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3001-Space Survival To Get God Mode and never die, At this command at the dos prompt: Type: 3001 GOD To See The Programmer Type: 3001 PROG 1838 - Railrods and Robber Barons Type "KNEELBEFOREME" at any time during the game. If done correctly a sound will confirm it. Now press F11 and enter any of the following codes. Then press F11 again to activate the code. Code Effect ------------------ -g Lots of Gold -0103 For a man or woman -0110 For a cow -c Duplicate last object createed -Ctrl-F6 Remove fog of war 1942: Pacific Air War Press ALT+F1 to get into virtual pilot mode. When you lock on a bandit hit J to enter padlock mode. Wherever the bandit goes your view will track him. 11th Hour In the bar ask the guy with the knife if you can try the game 50 times to play the hidden game. 3D Hunting: Extreme Fly Above The Animals --------------------- First go to EAST AFRICA 1915, then go up the big hill beside you. When on it look toward the rock wall in the middle of the region. There are two green spots, go to the second one and walk up the wall beside you. When facing the normal entrence go to the left sideof the wall, half way up the left side you will see a small tree on the outside. Walk stright out over the tree, you will be flying and nothing can get you! You can walk just a little past the tree and still fly! Go under water: --------------- First go to the pliestonian age and go were there is water and press the sneak button(space bar) and you will be under water and can shoot animals who come over the water. 3D Hunting: Grizzly Fast Grizzly ------------ For an added challenge, push simultaneously F1, F2, F3, F4. You will now have superfast grizzlies. Reveal Bear ----------- While playing, type "ghbear". An arrow will show you where the bear are. Zombie Bears ------------- To turn your bears into zombies, here's what you do. First, kill a bear. Then, throw the bait near the bear and release the dog. Undead bear: ------------ Kill a bear, then throw bait near the carcass and release the dog. Expert mode: ------------ Press [F1] +[ F2] + [F3] + [F4] for faster bears. 3DMark '99 Tic-Tac-Toe mini-game: ---------------------- Run the "Result Browser". Then, click on "Help" and select the "About Result Browser" option. Double click on the empty space below the icon to start a Tic-Tac-Toe mini-game. 3D Ultra Mini Golf Abominable Snowman Hole ----------------------- Putt into the middle tunnel for a hole in one. Jungle Hole ----------- Across from the pyramid with the hole there is a pool of water. Putt your ball at the bird next to the water. The bird will pick up the ball and drop it in the cup. Hole-in-One on Haunted House Hole --------------------------------- To get a hole in one one the Haunted House, hit the ball FROM THE TEE to the light grave on the left side of the house. If you do this correctly the ball will come out the back of the house. This tip will only work on the first shot. Hole-In-One on Fort Overlook Hole --------------------------------- Aim your first shot at the middle cannon. Aim it so when you hit into the cannon, the cannon is pointing straight. The cannon will then shoot your ball into the cup. Hole-in-one on Bugs Hole ------------------------ Aim your first shot at the rock. If you hit it perfectly, a bee will fly over and drop your ball in the cup for a hole-in-one! Hole-in-one on the Lighthouse Hole ---------------------------------- On your first putt, putt the ball towards the bird and hit the bird. The bird will then fly over the hole and drop the ball close to the hole. Ice Shortcut ------------ On the Abominable Snowman hole, putt into the middle tunnel for a hole in one! Incredible Machine Tip ---------------------- When your ball is right in front of the alligator in the Incredible Machine, putt your ball into the alligator's mouth. If you did it right it will be thrown either into or next to the hole. Moon Base Trick --------------- On the moon base hole, hit your ball into the metro station when the sign reads '3'. Timing is VERY important. Also, if you don't time it right, your ball will fall into the construction pit. Shortcut on Jungle Hole ----------------------- Next to the pool of water across from the pyramid with the hole there is a bird. Putt the ball at the bird and it will pick it up and drop it into the cup. 3D Ultra Radio Control Racers GameTips ------- Haunted ------- Difficulty: Insane ------------------ This used to be a great place to race... but recently it's become a little creepy. Maybe it has something to do with the nearby graveyard. Drivers must avoid the mausoleum slime ghost, dodge the skeleton hands, and avoid the swarm of bats on their way from the belfry. Watch out for: -------------- The mausoleum's resident ghost will fly out and dive onto the track, leaving behind a slimy trail of ectoplasm. Most unpleasant to drive through. Bats fly out of the tree when its roots are struck. Watch out for this distraction. Track Tips: ----------- An unstable vortex on the track will try to suck cars into another dimension if they get too close. By forcing your opponents into it, you can put some serious distance between you and them. Just be careful not to get stuck in the vortex yourself. -------------- Hillbilly Hill -------------- Difficulty: Medium ------------------ With jugs of moonshine and a still, wild animals crossing the racetrack, and a variety of traps, this tack can unnerve with the best drivers. Watch out for: -------------- Wallace the meandering turtle will act like a speed bump if your racer hits him. Don't let the curious raccoon, who'll pop his head out of his burrow to get a closer look at the radio controlled ruckus, get in your way. A runaway chicken will pounce on and hold back your car if you let it get too close. Track Tips: ----------- On this track is a moving tire swing, which will whack your racer if it hits it. If you can force your opponent into the path of the tire swing, they'll be knocked off course, allowing you to zoom ahead. -------- Backyard --------- Difficulty: Medium ------------------ The ultimate in backyard RC entertainment! This track makes use of every item that can be found in the back yard. Hazards are abundant on this track, so drive with caution! Watch out for: -------------- Fish swim around the small fishpond and spit water at the cars at random intervals. The resident gopher will pop out of his hole when he is disturbed. Hitting him will cause cars to go spinning out of control. Those nasty Lawn Gnomes want revenge! The Gnomes throw bombs at the passing cars, and giggle when the bombs go off. Track Tips: ----------- Watch out for the dog house! Get too close to the dog's bone, and he'll chew on your car until he feels his bone is safe. You can use this to your advantage by forcing your opponents into his range when rounding the turn. ----------- Power Ups : Give Yourself The Edge ---------------------- Power Ups can be disabled at any time for no-nonsense racing! Turbo Boost ----------- When a Turbo Boost power up is activated, your racer is given a short burst of additional speed. Although this acceleration is brief, in a close race it might be just enough to send you over the finish line ahead of your opponents. Bottle Rocket ------------- Your racer launches a Bottle Rocket that "homes in" on the lead racer. Racers hit by a Bottle Rocket become momentarily uncontrollable. Because the Bottle Rocket cannot make sharp turns, skillful drivers can sometimes elude them. Electro Shock ------------- When an Electro Shock power up is activated, your racer is engulfed in an arching ball of electricity that strikes any opponents that attempt to pass. Racers that are zapped by this electricity slow down for a short period of time. Firecracker ----------- A firecracker is released behind your car with a three-second fuse. A racer that hits the firecracker instantly triggers an explosion as well. When it explodes, racers that are caught in its blast radius are knocked over. Ghost Drive ----------- Your racer becomes "Ghosted" (transparent) and is no longer affected by your opponent's power ups. Ghost Drive also lets your racer drive through water hazards such as ponds, lakes, rivers, or sprinklers without slowing down. Oil Slick --------- A pool of oil is released from the rear of your racer. Racers that drive over an oil slick lose traction and become uncontrollable for a short period of time. The 5th Element Type these at the main menu and then select New Game: RALPH - Level select DAVID - Unlimited THIERRY - Enemies steps JEROME - Shield OLIVIER - All weapons FANETTE - All objects BENOIT - All films JOEL - All cheats enabled 7th Legion -=- Section 1: The MISSION.INI file -=- I'll describe each line in order here... [GMission 1] the mission number (goes from 1,2,3, etc. - duh!) Map=0 the map (corresponds to mapo.000, mapo.001, etc.) Difficulty=2 the difficulty, basically how hard it is to kill them and them to kill you (0-10) Terrain=0 block set (i.e. tiles), 0=desert, 1=winter, 2=grassland StartCash=150000 how much cash everyone starts with AIXtraCash=2000 computer gets this much extra in the beginning AICheatCount=5 instantly build a couple tanks, etc., for defense Brief1=Destroy them! Pulverize them! Brief2=Turn them into floating pieces Brief3=of scrap metal! Brief4=But don't let it happen to you... the description of the mission that shows up (I modified this a bit:)) HowToWin=3 ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb how you win... 0=getting credits, 1=destroying vehicles, 2=destroying bases, 3=destroying everything, 4=repairing (??) StartX1=84 StartY1=74 StartX2=84 StartY2=74 StartX3=84 StartY3=74 StartX4=84 StartY4=74 4 start locations, randomly picks one - in most single player missions they are all the same NumAIs=2 number of computer players, or bases, from 1-3 TechLevel=1 ;power,mine,ref,barr - inf,mgun technology level, from 0-9. 0=power plants & barracks, 6=have everything to robot hangar & first 3 robots, 9=mines, super lasers, build all robots, everything, other numbers in between PVStart=0000000000000004000000000000000000000000001 see below PAStart=0000000000000000000000000000000000000000000 see below ------------ PVStart specs -------------- This is what most people seem to be interested in... Hmm... Okay, both PAStart and PVStart are the same, these are the specs... There are 43 "bits" in the string, each with the number of each vehicle to start out with. 0=none, 1=one, etc.