3001-Space Survival
To Get God Mode and never die,
At this command at the dos prompt: 
      
Type: 3001 GOD
       
To See The Programmer
           
Type: 3001 PROG
1838 - Railrods and Robber Barons
Type "KNEELBEFOREME" at any time during 
the game. If done correctly a sound will 
confirm it. 
Now press F11 and enter any of the following
codes. Then press F11 again to activate the 
code. 
Code       Effect
------------------
-g         Lots of Gold
-0103      For a man or woman
-0110      For a cow
-c         Duplicate last object createed
-Ctrl-F6   Remove fog of war
 1942: Pacific Air War
Press ALT+F1 to get into virtual pilot mode. When you lock on a 
bandit hit J to enter padlock mode.
Wherever the bandit goes your view will track him.
11th Hour
In the bar ask the guy with the knife 
if you can try the game 50 times to 
play the hidden game.
3D Hunting: Extreme
Fly Above The Animals
---------------------
First go to EAST AFRICA 1915, then go up the big hill 
beside you.  When on it look toward the rock wall in 
the middle of the region. There are two green spots, 
go to the second one and walk up the wall beside you.  
When facing the normal entrence go to the left sideof 
the wall, half way up the left side you will see a 
small tree on the outside.  Walk stright out over the 
tree, you will be flying and nothing can get you!  
You can walk just a little past the tree and still fly!
Go under water:
---------------
First go to the pliestonian age and go were there is water 
and press the sneak button(space bar) and you will be under 
water and can shoot animals who come over the water.
3D Hunting: Grizzly
Fast Grizzly 
------------
For an added challenge, push simultaneously 
F1, F2, F3, F4. You will now have superfast grizzlies. 
Reveal Bear 
-----------
While playing, type "ghbear". 
An arrow will show you where the bear are. 
Zombie Bears 
-------------
To turn your bears into zombies, here's what you do. 
First, kill a bear. Then, throw the bait near the 
bear and release the dog.  
Undead bear:
------------
Kill a bear, then throw bait near the carcass 
and release the dog. 
Expert mode:
------------
Press [F1] +[ F2] + [F3] + [F4] for faster bears.
3DMark '99
Tic-Tac-Toe mini-game:
----------------------
Run the "Result Browser". Then, click on "Help" 
and select the "About Result Browser" option. 
Double click on the empty space below the icon 
to start a Tic-Tac-Toe mini-game.
3D Ultra Mini Golf
Abominable Snowman Hole
-----------------------
Putt into the middle tunnel for a hole in one.
Jungle Hole 
-----------
Across from the pyramid with the hole there is a pool 
of water. Putt your ball at the bird next to the water.
The bird will pick up the ball and drop it in the cup.
Hole-in-One on Haunted House Hole 
---------------------------------
To get a hole in one one the Haunted House, hit the ball 
FROM THE TEE to the light grave on the left side of the  
house. If you do this correctly the ball will come out the
back of the house. This tip will only work on the first shot. 
Hole-In-One on Fort Overlook Hole 
---------------------------------
Aim your first shot at the middle cannon. Aim it so when you 
hit into the cannon, the cannon is pointing straight. The 
cannon will then shoot your ball into the cup. 
Hole-in-one on Bugs Hole 
------------------------
Aim your first shot at the rock. If you hit it perfectly, 
a bee will fly over and drop your ball in the cup for a 
hole-in-one! 
Hole-in-one on the Lighthouse Hole 
----------------------------------
On your first putt, putt the ball towards the bird and hit the bird. 
The bird will then fly over the hole and drop the ball close to the 
hole. 
Ice Shortcut 
------------
On the Abominable Snowman hole, putt into the middle tunnel for a 
hole in one! 
Incredible Machine Tip  
----------------------
When your ball is right in front of the alligator in the Incredible 
Machine, putt your ball into the alligator's mouth. If you did it 
right it will be thrown either into or next to the hole. 
Moon Base Trick 
---------------
On the moon base hole, hit your ball into the metro station when the 
sign reads '3'. Timing is VERY important. Also, if you don't time it 
right, your ball will fall into the construction pit. 
Shortcut on Jungle Hole 
-----------------------
Next to the pool of water across from the pyramid with the hole there 
is a bird. Putt the ball at the bird and it will pick it up and drop 
it into the cup.
3D Ultra Radio Control Racers
GameTips
------- 
Haunted
-------
Difficulty: Insane
------------------
This used to be a great place to race... but recently it's become a 
little creepy. Maybe it has something to do with the nearby graveyard. 
Drivers must avoid the mausoleum slime ghost, dodge the skeleton hands, 
and avoid the swarm of bats on their way from the belfry.
 
Watch out for:
--------------
The mausoleum's resident ghost will fly out and dive onto the track, 
leaving behind a slimy trail of ectoplasm. Most unpleasant to drive 
through. Bats fly out of the tree when its roots are struck. Watch 
out for this distraction. 
Track Tips:
-----------
An unstable vortex on the track will try to suck cars into another 
dimension if they get too close. By forcing your opponents into it, 
you can put some serious distance between you and them. Just be careful 
not to get stuck in the vortex yourself.  
--------------
Hillbilly Hill
--------------
Difficulty: Medium
------------------
With jugs of moonshine and a still, wild animals crossing 
the racetrack, and a variety of traps, this tack can unnerve 
with the best drivers.
 
Watch out for:
--------------
Wallace the meandering turtle will act like a speed bump if 
your racer hits him.
Don't let the curious raccoon, who'll pop his head out of 
his burrow to get a closer look at the radio controlled ruckus, 
get in your way.
A runaway chicken will pounce on and hold back your car if you 
let it get too close.      
Track Tips:
-----------
On this track is a moving tire swing, which will whack your 
racer if it hits it. If you can force your opponent into the 
path of the tire swing, they'll be knocked off course, allowing 
you to zoom ahead. 
--------
Backyard
---------
Difficulty: Medium
------------------
The ultimate in backyard RC entertainment! This track makes 
use of every item that can be found in the back yard. 
Hazards are abundant on this track, so drive with caution!
 
