Personal Information
Name: Damonaunthur (Damon) Player: Amy
Race: Standard half-elf Gender: Male Height: 6'5" Age: 21
Class: Ranger Level: 2 Weight: 170 lbs
XP: 3,000 Alignment: Neutral Good
Next Level: 4,500 Kit: Forest Runner (CRE)
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 16
Base THAC0: 19
Melee THAC0: 19
Missile THAC0: 19
Armor
Natural armor class 10
Full armor, studded leather -3
FINAL: 7
Weapon Proficiencies
Dagger
Long bow
Quarterstaff
Sling
Sword, long
Non-Weapon Proficiencies
Alertness - Ranger 15
Balance 14
Bowyer/Fletcher 13
Eating 14
Eavesdropping 18
Fire-Building 13
Kissing 13
Rope Use 14
Swimming 13
Tracking 14
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sling 19 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Quarterstaff 19 1 4 1d6 1d6 B L
Dagger 19 19 1 2 1d4 1d3 P S 2 4 6
Sword, long 19 1 5 1d8 1d12 S M
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Ranger
    Empathy with animals - May befriend animals.
    Followers - Attracts 2d6 followers at 10th level.
    Hide in shadows 20% - May hide in natural settings.
    Move silently 21% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Major Spheres of Magic - Animal, Plant

Inventory
  • Daily Food and Lodging
    • Ale (lg. barrel)
  • Items Readied
    • Sling
  • Items Stored
    • Dry rations (1 week)
  • Items Worn
    • Backpack
      • Flint and steel
      • Musical instrument (small)
      • Quarterstaff
      • Torch x3
      • Wineskin
    • Bag
      • Sling, sling bullet x5
    • Boots, soft
    • Dagger sheath
      • Dagger
    • Dagger sheath
      • Dagger
    • Full armor, studded leather
    • Pantaloons
    • Scabbard, hanger, baldric
      • Sword, long
    • Tunic
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x16
    • * Silver Pieces x2
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 45.20 pounds (None Encumbrance, 12 Movement)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 14
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 8th
Spells Memorized
Ranger Spells Granted
Spell Time Range Area of Effect Components

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 05/13/2002 11:36 AM