Digital Money: Future Trends and Impact on Banking, Financial Institutions, and eBusiness

 

 

 

 

 

 

 

 

 

Federico Fiallos

120 Golden Rod Lane # 2

Rochester, NY 14623

Cell: (585) 355-7589

federicofiallos@hotmail.com

 

 

Liying Wu

332 Countess Drive

West Henrietta, NY 14586

Phone: (585) 359-9643

wu_liying@hotmail.com

 

 

Liying Wu (B.S. Business Administration – SUNY Brockport) is currently a full-time graduate student pursuing a MBA with a concentration in Finance at the Rochester Institute of Technology, Rochester, NY 14623

 

Federico Fiallos (B.S. Food Science and Human Nutrition/Environmental HorticultureUniversity of Florida) is currently a full-time graduate student pursuing an MBA with a dual concentration in International Business and Management and Leadership at the Rochester Institute of Technology, Rochester, NY 14623

 

 

 

 

 

 

Submitted

February 21, 2005

Systems Concepts

Jack Cook, Ph.D., CFPIM, CSQE

 

All authors contribute equally to this paper and are listed alphabetically

 

 

Digital Money: Future Trends and Impact on Banking, Financial Institutions, and eBusiness

 

ABSTRACT

This research paper examines the nature of digital money.  The purpose of this study is to provide CIO’s and CFO’s with information necessary for assessing the effectiveness of implementing digital money in their respective firms.  This report provides examples of different types of electronic payment system and analyzes the major advantages of digital money over traditional electronic systems. Recommendations for planning and implementing digital money and the future directions for further research are concluded at the end of report.

 

INTRODUCTION

According to a study by the Federal Reserve Financial Services Policy Committee electronic payment transactions in the United States have exceeded check payments for the first time in history.  The number of electronic payment transactions equaled 44.5 billion dollars in 2003, while the number of checks paid totaled 36.7 billion dollars. (5)  Clearly a trend among consumers can be identified, consumers are becoming more and more comfortable in doing business electronically or digitally. Thus as this channel of payment grows so will increased convenience, privacy and anonymity requirements.

The idea of paying for goods and services electronically is not a new concept.  Since the late 1970s and early 1980s, a variety of schemes have been proposed to allow payment to be completed through a computer network.  The arrival of Internet has really taken electronic payment to an exponential growth level.  At the early stage, goods and services began being traded on the network without the use of any supporting technology.  Consumers could purchase goods from WWW and send unencrypted credit cards number across the network.  But a wide variety of new secure network payment schemes were being developed and implemented as customers became more aware of their privacy and security.     

There are many different types of electronic payment systems available across the network.  Our paper focuses on one specific kind of electronic payment digital money.  It is an electronic payment technology, which can provide fully anonymous flexible electronic payment like paper cash but with the added security required for the Internet transaction.  Digital money has become more and more popular among consumers because of its convenience, privacy and anonymity features. 

Today’s digital marketplace is becoming more insecure each and everyday.  Mechanisms to provide customers with convenience, anonymity and privacy must be further researched and documented.  Digital money will impact the way every company does business in digital marketplace. If companies fail to recognize and respond digital money, they can face the risk of losing revenue and customers.

The research conducted in this paper is important because it alerts CIO’s, CFO’s, and other interested parties of the benefits digital money has along with the implications of setting up such a payment system.   Although a complete economical impact study is not provided, the paper will identify and point out trends and patterns that CIO’s and CFO’s should analyze for future payment systems to be implemented and architectured within their companies.    

This paper examines and tries to evaluate the impact digital money will have on financial institutions, banks, and merchants.  First of all the subject addressed is summarized in an abstract and then briefly introduced in an introduction section.  The paper then goes on into a literature section, were research information gathered is summarized and critiqued.  During the literature review section, we will  review the concepts of digital money, compare features of digital money with those of traditional electronic payment and analyze the major advantages of digital money such as its convenience, security and privacy features.  The next section addresses the key problem and provides questions and answers regarding issues of relevance and importance such as some potential problems faced by digital money and/or the prospects for the future payment systems. Finally research procedures for the paper are described and a conclusion is given providing key insights and takeaways that should be considered after reading through the paper.

