Finbar McCann |
Prelude People now claim that their life was hard. Kids these days don't know the meaning of the word, you grew up at the turn of century in Ireland when times were tough; you and the rest of your family worked sixteen hour days and got barely enough to survive as a reward. Still, no one had much, so you really couldn't tell how bad off you had it. Your childhood friend, Doug Malcom, grew up in the house next door, and the two of you played whenever you weren't out helping to support your families. When you turned fourteen, it was apparent how desperate things were for your two families, so you both decided to move to Canada and restart your lives. You did your best to survive, but no one would hire a poor Irish boy, fresh off the boat, let alone two of you. After living on the streets for months the two of you joined the Canadian army, at least they would feed you. You and Doug did well; you both took well to the military life. After a few years, you were called to front of the Great War. You were excited to finally prove yourself for your new country. You slew dozens of Germans, and your efforts came to the attention of your commanding officer, Major Peter Finagin, a fellow Irishman. The Major saw in you something that few others had: loyalty. He suggested that you and Doug join the special forces, and while Doug declined his offer and withdrew from the military, you embraced the new task with a fervor rarely seen. You graduated at the top of your class, with honors, and were immediately assigned to Major Finagin's unit, one of the unheard of Black Death Squads. You toured with the unit for over two decades, and then you were again brought into a war against Germany. Along with several other teams of agents you caused hell for Hitler and his forces. You experienced victory after victory, and thought that you'd be able to live forever. Such is the ignorance of humans. One mission's objective was to capture a pair of German scientists and bring them back to HQ for debriefing; no prob, right. Done it a dozen times over, and there was rarely even an escort assigned to them. So you and the rest of your team hid and prepared an ambush. As you sprung it, it quickly became apparent that these scientists were...different. They fought back after over nine feet tall each, and had ugly green skin with pulsing orange veins. In seconds they had eliminated five of your comrades. Then the Major got involved. He tore into them with speed and strength that you'd never seen before. One he simply glared at, and it ran away. You and the rest of the squad, along with Major Finagin managed to wipe out the other creature, though in the end they were horribly mutilated, and you were on death's door. The Major asked you then if you would like to live forever. You said yes and have carried on the fight ever since, though now instead of Nazis you concentrate on foes of the Camarilla, primarily the Sabbat and their fiendish Tzimisce lords. Concept While you continue to fight to this night, you are left jaded from all of the fighting. Are the Sabbat truly any worse than some of the Camarilla elders? Have your actions made any real, appreciable difference? Is triumph even possible in this eternal war? All of these questions and more hound your mind, causing you to question the validity of continued aggression. Roleplaying You don't talk a whole lot, though when you do it tends to be heated and to the point. You cannot stand those that would simply abandon the Camarilla, and hate those that would try and tear it down. With your last breath you will fall, cursing your enemies and praising the Camarilla and the stability that it brings. Nature: Judge Demeanor: Soldier Sire: Major Finagin Generation: 10 Haven: Small home in Suburbia Attributes Physical: Strength (Reserves of Strength) 4, Dexterity (Lightening Reflexes) 4, Stamina 3 Social: Charisma 2, Manipulation 2, Appearance 2 Mental: Perception (Experienced) 4, Intelligence (Problem Solver), Wits (Changes in tactics) 4 Abilities Talents: Alertness (Noises) 4, Brawl 3, Dodge (Cover) 4, Intimidation 2, Leadership 1, Streetwise 2 Skills: Combat Driving 2, Crafts (Gunsmithing) 2, Drive 2, Firearms (Pistols) 5, Melee (Knives) 4, Security 3, Stealth 3, Survival 3 Knowledges: Computer 3, Linguistics (German, Italian) 2, Medicine 2 Disciplines: Potence 2, Celerity 3, Fortitude 2, Presence 2 Backgrounds: Arsenal (pistols and small arms) 2, Mentor (Carlos Mastina, roving archon) 3, Resources 3, Status 1 Virtues: Conscience 3, Self-Control 3, Courage 4 Humanity: 7 Willpower: 5 Merits: Wraith Companion (Doug) 3, Boon (Katie Hall) 4 Flaws: Debt (Rose from Montreal) 2, Debt (Mafristo) 2 Age: 101 Apparent Age: 40 Date of Birth: July 7, 1900 RIP: January 21, 1940 Hair: Brown Eyes: Brown Nationality: Irish/Canadian Height: 6'2" Gender: Male |
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