--- duh. I hope it's obvious you can't have more than 9 of each unit :). I've listed what bit it is, shown what it would look like if you had just one of those units, and to the right what the name is and what type of vehicle it is. "Bit 1" (1000000000000000000000000000000000000000000) - Ore Carrier "Bit 2" (0100000000000000000000000000000000000000000) - Ore Truck "Bit 3" (0010000000000000000000000000000000000000000) - Crusader (7th tank) "Bit 4" (0001000000000000000000000000000000000000000) - Oppressor (Chosen tank) "Bit 5" (0000100000000000000000000000000000000000000) - Crucifier (7th tank) "Bit 6" (0000010000000000000000000000000000000000000) - APC (7th tank) "Bit 7" (0000001000000000000000000000000000000000000) - Faith Hammer (7th tank) "Bit 8" (0000000100000000000000000000000000000000000) - Crucifier (7th tank) "Bit 9" (0000000010000000000000000000000000000000000) - Annihilator (Chosen tank) "Bit 10" (0000000001000000000000000000000000000000000) - Purifier (7th tank) "Bit 11" (0000000000100000000000000000000000000000000) - blows up?? "Bit 12" (0000000000010000000000000000000000000000000) - blows up?? "Bit 13" (0000000000001000000000000000000000000000000) - blows up?? "Bit 14" (0000000000000100000000000000000000000000000) - blows up?? "Bit 15" (0000000000000010000000000000000000000000000) - Machine Gunner (7th unit) * "Bit 16" (0000000000000001000000000000000000000000000) - Machine Gunner (7th unit) * "Bit 17" (0000000000000000100000000000000000000000000) - Mortar Unit (7th unit) "Bit 18" (0000000000000000010000000000000000000000000) - Priest (7th unit) "Bit 19" (0000000000000000001000000000000000000000000) - Medic (7th unit) "Bit 20" (0000000000000000000100000000000000000000000) - Slaven Rider (7th unit) "Bit 21" (0000000000000000000010000000000000000000000) - Marine (7th unit) ** "Bit 22" (0000000000000000000001000000000000000000000) - Commander (7th unit) "Bit 23" (0000000000000000000000100000000000000000000) - Air Transport (air unit) "Bit 24" (0000000000000000000000010000000000000000000) - Sparrow (air unit) "Bit 25" (0000000000000000000000001000000000000000000) - Eagle (air unit) "Bit 26" (0000000000000000000000000100000000000000000) - Hovercraft (air unit) "Bit 27" (0000000000000000000000000010000000000000000) - blows up?? "Bit 28" (0000000000000000000000000001000000000000000) - blows up?? "Bit 29" (0000000000000000000000000000100000000000000) - blows up?? "Bit 30" (0000000000000000000000000000010000000000000) - blows up?? "Bit 31" (0000000000000000000000000000001000000000000) - blows up?? "Bit 32" (0000000000000000000000000000000100000000000) - blows up?? "Bit 33" (0000000000000000000000000000000010000000000) - blows up?? "Bit 34" (0000000000000000000000000000000001000000000) - Inquisitor (7th mech) *** "Bit 35" (0000000000000000000000000000000000100000000) - Revelator (7th mech) "Bit 36" (0000000000000000000000000000000000010000000) - Light Mech (7th mech) *** "Bit 37" (0000000000000000000000000000000000001000000) - Nova (7th mech) "Bit 38" (0000000000000000000000000000000000000100000) - Pyroclast (Chosen mech) $ "Bit 39" (0000000000000000000000000000000000000010000) - Redeemer (7th mech) "Bit 40" (0000000000000000000000000000000000000001000) - blows up?? "Bit 41" (0000000000000000000000000000000000000000100) - blows up?? "Bit 42" (0000000000000000000000000000000000000000010) - blows up?? "Bit 43" (0000000000000000000000000000000000000000001) - Base (aka Mobile Construction Vehicle) ------------ Comments on start units ------------- [*] Both machine gunners are called "Machine Gunner" and look exactly alike, but the second one has 3x much health or whatever. [**] Maybe it's a bug, but the Marine is COMPLETELY INVISIBLE. Right-click on some unit just standing there to see where he is, then mark him so you'll be able to tell where he is. Maybe good for sneaking up on enemies? [***] Both these mechs look exactly the same, I think the light mech has less armor/power. [$] The Pyroclast seems to crash the game when used to attack a base, but is fine when attacking units. Another bug? Oh, and the Pyroclast looks very similar to the Spider. One annoyance is that many of the units seem to "blow up" immediately when the game starts. Perhaps they have a dependence on something else? Or maybe I should buy the registered version :). Another problem is that I can't move most of the air units... I can only move Air Carrier, and it won't do anything anyway. Oh well. If you have any info on some of the ones I can't figure out (because I can't get a look at them :)) please e-mail me (at bottom of file). -------------- How to use the PVStart chart ----------------- All right... Let's use the first mission as a guide. Here's the original version: PVStart=0000000000000040000000000000000000000000001 If we look at our chart, we see this is: "Bit 15" (0000000000000040000000000000000000000000000) - Machine Gunner + "Bit 43" (0000000000000000000000000000000000000000001) - Base Or, 4 machine gunners and 1 base. Let's spice things up. How about 4 Novas (gotta love those rapid-fire missiles), 3 Faith Hammers (best tanks around in my opinion) and 2 Pyroclasts (for good measure). And let's throw in 8 Slaven Riders. Add up the bit fields: "Bit 7" (0000003000000000000000000000000000000000000) - Faith Hammer "Bit 20" (0000000000000000000800000000000000000000000) - Slaven Rider "Bit 37" (0000000000000000000000000000000000004000000) - Nova "Bit 38" (0000000000000000000000000000000000000200000) - Pyroclast "Bit 43" (0000000000000000000000000000000000000000001) - Base so PVStart=0000003000000000000800000000000000004200001 Don't forget that base, you won't last long without it :). --------- MMission ----------- You can also edit the MMission parts, which are the multiplayer missions, but I would not recommend it. Not having played online I don't know exactly how this works, but my guess is that if you edit these and join a game where it is still in original form, things will not go well with you... If you are the server, it may or may not work... Like I