Watch out for:
--------------
Fish swim around the small fishpond and spit water at the cars 
at random intervals.
The resident gopher will pop out of his hole when he is disturbed. 
Hitting him will cause cars to go spinning out of control.
Those nasty Lawn Gnomes want revenge! The Gnomes throw bombs at 
the passing cars, and giggle when the bombs go off.     
Track Tips:
-----------
Watch out for the dog house! Get too close to the dog's bone, 
and he'll chew on your car until he feels his bone is safe. 
You can use this to your advantage by forcing your opponents 
into his range when rounding the turn. 
-----------
Power Ups : 
Give Yourself The Edge 
----------------------
 
Power Ups can be disabled at any time for no-nonsense racing! 
 
Turbo Boost
-----------
When a Turbo Boost power up is activated, your racer is given 
a short burst of additional speed. Although this acceleration 
is brief, in a close race it might be just enough to send you 
over the finish line ahead of your opponents. 
 
Bottle Rocket
-------------
Your racer launches a Bottle Rocket that "homes in" on the 
lead racer. Racers hit by a Bottle Rocket become momentarily 
uncontrollable. Because the Bottle Rocket cannot make sharp 
turns, skillful drivers can sometimes elude them. 
 
Electro Shock
-------------
When an Electro Shock power up is activated, your racer is 
engulfed in an arching ball of electricity that strikes any 
opponents that attempt to pass. Racers that are zapped by 
this electricity slow down for a short period of time. 
 
Firecracker
-----------
A firecracker is released behind your car with a three-second 
fuse. A racer that hits the firecracker instantly triggers 
an explosion as well. When it explodes, racers that are caught 
in its blast radius are knocked over. 
 
Ghost Drive
-----------
Your racer becomes "Ghosted" (transparent) and is no 
longer affected by your opponent's power ups. Ghost 
Drive also lets your racer drive through water hazards 
such as ponds, lakes, rivers, or sprinklers without 
slowing down. 
 
