Government types are a big part of Earth: 2025. It is a decision that you must make whether you want a balanced country or a unbalanced country. As monarch you have no advantages or disadvantages. From your starting point of government (Monarchy) you may change to whatever government you like. Remembering that each government has their advantages and disadvantages. After choosing a government you might like to check out the strategies section to see which strategies you can play to match you chosen government type! After switching from Monarch, further switches will result in lost structures, military and population. Some strategies do require more than one switch so only switch when absolutely necessary!
Format:

Government Types - Adjustments



Monarchy (At this point you may switch governments without penalty)
None

Tyranny 
+10% Attack Gains
-10% Military Upkeep Costs
Only 1 Turn Required Per Attack
-25% Maximum Per Capita Income 


Dictatorship
+20% Military Strength
+25% Spy Effectiveness
-30% Construction Speed 


Communism
+20% Technology Effectiveness
+25% Industrial Production
10% Market Commissions 


Theocracy
-25% Military Costs
+40% Construction Speed
-35% Maximum Technology
Double GDI Expenses 


Republic 
+20% Land Exploration
+20% Maximum Per Capita Income
-15% Military Strength 


Democracy
0% Market Commissions
+10% Maximum Technology
3 Turns Required per Attack

Facism
+15% Industrial & Food Production
+20% Oil Production
+20% Construction Speed
-15% Per Capita Income
-20% Population
15% Market Commissions