said, I don't know how 7th Legion deals with this. ---------- BMission ----------- Don't forget BMission! This is EXACTLY the same as GMission, except GMission=7th Legion missions and BMission=Chosen missions. Got it? G=Good, B=Bad :-). -=- Section 2: DEPEND.DAT -=- This gets a little more complex, or at least cryptic... But not to hard to figure out once you get used to it... Just read the first line: bt_base=bt_power Means: "To build a power plant, you need a base" Look a little lower where it says: bt_power=bt_mine,bt_refinery,bt_barracks,bt_wall Means: "To build a mine, refinery, barracks, or wall, you need a power plant" What use is this file? Well, if you want (or need :)) to get some of these things sooner, try changing the first line to: bt_base=bt_power,bt_robot Now you can build a robot hangar without spending 11500 credits to build a barracks & vehicle factory! Here is a list of the names and their equivalents: bt_base - duh bt_power - Power Plant bt_mine - Mine (duh again) bt_refinery - Refinery bt_barracks - Barracks bt_wall - Wall bt_radar - Radar thingy bt_tank - Vehicle Factory bt_gun - Defense Gun bt_hospital - Hospital bt_randd - High Tech Lab (I assume randd = research & development) bt_repair - Repair Bay bt_robot - Robot Hangar bt_bmine - Big Mine :) bt_supergun - um... "Super Gun" (laser gun) bt_naval - Naval thingy bt_air - Air thingy bt_power2 - More power plant bt_advcomms - Advanced Communications bt_chem - Chemical plant bt_silo - Silo bt_shield - Shield thingy bt_pad - Pad thingy NOTE: Unfortunately I don't have the registered version yet, so maybe someone could fill me in as to what some of the names are... I'm just guessing on those last few... -=- Section 3: BUILD.DAT & VDEPEND.DAT-=- Now this is REALLY interesting... Take a look at the 5th line: bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech Hmmm... So you need a Robot Hangar to make these mechs, eh? Well, let's try adding something.. After the second line, stick this in: bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech Now, we SHOULD be able to build some robots with barracks... Let's try... <few minutes later> DANG IT! IT DOESN'T WORK! Well, I'll tell you why. It's in the VDEPEND.DAT file. Let's take a look at line 5: bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech What the heck?!? It looks like just like BUILD.DAT! Well, I'll tell you what's going on. You see, just like DEPEND lists dependencies on structures, VDEPEND lists dependecies on units (or "vehicles", hence the V). So, BUILD tells us we can build a robot with a barracks, but NOT UNTIL we have built a robot hangar... So, let's try something... Add the line we made earlier bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech into the VDEPEND.DAT file. YES! It works! The moral of this story is, always make changes in BOTH vdepend.dat & build.dat. Another (easier) way is to change every line in VDEPEND.DAT by changing whatever is on the left (bt_robot in our example) to bt_base. That way the only restrictions are in BUILD.BAT. You'll also notice you can build a whole lot more with a barracks than you thought... :). You can get the list of bt_ things from above, but I'm not sure about the vt_ items... Some of them are obvious (vt_medic), others you can guess (vt_bazooka might be mortar guy?), but others are completely arbitrary (vt_mech1c?!?). I suppose just copy whole lines, it doesn't matter much, just experiment. Do some of the work yourself :). -=- Section 4: GAMETEXT.TXT -=- This is not really useful, but it's funny... This file has all the text messages used in the game, including the menus... If you have a file called JIVTEXT.TXT, copy it over GAMETEXT.TXT (after making a copy, of course). Now all of the menus and text should be "Jive talk" - Try it out :). Aside: All you C programmers out there should recognize the text as printf() format, this would be an easy way to crash the game (changing a %s to %d). Not that it doesn't crash enough already... :-< 7_UP While playing: -------------- 0 - restore energy F6 - Add COOL% M - Can move freely, press again to restore + - Skip level 5 - Replay and change level of difficulty F4 - Reduce energy to minimum F10 - Change time to 10 seconds Pause the game (use 1 or END) and press A-K to select a level. 9: the Last Resort Begin a new game and at the entrance door, type the code 120763-090665 Hold the CTRL key and click on OK. Push CTRL and 0 and choose not save the game. Open one of you old savegame and from this point, you can use one of the following codes. LOBBY DRUM HALL1 TAPESTRY GARAGE CHASM DALI ATTIC CELLAR VRROOM JUNGLE After you type a code push the ENTER key to transport you to another area of the game. A-10 Cuba Enable the "Invincible Aircraft" control setting. Then, enter one of the following codes during flight to activate the corresponding cheat function: CHEAT CODE RESULT --------------------------- [Ctrl] + [Tab] Add 500 feet to altitude [Ctrl] + [Tab] + S Slow motion mode [Ctrl] + [Tab]+ X Enable joystick A2 Racer 2 Edit car and part prices: ------------------------- This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "garage.ini" file in the game directory. Extra Money: ------------ This procedure involves editing a game file; create a backup copy of the file before proceeding. First use a text editor to edit the "menu.ini" file in the game directory. Edit the amount of money in a current saved game. Start the game, load the edited save game, then save it in the same slow with a different