Talents
Aligning the Matrix
The ability to make meatals stronger.

Cloud Dancin
g
The ability to control and change the weather. This Talent is cultivated by the Sea Folk who call it Weaving of Winds. 

Compulsion

Conjunction

The Conjunction talent is concerned with the mental and spiritual interaction between the channeler and others.

Delving

Related to Healing, this is the use of the One Power to examine a person for illness or injury.

Dreaming

Having dreams that foretell future events. This is a rare Talent that is not connected to the One Power or the ability to channel. It is closely linked with Foretelling. Unlike other prophetic tools, Dreams portray what will
probably happen. They can be difficult to interpret. Known Dreamers - Egwene al'Vere, Amys, Bair and Melaine.

Dreamwalking

The ability to enter
Tel'aran'rhiod from ones sleep. This is a rare Talent that is not connected to the One Power or the ability to channel. The Wise Ones believe that male dreamwalkers are extrememly rare. Known dreamwalkers - Egwene al'Vere, Amys, Bair and Melaine.

Earth Singing
The Earth Singing talent involves the ability to manipulate earth and minerals.

Elementalism
Elementalism deals with using the One Power to control various physical aspects of the environment by manipulating the elements involved with them. It is the largest and most varied of all the talents.

Foretelling

The ability to see part of the Pattern. Very rare. It is closely linked with Dreaming. Elaida a'Rhoihan, Gitara Moroso and Nocila Treehill have the Talent. Although always true, Foretellings are often very difficult to interpret.

Healing

The ability to use the One Power to cure injuries and illness. A relatively common Talent, it is the   speciality of the Yellow Ajah. Conventional Healing uses Spirit, Wind and Water, but Nynaeve, and the Asha'man have discovered a more advanced method using all five Powers.

Illusion

Using the One Power to change one's appearance. In Bearlon, Moiraine uses Illusion to make herself appear as a giant. Alanna weaves Illusion from Air and Fire to make herself appear as a giant. Merana and her party weave Illusion to intimidate Rand. From Asmodean's teaching he recognizes it as the Mirror of Mists.

Inverting

Weaves can be inverted so that only the person who created the weave can see it. Lanfear inverted the shield on Asmodean.

Keeping

A weave that protects a perishable object and keeps it permanently fresh.

Milking Tears

Unknown

Mirror of Mists

The ability to alter one's appearance or make oneself invisible. Aes Sedai know a simple version called Illusion. Asmodean taught it to Rand.

Reading Residues

All channelers can detect the residue of weavings, but some have this ability so refined that they can read and duplicate a weaving as much as two days after it has dissipated. Aviendha has this Talent.

Seeing

The ability to sense that someone is
ta'veren. Rare. Siuan Sanche, Logain and Nicola Treehill have this Talent. Alar, the Eldest Elder of Stedding Tsofu, also can sense ta'veren.

Skimming

The ability to open a gateway to a dark dimension (not well defined or understood), move through that dimension, and open another gateway back in to the real world in a different location. Anyone of sufficient strength and knowledge can Skim. Skimming requires detailed knowledge of the place one is Skimming to.

Spinning Earthfire

Unknown

Traveling

Opening a gateway directly to another place is called Traveling. It requires that one knows their starting point well. The ability to open a gateway directly from one location to another. Anyone of sufficient strength and knowledge can Travel. Traveling requires detailed knowledge of the place one is Traveling from. Gaining sufficient knowledge take several hours. However, when Traveling a very short distance almost no knowledge is needed. It is not nesessary to face the direction that you want to Travel, but for some it helps. Male and female Traveling are very different. Rand describes Traveling as punching a hole from one place to another. On her own, Egwene figures out how to Travel to Tel'aran'rhiod in the flesh by creating a similarity between a place and its image.

Unweaving

The ability to take apart a One Pwer weave as opposed to letting it fade naturally. Aviendha and some of the Wise Ones have this ability, but it is unknown to the Aes Sedai.

Warding
The Warding talent involves using the One Power for protection and to interfere with other weaves or the observation of the others. No weave can overlap, contain or otherwise be within the area of another warding weave.
List of Weaves