Oil Slick
---------
A pool of oil is released from the rear of your racer. 
Racers that drive over an oil slick lose traction and 
become uncontrollable for a short period of time.
The 5th Element
Type these at the main menu and 
then select New Game:
RALPH   - Level select
DAVID   - Unlimited
THIERRY - Enemies steps
JEROME  - Shield
OLIVIER - All weapons
FANETTE - All objects
BENOIT  - All films
JOEL    - All cheats enabled
7th Legion
-=- Section 1: The MISSION.INI file -=-
I'll describe each line in order here...
[GMission 1]
  the mission number (goes from 1,2,3, etc. - duh!)
Map=0
  the map (corresponds to mapo.000, mapo.001, etc.)
Difficulty=2
  the difficulty, basically how hard it is to kill them and them to kill
you (0-10)
Terrain=0
  block set (i.e. tiles), 0=desert, 1=winter, 2=grassland
StartCash=150000
  how much cash everyone starts with
AIXtraCash=2000
  computer gets this much extra in the beginning
AICheatCount=5
  instantly build a couple tanks, etc., for defense
Brief1=Destroy them! Pulverize them!
Brief2=Turn them into floating pieces
Brief3=of scrap metal!
Brief4=But don't let it happen to you...
  the description of the mission that shows up (I modified this a bit:))
HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb
  how you win... 0=getting credits, 1=destroying vehicles, 2=destroying
bases,
                 3=destroying everything, 4=repairing (??)
StartX1=84
StartY1=74
StartX2=84
StartY2=74
StartX3=84
StartY3=74
StartX4=84
StartY4=74
  4 start locations, randomly picks one - in most single player missions
  they are all the same
NumAIs=2
  number of computer players, or bases, from 1-3
TechLevel=1     ;power,mine,ref,barr - inf,mgun
  technology level, from 0-9. 0=power plants & barracks, 6=have
everything to robot
  hangar & first 3 robots, 9=mines, super lasers, build all robots,
everything, other
  numbers in between
PVStart=0000000000000004000000000000000000000000001
  see below
PAStart=0000000000000000000000000000000000000000000
  see below
------------ PVStart specs --------------
This is what most people seem to be interested in... Hmm... Okay, both
PAStart and PVStart
are the same, these are the specs...
There are 43 "bits" in the string, each with the number of each
vehicle to start out with. 0=none, 1=one, etc.--- duh.
I hope it's obvious you can't have more than 9 of each unit :).
I've listed what bit it is, shown what it would look like if you had
just one of those units, and to the right what the name is and
what type of vehicle it is.
"Bit 1"  (1000000000000000000000000000000000000000000) - Ore Carrier
"Bit 2"  (0100000000000000000000000000000000000000000) - Ore Truck
"Bit 3"  (0010000000000000000000000000000000000000000) - Crusader
(7th tank)
"Bit 4"  (0001000000000000000000000000000000000000000) - Oppressor
(Chosen tank)
"Bit 5"  (0000100000000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 6"  (0000010000000000000000000000000000000000000) - APC
(7th tank)
"Bit 7"  (0000001000000000000000000000000000000000000) - Faith Hammer
(7th tank)
"Bit 8"  (0000000100000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 9"  (0000000010000000000000000000000000000000000) - Annihilator
(Chosen tank)
"Bit 10" (0000000001000000000000000000000000000000000) - Purifier
(7th tank)
"Bit 11" (0000000000100000000000000000000000000000000) - blows up??
"Bit 12" (0000000000010000000000000000000000000000000) - blows up??
"Bit 13" (0000000000001000000000000000000000000000000) - blows up??
"Bit 14" (0000000000000100000000000000000000000000000) - blows up??
"Bit 15" (0000000000000010000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 16" (0000000000000001000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 17" (0000000000000000100000000000000000000000000) - Mortar Unit
(7th unit)
"Bit 18" (0000000000000000010000000000000000000000000) - Priest
(7th unit)
"Bit 19" (0000000000000000001000000000000000000000000) - Medic
(7th unit)
"Bit 20" (0000000000000000000100000000000000000000000) - Slaven Rider
(7th unit)
"Bit 21" (0000000000000000000010000000000000000000000) - Marine
(7th unit) **
"Bit 22" (0000000000000000000001000000000000000000000) - Commander
(7th unit)
"Bit 23" (0000000000000000000000100000000000000000000) - Air Transport
(air unit)
"Bit 24" (0000000000000000000000010000000000000000000) - Sparrow
(air unit)
"Bit 25" (0000000000000000000000001000000000000000000) - Eagle
(air unit)
"Bit 26" (0000000000000000000000000100000000000000000) - Hovercraft
(air unit)
"Bit 27" (0000000000000000000000000010000000000000000) - blows up??
"Bit 28" (0000000000000000000000000001000000000000000) - blows up??
"Bit 29" (0000000000000000000000000000100000000000000) - blows up??
"Bit 30" (0000000000000000000000000000010000000000000) - blows up??
"Bit 31" (0000000000000000000000000000001000000000000) - blows up??
"Bit 32" (0000000000000000000000000000000100000000000) - blows up??
"Bit 33" (0000000000000000000000000000000010000000000) - blows up??
"Bit 34" (0000000000000000000000000000000001000000000) - Inquisitor
(7th mech) ***
"Bit 35" (0000000000000000000000000000000000100000000) - Revelator
(7th mech)
"Bit 36" (0000000000000000000000000000000000010000000) - Light Mech
(7th mech) ***
"Bit 37" (0000000000000000000000000000000000001000000) - Nova
(7th mech)
"Bit 38" (0000000000000000000000000000000000000100000) - Pyroclast
(Chosen mech) $
"Bit 39" (0000000000000000000000000000000000000010000) - Redeemer
(7th mech)
"Bit 40" (0000000000000000000000000000000000000001000) - blows up??
"Bit 41" (0000000000000000000000000000000000000000100) - blows up??
"Bit 42" (0000000000000000000000000000000000000000010) - blows up??
"Bit 43" (0000000000000000000000000000000000000000001) - Base (aka
Mobile Construction Vehicle)
------------ Comments on start units -------------
[*] Both machine gunners are called "Machine Gunner" and look exactly
alike,
but the second one has 3x much health or whatever.
[**] Maybe it's a bug, but the Marine is COMPLETELY INVISIBLE.
Right-click on some unit just
standing there to see where he is, then mark him so you'll be able to
tell where he is. Maybe
good for sneaking up on enemies?
[***] Both these mechs look exactly the same, I think the light mech has
less armor/power.
[$] The Pyroclast seems to crash the game when used to attack a base,
but is fine when
attacking units. Another bug? Oh, and the Pyroclast looks very similar
to the Spider.
One annoyance is that many of the units seem to "blow up" immediately
when the game starts.
Perhaps they have a dependence on something else? Or maybe I should buy
the registered
version :).
Another problem is that I can't move most of the air units... I can only
