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             |         |.-.
           __|        .^^-.^.              S E C R E T    O F    M A N A
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         ^-._.^        |//
_.-^^-.      |          /  .-^^^-._            v3.00 final - May 20
-. _ .-^^-. /           ^\^      .-^^-.     Copyright (C) JD Cyr, 1999
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    THIS DOCUMENT IS BEST VIEWED USING NOTEPAD AT A RESOLUTION OF 640x480
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                             Table of Contents:

I.     Walkthrough
II.    Find Every Orb
III.   Secrets Revealed
IV.    Short FAQ
V.     Top Six Challenges
VI.    Epilogue Etc.


____________________________________________________________________________

I.      WALKTHROUGH
        

1- The Rusty Sword

After falling into the pond, find your way onto the path and follow it up to
where it is blocked by underbrush. Enter the pond to the left, and retrieve
the sword. Use the sword to get through and follow the path which leads to
the village. Do not avoid fighting. You should reach at least level 3 before
entering the village. Here you should save and go to the elder's house (top
right). You will fall into a hole and encounter the Mantis Ant. This is an
easy boss, simply time your attacks so that it doesn't hit you back right
away. No need to worry about this battle, you get revived if ever you die.

MANTIS ANT; 150HP,20MP
reward: Sword Orb

After this fight, Jema, a knight adresses you. Go talk to the elder and
visit the basement for the items it contains. Now you must head north to
see Luka, the guardian of the "water" mana seed.


2- Luka at the Water Palace

You can either use canon travel just southeast of the village, or take the
long way around by walking. The canon travel is free, but level building is
important at this stage of the game, so I recommend walking. There are signs
to guide you, so you should have no trouble. You can visit Neko, a feline
items seller; don't buy his overpriced merchandise yet. Right before the
palace is a troop of soldiers, talking to them will teach you about Dyluck
and the witch Elinee. In the water palace, activate the switch to pass across
the bridge and go talk to Luka. After you re-energized the seed and receive
the spear, you must go to Gaia's Navel.


3- Taken alive!

Head south back from where you came from. Along the way, carnivorous orcs
capture you, but you are rescued by a girl who flees before you have the
chance to ask her her name. Keep going south and enter Pandora. From here,
follow the west boundary of the village until you get to a bridge, cross it
and follow the path. The path will lead you to Gaia's Navel. This path is a
good area to practise with your new weapon and perhaps up it's level.

*NOTE* If you decide to explore Pandora and visit the castle, the girl will
join the team. This is not in your favor since the quest ahead will direct
you straight to a more difficult area.


3- Gaia's Navel

At the end of this path is a village; visit it for new armor and items then
exit. Go up to Gaia's Navel, a pond in the center of cliffs. Follow the
winding path down to the pond. Don't go up to the Enchanted Forest yet (near
the Canon Travel). At the bottom, enter the pond and take the LEFT entrance.


4- The Caves of Gaia

The "drop" enemies in this cave will keep multiplying as long as one of them
is kept alive. This is especially good for level gaining; just kill off any
threatening monsters, and eliminate one drop at a time making sure not to let
your HP get too low. Keep exploring the cave, and at a certain point you will
be blocked off by lava... find a skull switch on a wall and hit it to drain
the lava. In one small subcave of the lava-filled room, two Kid Goblins guard
a chest; kill them and open the chest to receive the Magic Rope. You
eventually make your way into an underground village of dwarfs.


5- Village of the Dwarfs

Explore the village, save, and make your way to Watts the blacksmith (top
left cavern), who will reforge your sword for 100 GP. Visit the rooms to the
right. You are asked to pay 50 GP to see a short play, then an extra 100 GP.
Pay, then exit and visit the back room (via the right branch of the hall) to
get a refund. After this, the ground starts to shake, go into the main room,
and you are engaged in a battle against Tropicallo, an underground beast. To
beat him, keep moving to avoid his attacks, and as soon as he sticks his
head out of the ground, hit it!

TROPICALLO; 315HP,0MP
reward: Spear Orb

The sprite joins you once he is beaten, bringing along a boomerang and a
bow. Visit the blacksmith again, and reforge the spear and buy the Axe. Now
make your way to the canon travel area in the northwest section outside
Gaia's Navel. Here, equip the sprite with the bow, and yourself with the
sword. Step on the teleporter pad at the top of this area and you will enter
a misty forest.


6- The Haunted Forest; "So, we meet again!" / Elinee's Castle

To get to the guys shooting arrows, cut down the bushes surrounding them and
kill them. In this area the sprite is more efficient with the bow. Save at
Neko when you see him. You'll eventually meet with the girl who saved you
from the Orcs. Help her and kill the two enemies and she will join your team,
and bring along the Glove. After the teleporter, take the right path and kill
the Eye-Spy, then take the teleporter a bit further. Smash the statues there
with the axe, and return and take the left path. Keep exploring the forest
until you get to Elinee's castle. Enter the castle and follow the simple maze
which is crowded with tough enemies. Rescue the soldiers in the basement and
save at Neko. Now buy everything you can, including the cups of wishes and
Royal Jams; the next enemy is extremely tough! Go up until you reach the boss
of this area; Spikey. Attack full-out when he is on the ground. He uses Fire
Bouquet and Flame Breath; both are quite powerful... reverse their effects
using Medical Herbs. A good technique that was suggested to me is to assign
one character to the second controller, and to let him get chewed on by
Spiky while the other 2 attack full force.

SPIKY TIGER; 520HP,21MP
Reward: Boomerang orb

When he is beaten (may take a few tries), Elinee gives you the Whip and 50
GP. Head back to the Water Palace quickly by crossing the gap with the Whip.


7- Undine

At the water palace, Luka tells you about her friend Undine, an elemental
that might be able to help you. Get out of the palace and turn right into the
pond. Here are some rather tough enemies, best kill them with the whip. Enter
the cave at the end of the path. Inside, you must fight Tonpole. Crowd him
and set all the characters on their most agressive level and no charge
attacks, then keep hitting him not to give him any time to attack or to heal.
To get close to him, approach him at an angle so he can't lash at you with
his tongue.

TONPOLE; 770HP,6MP
reward: Glove orb

Once he's dead, Undine appears, gives the girl and the sprite the ability to
use magic, then gives you the Pole Dart. Again, return to Gaia's Navel and
enter the cave on the right to get your glove and your boomerang reforged.
>From here, enter the passage at the end of the main hall. In the room you
entered will be a dark orb; use the sprite's magic on it.


