Cost |
Name |
0 |
Acting 8- |
3 |
AK: Indianapolis 12- |
0 |
Climbing 8- |
0 |
Concealment 8- |
0 |
Conversation 8- |
3 |
Deduction 11- |
9 |
Interrogation 15- Notes: Browbeating |
6 |
KS: Obscure Trivia 15- |
0 |
Language: English (Idiomatic, native accent; Custom Adder) Notes: Native Language |
0 |
Paramedics 8- |
0 |
Persuasion 8- |
4 |
PS: Small Business Management 13- |
0 |
Shadowing 8- |
0 |
Stealth 8- |
5 |
Streetwise 13- |
0 |
TF: Custom Adder, Small Motorized Ground Vehicles Notes: Custom Mod is Everyman Skill |
0 |
WF: Clubs, Unarmed Combat |
|
|
5 |
Brick Tricks 25- |
35 |
Total Skills Cost |
|
|
Cost |
Power |
END |
8 |
Gamma Defenses: Elemental Control, 20-point powers, (10 Active Points); all slots Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
1) Enhanced Stun: +20 STUN (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
6 |
2) Enhanced Body: +10 BODY (20 Active Points); No Figured Characteristics (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
6 |
3) Enhanced Constitution: +10 CON (20 Active Points); No Figured Characteristics (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
4) Enhanced Leg Strength: +2 SPD (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
5) Enhanced Combat: +4 with HTH Combat (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
6) Enhanced Life Support: Life Support (Eating Character only has to eat once per week; Extended Breathing; Immunity Asphyxiants; Immunity Viral Infections; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week) (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
7) Tough Skin (Physical): Armor (12 PD/0 ED) (18 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
8) Tough Skin (Energy): Armor (0 PD/12 ED) (18 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
9) Enhanced Gamma Field: Force Field (12 Power Defense), Reduced Endurance (0 END; +1/2) (18 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
10) Gamma Brainwaves: Force Field (12 Mental Defense), Reduced Endurance (0 END; +1/2) (18 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
11) Density Increase: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
7 |
12) Gamma Defense I: (Total: 20 Active Cost, 15 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 12) plus +5 STR (5 Active Points); No Figured Characteristics (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 3) | 1 |
8 |
13) Gamma Defense II: (Total: 20 Active Cost, 16 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 12) plus +10 END (5 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 4) | |
8 |
14) Growth: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +1/2), affects Desolidification (+1/2) (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
15) Kinetic Absorbtion: Absorption 1d6 (physical, Growth), Can Absorb Maximum Of 36 Points' Worth Of Physical Damage (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
8 |
16) Energy Absorbtion: Absorption 1d6 (energy, Stun), Can Absorb Maximum Of 36 Points' Worth Of Energy Damage (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
10 |
17) Enhanced Running: Running +3" (9" total), x4 Noncombat, Reduced Endurance (0 END; +1/2) (22 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
|
| |
34 |
Gamma Offenses: Multipower, 60-point reserve, (60 Active Points); all slots Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
3u |
1) Let's Play Catch!: Energy Blast 4d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (18" Line; +3/4), Double Knockback (+3/4) (60 Active Points); OIF (Weapon of Oppurtunity; -1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)Notes: Throwing available objects. Any available objects. | |
3u |
2) Gamma Boost (STR): +22 STR, Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (60 Active Points); No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
3u |
3) DDD - Dave Dont Dodge: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2), +2 Increased STUN Multiplier (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (56 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)Notes: Oh. I've Been umm Working out. | |
3u |
4) Gamma Leap: Leaping +30" (45" forward, 22 1/2" upward) (Accurate, x4 Noncombat), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
3u |
5) Another Brick in the Wall: Tunneling 1" through 12 DEF material, Reduced Endurance (0 END; +1/2) (57 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)Notes: I literally go through walls. | |
3u |
6) See Ya!!: Leaping 25" (Accurate), Usable As Attack (+1) (60 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4)Notes: I throw People or objects.Far. | 6 |
3u |
7) Gamma Boost II (STR): +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
2u |
8) I'll Bury You!: (Total: 60 Active Cost, 25 Real Cost) Entangle 4d6, 2 DEF (30 Active Points); No Range (-1/2), Requires A Brick Tricks Roll (-1/2), Cannot Form Barriers (-1/4), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 12) plus Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points); Linked (Entangle; -1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 13)Notes: I knock someone into the ground. | 6 |
|
| |
34 |
Gamma Defensive Boost: Multipower, 60-point reserve, (60 Active Points); all slots Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
3u |
1) Standard Defensive Mode: (Total: 60 Active Cost, 35 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 9) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 9) plus Force Field (5 PD/5 ED/5 Mental Defense/5 Power Defense), Reduced Endurance (0 END; +1/2) (30 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 17) | |
3u |
2) Motherfu**er are you out of your damned mind?!!!: (Total: 60 Active Cost, 34 Real Cost) Missile Deflection (Any Ranged Attack) (20 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 11) plus +8 Missile Deflection (40 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 23)Notes: Ranged attacks Bounce. | |
3u |
3) Defensive Boost (Energy): (Total: 60 Active Cost, 35 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 9) plus Armor (0 PD/30 ED) (45 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 26) | |
3u |
4) Defensive Boost (Physical): (Total: 60 Active Cost, 35 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 9) plus Armor (30 PD/0 ED) (45 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 26) | |
3u |
5) Gamma Field Boost: Force Field (20 Mental Defense/20 Power Defense), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
3u |
6) Was that supposed to hurt?: (Total: 60 Active Cost, 30 Real Cost) Healing BODY 3d6, Can Heal Limbs (35 Active Points); Self Only (-1/2), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 16) plus +10 REC (20 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 11) plus +5 STUN (5 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 3) | 3 |
3u |
7) Now you have really pissed me off!: Aid Growth 6d6 (60 Active Points); Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
2u |
8) Why you Runnin?: (Total: 60 Active Cost, 23 Real Cost) Clinging (106 STR) (20 Active Points); Only to stay with target (-1), Requires A Brick Tricks Roll (-1/2), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 7) plus Hand-To-Hand Attack +4d6, Continuous (+1) (40 Active Points); Hand-To-Hand Attack (-1/2), Requires A Brick Tricks Roll (-1/2), Linked (Clinging; -1/4), Conditional Power Power Does Not Work In Intense Radiation (-1/4) (Real Cost: 16)Notes: Once I grab...I don't let go. I keep bashing. | 4 |
|
| |
16 |
Detect Daniel Dixon due to combined Psyche: Detect D.E.D. 11- (Mental Group), Telescopic (+17 versus Range Modifier) (20 Active Points); Conditional Power Power Does Not Work In Intense Radiation (-1/4) | |
2 |
Invulnrable to Radiation: Life Support (Safe in High Radiation) | |
273 |
Total Powers Cost |
Cost |
Maneuver |
3 |
Bearhug II: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs, 2d6 NND |
4 |
Grab: 1/2 Phase, +0 OCV, -1 DCV, Grab Two Limbs, 10 STR for holding on |
4 |
Punch: 1/2 Phase, +0 OCV, +2 DCV, 17d6 Strike |
3 |
Slam: 1/2 Phase, -1 OCV, -1 DCV, 2d6 Strike; Grab Two Limbs; Target Falls |
4 |
Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
5 |
Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable |
23 |
Total Martial Arts Cost |
|