move Air Carrier,
and it won't do anything anyway. Oh well.
If you have any info on some of the ones I can't figure out (because I
can't get a look at
them :)) please e-mail me (at bottom of file).
-------------- How to use the PVStart chart -----------------
All right... Let's use the first mission as a guide.
Here's the original version:
PVStart=0000000000000040000000000000000000000000001
If we look at our chart, we see this is:
"Bit 15" (0000000000000040000000000000000000000000000) - Machine Gunner
                            +
"Bit 43" (0000000000000000000000000000000000000000001) - Base
Or, 4 machine gunners and 1 base.
Let's spice things up. How about 4 Novas (gotta love those rapid-fire
missiles), 3 Faith
Hammers (best tanks around in my opinion) and 2 Pyroclasts (for good
measure). And let's
throw in 8 Slaven Riders. Add up the bit fields:
"Bit 7"  (0000003000000000000000000000000000000000000) - Faith Hammer
"Bit 20" (0000000000000000000800000000000000000000000) - Slaven Rider
"Bit 37" (0000000000000000000000000000000000004000000) - Nova
"Bit 38" (0000000000000000000000000000000000000200000) - Pyroclast
"Bit 43" (0000000000000000000000000000000000000000001) - Base
so PVStart=0000003000000000000800000000000000004200001
Don't forget that base, you won't last long without it :).
--------- MMission -----------
You can also edit the MMission parts, which are the multiplayer
missions, but
I would not recommend it. Not having played online I don't know exactly
how this works,
but my guess is that if you edit these and join a game where it is still
in original form,
things will not go well with you...
If you are the server, it may or may not work... Like I said, I don't
know how 7th Legion
deals with this.
---------- BMission -----------
Don't forget BMission! This is EXACTLY the same as GMission, except
GMission=7th Legion
missions and BMission=Chosen missions. Got it? G=Good, B=Bad :-).
-=- Section 2: DEPEND.DAT -=-
This gets a little more complex, or at least cryptic... But not
to hard to figure out once you get used to it...
Just read the first line:
  bt_base=bt_power
Means:
  "To build a power plant, you need a base"
Look a little lower where it says:
  bt_power=bt_mine,bt_refinery,bt_barracks,bt_wall
Means:
  "To build a mine, refinery, barracks, or wall, you need a power plant"
What use is this file? Well, if you want (or need :)) to get some of
these things
sooner, try changing the first line to:
  bt_base=bt_power,bt_robot
Now you can build a robot hangar without spending 11500 credits to build
a barracks &
vehicle factory!
Here is a list of the names and their equivalents:
bt_base     - duh
bt_power    - Power Plant
bt_mine     - Mine (duh again)
bt_refinery - Refinery
bt_barracks - Barracks
bt_wall     - Wall
bt_radar    - Radar thingy
bt_tank     - Vehicle Factory
bt_gun      - Defense Gun
bt_hospital - Hospital
bt_randd    - High Tech Lab (I assume randd = research & development)
bt_repair   - Repair Bay
bt_robot    - Robot Hangar
bt_bmine    - Big Mine :)
bt_supergun - um... "Super Gun" (laser gun)
bt_naval    - Naval thingy
bt_air      - Air thingy
bt_power2   - More power plant
bt_advcomms - Advanced Communications
bt_chem     - Chemical plant
bt_silo     - Silo
bt_shield   - Shield thingy
bt_pad      - Pad thingy
NOTE: Unfortunately I don't have the registered version yet, so maybe
someone could fill
me in as to what some of the names are... I'm just guessing on those
last few...
-=- Section 3: BUILD.DAT & VDEPEND.DAT-=-
Now this is REALLY interesting... Take a look at the 5th line:
  bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech
Hmmm... So you need a Robot Hangar to make these mechs, eh? Well, let's
try adding something..
After the second line, stick this in:
  bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech
Now, we SHOULD be able to build some robots with barracks... Let's
try...
<few minutes later>
DANG IT! IT DOESN'T WORK! Well, I'll tell you why. It's in the
VDEPEND.DAT file.
Let's take a look at line 5:
  bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech
What the heck?!? It looks like just like BUILD.DAT! Well, I'll tell you
what's going on.
You see, just like DEPEND lists dependencies on structures, VDEPEND
lists dependecies
on units (or "vehicles", hence the V). So, BUILD tells us we can build a
robot with a barracks,
but NOT UNTIL we have built a robot hangar...
So, let's try something... Add the line we made earlier
  bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech
into the VDEPEND.DAT file.
YES! It works! The moral of this story is, always make changes in BOTH
vdepend.dat & build.dat.
Another (easier) way is to change every line in VDEPEND.DAT by changing
whatever
is on the left (bt_robot in our example) to bt_base. That way the only
restrictions are in
BUILD.BAT. You'll also notice you can build a whole lot more with a
barracks than you
thought... :).
You can get the list of bt_ things from above, but I'm not sure about
the vt_
items... Some of them are obvious (vt_medic), others you can guess
(vt_bazooka might be
mortar guy?), but others are completely arbitrary (vt_mech1c?!?). I
suppose just copy
whole lines, it doesn't matter much, just experiment. Do some of the
work yourself :).
-=- Section 4: GAMETEXT.TXT -=-
This is not really useful, but it's funny... This file has all the text
messages used in the
game, including the menus...
If you have a file called JIVTEXT.TXT, copy it over GAMETEXT.TXT (after
making a copy, of
course). Now all of the menus and text should be "Jive talk" - Try it
out :).
Aside: All you C programmers out there should recognize the text as
printf() format,
this would be an easy way to crash the game (changing a %s to %d). Not
that it doesn't
crash enough already... :-<
7_UP
While playing:
--------------
0   - restore energy
F6  - Add COOL%
M   - Can move freely, press again to restore
+   - Skip level
5   - Replay and change level of difficulty
F4  - Reduce energy to minimum
F10 - Change time to 10 seconds
Pause the game (use 1 or END) and press A-K to 
select a level.
9: the Last Resort
Begin a new game and at the entrance door, type the 
code 120763-090665 Hold the CTRL key and click on OK. 
Push CTRL and 0 and choose not save the game. 
Open one of you old savegame and from this point, 
you can use one of the following codes.
LOBBY
DRUM
HALL1
TAPESTRY
GARAGE
CHASM
DALI
ATTIC
CELLAR
VRROOM
JUNGLE
After you type a code push the ENTER key to transport 
you to another area of the game.
A-10 Cuba
Enable the "Invincible Aircraft" 
control setting. 
Then, enter one of the following codes 
during flight to activate the corresponding
cheat function:  
 