8- Crystal Cave / Underground Palace

This is a very difficult area; stock up on every healing item then dash
through the whole dungeon, first heading right and down from the first large
room to hit a switch, then back to the main room, and left and down to hit
the other. When both switches are activated, go back to the large room and up
the new staircase. Ignore the horse-like monsters, in fact, ignore all the
enemies but those in your way. When you reach a gap, quickly cross it with
the whip. This dungeon usually takes more than one try, even at very high
levels. At the end of this place is Gnome and another Mana Seed. You must
beat the Fire Gigas to get to the seed. The Gigas is easy, simply attack him
as soon as his physical shape appears, and use the girl to heal.

FIRE GIGAS; 850HP,66MP
spells: Fire Ball, Exploder, Lava Wave
weakness: Undine (Freeze)
reward: Axe orb

For this Gnome gives you his powers - you also get to seal a second mana
seed so now you can raise your magic levels to 2. Exit the cave and make
your way out of Gaia's Navel and back east to Pandora village.


9- The Pandora Ancient Ruins

Once in Pandora, save and go to the southern exit of the town. The girl's
friend Phanna will be there then disapear. Now go to the ruins, where weird
people are wearing masks and being very quiet. Walk up to the gate and talk
to Phanna. She disapears into the castle. Enter the castle and go through the
maze, which is long, but linear. At the end is a large room with a staircase;
climb it and talk to Thanatos. You then fall into a room below, in which you
must fight a Wall Face. Use the sprite's Gem Missile against the middle eye
and continuously attack the side eyes while evading their attacks. Direct the
girl's attacks to the middle eye and use her to heal whenever needed. If the
battle lasts too long, the wall will start advancing to crush you against the
back wall. If this happens, keep whacking it with normal attacks.

WALL FACE; (sides) 330HP,99MP - (middle) 920HP,99MP
spells: Cure water, Energy Absorb, Acid Storm, Freeze
reward: Bow orb

After the fight, exit that area and head to Pandora where things will be
back to normal. Go to the castle and to the throne room, where the treasure
room is free for you to explore. Inside are each a Spear and Sword Orbs and
gold. After taking these, head to the Water Palace.


10- The Mana Thief!

At the Water Palace, you learn that someone has stolen the seed. Head to the
dwarf village, where Jema is, and hop into the moon-shaped hole in the
ground. In here, grab the Whip orb on your way to the room where you must
fight the enemy lord Kilroy. This robot spins around, causing damage and
transformations to the heros. Physical attacks work well on him.

KILROY; 900HP,18MP
spells: Lunar Boost
weakness: Javelin
reward: Javelin orb

After recovering the seed and the Javelin Orb, return to the Water Palace.
There, some other thieves want the seed. You will have to fight Jaberwocky;
he is quite easy. Approach, strike, and retreat. Do this until he is dead.

JABERWOCKY; 950HP,90MP
spells: Acid Storm, Cure Water
reward: Whip Orb

After another "cut scene", Jema gives you a Glove Orb and tells you that you
must go to the Upper Land. You can go to the Upper Land via the Canon Travel
centre near Potos Village.


11- The Upper Land

This is home of the sprites and moogles. It seems a troop of pebblers have
taken over a nearby moogle vilage; find it and kill the pebblers. The moogles
will move back in, and Watts and Neko will also be there. Grab the Axe and
Whip Orbs in the chests. After the sprite remembers the old saying, go out-
side and walk counter-clockwise around the 4 areas that represent the 4
seasons. For help, follow the flying beasts that can be seen hovering above
you once in a while. When done, a new passage is revealed. Save and return
to it to fight the boss. The boss is a bird, attack Spring Beak with spells
and normal attacks and use the bow when he is on a ledge.

SPRING BEAK; 720HP,90MP
spells: Thunderbolt
weakness: Earth Slide
reward: Boomerang Orb

Finished, head north past the abandoned village and enter the temple. There
will lie the sprite's granpa. He will heal you and let you save. Activate
the seed and with your new magic (sylphid), exit and head southwest until
you reach a dark orb. Use the sprite's Sylphid magic on it to pass. The next
area may seem confusing, but just keep going north until you find a cave.
You'll also notice that the nearby Canon Travel is unoperational for now.

*TIP* Steamed crabs in the Upper Land sometimes give the expensive Faerie
Walnuts when defeated. Very useful early on when you don't have much cash.


12- Home of the 'Shrooms - Fung Castle

Enter the cave and finish off the enemies, then turn left and enter the
passageway. You are now in Matango, a place where peaceful mushrooms reign.
Visit the shop and purchase new armor, then see Watts to get your weapons
upgrades and finally, visit the king. After you have spoken to the king, use
the Inn and save, then exit through the previously inaccessible door and go
north through the outdoor mushroom maze. Enter the cave, and follow the path,
hitting switches along the way to finally reach a clearing outside, where the
Great Viper resides. Physically attack the big snake, and heal when needed.
Gnome's spell Thunderbolt works well on this enemy.

GREAT VYPER; 1330HP,8MP
spells: Gem Missle
weakness: Sylphid(Thunderbolt)
reward: Sword Orb

Go up and enter the new cave and talk to the creature. After you appear back
in the throne room and are done talking, go grab the Javelin Orb, then visit
the Canon Travel center in front of the caves of Matango. Talk to the canon
man there, destination: Kakkara desert.


13- Kakkara Desert

You will land in a barren desert at an undisclosed location. Head as far
north as you can (you will have to take a few left turns) and in about 3
minutes of travel you will fall upon a Tasnican sandship. They take you in
as workers. As the boy, talk to the pirate in the engine room and do as he
says. Once escaped, head to the right area of the ship and down a staircase
leading to the kitchen. In here, the sprite joins you. Exit and make your
way to the front of the ship, and enter the door. Inside, choose the left
branch to save then go back down and enter the room at the end of the hall.
The ship comes to a stop when the empire shows up. Gehstar and his bike will
attack you as Mech Rider. Strike from above to avoid the attacks, and use
Gem Missile for high damage.

MECH RIDER; 980hp,18mp
spells: Speed up
weakness: none
reward: Whip orb

After the fight you'll again find yourself stranded. Talk to everybody and
you will eventually end up in Kakkara. Nothing of interest for now, just
take Canon Travel (right of village) and go to the Ice Country. You land
right in the middle of a snowy christmas village.


14- The Ice Country

Buy armor and visit Watts in the blacksmith shop, then save and exit the
village. Here are some tough but rewarding monsters; the wolves give lots
of experience, but try to avoid the floating puffs. Follow the trails, which
all ultimately lead to the same place. About midway, you will come across a
house with a frantic deer running around. Inside the house is a Spear Orb.
Keep following the path and you'll reach tough boss Boreal Face. Charge your
attacks cause he's nearly immune to all magic. Thunderbolt will inflict the
most damage, but not enough. Make sure to Heal often.