 

LITERATURE REVIEW

Brands Digital Cash Scheme

The Brands’ digital cash scheme is an offline anonymous cash scheme involving three different entities and consisting of four protocols.  A bank plays the role of an authorized digital cash issuer, a user withdraws digital cash from the bank and pays the digital cash to a merchant in exchange for goods and services.  The merchant finally deposits the digital cash back to the bank.  To use the digital cash in the payment protocol the user needs to prove his ownership over the digital token or cash. (Teo, et. al., 2003) 

            As it can be established this digital cash system involves banks, merchants, services providers and the customer.  This technology takes place in a TCP/IP (transaction control protocol/internet protocol) environment, already existent and available for any of the parties involved, thus hardware investment is little to none.    This particular payment scheme consists of four protocols: setup, withdrawal, payment, and deposit.  The user only sets up once and thereafter only needs to carry out the remaining three protocols for digital cash transactions.  A high security level is critical in maintaining privacy and anonymity for the user, Brands’ scheme relies on the bit lengths of parameter p and q for the security level, the longer the bit length parameter, the safer the system is.  Usually p and q have standard bit lengths of 1024 and 512 respectively. As long as proper thread priority is given to digital cash system executables, optimal safety and operating system conditions can be reached for both consumer and service provider. (Teo, et. al., 2003) 

            This is article then concludes that the Brands’ digital cash system is feasible to work in TCP/IP networking environments.  By maintaining proper parameter bit lengths and thread priority the system does not consume noticeable time to complete in terms of computation and communication while providing high security and privacy for the consumer.  (Teo, et. al., 2003) 

 

A Study on Contents Distribution Using Electronic Cash System

As information is shared more commonly over digital channels, concerns such as copyrights are becoming more important.  The Digital Rights Management is now adopting digital money systems in order to protect intellectual property because digital cash is an independent, untraceable, secure, and transferable form of payment over digital channels.  Since digital money can trace double spending, and double spending protects contents by exposing the double spender’s identity, digital cash is a fool proof way of guarding against illegal redistribution of intellectual property and materials.  Digital money can also be used to deter illegal content copying and distribution by inserting tracing content factors into the digital cash payment scheme that prevents users from individual replication activity.  By using this function legal, anonymous purchasers can spread contents to other paying anonymous users. 

In conclusion using digital money in industries like digital entertainment can increase the demand of products through easier  and safer dissemination channels. Digital money can trace who is illegally reproducing and distributing copyrighted intellectual material, therefore increasing security for authors and at the same time deterring lost revenue and sales for digital media entertainment companies.  (Lee, D.G., et. al., 2004)

 

Traceability of Double Spending in Secure Electronic Cash System

When consumers purchase multimedia contents such as multimedia books, online game, music, and movies by credit card, it exposes the consumer’s private information.  Digital money on the other hand provides the consumer with privacy and anonymity, maintaining the value of paper money and its characteristics.  A secure electronic cash system can guarantee anonymity of legitimate users but also provides traceability about illegally issued cash or laundered money.  If illegal activity did take place, it can cancel the anonymity of the digital cash in order to protect the bank. This study proposes four basic protocols regarding digital money: a withdrawal protocol, a payment protocol, a deposit protocol, and double spending check protocol where banks check whether digital money is doubly used.  (Lee, H.J., et. al., 2003)          

            A fair blind signature provides an anonymity-revocable mechanism which can cancel the user’s anonymity under explicitly defined conditions.  This model includes two protocols, a signing protocol which includes users, brokers, and a trusted party such as a bank and link recovery protocol.  A trusted party provides two kinds of fair blind signature schemes which are received from users by the link recovery protocol.  Type 1 transmits information which guarantees the efficient authentication on message-signature pair.  Type 2 enables the trusted party to verify the sender of messages efficiently.  (Lee, H.J., et. al., 2003)        

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Distributed Digital Commerce

Distributed digital commerce is an approach to relocate digital commerce from client-server structures towards decentralized architectures.  Digital money can be used for payment without involving a server-based bank and therefore supports the decentralized idea.  Peer-to-peer (P2P) is a system architecture that does not depend on the traditional client-server set up to communicate and transact business processes.  Every peer can share its resources by direct exchange with other peers with all participants in this network holding the ability to act as both client and server.  However, resource sharing is a problem concerning P2P networks; whenever digital products are offered for free, there is an unbalanced ratio between their providers and consumers causing overload problems on the network’s infrastructure.  One possible solution is to offer only digital goods that are liable for costs.  Compared to online shops that deal only with digital goods, a dMarketplace maintains the freedom and autonomy of its participants. (Schmees, M.,2003) 

            Most people prefer to use cash when paying for liabilities or simply put, when shopping online.  Therefore digital money is the solution to providing consumers with the equivalent of hard cash when conducting business through a dMarketplace.  Several requirements have to be met in order for this to work; digital money must be independent, the money itself and its security may not depend on a single location and it must not depend on smartcards to be portable.  Digital money must never expire, must be available for use by any participant and be exchangeable in any direction with business transactions.  No one can alter or reproduce it, and customers may not reuse digital money unless they are getting it back.  Ideal digital money is always available and may be exchanged at any time.  There is no need for business partners to connect into a bank’s server to transfer digital money.  Digital money must feature divisibility, so a certain amount can be split into minor entities and their sum matches the starting amount.  A peer may contact a banking node at any time to convert a certain amount from an existing account into digital money and back.  (Schmees, M., 2003)