CHEAT CODE           RESULT  
---------------------------
[Ctrl] + [Tab]       Add 500 feet to altitude  
[Ctrl] + [Tab] + S   Slow motion mode  
[Ctrl] + [Tab]+ X    Enable joystick
A2 Racer 2
Edit car and part prices:
-------------------------
This procedure involves editing a game file; 
create a backup copy of the file before proceeding. 
Use a text editor to edit the "garage.ini" file in 
the game directory. 
Extra Money:
------------
This procedure involves editing a game file; 
create a backup copy of the file before proceeding. 
First use a text editor to edit the "menu.ini" file 
in the game directory. 
Edit the amount of money in a current saved game. 
Start the game, load the edited save game, then save 
it in the same slow with a different name. 
Restart and load the saved game one final time to 
collect the extra money.
ABC'S MONDAY NIGHT FOOTBALL'98
Easy Sacks 
----------
To get easy sacks, just go to the options menu and 
turn off penalties. Then, the game doesn't call 
offsides.
Abe's Oddysee 
Use these codes at the Main Menu
To view all Movie scenes
Hold shift key and using the arrow keys, press: 
up, left, right, left, right, left, right, down
To select any Level
___________________
Hold Shift and Press 
DOWN,RIGHT,LEFT,RIGHT,LEFT,RIGHT,LEFT,UP
ALIEN BREED
Level codes:
------------
 2  -  AAJIHGDDC
 3  -  CGGHDGGDG
 4  -  HDICICCII
 5  -  IDHEHDGCC
 6  -  IJIIDIHEC
 7  -  CFDFEFEFJ
 8  -  JIIJIIIIC
 9  -  AAAABAAAA
10  -  CCGDGBBBB
11  -  HHIAAAJJIG
12  -  GGDDJJHFD
13  -  JIECBFGFF
14  -  HGGEDDCCB
15  -  HHHGFGDCC
16  -  IHHDCHGHFF
Ablion
To solve your money problem, go to the Iskai 
planets 'healer' in the Wizard. And talk to 
him, when you finish your conversion then you 
sometimes get a 17 gold value, Healing potion. 
Talk to him then sell this potion. When you finished 
the conversion, you get a healing potion.
Abandoned Places
Press [Alt][F1] up to [Alt][F4] to give any of the 
four party members 999 gold.
[F1] = Player 1
[F2] = Player 2
[F3] = Player 3
[F4] = Player 4
Also you now can fly over the map.
Alien Breed: Special Edition
Level Codes:
------------
55955 - Power sub-system deck two
48361 - Oval zone deck four
63556 - Engineering sub-system deck six
86723 - Powermech systems deck eight
25194 - Reactor core deck ten
Abuse
Start up with : abuse -edit
(need confirmation on this)
Then press [Shift]+[Z]. 
Be sure the cursor is in the window while doing this, 
and then press [Tab] to start playing.
You should get a God mode.
ABYSS: The Incident At Europa
Infinite Ammo: 
--------------
To have infinite ammo, you must go at the option menu 
and press alt+F4, then press two times alt+ctrl+delete, 
then return to the game and you'll have infinite ammo.
Aces Over Europe
batat: full life 
dads: full army 
quarts: invisability
Here's a cool thing you can do to help you with those pesky 
ground targets: you land, then accelerate so that your tail is 
off the ground but you are not flying yet. Drive around the place 
shooting bad guys (safer than flying because you can't crash).
Achtung Spitfire!
Start a game with the param "-cool" 
and you'll get unlimited lives!
Actua Soccer 3
On the main screen press enter than the cheat 
code then enter again and Barry Davies should 
be heard calling you a cheat!
CODE                TEAM ACTIVATED
----------------------------------
spit n spin      -  Actua Soccer Web 
tff hobby        -  Boat Racers  
bin man          -  Food Group  
london girls     -  Arsenal Ladies  
shame            -  Doncaster Rovers  
no thanks        -  Top 50 Babes 2  
yes please       -  Top 50 Babes 1  
chip butty       -  Virtual Blades  
cpu spud         -  Pattis Shandi Men  
double trouble   -  Gremlin Staff 2  
wide boys        -  Gremlin Staff 1  
candy man        -  Dicks Pick N Mix  
shadwell town    -  The Hardmen  
miss wilko       -  Dud's Spuds  
flagstoning      -  Fighting Forth  
lee the pig      -  Heavenly HTFC  
sink or swim     -  Ledbury FC  
impossibility    -  Maddness Friday 
ozone layer      -  Greenhouse Test  
grim reaper      -  Skellington United  
metal heads      -  Cyborg Rovers  
i made this      -  FC Gremlin  
sexy football    -  Shearer XXX  
rule brittania   -  5 Nations Select  
egg chasers      -  Wigan 98-98  
bald fritz       -  Classic Ipswitch  
valley boys      -  Charlton Stars  
diamond lights   -  Best Of Spurs  
duncnnomore      -  Everton Stars  
men in tights    -  Forest Stars  
barmy army       -  Wednesday Stars  
emmersons woe    -  Boro Stars  
lady godiva      -  Coventry Stars  
dell boys        -  Soton Stars  
fash the cash    -  Dons Stars  
down the toon    -  Newcastle Stars  
bit of claret    -  Villa Stars  
fruit n veg      -  Leicester Stars  
wright buy       -  West Ham Stars  
ram raiders      -  Derby Stars  
tea total        -  Arsenal 70-90  
bremners boot    -  Leeds Stars  
scouse perms     -  Liverpool 77-98  
foreign legion   -  Chelsea Stars  
down down down   -  Blackburn 94-95  
sir matt         -  Busby Babes  
prem clubs       -  24 teams in team creation screen
tff teams        -  24 funny teams in team creation screen
Actua Tennis
Type these at the main menu and you should hear a sound:
Code             Result
----------------------- 
UNSUNGHEROES  - Alternate credits when you exit the game 
BIGBALLS      - Bigger Balls 
MORESPEED     - Twice as many Super Shots 
SELFIMPORTANT - Big head mode
American Deer Hunting 2000
Modify your config.scr file to add/change "consoleenabled = 1", 
then you may use the following codes (after pressing ~ to 
bring up console):
Code                Result 
--------------------------
level #           - Change to Level # (1-15) 
showanimals       - Show Animals 
showbedding       - Show Bedding 
showanimalsonmap  - Show Animal Locations on Map 
showbeddingsonmap - Show Beddings on Map 
runfast           - Run Very Fast
Admiral Sea Battles
Maximize firepower
------------------
Keep your ships together to maximize firepower.
Ship repair
-----------
Don't end a scenario until you've repaired your ships in 
anticipation of the next scenario.
Forecast
--------
Check the weather forecast each turn and plan accordingly
Adrenix
Hex Cheats
The saved game data is in the files named GAMEx.SAV in the SAVE folder.
As the location of the weapons data will vary depending on when and where
the game is saved, hopefully the following procedure will be successful.
Using a hex editor with search capability, find the string "DirectPlayer"
(without the quotes). Now count 297 bytes from the end of that string.
This has worked on every saved game file tried, but it may not work in all
cases.
A hex FF in the first byte (297 from "DirectPlayer") enables any weapon if