BOREAL FACE; 110HP,12MP
spells: Burst, Cure Water, Sleep flower
weakness:none
reward: Bow Orb

Go north to reach a "tropical" village. Check out the fireplace in the
center of the town to gain Salamando magic. From here, head north and when
the trail branches, go left to meet Neko and save. Go back and take the
right trail to go to the Ice Palace. Inside, follow the path which will
split; go right to get the Glove Orb (the only "good" item in this place so
don't break your head searching). Follow the maze, you'll get to a room with
3 mini-boss type monsters. They don't all wake up if you don't bug them so
try to kill them seperately. Keep going and you'll come face to face against
enemy lord Frost Cigas. He is weak against fire, so use Flame Blade and the
sprite's fire spells. After the battle, seal the seed and Cannon Travel back
to Kakkara Village.

FROST GIGAS; 1140HP,99MP
spells: Freeze, Acid Storm, Ice Saber
weakness: Salamando
reward: Boomerang Orb


15- The Fire Palace

Back in Kakkara, save and exit the village. From here, go south once, then
west once, then north to get to the Palace. This place is somewhat compli-
cated and pretty long; cast Salamando on the first 2 dark orbs, and Undine
on the last one. There's an Axe Orb in this dungeon, make sure not to miss
it. In the room with the pillars, walk between the only 2 lit lanterns and
you'll fight Minotaur. Keep away and pummel him with magic, and make sure to
use the healing trick since his magic is very strong.

MINOTAUR; 1200HP,99MP
spells: Earth Slide
weakness: Thunderbolt
reward: Javelin Orb

After fighting the boss you'll get the Javelin's Orb, and you'll get to re-
enegize a new seed. Go back to Kakkara and talk to the town leader near the
dry well, he is glad you've returned the seed, but says he needs a Sea-
Hare's tail. Now once again visit Watts to upgrade your weapons, then enter
the Canon Travel center and head for the Empire.


16- The Empire

The Empire is composed of three towns; North Town, South Town and the Gold
Isle. You've landed in Southtown. What you must do here, is find a way to
get to North Town. Find the northwesternmost house where tasnican spy Mara
resides. She says the code to sewer access is 364. Go to the east border of
town to find the sewer access gate. Go through the sewers and kill the slimes
and fish (pretty tough, heal often!) to eventually find yourself in the
resistance's main base. Here you will talk to Krissie, then exit the house
and buy new equipment, since the armor here, while being expensive, isn't
half bad. Save and go northeast to the Ancient Ruins.


17- The Empiral Ruins

Go up until you meet Phanna, and watch the little scene. Now enter the ruins,
which this time around are about 3 to 5 times as large as the previous ones.
Make sure to find the 3 treasure chests containing weapon Orbs (Bow, Spear,
and Sword). These are situated in the left and right towers, and in a small
room along the way (the door to this room is surrounded by spikes; hit a
switch on the bottom floor to deactivate them). At the end, you will be in a
large room where Dyluck is standing. Talk to him. After a bit, you will have
to fight Doom Wall (use the same techniques as for Wall Face);

DOOM WALL; (sides) 425HP,99MP - (middle) 1180HP,99MP
spells: Acid storm, Energy Absorb
reward: Whip Orb

Now you have another problem, a giant Vampire. He is not specifically di-
fficult but the battle can be very long. He casts attack spells often but
eventually runs out of MP. He jumps around the room when he's not flying,
which is when you have to hit him - time your attacks well.

VAMPIRE; 2550HP,99MP
spells:Dark Force, Freeze
weakness: Earth Slide
reward: Boomerang orb

After this area, in the Resistance's base, Krissie is invited to the Em-
peror's tower... follow her there (after saving of course).


18- The Emperor's Tower

This is situated at the far north end of Northtown. At first, everyone seems
very nice, but after meeting the emperor, you find yourself in a jail cell.
Talk to the guards, who will throw you in a pit to fight the Metal Mantis.
This beast can effect-magic your characters, but has fairly low HP. Whack it
with all you've got for a quick victory and a Glove Orb.

METAL MANTIS; 1220HP,40MP
weakness: Earth Slide
reward: GLove Orb

After killing the beast, make your way back up and save the members of the
resistance, then find a way up the top of the tower. Don't miss the long
room containing the 2 chests! This room is in the right wing of the tower
and is accessed from the outside. In the first room is a chest being guarded
by 2 enemies; this contains a Whip Orb. Keep going up and walk into the next
area to get an Axe Orb. The last area is tricky, first go left and trip the
right switch. You'll appear to the right. There's a near-invisible switch
on the wall, hit it so you can pass. Atop the tower, Ghestar will attack you
again as Mech Rider 2. Beat him easily by constantly hitting him with random
spells, and hit him when he's close.

MECH RIDER 2; 1258HP,40MP
spell: Speed Up
weakness: Thunderbolt
reward: Javelin Orb

You'll get a Javelin's Orb. The tower will start to crumble, but at the last
minute, an old friend decides to show up for a visit. Drop him off at his
home in Matango (near a mountain range in the Upper Land).

*TIP* The Emporer's Tower is a great spot for level building! Embermen give
loads of experience AND gold! Plus they sometimes drop armor! In 30 minutes
of fighting these guys, you'll gain about 10 levels, not to mention 50000GP!


19- Flammie the Dragon

Now that you have Flammie, you must learn to properly "use" him. To call upon
him, select the drum from the inventory and press B. He will dash out of the
sky and pick you up. Controlling him is easy - simply use the arrow pad to go
in the direction you want to go. He can even fly towards the screen. When you
get close to the ground, the view changes and the camera angle is set to "top
view". To obtain this effect high up, press -L-. Press -start- to bring up a
complete 3D model of the world. To see the map as a flat illustration, press
-L- while in map mode and a screen will load.

Now is a good time to get the Moogle Belt and Midge Mallet. Find the small
island shaped like a diamond, then lower Flammie over a nice landing spot to
set you down. From there, visit the shop and obtain the Sea Hare's tail and
bring it to Kakkara village to trade it against the Moogle Belt. Now visit
Gaia's Navel and speak to the dwarf behind the large moon-shaped hole in the
ground. He is so happy to see you that he gives you his Midge Mallet. Another
interesting site is the Lighthouse Island, try to find it!

When you're done messing around, head for Mandala. This small village is
located in the mountain range of your home continent. Land at the small
houses in on of the clearings.


20- A Lot of Stuff to Do...

