| Zoid Battle Fields | |||||||||||||||||||||
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| These are Designated Zoid Battle Fields. Different terrain is provided in each one to allow you a choice of strategy. New ones will be added as I build them. In order to use thes maps you must know how to read a photomap. The best advice I can give you is join the Army and they'll teach you. Before combat contact the judge and tell them your starting Hex. A zoid can move one hex per turn for every 100 speed they have. Judges must remember to use line of sight when determining what a zoid can see and what they can hit. |
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| My High School as seen from above. | |||||||||||||||||||||
| Battlefield Maps | |||||||||||||||||||||
| Wyoming: Mountains and forests | |||||||||||||||||||||
| Death Valley: Mountain and Desert | |||||||||||||||||||||
| Nebraska: Nice flat Prarie land with gently rolling hills | |||||||||||||||||||||
| Houston: Urban Combat Zone dark and smoggy | |||||||||||||||||||||
| Grand Canyon: High Cliffs and deep valleys. | |||||||||||||||||||||
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| Zoid Battle Commission | |||||||||||||||||||||
| Get the battle hex here | |||||||||||||||||||||