name. Restart and load the saved game one final time to collect the extra money. ABC'S MONDAY NIGHT FOOTBALL'98 Easy Sacks ---------- To get easy sacks, just go to the options menu and turn off penalties. Then, the game doesn't call offsides. Abe's Oddysee Use these codes at the Main Menu To view all Movie scenes Hold shift key and using the arrow keys, press: up, left, right, left, right, left, right, down To select any Level ___________________ Hold Shift and Press DOWN,RIGHT,LEFT,RIGHT,LEFT,RIGHT,LEFT,UP ALIEN BREED Level codes: ------------ 2 - AAJIHGDDC 3 - CGGHDGGDG 4 - HDICICCII 5 - IDHEHDGCC 6 - IJIIDIHEC 7 - CFDFEFEFJ 8 - JIIJIIIIC 9 - AAAABAAAA 10 - CCGDGBBBB 11 - HHIAAAJJIG 12 - GGDDJJHFD 13 - JIECBFGFF 14 - HGGEDDCCB 15 - HHHGFGDCC 16 - IHHDCHGHFF Ablion To solve your money problem, go to the Iskai planets 'healer' in the Wizard. And talk to him, when you finish your conversion then you sometimes get a 17 gold value, Healing potion. Talk to him then sell this potion. When you finished the conversion, you get a healing potion. Abandoned Places Press [Alt][F1] up to [Alt][F4] to give any of the four party members 999 gold. [F1] = Player 1 [F2] = Player 2 [F3] = Player 3 [F4] = Player 4 Also you now can fly over the map. Alien Breed: Special Edition Level Codes: ------------ 55955 - Power sub-system deck two 48361 - Oval zone deck four 63556 - Engineering sub-system deck six 86723 - Powermech systems deck eight 25194 - Reactor core deck ten Abuse Start up with : abuse -edit (need confirmation on this) Then press [Shift]+[Z]. Be sure the cursor is in the window while doing this, and then press [Tab] to start playing. You should get a God mode. ABYSS: The Incident At Europa Infinite Ammo: -------------- To have infinite ammo, you must go at the option menu and press alt+F4, then press two times alt+ctrl+delete, then return to the game and you'll have infinite ammo. Aces Over Europe batat: full life dads: full army quarts: invisability Here's a cool thing you can do to help you with those pesky ground targets: you land, then accelerate so that your tail is off the ground but you are not flying yet. Drive around the place shooting bad guys (safer than flying because you can't crash). Achtung Spitfire! Start a game with the param "-cool" and you'll get unlimited lives! Actua Soccer 3 On the main screen press enter than the cheat code then enter again and Barry Davies should be heard calling you a cheat! CODE TEAM ACTIVATED ---------------------------------- spit n spin - Actua Soccer Web tff hobby - Boat Racers bin man - Food Group london girls - Arsenal Ladies shame - Doncaster Rovers no thanks - Top 50 Babes 2 yes please - Top 50 Babes 1 chip butty - Virtual Blades cpu spud - Pattis Shandi Men double trouble - Gremlin Staff 2 wide boys - Gremlin Staff 1 candy man - Dicks Pick N Mix shadwell town - The Hardmen miss wilko - Dud's Spuds flagstoning - Fighting Forth lee the pig - Heavenly HTFC sink or swim - Ledbury FC impossibility - Maddness Friday ozone layer - Greenhouse Test grim reaper - Skellington United metal heads - Cyborg Rovers i made this - FC Gremlin sexy football - Shearer XXX rule brittania - 5 Nations Select egg chasers - Wigan 98-98 bald fritz - Classic Ipswitch valley boys - Charlton Stars diamond lights - Best Of Spurs duncnnomore - Everton Stars men in tights - Forest Stars barmy army - Wednesday Stars emmersons woe - Boro Stars lady godiva - Coventry Stars dell boys - Soton Stars fash the cash - Dons Stars down the toon - Newcastle Stars bit of claret - Villa Stars fruit n veg - Leicester Stars wright buy - West Ham Stars ram raiders - Derby Stars tea total - Arsenal 70-90 bremners boot - Leeds Stars scouse perms - Liverpool 77-98 foreign legion - Chelsea Stars down down down - Blackburn 94-95 sir matt - Busby Babes prem clubs - 24 teams in team creation screen tff teams - 24 funny teams in team creation screen Actua Tennis Type these at the main menu and you should hear a sound: Code Result ----------------------- UNSUNGHEROES - Alternate credits when you exit the game BIGBALLS - Bigger Balls MORESPEED - Twice as many Super Shots SELFIMPORTANT - Big head mode American Deer Hunting 2000 Modify your config.scr file to add/change "consoleenabled = 1", then you may use the following codes (after pressing ~ to bring up console): Code Result -------------------------- level # - Change to Level # (1-15) showanimals - Show Animals showbedding - Show Bedding showanimalsonmap - Show Animal Locations on Map showbeddingsonmap - Show Beddings on Map runfast - Run Very Fast Admiral Sea Battles Maximize firepower ------------------ Keep your ships together to maximize firepower. Ship repair ----------- Don't end a scenario until you've repaired your ships in anticipation of the next scenario. Forecast -------- Check the weather forecast each turn and plan accordingly Adrenix Hex Cheats The saved game data is in the files named GAMEx.SAV in the SAVE folder. As the location of the weapons data will vary depending on when and where the game is saved, hopefully the following procedure will be successful. Using a hex editor with search capability, find the string "DirectPlayer" (without the quotes). Now count 297 bytes from the end of that string. This has worked on every saved game file tried, but it may not work in all cases. A hex FF in the first byte (297 from "DirectPlayer") enables any weapon if there is ammo for it. The number of shots for weapon 1 is located in bytes 33 and 34. The number of shots for weapon 2 