In the mountain village is a shop selling excellent gear for now. Buy what
you need and save. If you want, visit the temple to the north of town, but
head south to advance in the game. Follow the path and kill the pretty tough
monsters along the way. The cave you cross is the Palace of Darkness... don't
go in yet. Follow the path. At one point you MIGHT find Neko if there are
less than 3 enemies on the screen at the time (the limit of NPCs on screen
is 3 - thanks to James Smith for telling me this). Just use him to save. This
is my favorite area in the game, and houses my favorite enemy; the Eggatrice
is hilarious and great fun to kill. At the end of the trail, enter the cave.
Talk to "jehk" who tells you that Sage Joch is out to the Palace of Darkness,
right below the mountain (the cave you saw earlier is the palace). So go back
down and enter the cave.
        
        20a.    Enter the cave, which has some medium-hard enemies. This area
                is a little too complicated to chart out verbally so instead
                I'll give you some pointers; start off by going RIGHT, check
                all the rooms for treasure chests (one contains a Glove Orb),
                and after you remove the barrier from the main hall, don't go
                back down right away - go find a gap to cross with the whip
                and hit the switch, then use the Magic Rope to go back. Once
                up the last flight of stairs, you must fight the Lime Slime.
                Go right for his core and whack away at it, healing constant-
                ly. You'll get the Javelin's Orb when you beat it.

                LIME SLIME; 2888HP,99MP
                spells: Dark Force
                weakness: Salamando (exploder)
                reward: Javelin's Orb

                After that you can enter the seed room and meet shade, who'll
                give his power to the sprite. Make sure to get the Orb, many
                people miss it! Return to the top of the mountain, talk to
                Jehk and he will now say that Joch is gone to the Gold Isle.

        20b.    Visit the Gold Isle, which is near the main continent of the
                Empire - it is easy to distinguish since it glitters. Here
                you must visit the tower up north, but you need the key! Talk
                to the Guard walking around on the elevated walkway to hear
                what he has to say, then head for Southtown and talk to Mara,
                who will give you the key to the tower. Go back to the tower,
                and follow its pretty linear path. The monsters are pretty
                tough so make sure you've got good armor equipped (the armor
                sold at the Gold Isle is expensive, but worth it). Make sure
                to find the chests containing the Axe and Spear Orbs. You'll
                eventually come across the enemy lord Blue Spike. He's very
                tough, so pummel him with Gem Missile, and keep healing! His
                demise will land you a Boomerang Orb.

                BLUE SPIKE; 1980HP,99MP
                spell: Fire ball
                weakness: Earth Slide
                reward: Boomerang Orb

                Next story of the tower you have to beat the Gorgon Bull,
                who is easier but still a threat. Zap him with your best
                spells and whack him as he runs by, you'll get Bow Orb.

                GORGON BULL; 2470HP,99MP
                spells: Earth Slide, Defender
                weakness: Sylphid (Thunderbolt)
                reward: Bow Orb

                The girl will receive Lumina. Seal the seed and go back to
                the mountains and find Jehk. He tells you that now Joch is
                at the Moon Palace.

        20c.    Go to the Kakkara desert, in which a large black void fills
                one area. Land as close to the void as possible and walk up
                from the Kakkara desert to a ship who will transport you to
                the Palace. In here is a super large empty room with no
                walls. You must find a crystal orb, and use Lumina magic on
                it. To find it easily, start off at a landmark (a monster for
                example) and run diagonally until you reach that same monster
                again (the landscape loops). From here, go up a screen's
                height and run in the same manner. You will eventually find
                it and be sent to a room where Luna is. She'll give the girl
                and the sprite her magic powers. Go back to Joch's. Arrg! He
                still isn't here. Go to Tasnica.
                

21- Tasnica and The Empiral Spy

Tasnica is just off a mountain range on a large chunk of land attached to
the main continent. Land on the tower protruding into the sea. Here, you
learn that there is an Empiral Spy inside the castle. There are no items of
interest in this place as of yet, so just head straight for the throne room.
Talk to the king and find out who the spy is - I think you'll be pleasently
surprised! Kill the Dark Stalker (the spy - he gives you a Sword Orb), and
explore the castle if you wish. The only thing you may want to visit is a
shop which is hidden in a room. To get to this shop, go to the room that has
a bar and two stories. Enter the bar (the whiskey type bar) and go down. You
will enter the wall! Go right alot, then up then left and talk to the dan-
cing person. There's nothing that great for sale, but hey. Now exit this
place and do has Jema told you; return to the Lofty Mountains to Joch's.


22- Test of Courage

Once back, Jehk introduces you to Joch, who speaks the ancient tongue. He
says that you must find your inner courage. Answer YES when he asks if you
will do it, then take the newly accessible path. The monsters in here are
nearly impossible to kill, so just pass by everything (no special items in
this area, no need to search). Use the Whip to cross ravines and use the Axe
to clear the path of rocks. You'll come across the Dopplegangers, clones of
your group. Once they're dead, Joch reveals his true identity. After all
this, use Flammie to make your way to the Tree Palace (bottom of map).


23- The Tree Palace

Suffice to say I don't like this place. It's the biggest maze I've ever seen,
and it has no save points, so if you die, you're screwed. This maze is hard
to explain but I'll do my best. I'll divide this long area into 4 parts;

PART A:  Fortress Rising

The monsters here are very hard, so make sure you have at least the Tiger
Suit and/or Tiger Bikini equiped. When you first enter, you meet with the
Emporer, Sheex and Phanna. Sheex is pissed so you have to fight him as
Aegagropilon. Dispel his Wall and blast him to get your Spear Orb.

AEGAGROPILON; 3019HP,99MP
spell: Burst, Wall, Sleep Flower
weakness: Sylphid
reward: Spear orb

After the battle go left and down the stairs to get Dryad's powers. After
the continent rises, use Flamie to go save somewhere, then go back to the
continent and decend onto it. Jema and some troops are down there securing
the area, but needs help getting inside.

PART B:  Entering The Abyss

>From outside, go down the stairs on the left and through the waterway to get
to a flight of stairs. In this area little plants block you, and waterfalls
prevent you from walking up in some areas. In the first small room, use the
axe to get through, then take the high-stepper to reach the second level.
Open the chest to get the Boomerang Orb, and run to the door on the left.
Here's is a million things growing out of the ground. Chop them, but don't
hit the switch in the middle of the room unless you want them all to grow
back. Make your way all the way up then left, where a waterfall will block
your path. Try to run across and it won't work, but while being trapped in
the current, there's a switch somewhere along the left wall of the water-
fall, hit it! Now do the same for the next waterfall, but the switch will be
on the right wall this time. Go through the door and fight the enemy lord
Hydra, a 3-headed monster. Attack it physically and with your best magic,
and it should die easily.

