Ringwork Rating
technique - While movesets are of greater importance today to smart fans, this aspect of what makes a moveset good has always been around. The wrestlers of yesteryear did not have all the moves we see today and innovation was not as important. Instead, wrestlers were largely appreciated by their ability to do the basics. Moves had to look crisp and believable.
science - This has a lot to do with old school psychology along with a variety of holds and possibly moves or strikes that target a body part. Often building for a signature hold or move. This tends to be more popular in more contemparary wrestling, but it is utilized some in the traditional matches. This is often an indicator of a more transitional type wrestler.
counters - A key aspect in chain wrestling is counter attacks is how well one turns his opponents' offense into his own offense. The use of basic counters (think of the kind of stuff they were doing on Tough Enough) and more typical counters (headlock to back suplex, hammerlock to drop toe hold, etc.) are noted, but won't make a big difference. While more creative and advanced ones like turning a hold into a whole other hold that fits the psychology of the match would warrant a higher rating.
transitions - While "counters" look at how a wrestler turns a defense to an offense, transitions see how well they turn one offense move into another. This almost entirely concentrates on the use of holds. Creativity, fluidity and suitability are what matters most here. This is an area where, for the most part, the old-timers' work shines above the current wrestlers, though it isn't often as appreciated.
diversity - Instead of using "move set" for the legends, I choose diversity, which is more vague. This concentrates more on variety of holds since big moves weren't popularized until the mid-80s. Wrestlers nowerdays may have the know-how, but rarely show how deep their ability to get over using the basics is. Back then wrestlers didn't have hundreds of moves to use to wow the crowd, instead they had to use basic moves and holds and their ability to work those to the utmost of their talents.
power - Another case-by-case area. This revolves around the strength a wrestler displays in the ring. Juniors will obviously not be on the level of heavyweights, but how they interact with both must be considered. A smaller guy who is a brute among his equal or lesser sized peers will not be credited higher. Larger guys that fail to show their power will be penalized though. Even if past merits show they are capable, potential is not judged.
strikes - This area is based less on diversity because back in the day there really wasn't the martial arts/puroresu influence. It is more based on believability and/or stiffness, which is what's needed to draw the fans into brawling. However wrestling then was based more on actual wrestling than fighting, so strikes have to actual mean something more than filler.