is located in bytes 49 and 50. The number of shots for weapon 3 is located in bytes 41 and 42. The number of shots for weapon 4 is located in bytes 25 and 26. The number of shots for weapon 5 is located in bytes 45 and 46. The number of shots for weapon 6 is located in bytes 17 and 18. The number of shots for weapons 7 and 9 is located in bytes 53 and 54. The number of shots for weapon 8 is located in bytes 29 and 30. The number of shots for weapon 0 (10) is located in bytes 21 and 22. These can be maxed out to 65,535 shots with hex FF FF. Also, any level of the game can be accessed (if no better way can be found) by simply renaming the first level, M1.CAN to something else, copying the desired level file (level files are named M1.CAN through M25.CAN) to M1.CAN, then beginning a new game. Of course when the level is completed, the game will start the regular level 2. African Safari While playing in 3D mode, activate the following cheats by typing in the corresponding code. (Note: Enabling a cheat disables the score!) Cheat Code ------------------------------------ Create a Herd of Animals - SPAWNALL Flight Mode - VULTURE Hunting License (Eland) - LICENSE1 Hunting License (Elephant) - LICENSE3 Hunting License (Kudu) - LICENSE4 Hunting License (Zebra) - LICENSE2 Infinite ammunition - HUGEGUNS Make Party Invisible - HGWELLS Mark all Unlicensed Animals - FLAGALL Mark Current Position - GPS View Kill Zones - XRAY Free Money: -----------_ For some free money, move the cursor to the upper left-hand corner and press Ctrl-4. Be sure the mouse is all the way in the corner or it won't work. Poaching on the Plains: ----------------------- Normally, poachers are arrested as they attempt to smuggle spoils out of the country. But the savvy hunter can take home poached animals by retiring to their hut (and sleeping) for the reminder of the expedition! Change Villager's Clothes: -------------------------- When you are in Africa and can go to the shop, inn and the small village, click on the village. It should take you to a screen that shows a man. Click on him about 4 times. He should talk about hunting and his shorts will turn black. Click on him 4 more times and he will put a shirt on. Advanced Flight Trainer NAME CHAPTER PASSWORDS ________________________________ ACCELERATION In flight training AILERONS When you first select a maneuver AIRFLOW Your first task in an unfamilar AIRSPEED Achieving straight and level flight ALTIMETER Check your instrument panel ANGEL OF ATTACK In a straight climb ATTITUTE The visual references for a climb AVIATION This is a straight descent BACK PRESSURE The visual references for a descent BANK The plain in the attitude indicator CENTER OF GRAVITY The glareshield should be at an angle COMPASS To take off, the airplane must accelerate CONTROL SURFACE Begin by lining up the airplane DRAG Plan your approach to the airport ELEVATOR On short final, about EMPENNAGE While on final approach FINAL The landing flare is a slow FLAPS Your goal is to make the transition FUEL STARVATION The transition from climb to level G-FORCE The transition from descent to level GLARESHIELD If you start to lose altitude during the turn GLIDESLOPE A stall occurs because HEADING The first indication of an approaching LATERAL AXIS LIFT No sooner was the airplane invented LONGITUDINAL AXIS Begin by increasing the power MACH Lincoln Beachey, an early daredevil PITCH As the inverted horizon comes PROPELLER Begin the slow roll by increasing power ROLL The immelman was invented by max immelman RUDDER The heading of the airplane should be RUNWAY Execute a roll, stopping in the inverted position SERVICE CEILING Increase power to 100% and reduce the pitch SKID This is the same introduction flight SLIP Increase power to 100% while maintaining SPIN Begin the roll by increasing the power STALL Increase power 100% and attain full speed THROTTLE Roll the airplane in the same manner TRACK AFT flashes an on-screen message confirming VERTICAL AXIS Your succes as a race pilot depends VERTICAL STABILIZER It isn't by accident that the most YAW In formation flying, you test your flying precission Afterlife * During play type: [$],[@],[!] This gives you 10 million pennies. (Do this only 5 times or else death star attacks!) * To see Sam and Max on the map type SAMNMAX After the War ALT+L+B = On Level 1 this will make you Invulnerable. ALT+L+M = On Level 2 this will make you Invulnerable. Age Of Rifles Cheat mode: ----------- Enter one of the following command line parameters to activate the corresponding cheat function. Effect Parameter ----------------- Disable - sound quiet Disable - time delays quick Exit game directly from menu - fastexit Enable debug mode - debug Mono sound - mono Allow longer ranges for automatic reaction orders - reactions+ Allow shorter ranges for automatic reaction orders - reactions- Additional numerical information in some report screens - reports+ Replaces numerical with verbal information in some report screens - reports- View cost to enter hexes along movement paths - showmovecost+ Hide cost to enter hexes along movement paths - showmovecost- Age of Sail During a campaign game, you can modify the ship(s) assigned and crew quality by the edit command for the file \aos\00000x.cpg x= campaign #1, 2, 3 ,4 ,5 etc..... Ships are listed by line number in the main.oob file this is listing #1 in the columns format of 00000x.cpg. Just goto main.oob and select the ship you want! The second to last series of numbers in the column is crew rating: 