HYDRA; 3382HP,99MP
spell: Acid Storm, Freeze, Energy Absorb
weakness: Salamando
reward: Whip orb

PART C:  One Hellish Maze

One tip for this maze, there are little borders around the place which let
you go down but not back up, so make sure which way you're going. Anyhow,
start by going downstairs and through the middle door, then take the left
elevator down. Go through the hidden door on the left and hit the switch to
get rid of the barrier, which you go through to get to a room where the Re-
sistance is staying. Krissie will heal you and Watts can upgrade your gear,
but you can't save. Go through the corridor to an elevator, and press the
switch on the right (this removes a barrier in a main room). Go through the
corridor until you get to a plate of 4 dots on the floor. Step on it to shut
off a barrier. Keep going until you get to the 4 colored light switches.
Flick them in this order: RED, BLUE, YELLOW, GREEN. Now go down. Hit the
switch where the 2 Kimono Wizards are BEFORE going down or else you'll have
to restart everything. You'll get to the subway station. The enemies in here
are all easy except for the last ones; an eggplant and some spiny things
that kill you in one shot. For your sake, ignore them. When you exit the
train... well what do you know! Face to face with Kettle Kin, just kill him
like you did Kilroy and you'll get a Bow's Orb. Whew! Let's exit this dump.

KETTLE KIN; 1230HP,33MP
Magic:Lucent Barrier
Weakness:none - Earth Slide on lv.7 most effective
Reward:Bow Orb

PART D:  Faceoff

Now you're outside. Talk to Jema and go through the entrance into the Grand
Palace. This place actually isn't that bad, just cast the appropriate spells
on their dark orb to remove the barrier in the main area. Don't miss the
Sword Orb in a chest near the Lumina dark orb. When you get out of this
place it's time to end this darn maze with a fight with the Snapdragon.
Easily killed with fire spells, or else just do the same trick as with the
guy in Undine's cave. You'll get a Javelin Orb for his defeat.

SNAP DRAGON; 1215HP,6MP
spells: Cure Water
weakness: Salamando
reward: Javelin Orb

Go downstairs where you'll find the Emporer dead. Tired? Cause now you have
to fight Hexas... just whack at it and you'll easily win and get a Whip Orb.

HEXAS; 3465HP,69MP
weakness: Earth Slide
reward: Whip Orb

Wait that's not all! Here's the FINAL Mech Rider Battle. He's been holding
out on you and now he's pissed as hell! Charge your attacks and forget magic
because it'll mostly be useless. You might need to revive characters a few
times until it dies. After one hell of a cut scene, you'll be riding Flamie.

MECH RIDER 3; 4327HP,38MP
spells: Wall, Speed Up
weakness: none
reward: Spear Orb

Ignore the Mana Fortress and go back down to the Tree Palace to speak to
Jema and Phanna (inside) and most importantly; to buy armor from Neko
(you'll need it). Neko sells you the best stuff you can buy, but you need
at least 350K to buy it all, so you might need to sell some of your old
stuff first. Jema teaches you that there's still hope - just find the "Mana
Volcano" (it's really called the Pure Land, but looks like a volcano) and
find the Mana Tree itself. Save your game, and find the thing he's talking
about. Land right in the middle area where it looks like you shouldn't be
able to land.


24- The Pure Land

The monsters here don't even compare to the ones in the Tree Palace, so make
sure you have good armor. Now, go through the long maze, taking ANY course
because there are no special items along the way. The first enemy boss you
encounter will be a Dragon Worm. Hit him with all you got when he's in plain
view and you'll get an Axe Orb. This guy's always hiding so he's pretty hard.

DRAGON WORM; 3525HP,99MP
spell: Earth Slide
weakness: Salamando, somewhat Sylphid
reward: Axe Orb

After this, you'll come across a "save point" that says "If you can beat the
dragon to the right of this area, you can pass". Do just that.

SNOW DRAGON; 3000HP,99MP
spell: Freeze
weakness: Salamando
reward: Bow Orb

Keep going you'll come across an Axe Beak, weak against Undine; kill him to
get the Javelin's Orb then keep going and save at the save spot.

AXE BEAK; 2800HP,99MP
spells: Fire Ball, Blaze Wall
weakness: Freeze, Acid Storm, Salamando
reward: Javelin Orb

Go left, kill the Red Dragon (weak against Undine), get the Glove Orb then
return, save and go on further. The next enemy boss is an extremely powerful
Thunder Gigas that's weak against Gnome (Gem Missle). Do not let him hit
you, because chances are you'll just instantly die. Pummel him with Gem
Missles (level 6 or higher recommended) and attack with the other charac-
ters. After this guy dies and gives you the last Sword Orb.

THUNDER GIGAS; 4462HP,99MP
spells: Air Blast, Thunder Saber
weakness: Earth Slide
reward: Sword Orb

Save at the NEW save point, and go left to kill the Blue Dragon.

BLUE DRAGON; 3200HP,99MP
spell: "air" magic
weakness: Earth Slide
reward: Boomerang Orb

Go through the pass thing and you'll have found the Mana Tree. After the
big melodrama, you're ready to beat the fortress.

*NOTE* The Pureland is the only place in the game you can obtain the boy's
best helm, the Griffin Helm. This rare item is dropped by Griffin's Claws at
approximately 75/1 odds.


25- Intermission / Training

Because you're now ready to take on the Mana Fortress, you should try to get
your weapon and magic levels up. The best spots for gaining easy weapon
levels (and magic levels for the sprite), I found are; the area before Potos
Village (where you start off the game), the Upper Land summer area, and the
Wolf Forest in Ice Country. An easy way to gain the girl some magic levels is
to go to the Wind Palace (where the sprite's granpa is) and to keep casting
low MP cost spells on whoever, then when she's drained, to talk to the old
guy. For easy character levels, the easy place is obviously the non-boss
areas of the Mana Fortress and the Pure Land. Beware of fighting too long in
the Mana Fortress, sometimes characters will get stuck in walls and you'll
have no way out (even using the Magic Rope) and will have to restart it all!


26- The Mana Fortress

Pretty standard maze. The crystals blocking your path can be chopped down
with either the sword or the axe. Equip one character with one of these, and
another with the whip to get across the gaps. Not too far in the maze, you
have the choice of going down past a gap using the whip, or going left. Go
down, the left path leads to nothing. The first boss is a Vampire and very
easy to beat. Simply pummel him with Gem Missile and Lucent Beam, and attack
him when he lands.

