Equipment
1. Only baseball size Wiffle Ball brand balls are to be used.
2. There will be four (4) bases as First Base, Second Base, Third Base, and Home Plate, roughly 39 feet apart.
3. There will be an object strike zone, placed 3 feet behind the tip of Home Plate and measuring 20 Inches wide, 30 Inches high and 14 inches above the ground. The strike zone will be 39 feet from the pitching rubber, and 3 feet behind the tip of home plate.
4. Only “classic Yellow” wiffle bats are to be used. Bats cannot be taped at the barrel, but can be taped on the handle for grips.
5. Baseball gloves are NOT allowed, but batting gloves may be used while batting only.

Regulations
1. At least 6 players total (3 per team) must be present to play a legal WBFC game.
2. Teams may not have more than 5 players per team.
3. Teams must have exactly 3 players playing defense. That is the pitcher and 2 outfielders.
4. Games are 4 Innings, using extra innings if necessary, 3 outs per team.
5. 12-run Mercy Rule will be used after 3 innings if one team is ahead by 12 or more runs.
6. Can not score more than 6 runs per Inning, however if your team is down more than 6 runs and your team has last bat, you can score as many as needed to tie, but can’t go ahead.


Walks/Strikeouts
1. A walk is 4 balls
2. A strikeout is 3 strikes

Pitching
1. Pitching is medium speed. No Lob pitches.
2. Pitchers must pitch from or near the rubber or any mark on the ground.
3. When the Pitcher gets 2 strikes, he then has the option to throw as fast as he wants for a 3rd. strike.

Pitching Rotations
1. Anyone can Pitch as many innings or games as he wants.
2. If a Pitcher walks 3 batters in a row, he then has to come out for at least 1 batter

Batting
1. No stopping potential strikes by leaning into them or stopping them with the hand or body. First offense will result in a strike on the batter. Second offense is an automatic strikeout.
3. No bunting.
4. Throwing bats deliberately to distract fielders will result in an automatic out.
5. Teams may bat more than 3, but must use extras as designated hitters.
6. Batting out of order results in an automatic out.

Baserunning
1. No stealing is allowed
2. Ghost runners (if they are needed) can be forced out by tagging its destination base before the runner gets to first. (i.e., the ghost is as fast as the batter.)
3. Tagging on flies and liners is allowed; runners who leave early can be tagged out at the base they left.
4. Runners are allowed to "get in the way" of a ground ball for distraction as long as the runner remains in the base line.
5. A fielder can not hit the runner in the head with the ball while trying to hit him.
6. On an errant throw , runners may advance at will.


Fielding
1. No more than 3 fielders at one time on defense. Players may substitute freely on defense.
2. Fielders may not go behind the fence to catch a ball.
3. If a fielder catches a fly ball and falls over the fence and retains possession of the ball, the batter is out. However, all base runners advance one base.
4. Fielders may throw balls at runners for outs.
5. Players on defense MUST play barehanded. No gloves of any kind are allowed.
Ground Rule Double
1. Batted ball rolls through or under the fence in any way.
2. Batted ball rolls past any "Home Run Lines" where there is no fence. (i.e., a grounder down the third base line that is a fair ball but rolls past the fence.)
3. A batted ball bounces off the ground and over the fence.


Home Runs
1. Ball goes over the fence in the air, or hits a foul pole in the air.
2. Batter legs out all four bases without a defensive error.

Dud
1. The "Dud Zone" is an area which is approx. 15 foot radius from the tip of homeplate.
2. Balls that die or are fielded in the "Dud Zone" are ruled as a strike.
Automatic Fielder Rule
If necessary, an automatic fielder may be used to ensure that there will be three defensive players at all times. One player (NOT on the roster of either team) will play in the field for both sides for that game. Note: Every effort will be made to have 3 players a side before invoking the AF Rule. This is intended as a last resort only.

The Foul Tip Rule
A fouled third strike that hits the Strikezone board will result in a strikeout.

I
t's a strike if…
1. It's swung at and missed.
2. It's fouled off.
3. It hits the Strikezone board
4. The batter messes with a good pitch with the hand or elbow. There is no first warning.

A baserunner is out if…
1. The ball touches any baserunner and he's not on a base.
2. He's forced out when a fielder tags the base he's headed for.
3. He's tagged out or hit with a thrown ball.


A word on Umpiring…
Calls (safe/out) will be made only by players in the game. On close plays players often ask people on the bench or others watching if they saw the play. If the call cannot be resolved by the players involved in the game, then a "do-over" will occur.               

                                                                                                 
Rules In Which We Play By
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