Djinns
Venus
Mars
Jupiter
Mercury
Flint
Grantie
Quartz
Vine
Sap
Ground
Bane
Forge
Fever
Corona
Scorch
Ember
Flash
Torch
Gust
Breeze
Zephyr
Smog
Kite
Squall
Luff
Fizz
Sleet
Spritz
Mist
Hail
Tonic
Dew
Abilities:
Flint: Attack a single enemy with a blow that can cleave stone.

Granite: Create a defensive barrier around party.

Quartz: Revive a down ally.

Vine: Drop a single foes agility by tangling it in vines.

Sap: Steal HP and returna portion to the Djins user.

Ground: Use gravity to hold a foe for 1 turn.

Bane: Damage and poison a single enemy.

Abilities:
Fizz: Restore HP with calming water.

Sleet: Drench a foe to drop its Attack.

Mist: Lull a foe into deep sleep.

Spritz: Restore party HP with soothing mist.

Hail: Freeze a foe to drop its Defense.

Tonic: Heal all party ailments.

Dew: Revive a downed ally.
Abilities:
Gust: Attack with might wind gusts.

Breeze: Boost party Resistance.

Zephyr: Boost party Agility with swift wind.

Smog: Veil a foe's vision in smoke.

Kite: Attack twice next round.

Squall: Paralyze a foe with a storm.

Luff: Seal a foe's Psyenergy.
Abilities:
Forge: Boost party Attack with flame's fury.

Fever: Wrap a foe in feverish delusion.

Corona: Boost party Defense with a heat aura.

Scorch: Stun a foe with a blast attack.

Ember: Restore party PP with passion's flame.

Flash: Block damage to party with a fireball.

Torch: Penetrate defense with a melting blast.
Set and Standby


There are 2 settings linked Djinn could be in, Set and Standby. Each Djinn have a special power. A Set Djinni is when it is ready to use its power in battle. Once you've used that power, it automatically goes into Standby. Djinn in Standby mode can summon monsters, but when you do, you'll lose some of your stats, attacks, and maybe change to another class, until the Djinn is Set again. Djinn work best with characters of the same elements, like the Earth Djinn working best with Issac. On the Djinn screen, Djinn in
red text means that they are in Standby mode, white text means that they are Set, and yellow text means that they are recovering from summoning monsters. You can press "R" on the Djinni to Set or Standby, except for recovering Djinni.
# of Standbys Earth     Fire     Wind    Water
One Djinn      Venus    Mars    Jupiter Mercury
Two Djinn     Ramses  Kirin   Atlanta Nereid
Three Djinn    Cybele     Tiamat Procne Neptune
Four Djinn     Judgment Meteor Thor    Boreas
Summons
Note: This page also tells how to use set and standby, and Summons.
Friend or Foe?
Some Djinns will join you automatically but some will fight you. Here is why they do that. The ones that you find in towns, they won't fight you. If you find them out in the wild, they will fight you.