BUFFY; 4200HP,99MP
spells:Dark Force, Dispel
weakness: Lucent Beam

After this boss, you can go left or right. Both paths lead the same way, but
the right path is much less troublesome. One area you will have to go up
passed a gap, or down to a maze of new rooms. Go up, the other way leads
nowhere. The second boss is a giant slime immune to all physical attacks.
Use Shade spells on him, or Gem Missile - he is fairly easy.

LIME SLIME; 5000HP,99MP
spell: Acid Storm
weakness: Dark Force

After passing through the areas where Terminators are situated, a room
will be shaped in a "no entry" type design. When you enter the warp plate
in the middle, you are in a large room. When you take the right teleporter
out of this room you have no choice but to beat the game. The Dark Lich
(thanatos's soul) is weak against Lumina and nearly useless without his
magic, so have the girl cast Lucent Beam and the Sprite use Magic Absorb
or Gem Missile for a quick victory.

DARK LICH; 6666HP,99MP
spell: Dark Force, Freeze
weakness: Lucent Beam

After a dramatic sequence, you come face-to-face with a huge mana beast.
Equip the sword and have BOTH magic users cast Mana Magic on it to revive
it. It is possible to kill this beast without the Mana Sword, but it takes
VERY long! Use Defender and Speed Up on the boy and attack the beast when
it flies close enough to be hit. That's it!

THE MANA BEAST; 9999HP,99MP
spells: Wall, Lucent Beam
weakness: Mana Sword

*NOTE* Many non-boss monsters in the Mana Fortress give away great armor and
even weapon orbs, as well as lots of experience. Every character's best
armor can be found here (excluding the Griffin Helm), simply by fighting
enemies, who sometimes drop things when they die.


27- The End

Once you kill the Mana Beast, you've done it! Sit back and enjoy the great
ending. I'm sure this isn't the last time you'll be playing this great game.


_____________________________________________________________________________

IV.     FIND EVERY ORB

Swords
------
1. Rusty Sword:    Found at the beginning of the game in a pond.
2. Broad Sword:    Received after defeating Mantis Ant in Potos Village
3. Herald Sword:   From treasure chest in vault of Pandora Castle
4. Claymore:       Won after defeating Great Viper in Forest of Matango
5. Excalibur:      Found inside a treasure chest in Northtown Ruins
6. Masamune:       Given by King after beating Dark Stalker in Tasnica
7. Gigas Sword:    Found inside a treasure chest in Tree Palace
8. Dragon Buster:  Won after defeating Thunder Gigas in Pure Land
9. Mana Sword:     1. Load up game that you want the ninth sword orb on.
                     (preferably already having 8th sword orb upgrade)
                   2. Fly over the Ice Country and land ON ONE OF THE SMALL
                      ISLANDS BESIDE IT! NOT ON THE ICE COUNTRY ITSELF!!!!
                   3  You will appear in front of Neko. Create a save log.
                   4. Press reset code R,L,(start),(select).
                   5. Start a new game.
                   6. Go all the way to the Mantis Ant.
                   7. When all the dialogue is over (exactly when fight
                      begins), hold reset code for about 5 seconds.
                   8. Load the Neko save Log.
                   9. Finish off the Mantis Ant, and get last Sword Orb! Now
                      call on Flammie and fly away.

                        
Gloves
------
1. Spike Knuckle:  The has it when she joins your team.
2. Power Glove:    Won after defeating Biting Lizard in Undine's Cave.
3. Moogle Claw:    Given by Jema after beating Jabberwocky in Water Palace.
4. Chakra Hand:    Found inside a treasure chest in Ice Palace.
5. Heavy Glove:    Won after defeating Metal Mantis in Emperor's Castle.
6. Hyper-Fist:     Found inside a treasure chest in Palace of Darkness.
7. Griffin Claws:  Won after defeating Red Dragon in Pure Land.
8. Dragon Claws:   Defeat "Kimono Wizards" in Mana Fortress to obtain.
9. Aura Glove:     Defeat "Wolf Lord" enemies in Mana Fortress to obtain.

Axes
----
1. Watt's Axe:     Bought from Watts in the Drawf Village.
2. Lode Axe:       Won after defeating Fire Gigas in Underground Palace.
3. Stout Axe:      Found inside a treasure chest in Moogle Village.
4. Battle Axe:     Found inside a treasure chest in Fire Palace.
5. Golden Axe:     Found inside a treasure chest in Emperor's Castle.
6. Were-Buster:    Found inside a treasure chest in Golden Tower.
7. Great Axe:      Won after defeating Dragon Worm in Pure Land.
8. Gigas Axe:      Defeat "Fiend Head" enemies in Mana Fortress to get.
9. Doom Axe:       Defeat "Fiend Head" enemies in Mana Fortress to get.

Pole Arms
---------
1. Spear:          Given to the boy by Luka at the Water Palace early on.
2. Heavy Spear:    Won after defeating Tropicallo in Dwarf Village.
3. Sprite's Spear: Found inside a treasure chest in Castle of Pandora.
4. Partisan:       Found inside a treasure chest in Santa's House.
5. Halberd:        Found inside a treasure chest in Northtown Ruins.
6. Oceanid Spear:  Found inside a treasure chest in Golden Tower.
7. Gigas Lance:    Won after defeating Aegagropilon in Tree Palace.
8. Dragoon Lance:  Won after defeating Mech Rider 3 in Mana Fortress.
9. Daedalus Lance: Defeat Mana Fortress enemy "Tsunami" to obtain.

Whips
-----
1. Whip:           The weapon itself is received from Elinee.
2. Black Whip:     From treasure chest in Dwarf Village (big hole).
3. Backhand Whip:  Found inside a treasure chest in Moogle Village.
4. Chain Whip:     Won after defeating Mech Rider 1 in Kakkara Desert.
5. Flail of Hope:  Won after defeating Doom's Wall in Northtown Ruins.
6. Morning Star:   Found inside a treasure chest in Emperor's Castle.
7. Hammer Flail:   Won after defeating Hydra in Underground City.
8. Nimbus Chain:   Won after defeating Hexas in Tree Palace.
9. Gigas Flail:    Defeat Mana Fortress enemy "Terminator" to obtain.

Bows and Arrows
---------------
1. Chobin's Bow:   Given to you by the sprite as he joins your team.
2. Short Bow:      Won after defeating Wall Face in Pandora Ruins.
3. Long Bow:       Won after defeating Jabberwocky in Water Palace.
4. Great Bow:      Won after defeating Boreal Face in Ice Forest.
5. Bow of Hope:    Found inside a treasure chest in Northtown Ruins.
6. Elfin Bow:      Won after defeating Gordon Bull in Golden Tower.
7. Wing Bow:       Won after defeating Kettle Kin in Ancient City.
8. Doom Bow:       Won after defeating Snow Dragon in Pure Land.
9. Garuda Buster:  Defeat the "Metal Crab" enemy in Mana Fortress.