 

Literature Discussion

As it can be appreciated throughout the literature reviews, banks and financial institutions play a key role in the adaptation, implementation, and acceptance of digital money.  Banks and financial institutions can play several roles such as deterring double spending and money laundering, issue verification services, lend transaction services, convert currencies from hard cash to digital money and back, provide authorization services, and simply lend a name of trust and solid standing to a transaction.  Banks must also be aware that digital money can support a decentralized structure that will usher customers away from the traditional way of eBanking.  Therefore it is critical for banks and financial institutions to start implementing and researching ways to offer digital money services in order to reap from the benefits this technology is capable of delivering.  

            Digital media entertainment as well as intellectual property providers and distributors can also implement this technology and its safety features in order to ensure greater copyright compliance between consumers.  By adopting such a method of payment and distribution software and intellectual property piracy can be stopped dead in its tracks.  

 

The Size and Structure of Electronic Payment Transaction

The newest technologies have made an almost instantaneous delivery of vast amount of money possible.  But there is a gap between the average or small business and the multinational corporation regarding the uses of electronic payment.  Right now, physical money such as coin and paper currency still accounts for the bulk of individual money transaction by number.  However, electronic payment transaction dominates the values of transactions since large corporation are transferred to others by electronic wire (Solomon, 1999).

 

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THE PROBLEM

 

RESEARCH PROCEDURES

According to Glass, Ramesh and Vessey's study, the computing field can be broken down into three major subdivisions: computer science (CS), software engineering (SE), and information systems (IS). Different from CS and SE, IS focus heavily on Organizational concepts and partly on Systems/software management and Systems/software concepts (Glass, Ramesh & Vessey, 2004, p.3). Our paper falls into the subdivision of IS because we focus on how digital money impact the business function of financial institutions, banks and merchants.  In generally, IS predominantly use Evaluative research approach and use following five research methods: Field Study, Laboratory Experiment, Conceptual Analysis, and Case Study (Glass, Ramesh, & Vessey, 2004, p.4). Because of time constraint, we cannot conduct field study or case study.  The primary research approach and method we use are evaluative deductive along with literature review and analysis.  

 

 

 

 

 

 

 

CONCLUSION

“The only way to successfully predict the future is to invent it.

§         Alan Kay

It is clear that in the area of electronic payment the industry has converged on the Secure Electronic Transactions (SET) method of effecting payment.  We have given an overview of the size and structure of the current electronic payment market.  Clearly, electronic methods will continue to grow worldwide.  The unstoppable growth of Internet and the tidal wave of electronic commerce indicate new forms of electronic payment systems will continue to invent and develop in the years to come. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


REFERENCES

1.      Glass, R. L., Ramesh, V., & Vessey, I. (2004, June). An analysis of research in

                  computing disciplines. Communications of theACM, 47(6), 89-94. (Liying)

 

2.       Lee, D.G., Oh, H.G.,  & Lee, I.Y.,  (2004) A study on contents distribution using electronic cash

                        system. Proceedings of the 2004 IEEE International Conference on e – Technology, e –

Commerce, and e – Service, IEEE Computer Society. Retrieved January 2, 2005, from IEEE Xplore Database.         (Federico Fiallos)

 

3.       Lee, H.J., Choi, M.S., & Rhee, C.S., (2003) Traceability of double spending in secure electronic

                        cash system. Proceedings of the 2003 International Conference on Computer Networks

                        and Mobile Computing, IEEE Computer Society.   Retrieved January 2, 2005, from IEEE

                        Xplore Database. (Federico Fiallos)

 

4.      Schmees, M. (2003, September) Distributed digital commerce.  Proceedings of the 5th

                        International Conference on Electronic Commerce.   131-137. Retrieved January 2, 2005,

                        from ACM Digital Library Database. (Federico Fiallos)

 

5.      Solomon, Elinor (1999). Virtual money: understanding the power and risks of money’s  

                  high-speed journey into electronic space. New York: Oxford University Press. 

                 (Liying Wu)

 

6.       Teo, P., Sha’ameri, A.Z.,  & Ashourian, M. (2003) Performance evaluation of brands’ digital  

                        cash system in TCP/IP environment. TENCON 2003. Retrieved January 2, 2005, from

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7.      http://federalreserve.gov