0=a(best) 1=b 2=c 3=d 4=e AGF To enter a cheat code, just type it into a new line (when playing AGF) and press Return. The codes do not work in multiplayer mode, only in single player mode. Secret Cheat Codes: ___________________ AGFshot (big A,G and F, small s,h,o and t!): Removed. AGFshield : Removed. AGFpower : Removed. AGFsuicide : Immediately kills yourself. Hmmm, I need this to test everything. Normal Codes: _____________ watch# : Permanently focusses on another player, if you are dead. Replace the # with the position of the watched player in the playerlist to the upper left. Only works when you are dead (so do not press the space bar after the '.watch', just continue with a number). Can be activated by pressing the F11 key, too. .screen : Will not draw any ships/background anymore. Just messages and the playerlist. You can only activate this code when playing a multiplayer game and are the game host. This is useful, if the host computer is too slow. If nothing is drawn anymore, there is more time to calculate the computer movements, resulting in a smoother movement of the computer ships at joining humans computers. (computer<>computer!!!) Back to the Main Page or to the AGF Page The purpose of these lines is to adjust the look of this page. They are filling the surrunding table, so that the text begins directly right of the backgroundpicture. If you are reading this text, you are either doing strange copy /paste-actions, reading the HTML-Sourcecode or you are using a textbrowser. Whatever is right, you can simply ignore this paragraph. Agile Warrior Press [Esc] to pause the game. Then, press C and type one of the following codes at the password prompt to activate the corresponding cheat function. If you entered the code correctly, the word "Outstanding" will be spoken. 14214 - Invincibility 13593 - Maximum fuel and armor 25245 - Maximum weapons 17357 - Mission select 33124 - All missions completed Agressor Enter your name on the high score table as CLASSIFIED Your name will appear as WRONG Next game you will have 15 lives and all power-ups from the start. 101: Airborn Invasion of Normandy Type in the following codes during gameplay: AirNormandy - soldiers re-jump into normandy. AngryManDinners - soldiers are given food. Beef - all the cows on the map are killed. Heknows - turns off Iknow. Helllive - all the germans on the map are killed. Hohoho - Gives your GI a brand new MG42 plus two ammo belts. Ihaveyounow - all the germans on the map are surrendered. Iknow - displays all germans, equipment bags, and insides of buildings. PrisonPod - No parachutes TraitorTraitor - current soldier surrenders. PrisonPod - removes all parachutes. Robocop3 - makes your soldier go berzek. Weasel - all soldiers on the map are made available. YouGoSquishNow - all the germans on the map are killed. Airline Tycoon Cheat mode: ----------- Enter one of the following codes during game play to activate the corresponding cheat function. Effect Code ------------------------------ Level select - atmissall More people at airport - crowd Money - donaldtrump Increased reputation - famous Airport expands - expander All helpers active - mentat Eliminate debts - nodebts All flights visible - showall Notebook - thinkpad Level skip - winning Alien Carnage Customer Cheat -------------- Pressing [B] [I] [G] all at the same time will give you full health and jetpack power. Debug Mode ---------- The following debug keys work for version 1.1 of Halloween Harry only: [Ctrl] [R] [E] [N] - Gives you all weapons, and activates god mode for several seconds. [alt] [L] - Level warp. Type the number of the episode (1-4), followed by the number of the level (1-5). Illegal input will dump you to DOS. This can not be used in the shareware version to access levels in the registered version. [alt] [=] - Change location within a level. Type coordinates after this code; illegal input will probably crash the game. Tech Parameter -------------- Pressing these four keys at the same time will show you the coordinates you are at on the level. This serves no real function on its own, but it is used by Apogee's Game Hint Line sometimes to locate a player in a level. The keys are [ctrl] [alt] [rshift] [F12] Misc Command Line Parameter ---------------------------- "skip" will start the game directly from the main menu. Alerion When the high score is shown, make sure you have the caps lock on, and then press any key from A to O to start on that level. Alien Comic Book To land the SHERIDAN the quickest way before the asteroids hit your ship, go down the stairs to the M.O.M. console and look at the VIDEO CD. Next to the VIDEO CD on the left are two buttons saying ON and OFF. Press the ON button, go back up the stairs and head right. Open the door marked EXIT using the keypad and then turn right again. Open the last barrack door to the right and search the desk and cabinet for a PASS and RAW CD. Leave the room and go back to the M.O.M. console. Using the PASS on M.O.M.'s screen, select the topic SHIP STATUS, then the topic SENSORS and then M.O.M. will ask you to use the RAW CD in the VIDEO CD. Do it and then leave the M.O.M. console and go to the cockpit area. Talk with WILLIAMS and he will land the SHERIDAN automatically. Alien Invasion Passwords: 1 START 2 ERMINTRUDE 3 HELP 4 CRACKERS 5 CHRISTMAS 6 WEDDING 7 TROUBLE 8 DEFENCE 9 GRASS 10 BOOKCASE 11 DISCO 12 SHOULDERS 13 MONEY 14 BLACKADDER 15 QUEEN 16 EDITOR 17 SABBATH 18 RUSH 19 NEWTON 20 APPLE 21 GARAGE 22 MARION 23 LOVES 24 ME 25 GRANT 