Boomerangs
----------
1. Boomerang:      Also received from the Sprite.
2. Chakram:        Won after defeating Spiky Tiger in Elinee's Castle.
3. Lode Boomerang: Won after defeating Spring Beak in Sprite Village.
4. Rising Sun:     Won after defeating Frost Gigas in Ice Palace.
5. Red Cleaver:    Won after defeating Vampire in Northtown Ruins.
6. Cobra Shuttle:  Won after defeating Blue Spike in Golden Tower.
7. Frizbar:        Found inside a treasure chest in Ancient City.
8. Shuriken:       Won after defeating Blue Dragon in Pure Land.
9. Ninja's Trump:  Deafeat "Master Ninja" enemy found in Mana Fortress.

Darts
-----
1. Pole Dart:      Gotten from the vault in PanDora castle.
2. Javelin:        Won after beating Kilroy in Dwarf Village (big hole).
3. Light Trident:  Found inside a treasure chest in Matango.
4. Lode Javelin:   Won after defeating Minotaur in Fire Palace.
5. Fork of Hope:   Won after defeating Mech Rider 2 in Emperor's Castle.
6. Imp's Fork:     Won after defeating Lime Slime in Palace of Darkness.
7. Elf's Harpoon:  Won after defeating Snap Dragon in Tree Palace.
8. Dragon Dart:    Won after defeating Axe Beak in Pure Land.
9. Valkyrian:      Defeat enemy "Whimper" found in Mana Fortress.


_____________________________________________________________________________

III.    SECRETS REVEALED


Enemy Attacks That Heal
-----------------------
This is my alltime favorite trick in SoM. Whenever at enemy casts a magic
spell on you or an ally, use a candy, or healing or effect spell on the one
who is about to be hurt. If you time it right, the spell effect of the enemy
will be replaced by the effect of your own spell or item!

Outta My Face, Potos Jerk!
--------------------------
Not quite an original a trick, but still pretty cool! To sneak back into
Potos after being banished, wait until you have at least 2 characters, then
walk up to the guard, and while you keep walking towards him, press (select)
repeatedly... eventually one will get through and the rest will follow! This
lets you access the game's first area, which is great for weapon and magic
level building. To get out, either call upon Flamie, or try to get out in
the same manner (difficult!)

Rare Scenes
-----------
After exiting Potos at the very beginning, take Canon Travel to the Water
Palace, then without entering the Palace, backtrack by foot to Canon Travel
and go to Gaia's Navel. From here enter Pandora through the back way and
visit the Castle. The girl will instead of joining you, hit you in the face
and run off. Now you can visit the King and the girl's Fiance. If you go to
the Haunted Forest, you can get the girl to join you. With her on your team,
keep going in the forest until you arrive at the spot where you need the axe
to get through (she'll point it out). Now you can take her to Gaia's Navel
without her refusing, and you can get your sword upgraded before Luka even
tells you to! Careful though, if you get the Sprite on your team before
getting the spear, you can no longer get the spear at all! Return to the
Palace and continue the game. Thanks very much to James Smith for this info.

Get Past Weapon Level 8
-----------------------
I've received alot of emails from people who were unable to raise their
levels past 8:00 even after obtaining all the orbs. To get all your weapons
to their maximum, here is what to do; First, equip 2 characters with weapons
already maxed out (8:99), and your third with the weapon which will not rise
in levels. Next, go fight at a good level-rasing area (such as the path to
Potos), and there you go. Now all the weapon points will go towards the
weapon who will not go up. If it still doesn't work, try killing 2 or 3
enemies at a time, that will get it going for sure.

Power Bonus!
------------
This trick allows your characters to permanently have super strength, speed,
defense, or any other power from the girl's magic menu. Simply cast the
spell of your choice on any single character, sleep at the Inn and immedia-
tely save your game. Restart, and the next time the game is loaded, your
character will have that power permanently. You can do this with as many
power spells as you like, but some spells may interfere with others and
cause previous powers to disapear. Nevertheless, this trick is great for if
your character is already at its maximum power level and you aren't satis-
fied with his skills.

Get 2 Mana Swords!
------------------
This idea came to me from my friend Mr.Kank. It is quite a task, but in fact
possible to do. Notice how the Mana Sword turns to a Glove when you upgrade
it once more? Well you can turn the Pole Arm into a Sword if you have the
patience to use the 9th sword orb trick a dozen times and continuing all the
way to Salamando (who gives a Spear Orb). Then you can upgrade THAT sword
until it turns into a Mana Sword. Yeah!

Permanent Weapon Powers
-----------------------
Like the trick above, but gives the power to a weapon instead. Cast a spell
on a single character equiped with the weapon of your choice, and simply
go to the weapon selection menu and switch the powered-up weapon with a non-
powered up weapon equipped to someone else. I recommend casting Lunar on the
sword for constant HP regeneration.

Cliff Jumping
-------------
This great trick was given to me by James Smith. You can use it at any gap
which you can cross with the whip. Simply get your characters on the jumping
area, and tap the controller in the direction you want to jump. Now charge
the whip to level 5 and release. You will jump towards where you are facing!
This trick is a useful shortcut at certain areas in the game, like Joch's
mountain path. In other areas, it'll just get you stuck in a wall or such.

High-Powered Attack, Low-Level Weapon
-------------------------------------
Equip one character with a low-level weapon, and another with a high-level
weapon. Assign each character to a different controller. Have the character
with the high-level weapon charge up to maximum, and with the second contro-
ller, bring up the weapon menu, and switch weapons with the other character
with the charged weapon. When released, the weapons will switch, and the one
with a low power level will perform a high-level attack!

Cumulative Attack / Combo Group Attack
--------------------------------------
Have the sprite cast consecutive attack spells. While this happens, the boss
is incapacitated and cannot harm you. Cast as many spells as it would take
to take off 999 HP and then let the damage happen, and repeat as needed. You
can also have all your characters attack individually at the same moment
for the same effect.

Smoked Sprite
-------------
Buy a barrel and equip it on one character (the Sprite makes for a better
show). Now have the girl cast one of the Saber spells on him (flame saber
for a fiery effect). The barrel will glow red and the Sprite will seem be
cooking inside the barrel. Make him run around frantically for best comedic
impact.

Random Power Attack
-------------------
Sometimes you'll charge up an attack and hit the enemy, and immediately
afterwards be able to hit him for a level 1 charge attack. This happens when
you and ally hit the same enemy at once.