there is ammo for it.
The number of shots for weapon 1 is located in bytes 33 and 34.
The number of shots for weapon 2 is located in bytes 49 and 50.
The number of shots for weapon 3 is located in bytes 41 and 42.
The number of shots for weapon 4 is located in bytes 25 and 26.
The number of shots for weapon 5 is located in bytes 45 and 46.
The number of shots for weapon 6 is located in bytes 17 and 18.
The number of shots for weapons 7 and 9 is located in bytes 53 and 54.
The number of shots for weapon 8 is located in bytes 29 and 30.
The number of shots for weapon 0 (10) is located in bytes 21 and 22.
These can be maxed out to 65,535 shots with hex FF FF.
Also, any level of the game can be accessed (if no better way can be
found) by simply renaming the first level, M1.CAN to something else,
copying the desired level file (level files are named M1.CAN through
M25.CAN) to M1.CAN, then beginning a new game. Of course when the level
is completed, the game will start the regular level 2.
African Safari
While playing in 3D mode, activate the following cheats by 
typing in the corresponding code. (Note: Enabling a cheat 
disables the score!)
Cheat                          Code
------------------------------------
Create a Herd of Animals     -  SPAWNALL
Flight Mode                  -  VULTURE
Hunting License (Eland)      -  LICENSE1
Hunting License (Elephant)   -  LICENSE3
Hunting License (Kudu)       -  LICENSE4
Hunting License (Zebra)      -  LICENSE2
Infinite ammunition          -  HUGEGUNS
Make Party Invisible         -  HGWELLS
Mark all Unlicensed Animals  -  FLAGALL
Mark Current Position        -  GPS
View Kill Zones              -  XRAY
Free Money:
-----------_ 
For some free money, move the cursor to the upper left-hand 
corner and press Ctrl-4. Be sure the mouse is all the way in 
the corner or it won't work. 
Poaching on the Plains:
----------------------- 
Normally, poachers are arrested as they attempt to smuggle 
spoils out of the country. But the savvy hunter can take 
home poached animals by retiring to their hut (and sleeping) 
for the reminder of the expedition!
Change Villager's Clothes: 
--------------------------
When you are in Africa and can go to the shop, 
inn and the small village, click on the village. 
It should take you to a screen that shows a man.
Click on him about 4 times. He should talk about 
hunting and his shorts will turn black. Click on 
him 4 more times and he will put a shirt on.
Advanced Flight Trainer
NAME CHAPTER           PASSWORDS
________________________________
ACCELERATION           In flight training
AILERONS               When you first select a maneuver
AIRFLOW                Your first task in an unfamilar
AIRSPEED               Achieving straight and level flight
ALTIMETER              Check your instrument panel
ANGEL OF ATTACK        In a straight climb
ATTITUTE               The visual references for a climb
AVIATION               This is a straight descent
BACK PRESSURE          The visual references for a descent
BANK                   The plain in the attitude indicator
CENTER OF GRAVITY      The glareshield should be at an angle
COMPASS                To take off, the airplane must accelerate
CONTROL SURFACE        Begin by lining up the airplane
DRAG                   Plan your approach to the airport
ELEVATOR               On short final, about
EMPENNAGE              While on final approach
FINAL                  The landing flare is a slow
FLAPS                  Your goal is to make the transition
FUEL STARVATION        The transition from climb to level
G-FORCE                The transition from descent to level
GLARESHIELD            If you start to lose altitude during the turn
GLIDESLOPE             A stall occurs because
HEADING                The first indication of an approaching
LATERAL AXIS LIFT      No sooner was the airplane invented
LONGITUDINAL AXIS      Begin by increasing the power
MACH                   Lincoln Beachey, an early daredevil
PITCH                  As the inverted horizon comes
PROPELLER              Begin the slow roll by increasing power
ROLL                   The immelman was invented by max immelman
RUDDER                 The heading of the airplane should be
RUNWAY                 Execute a roll, stopping in the inverted position
SERVICE CEILING        Increase power to 100% and reduce the pitch
SKID                   This is the same introduction flight
SLIP                   Increase power to 100% while maintaining
SPIN                   Begin the roll by increasing the power
STALL                  Increase power 100% and attain full speed
THROTTLE               Roll the airplane in the same manner
TRACK                  AFT flashes an on-screen message confirming
VERTICAL AXIS          Your succes as a race pilot depends
VERTICAL STABILIZER    It isn't by accident that the most
YAW                    In formation flying, you test your flying precission
Afterlife
* During play type:
[$],[@],[!]
This gives you 10 million pennies.
(Do this only 5 times or else death star attacks!)
* To see Sam and Max on the map type
SAMNMAX
After the War
ALT+L+B = On Level 1 this will make you Invulnerable. 
ALT+L+M = On Level 2 this will make you Invulnerable.
Age Of Rifles
Cheat mode:
-----------
Enter one of the following command line parameters 
to activate the corresponding cheat function.
Effect  Parameter 
-----------------
Disable                      - sound quiet  
Disable                      - time delays quick  
Exit game directly from menu - fastexit  
Enable debug mode            - debug  
Mono sound                   - mono 
Allow longer ranges for automatic reaction orders                 - reactions+ 
Allow shorter ranges for automatic reaction orders                - reactions- 
Additional numerical information in some report screens           - reports+ 
Replaces numerical with verbal information in some report screens - reports- 
View cost to enter hexes along movement paths                     - showmovecost+ 
Hide cost to enter hexes along movement paths                     - showmovecost-
Age of Sail
During a campaign game, you can modify the ship(s) 
assigned and crew quality by the edit command for 
the file \aos\00000x.cpg x= campaign #1, 2, 3 ,4 ,5 
etc.....
Ships are listed by line number in the main.oob file 
this is listing #1 in the columns format of 00000x.cpg.
Just goto main.oob and select the ship you want!
The second to last series of numbers in the column 
is crew rating:
0=a(best)
1=b
2=c
3=d
4=e
AGF
To enter a cheat code, just type it into a new line (when playing 
AGF) and press Return. The codes do not work in multiplayer mode, 
only in single player  mode.  
  
