Dr. Kintaro Drake
Quote:
"Lupines in the woods eh?  Idea!  Let's pay a company to cut down all the trees to drive them out?"

Prelude:
     Your parents died in a fire you accidentally caused at age nine.  When you were relocated to your grandfather's house, he somehow knew your guilt.  From then on, your grandfather spoke to you of the traditional ways of the orient.  The concept of redemption had certainly been appealing... but the memory of your helplessness would haunt you forever more.  Even your extensive martial arts training could only do so much.
     To this end, you chose to become a doctor.  With the lives of many in your hands, you are at least able to be in control, while bringing yourself closer to peace.  On the exterior, however, you know that to keep others from peering into your mind you must give them a sarcastic zing to keep them at bay.  Eventually, growing into this jester personality, you found that it also helps deal with the stress usually places on you.  Soon, many came to trust you.  For advice and friendship, you counselled them through good times and bad.  Additionally, your knack for finance had led many of those friends to wealth, while you chose to remain a doctor.  It was your knack for finance that drew your sire to you.
     Over the span of a year, Frank McKenna spoke to you often.  He took some of your casual financial advice, and it resulted in his financial success.  Then he casually offered the oppurtunity for you to continue helping others forever, all he and his "associates" would want would be your financial advice when needed.  While odd, you accepted, and Frank assisted you in setting up your private clinic.

Concept:
     You are certainly not the typical Ventrue.  The others find you odd.  Placing sect equal to clan, you are not well trusted amongst the others.  You have always been fair, and have come a long way from your fragile state not long ago.  While other Ventrue may not look to you for assistance, you have made allies with few others from the other clans who were treated similarly.  While most Kindred may not like you....all of the DO owe you something for saving their unlives some time back.

Roleplaying Hints:
     Life has repeatedly shit on you from the beginning.  Somehow, you have managed time and time again to pull yourself out at the last minute.  By putting yourself at risk you have managed to accomplish deeds that the other Ventrue would just send others to do.  But what is this stick in everyone's collective asses?  Yeah.  We area all undead, but we don't have to act like we are dead ALL the way.  If thigs are a bit too tense, just lighten it up with your natural charisma.  However, the Sabbat has cost you much.  Cars.  Reputation.  You were even interrogated by an archon.  You have a zero tolerance mindset towards all Sabbat in your city.

Equipment:
     You own a black Cadillac.  The FIFTH one you had to go through.  The first was shot up by an Assamite.  The second was stolen by the local lupines.  The third was destroyed by the Sabbat.  But the fourth you accidentally blew up.  You usually have about six hundred dollars at all times.  Since bad things always seem to happen when you pick up a gun, you never bothered learning about them in any depth.  So instead you cary two katanas in your coat.  After that werewolf tore off your left arm, paranoia has also caused you to carry a pair of silver daggers, just in case.  As well, as a token from your brush in with the Society of Leopold, you wear a concealed holy cross one of the hunters wore.  In hopes of eventually working up an endurance to the holy powers contained within, you constantly wear it.  It just may serve a purpose one day, and that advantage should help you.

Nature:  Caregiver
Demeanor:  Traditionalist
Sire:  Frank McKenna
Generation:  10
Haven:  Many

Attributes
Physical:  Strength 2, Dexterity 2, Stamina 2
Social:  Charisma (calming) 4, Manipulation 2, Appearance 3
Mental:  Perception (Keen-Eyes) 4, Intelligence 3, Wits 2

Abilities
Talents:  Alertness 2, Athletics 3, Dodge 2, Empathy 3, Intimidation 3, Subterfuge 1
Skills:  Drive 2, Melee 3, Stealth 1
Knowledges:  Academics 3, Finance 2, Medicine (Emergency) 4, Science 3
Secondary Traits:  Martial Arts 4, Instruction 3
Disciplines:  Dominate (includes Lifesong from Ventrue Clanbook) 3, Fortitude 5, Presence 3

Backgrounds:  Contacts 2, Herd 2, Resources 4, Status 2, Ventrue Status 1, Camarilla Status 1

Virtues:  Conscience 3, Self-Control 4, Courage 3
Humanity:  5
Willpower: 9

Merits and Flaws:  Debt of Gratitude, Medium, Eidetic Memory, Recruitment Target, Old Flame (Cindy, a Tremere), Mistaken Identity (Valerius Maior), Hatred (Sabbat), Dark Sectret (aided Maior flee city)

Age: 119
Apparent Age:  28
Date of Birth:  June 2, 1882
RIP  August 16, 1911
Hair:  Long, black ponytail
Eyes:  Dark Brown
Race:  Half Japanese
Nationality: Canadian
Height 6' 3"
Gender:  Male