Telios (Daniel - Mirror of home Universe) 11- (As Pow, Limited Geographical Area, Harshly Punish)
10 Distinctive Features: Green Hair, Green Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Vengeance, Must Avenge Murder of any Friend, Family Member or Protected Party (Uncommon, Total)
15 Psychological Limitation: Wants to return home (Common, Strong)
150 Total Disadvantages Cost

Character Name: Ravage A.K.A. "The Brick"
Alternate Identities: David Benjamin Dixon
Player Name: David White
SKILLS
Cost  Name
0 Acting 8-
3 AK: Indianapolis 12-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
3 Deduction 11-
9 Interrogation 15-
Notes: Browbeating
6 KS: Obscure Trivia 15-
0 Language: English (Idiomatic, native accent; Custom Adder)
Notes: Native Language
0 Paramedics 8-
0 Persuasion 8-
4 PS: Small Business Management 13-
0 Shadowing 8-
0 Stealth 8-
5 Streetwise 13-
0 TF: Custom Adder, Small Motorized Ground Vehicles
Notes: Custom Mod is Everyman Skill
0 WF: Clubs, Unarmed Combat
5 Brick Tricks 25-
35 Total Skills Cost
 
POWERS
Cost  Power END
8 Gamma Defenses: Elemental Control, 20-point powers, (10 Active Points); all slots Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
1) Enhanced Stun: +20 STUN (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
6
2) Enhanced Body: +10 BODY (20 Active Points); No Figured Characteristics (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
6
3) Enhanced Constitution: +10 CON (20 Active Points); No Figured Characteristics (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
4) Enhanced Leg Strength: +2 SPD (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
5) Enhanced Combat: +4 with HTH Combat (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
6) Enhanced Life Support: Life Support (Eating Character only has to eat once per week; Extended Breathing; Immunity Asphyxiants; Immunity Viral Infections; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week) (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
7) Tough Skin (Physical): Armor (12 PD/0 ED) (18 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
8) Tough Skin (Energy): Armor (0 PD/12 ED) (18 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
9) Enhanced Gamma Field: Force Field (12 Power Defense), Reduced Endurance (0 END; +1/2) (18 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
10) Gamma Brainwaves: Force Field (12 Mental Defense), Reduced Endurance (0 END; +1/2) (18 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
11) Density Increase: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
7
12) Gamma Defense I: (Total: 20 Active Cost, 15 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 12) plus +5 STR (5 Active Points); No Figured Characteristics (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 3)
1
8
13) Gamma Defense II: (Total: 20 Active Cost, 16 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 12) plus +10 END (5 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 4)
8
14) Growth: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +1/2), affects Desolidification (+1/2) (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
15) Kinetic Absorbtion: Absorption 1d6 (physical, Growth), Can Absorb Maximum Of 36 Points' Worth Of Physical Damage (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
8
16) Energy Absorbtion: Absorption 1d6 (energy, Stun), Can Absorb Maximum Of 36 Points' Worth Of Energy Damage (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
10
17) Enhanced Running: Running +3" (9" total), x4 Noncombat, Reduced Endurance (0 END; +1/2) (22 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
34 Gamma Offenses: Multipower, 60-point reserve, (60 Active Points); all slots Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
3u
1) Let's Play Catch!: Energy Blast 4d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (18" Line; +3/4), Double Knockback (+3/4) (60 Active Points); OIF (Weapon of Oppurtunity; -1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
Notes: Throwing available objects. Any available objects.
3u
2) Gamma Boost (STR): +22 STR, Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (60 Active Points); No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
3u
3) DDD - Dave Dont Dodge: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2), +2 Increased STUN Multiplier (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (56 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
Notes: Oh. I've Been umm Working out.
3u
4) Gamma Leap: Leaping +30" (45" forward, 22 1/2" upward) (Accurate, x4 Noncombat), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
3u
5) Another Brick in the Wall: Tunneling 1" through 12 DEF material, Reduced Endurance (0 END; +1/2) (57 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
Notes: I literally go through walls.
3u
6) See Ya!!: Leaping 25" (Accurate), Usable As Attack (+1) (60 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
Notes: I throw People or objects.Far.
6
3u
7) Gamma Boost II (STR): +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
2u
8) I'll Bury You!: (Total: 60 Active Cost, 25 Real Cost) Entangle 4d6, 2 DEF (30 Active Points); No Range (-1/2), Requires A Brick Tricks Roll (-1/2), Cannot Form Barriers (-1/4), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 12) plus Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points); Linked (Entangle; -1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 13)
Notes: I knock someone into the ground.
6
34 Gamma Defensive Boost: Multipower, 60-point reserve, (60 Active Points); all slots Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
3u
1) Standard Defensive Mode: (Total: 60 Active Cost, 35 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 9) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 9) plus Force Field (5 PD/5 ED/5 Mental Defense/5 Power Defense), Reduced Endurance (0 END; +1/2) (30 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 17)
3u
2) Motherfu**er are you out of your damned mind?!!!: (Total: 60 Active Cost, 34 Real Cost) Missile Deflection (Any Ranged Attack) (20 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 11) plus +8 Missile Deflection (40 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 23)
Notes: Ranged attacks Bounce.
3u
3) Defensive Boost (Energy): (Total: 60 Active Cost, 35 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 9) plus Armor (0 PD/30 ED) (45 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 26)
3u
4) Defensive Boost (Physical): (Total: 60 Active Cost, 35 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 9) plus Armor (30 PD/0 ED) (45 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 26)
3u
5) Gamma Field Boost: Force Field (20 Mental Defense/20 Power Defense), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
3u
6) Was that supposed to hurt?: (Total: 60 Active Cost, 30 Real Cost) Healing BODY 3d6, Can Heal Limbs (35 Active Points); Self Only (-1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 16) plus +10 REC (20 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 11) plus +5 STUN (5 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 3)
3
3u
7) Now you have really pissed me off!: Aid Growth 6d6 (60 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)
2u
8) Why you Runnin?: (Total: 60 Active Cost, 23 Real Cost) Clinging (106 STR) (20 Active Points); Only to stay with target (-1), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 7) plus Hand-To-Hand Attack +4d6, Continuous (+1) (40 Active Points); Hand-To-Hand Attack (-1/2), Requires A Brick Tricks Roll (-1/2), Linked (Clinging; -1/4), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 16)
Notes: Once I grab...I don't let go. I keep bashing.
4
16 Detect Daniel Dixon due to combined Psyche: Detect D.E.D. 11- (Mental Group), Telescopic (+17 versus Range Modifier) (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4)
2 Invulnrable to Radiation: Life Support (Safe in High Radiation)
273 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
3 Bearhug II: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs, 2d6 NND
4 Grab: 1/2 Phase, +0 OCV, -1 DCV, Grab Two Limbs, 10 STR for holding on
4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 17d6 Strike
3 Slam: 1/2 Phase, -1 OCV, -1 DCV, 2d6 Strike; Grab Two Limbs; Target Falls
4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable
23 Total Martial Arts Cost