Secret Cheat Codes:  
___________________
AGFshot  (big A,G and F, small s,h,o and t!): Removed.  
AGFshield  : Removed.  
AGFpower   : Removed.  
AGFsuicide : Immediately kills yourself. Hmmm, I need this 
             to test  everything.  
              
Normal Codes: 
_____________ 
watch#   : Permanently focusses on another player, if you are dead. 
Replace the # with the position of the watched player in the 
playerlist to the upper left. Only works when you are dead (so do 
not press the space bar after the '.watch', just continue with a 
number). Can be activated by pressing the F11 key, too. 
  
.screen  : Will not draw any ships/background anymore. Just messages 
and the playerlist. You can only activate this code when playing a 
multiplayer game and are the game host. This is useful, if the host 
computer is too slow. If nothing is drawn anymore, there is more 
time to calculate the computer movements, resulting in a smoother 
movement of the computer ships at joining humans computers. 
(computer<>computer!!!)  
Back to the Main Page or to the AGF Page
The purpose of these lines is to adjust the look of this page. They 
are filling the surrunding table, so that the text begins directly 
right of the backgroundpicture. If you are reading this text, you 
are either doing strange copy /paste-actions, reading the 
HTML-Sourcecode or you are using a textbrowser. Whatever is right, 
you can simply ignore this paragraph.
Agile Warrior
Press [Esc] to pause the game. Then, press C and 
type one of the following codes at the password 
prompt to activate the corresponding cheat function. 
If you entered the code correctly, the word 
"Outstanding" will be spoken.
14214 - Invincibility
13593 - Maximum fuel and armor
25245 - Maximum weapons
17357 - Mission select   
33124 - All missions completed
Agressor
Enter your name on the high score table as 
CLASSIFIED 
Your name will appear as
WRONG
Next game you will have 15 lives and all 
power-ups from the start.
101: Airborn Invasion of Normandy
Type in the following codes during gameplay: 
AirNormandy     - soldiers re-jump into normandy. 
AngryManDinners - soldiers are given food. 
Beef            - all the cows on the map are killed. 
Heknows         - turns off Iknow. 
Helllive        - all the germans on the map are killed. 
Hohoho          - Gives your GI a brand new MG42 plus two ammo belts. 
Ihaveyounow     - all the germans on the map are surrendered. 
Iknow           - displays all germans, equipment bags, and insides 
                  of buildings. 
PrisonPod       - No parachutes 
TraitorTraitor  - current soldier surrenders. 
PrisonPod       - removes all parachutes. 
Robocop3        - makes your soldier go berzek. 
Weasel          - all soldiers on the map are made available. 
YouGoSquishNow  - all the germans on the map are killed.
Airline Tycoon
Cheat mode:
-----------
Enter one of the following codes during game play 
to activate the corresponding cheat function.
Effect                   Code 
------------------------------
Level select           - atmissall  
More people at airport - crowd  
Money                  - donaldtrump 
Increased reputation   - famous  
Airport expands        - expander  
All helpers active     - mentat  
Eliminate debts        - nodebts  
All flights visible    - showall  
Notebook               - thinkpad 
Level skip             - winning
Alien Carnage
Customer Cheat
--------------
Pressing [B] [I] [G] all at the same time will give you 
full health and jetpack power. 
Debug Mode
----------
The following debug keys work for version 1.1 of Halloween Harry only:
[Ctrl] [R] [E] [N] - Gives you all weapons, and activates god 
                     mode for several seconds. 
[alt] [L] - Level warp. Type the number of the episode (1-4), 
            followed by the number of the level (1-5). Illegal 
            input will dump you to DOS. This can not be used in 
            the shareware version to access levels in the registered 
            version. 
[alt] [=] - Change location within a level. Type coordinates after 
            this code; illegal input will probably crash the game. 
Tech Parameter
--------------
Pressing these four keys at the same time will show you the  
coordinates you are at on the level. This serves no real 
function on its own, but it is used by Apogee's Game Hint Line 
sometimes to locate a player in a level. 
The keys are [ctrl] [alt] [rshift] [F12] 
Misc Command Line Parameter
----------------------------
"skip" will start the game directly from the main menu.
Alerion
When the high score is shown, make sure you have 
the caps lock on, and then press any key from 
A to O to start on that level.
Alien Comic Book
To land the SHERIDAN the quickest way before the asteroids 
hit your ship, go down the stairs to the M.O.M. console and 
look at the VIDEO CD. Next to the VIDEO CD on the left are 
two buttons saying ON and OFF. Press the ON button, go back 
up the stairs and head right. Open the door marked EXIT 
using the keypad and then turn right again. Open the last 
barrack door to the right and search the desk and cabinet 
for a PASS and RAW CD. Leave the room and go back to the 
M.O.M. console. Using the PASS on M.O.M.'s screen, select 
the topic SHIP STATUS, then the topic SENSORS and then 
M.O.M. will ask you to use the RAW CD in the VIDEO CD. Do 
it and then leave the M.O.M. console and go to the cockpit 
area. Talk with WILLIAMS and he will land the SHERIDAN 
automatically.
Alien Invasion
Passwords: 
   1 START       2 ERMINTRUDE   3 HELP
   4 CRACKERS    5 CHRISTMAS    6 WEDDING
   7 TROUBLE     8 DEFENCE      9 GRASS
  10 BOOKCASE   11 DISCO       12 SHOULDERS
  13 MONEY      14 BLACKADDER  15 QUEEN
  16 EDITOR     17 SABBATH     18 RUSH
  19 NEWTON     20 APPLE       21 GARAGE
  22 MARION     23 LOVES       24 ME
  25 GRANT      26 SOFTWARE    27 BIRTHDAY
  28 PLATINUM   29 ELECTRIC    30 SEARCH
  31 AIRPORT    32 TARN        33 MOUNTAIN
