Role Play dates -
Default meeting time and place - 6 pm at Tac's house
7/28, Sat - this session begins with events in Ryoko Owari, and would
be easy for me to bring players in.
8/4, Sat
8/11, Sat
New players welcome. Just come a little early to make/introduce a character.
The Cast
Otaku Laura - Unicorn bushi - Sarah S.
Kitsuki Jitsuki - Dragon Investigator
- Tac C
Isawa Miyu - Phoenix Shugenja -
Tammy L
Mirumoto
Ruroni - NPC
Note -
For writing purposes, his/her is replaced
by his.
Chapter One - 7/8
Each samurai is on his way to Ryoko
Owari to celebrate this Summer's Bon Festival. Everything seems
so peaceful along this road to Ryoko Owari during the Hour of the Hare.
The ever curious Kitsuki has managed to engage Mirumoto in conversation.
Suddenly, Isawa sees a samurai-ko with
a child under her arm burst through the thicket at the right side of the
road about 50 yards ahead. The samurai-ko runs to the other side
and into the thicket. A few moments later, half a dozen armed bandits
rush out the thicket on the right and run across the road as well.
Isawa informs Otaku who gallops off to confront the bandits.
The samurai defeat the bandits, introduce
themselves and meet Guida Tomoko and her charge, Arima. The
samurai invite Guida and Arima to jorney with them. Over the course
of a few hours, the samurai are engaged in conversation.
By the Hour of the Horse, the samurai
encounter more bandits, who are ronin hiding in a tree armed with
bow and arrow. Otaku and Mirumoto dispatch them, but Otaku
is mortally wounded. Isawa generously uses her skill to draw upon
the elements to heal Otaku's wounds.
Kitsuki manages to question a mortally
wounded ronin. He reveals that a man would pay them 30 koku for the
boy. The man may be found near an old shrine after the second village
ahead.
Chapter Two - 7/14
The party stops at a nearby village for
the night. Otaku and Isawa decide to camp outside the village.
The rest of the party stay at the Inn of the Mountain Dew. The party
makes do with the spartan facilities of the Inn. Meanwhile, Otaku
and Isawa try their best to rest amidst mosquitoes and curious children.
Later in the evening, a serving girl
serves the party some evening tea and crackers. Kitsuki's keen senses
detect a sedative in the tea. He warns the rest of the party about
it. As the night deepens, the party's brief respite is interrupted
by thieves. Guida wounds a bandit a and Mirumoto traps
a young boy. Kitsuki's investigation reveals that the boy was hired
by a local gang.
Meanwhile, Isawa wakes up to hear
Otaku's horse neighing and stamping. Both samurai step out of the
tent to see a man trying to avoid the rearing horse and a woman running
off in the distance. Otaku confronts the man and is forced to kill
him when he tries to flee.
The party regroups to confront the local
gang only to discover that their hideout is empty. Kitsuki
questions the boy again. He reveals another hideout at the next village.
The party surprise the gang and mortally wounds them. The gang leader
tries to escape but is hunted down by Otaku and Isawa.
Chapter Three - 7/21
The party gathers all the gang members
and questions them. It is revealed that a messenger would come during
the hour of the Serpent to ask about the boy. The party waits for
the messenger, with Kitsuki waiting in the serving room. During
that time, a strange man comes, dressed in a hunting cloak, and inquires
about the proprietor's son. Kitsuki answers that he is well.
The man tells him that if the son is well, then his father might want to
take him to the firefly showing near the old shrine at the hour of the
dog. After the man leaves, the gang is questioned again on
the implications of the man's words. The leader indicates that the
man wants the boy to be taken to the old shrine at the hour of the dog.
Since the gang outlived their usefulness, Guida guides them to the
Next world. The party returns to the inn to await the
hour of the dog. That evening, the party arrive at the vicinity
of the shrine during the hour of the dog. Mirumoto and Kitsuki ride
up to the shrine while the rest of the party stands in the shadows 200
yards away. Mirumoto and Kitsuki look around the shrine and find
a note pinned to the wall by a wakazashi. The note has a single word
- "Death'. Kitsuki starts to commpare the note to another one
when 2 arrows hit the wall behind him. He and Mirumoto run down the
stairs towards the horsse, but Kitsuki tells Mirumoto where the arrows
came from. With the frenzy of battle running through her viens,
Mirumoto charges the copse of trees. Mirumoto and Kitsuki reach the
trees, but not before Mirumoto is wounded. They encounter 2 samurai
with dai-kyu on horses. Kitsuki swings his blade wildly and causes
the horses to rear. One of the samurai falls off his horse.
But before Kitsuki can close the distance, another samurai charges in with
his steed. He stands before Kitsuki andMirumoto and blocks their
way. With naginata in hand, he parries their attacks easily.
The rest of the party hears the commotion and gallops to their aid.
The other samurai mounts and the 3 of them ride away. Kitsuki
andMirumoto meet with the rest of the party and they return to the inn,
except for Otaku and Isawa who share the night with the stars. Kitsuki
discovers that Mirumoto is poisoned and makes and administers a potion
to counter the poison. In the process,
Mirumoto's secret is discovered.
In the morning, the party heads out the Ryoko Owari where they follow Guida
to the house of Suzume Naru, a Sparrow magistrate. The Swallow
thank the party for their aid and offers them lodging at a local inn.
Otaku and Isawa decline the offer.