Character Name: Ravage A.K.A. "The Brick"
Alternate Identities: David Benjamin Dixon
Player Name: David White
APPEARANCE
Hair Color: Green
Eye Color: Green
Height: 2.14 m
Weight: 100.00 kg
Description:
7'0" 230 lbs. without powers turned on. It just goes up from there. Wears blue Jeans and sports green eyes and green hair. SMokes Cigars alot.
BACKGROUND
Ravage (To bring heavy destruction on; devastate).

Working as Head of Security for Lex Luthor was an oppurtunity of a lifetime. Free room and board, a hefty salary, company car, the works. Working out of Smallville, Kansas, his streak of luck ended when he rescued young lex from the Belle Reve Asylum to only be captured himself.

Experimenting on him using a dangerous mix of Gamma and Ionic Radiation with Kryptonite as a catalyst. On top of that, Lionel Luthor had his scientists attempt to extract information about his son Lex. Becoming a massive creature called Ravage, Dave escaped and went on a rampage.

Finding his way home, His Brainy brother Daniel Dixon Calmed his mind by using a more controlled mental stability transferrence technique.
Learning to control his powers somewhat, he stumbled upon his brother temporal experiment and disappeared.

He first landed in a mirror mirror universe of like his own where he managed to enrage the dictator of that reality - TELIOS (Daniel). Jumping yet again, he is stuck in Champions Universe, with a broken temporal device and a bad attitude.
POWERS/TACTICS
Rage personified. He is Brick. He does brick things. If he can't break it, it can't be broken.
PERSONALITY/MOTIVATION
Becomes enraged easily and hard to calm down. But always seems to have the best interest of the people he protects in mind.
Wants to go home for one reason. Destroy Lionel Luthor.

Sometime just referred to as "The Brick". He disliked it at first, but it has since grown on him.
Character created with Hero Designer (version 2.15)