Strafe
------
This is very useful, I have personally become accustomed to using it. It
lets you face the enemy and attack while being able to walk away at the same
time. Hold R and control as you usually would. It's as simple as that.

Super Magic Spells
------------------
Elementals reaching level 8:99 sometimes have strange effects. Get the
sprite's levels up to that level and cast random spells on enemies, sometimes
the spell effect or "look" will vary. Here are a few examples:
Air Blast    = Becomes "Tornado"
Blaze wall   = Flames are twice as high
Burst        = Three times longer and, bigger
Cure water   = Effect looks like a Royal Jam was used
Dark Force   = Last 3 times longer, finishes with large explosion
Earth Slide  = Smiley faces on rocks
Evil Gate    = Large face is replaced by dozens of creatures running around
Fire Ball    = Three dragons attack the enemy
Freeze       = Ice bombs are five times bigger
Lava wave    = Your foe seems to be sinking in lava
Lucent Beam  = A lot more beams attack the ennemy

Hidden Face
-----------
As in FF2, a face can be seen on the overworld of SoM. As you exit the Mana
Fortress, fly directly south and look to the right. As you fly on by, you
will see a small face if you look very carefully.

The 7 Secret Passages
---------------------
1- Scroll the walls in the Inn of Matango. You can get behind the counter!
2- Go to the southern-most pathway in Southtown. From here walk towards the
   left until the character is blocked. You should have walked through the
   trees and appeared in a small clearing.
3- In Tasnica, go to the left wing of the castle where there is a "bar", and
   scroll the bottom wall while walking towards the right. You will enter a
   secret pass, which leads to a merchant (who sells nothing of interest).
4- In tasnica, take the left branch and keep going until you reach the far-
   thest room. You will notice a carpet that seems to go right into the wall
   ...it does. It will lead you to the right route.
5- Go to Todo Village and walk to the bottom bridge. Stand right in the cen-
   ter and walk up. You will walk up onto the ice.
6- This will lead you to Charon's Ferry before you get Flammie. Start off in
   Kakkara desert and walk outside into the desert. Walk as far north east as
   possible. There will be a blocked path. Stand at a certain spot near the
   "gate" and run left. You will pass through and appear on another screen.
7- In the fight against the Mana Beast, as he charges you, run left and down,
   and with the other controller have both magic users cast Mana Magic on
   you. If timed properly, as the Mana Beast charges, you will be knocked
   straight off the platform. You can walk around a bit until the game
   freezes, and some say they have walked far enough to see Charon's Ferry.
   Could this be part of a trick to escape the final fight with your magic
   users having Mana Magic?

Confuse Cure
------------
Those not used in controling a Confused character (handling the controls
backwards), there is a simple answer. Go to the controller settings menu
and reverse the commands. Now everything works as normal!

Screen Glitch!
--------------
This is hard to get to work, but I've seen it happen. Have the girl cast a
spell, and immediately call upon Flammie. The screens might overlap, or make
the spell freeze on the screen as your characters are getting picked up.


_____________________________________________________________________________

IV.     SHORT FAQ

This section will answer questions about SOM that people have asked me that
may not be covered in my walkthrough above. If you have any other questions,
feel free to email me at JDCYR@HOTMAIL.COM


Q. How come I keep dying at the bosses, and even because of normal monsters?
A. Spend an hour or so gaining levels, switching weapons whenever its level
   is maxed out, then use your new money to buy the best armor you can find.

Q. I finished with my axe at only level 7:99 even after getting its orb from
   an enemy in the Mana Fortress, did I miss an orb earlier on?
A. Possibly, but note that the Fiend Heads in the Fortress give 2 axe orbs.

Q. Why is it that sometimes I use Analyzer on a boss and it says he is weak
   against a certain elemental, then I use that elemental and it only takes
   off 1 HP from him?
A. Ok, when this happens, you're probably not using the right spell from
   that category. Say it says that a boss is weak against Salamando, then
   you use Fireball, and nothing happens - use another spell, like say,
   exploder. If that doesn't work (and sometimes it doesn't), then... ???!

Q. Why can't I get a certain weapon past 8:00 even after I upgraded it to 8?
A. This is my most asked question. The answer is in "Secrets Revealed".

Q. Why doesn't the 9th Sword Orb trick work?
A. You probably didn't land on the island near the Ice Country. You probably
   landed ON the Ice Country and tried getting there on foot. You HAVE to
   land on the damned island BESIDE the Ice Country, NOT ON THE ICE COUNTRY
   ITSELF!!!!

Q. How come Flammie won't land on the "volcano" up north?
A. First off, you can't land there any time before the Mana Fortress is
   floating in the air, so go beat the Tree Palace and try again. Second, it
   seems that everyone just tries to land beside the volcano, or on the
   stream running down it's side; try landing on the green fuzzy area that
   looks like you shouldn't be able to land on instead, then it'll work.

Q. How come all my @&*$# games got erased!!!???
A. There seems to be a battery backup problem with certain Square games. In
   SOM, although rare, the games will get erased for no apparent reason. It
   happened to me... 3 times! And once to my friend who consequently started
   crying like a girl. What can you do.


_____________________________________________________________________________

V.      TOP SIX CHALLENGES

Here's a section for you hardcore SoM freaks out there. See if you can match
me by accomplishing each of these feats without cheating.

6-Up every weapon to level 8:99
5-Up every elemental to level 8:99
4-Beat the Pure Land without the Magical Armor
3-Beat the Mana Beast without the Mana Sword
2-Get the maximum amount of gold!
1-Get every character to level 99


_____________________________________________________________________________

VI.     EPILOGUE ETC.

There it is! You're at the end of my FINAL RELEASE of my SoM walkthrough. I
mainly made this version so that like all my other walkthroughs it could be
read from a regular NOTEPAD document (and not that wretched Wordpad piece of
crap). I gotta tell you, making an 80k text file small enough so that it can
be opened by a program that only reads files of 60k or less is one giant hell
of a pain! And if you'll notice, I'm exactly at the byte limit! Anyhow I even
managed to add some more useful data. Consequently I had to redo the ASCII
art at the top (it looks better if you blur you eyes), and I had to remove
alot of the less pertinent stuff this used to contain. If you enjoyed my
guide, check out my webpage which also homes my Final Fantasy 3 and Chrono
Trigger walkthroughs, plus alot of stuff on camping which I wrote. Always
feel free to email me about anything, I'm always happy to answer!

                             jdcyr@hotmail.com
                      http://www.attcanada.net/~mrpopo


                              (C)JD Cyr, 1999