  34 NAIL       35 CIDER       36 FINISHED
  37 LOVESICK   38 WORK        39 PROGRAMME
  40 TELEVISION 41 SECRETZONE  42 HIDESAWAY
  43 HELLO      44 FIREMAN     45 DONGLE
  46 LORRY      47 EINSTEIN    48 DAUGHTER
Alien Legacy
Colonies:
---------
When you make Colonies Besure you keep them Balanced in all 
fields or atleast 2 of them. Once you have 2 colonies that 
are well balanced. Build a Space Station. now Start a Supply
line from the planet to the space station.
Have the space station specialize in Research Labs. Once you 
have done this Start Exploring towards the Sun. You will find 
many useful things. Keep alot of robots on your Main Ship so 
you can colonize other planets the same way you colonized your
first. Be ready for any thing! another tip: Once the attacks 
on your colonies start and you've built the force field. 
Start building ships and missles! Prepare to go to cronus! 
But look for the peaceful way out & don't try to Explore the 
Beta Asteriods. Until You feel your secure enough!
Alien Logic Skyrealms
Start the game with : alien /j
and hit [Home] to activate the cheatmode.
This enables (in sideways view) :
 [E] : Effects
 [O] : God mode
 [T] : Transport
 [R] : Full health
 [H] : Suicide
 [I] : Map
 [L] : Jump
 [M] : Become Eye Evid
 [C] : Cheat Menu
 [B] : Turn off sprite collison
Alien Trilogy
ifyouthinkyouarehardenough - All weapons and unlimited ammo
comeandhaveago             - All weapons
nadiapopovXX               - Level warp (where XX is 01-34)
gotsoomqueen2              - Become a Queen alien
Aliens Vs.Predator
Firstly: You must have the AvP save-game patch installed.
         www.foxinteraktive.com
Secondly: Add -lampcxtr -debug to the command line.
ie: "C:\Fox\Aliens Versus Predator" -lampcxtr -debug
Then when in the mission press the tilde (~) key to 
bring down the console and then you can type the 
following codes:
"QUICKSAVE"/"QUICKLOAD" which always save/load to/from 
the first save slot.
"SAVE #"/"LOAD #" (# is a number from 1-8) which save/load 
to/from slot number #. "SAVESLEFT" displays how many saves 
the player has remaining in the current level at the current 
difficulty. This number is also displayed any time a game is 
saved or loaded.
Normal Console Commands and Variables
--------------------------------------
The following CONSOLE VARIABLES are made available 
(replace the # sign with a number), in-game help is 
available by typing the "LISTVAR" command at the console:
"MOTIONTRACKERVOLUME" - this is set at its maximum of 1.0 by 
                        default, the volume of the tracker 
                        can be reduced by changing this number 
                        (e.g. to 0.75 or0.5).
"CROUCHMODE" - this new console command allows players to change the 
               Aliens crouch/crawl to a toggle on/off key by typing 
               "CROUCHMODE 1" at the console. "CROUCHMODE 0" changes 
               back to the default setting. 
Debugging Console Commands and Variables
-----------------------------------------
Advanced users may now access some of the game's internal 
debugging commands (which include features such as immortality) 
by running the game with the command line option "-debug" 
(e.g. "AVP.exe -debug").
In this mode Multiplayer is not available, levels will not be 
flagged as completed, and no new official cheat modes will 
become available. This basically means that players can 
examine a level to which they already have access with 
invulnerability, infinite weapons, etc. but can't open 
up any new game levels or features.
The following CONSOLE COMMANDS are made available by this option, 
in-game help is available by typing in "LISTCMD" at the console:
"GOD" - makes the player immortal: player will still take damage, 
        but will not die when they reach zero health.
"GIVEALLWEAPONS" - self-explanatory.
"SHOWFPS" - displays the current frame-rate per second on-screen.
"SHOWPOLYCOUNT" - displays the number of rendered polygons per 
                  frame on-screen.
"LIGHT" - creates a light source near the player. Repeated use 
          makes a brighter and brighter light.
Bot console commands:
---------------------
"ALIENBOT"      - creates an Alien in front of the player.
"MARINEBOT #"   - creates a Marine (or civilian) of type #.
"PREDOBOT #"    - creates a Predator of type #.
"PREDALIENBOT"  - creates a Predator-Alien.
"PRAETORIANBOT" - creates a Praetorian Alien.
"XENOBORG"      - creates a Xenoborg.
Note: creating bots may cause crashes and unexpected game behavior. 
For a bot to be created its model must exist in the current level; 
however, the models may be forced to be loaded through a command 
line option. Add "-l" followed by a list of letters corresponding 
to the characters you want to load:
The following CONSOLE VARIABLES are made available (replace 
the # sign with a number), in-game help is available by typing 
the "LISTVAR" command at the console:
"MOTIONTRACKERSPEED" - allows the player to speed up/slow down the 
                       pulse rate of the Marine's motion tracker 
                       (range from 0-16, default is 1).
"TIMESCALE #" - change the rate at which time flows in the game, 
                e.g. "TIMESCALE 0.5" will make time pass at half 
                the normal speed. For those interested, the 
                "JohnWooMode" cheat uses this effect dynamically, 
                so that time passes slower the more action is 
                happening on screen.
"WIREFRAMEMODE #" - display the environment and/or characters using 
                    wireframe graphics.
"DOPPLERSHIFT #" - enable/disable the Doppler shifting on the Alien 
                   player's sounds.
"SKY_RED #" - change the red component in a sky.
"SKY_GREEN #" - change the green component in a sky.
"SKY_BLUE #" - change the blue component in a sky.
"LEANSCALE #" - change the amount the camera tilts when side-stepping.
                                                 Next,A2