26 SOFTWARE 27 BIRTHDAY 28 PLATINUM 29 ELECTRIC 30 SEARCH 31 AIRPORT 32 TARN 33 MOUNTAIN 34 NAIL 35 CIDER 36 FINISHED 37 LOVESICK 38 WORK 39 PROGRAMME 40 TELEVISION 41 SECRETZONE 42 HIDESAWAY 43 HELLO 44 FIREMAN 45 DONGLE 46 LORRY 47 EINSTEIN 48 DAUGHTER Alien Legacy Colonies: --------- When you make Colonies Besure you keep them Balanced in all fields or atleast 2 of them. Once you have 2 colonies that are well balanced. Build a Space Station. now Start a Supply line from the planet to the space station. Have the space station specialize in Research Labs. Once you have done this Start Exploring towards the Sun. You will find many useful things. Keep alot of robots on your Main Ship so you can colonize other planets the same way you colonized your first. Be ready for any thing! another tip: Once the attacks on your colonies start and you've built the force field. Start building ships and missles! Prepare to go to cronus! But look for the peaceful way out & don't try to Explore the Beta Asteriods. Until You feel your secure enough! Alien Logic Skyrealms Start the game with : alien /j and hit [Home] to activate the cheatmode. This enables (in sideways view) : [E] : Effects [O] : God mode [T] : Transport [R] : Full health [H] : Suicide [I] : Map [L] : Jump [M] : Become Eye Evid [C] : Cheat Menu [B] : Turn off sprite collison Alien Trilogy ifyouthinkyouarehardenough - All weapons and unlimited ammo comeandhaveago - All weapons nadiapopovXX - Level warp (where XX is 01-34) gotsoomqueen2 - Become a Queen alien Aliens Vs.Predator Firstly: You must have the AvP save-game patch installed. www.foxinteraktive.com Secondly: Add -lampcxtr -debug to the command line. ie: "C:\Fox\Aliens Versus Predator" -lampcxtr -debug Then when in the mission press the tilde (~) key to bring down the console and then you can type the following codes: "QUICKSAVE"/"QUICKLOAD" which always save/load to/from the first save slot. "SAVE #"/"LOAD #" (# is a number from 1-8) which save/load to/from slot number #. "SAVESLEFT" displays how many saves the player has remaining in the current level at the current difficulty. This number is also displayed any time a game is saved or loaded. Normal Console Commands and Variables -------------------------------------- The following CONSOLE VARIABLES are made available (replace the # sign with a number), in-game help is available by typing the "LISTVAR" command at the console: "MOTIONTRACKERVOLUME" - this is set at its maximum of 1.0 by default, the volume of the tracker can be reduced by changing this number (e.g. to 0.75 or0.5). "CROUCHMODE" - this new console command allows players to change the Aliens crouch/crawl to a toggle on/off key by typing "CROUCHMODE 1" at the console. "CROUCHMODE 0" changes back to the default setting. Debugging Console Commands and Variables ----------------------------------------- Advanced users may now access some of the game's internal debugging commands (which include features such as immortality) by running the game with the command line option "-debug" (e.g. "AVP.exe -debug"). In this mode Multiplayer is not available, levels will not be flagged as completed, and no new official cheat modes will become available. This basically means that players can examine a level to which they already have access with invulnerability, infinite weapons, etc. but can't open up any new game levels or features. The following CONSOLE COMMANDS are made available by this option, in-game help is available by typing in "LISTCMD" at the console: "GOD" - makes the player immortal: player will still take damage, but will not die when they reach zero health. "GIVEALLWEAPONS" - self-explanatory. "SHOWFPS" - displays the current frame-rate per second on-screen. "SHOWPOLYCOUNT" - displays the number of rendered polygons per frame on-screen. "LIGHT" - creates a light source near the player. Repeated use makes a brighter and brighter light. Bot console commands: --------------------- "ALIENBOT" - creates an Alien in front of the player. "MARINEBOT #" - creates a Marine (or civilian) of type #. "PREDOBOT #" - creates a Predator of type #. "PREDALIENBOT" - creates a Predator-Alien. "PRAETORIANBOT" - creates a Praetorian Alien. "XENOBORG" - creates a Xenoborg. Note: creating bots may cause crashes and unexpected game behavior. For a bot to be created its model must exist in the current level; however, the models may be forced to be loaded through a command line option. Add "-l" followed by a list of letters corresponding to the characters you want to load: The following CONSOLE VARIABLES are made available (replace the # sign with a number), in-game help is available by typing the "LISTVAR" command at the console: "MOTIONTRACKERSPEED" - allows the player to speed up/slow down the pulse rate of the Marine's motion tracker (range from 0-16, default is 1). "TIMESCALE #" - change the rate at which time flows in the game, e.g. "TIMESCALE 0.5" will make time pass at half the normal speed. For those interested, the "JohnWooMode" cheat uses this effect dynamically, so that time passes slower the more action is happening on screen. "WIREFRAMEMODE #" - display the environment and/or characters using wireframe graphics. "DOPPLERSHIFT #" - enable/disable the Doppler shifting on the Alien player's sounds. "SKY_RED #" - change the red component in a sky. "SKY_GREEN #" - change the green component in a sky. "SKY_BLUE #" - change the blue component in a sky. "LEANSCALE #" - change the amount the camera tilts when side-stepping. Next,A2 |