Mystic Card List

e-mail: xo_pitseleh@hotmail.com

Other Pages:
How to get to essence level 10 using "Mirrored World" card. (not translated)
Translated Ultimania Tempering Charts
Mystic Card List
Relationship Between Weapon/Armor Material, Item Energy, & Essence Levels

Produce Percentage Chart
Tempering for Bonus Effects and Plunges
Item Search & Shop Rank
Golem Logic Block Size and Block Strength
Best Instruments
Special Techniques
Scratch Pad

How to Choose a Map





Notes Before Starting:
-The Stat Bonus and Bonus Growth colummn are a little bit more complicated than they seem here. I really don't understand it so either someone will have to explain it to me or you'll have to experiment with it yourself.
-Basically, any "?" means I'm unsure and I need somebody to try it out and see if it works.
-There are two types of essences; Stroong-weak (Salamander, Gnome, Jinn, Undine) and Conflicting (Wisp, Shade, Dryad, Aura). I hope everybody understands how the Strong-weak relate to each other and how Conflicting relate to each other because it's difficult to explain.

Card Family

Card Name

Item Needed

Essence Requirement

Stat Bonus

Bonus Growth

Effect

World Cards

Yggdrasil  Spiny Seed Dryad > 4 All up Staff: All -3 ~ + 9
Otherwise: All -5 ~ + 10
Gives Staff a different bonus amount?
HP regenerates faster
Effects increase with more cards
?
Ancient Moon  Chaos Crystal

-

-

-

Allows all 4 strong-weak essence levels to be raised w/out loss of opposite essence levels? 
Mirrored World  Mirror Piece Total > 2 

Allows essence levels to be raised by inversion?
Allows one to exceed essence level 10
Heaven's Scale  Springanana

-

Allows HP recovery while moving
No recovery from unconscious
Dying Earth  Grave Dirt

All down All -5 ~ +10

-

Ragnarok  Pine o'Clock Salamander, Gnome, Jinn, Undine > 0 

-

-

Change Pixie Card to to one of 7 Evil Gods
2H Sword: adds "Ragnarok" plunge

Stage Cards

Bed of Thorns  Needle Lettuce
Needle
Dryad > 0, Salamandr = 0

All -1 ~ +3 A: Strike/Slash/Pierce/Magic +50%
Prevents HP regeneration in battle
Volcano  Ash

-

-

W: Force +50%, Tech -50%
Hammer: adds "Magma Hammer" plunge
Armor: Freeze immunity
Metropolis  Dialaurel Shade > 0, Salamandr = 0  

-

Improves bonus growth of Clown Card?
A: Magic +25%
Robe: Magic +50%, Confusion immunity
Tower  Rocket Papaya
Healing Claw
Wisp > 0, Jinn = 0 

All -3 ~ +5  Improves stat bonuses of Sorceror/Witch card?
Spring  Fishy Fruit

-

All -3 ~ +5  Robe: Flameburst immunity
Pendant: Sleep immunity

12 Heaven Gods

Ruler of the Sky Spade Basil Wisp > 2, total > 6 Pwr + 9
Mgc + 9
Pwr: -3 ~ + 9
Mgc: -3 ~ + 9
Spear: adds "Gungnir" plunge
Staff: adds "Electrosceptre" plunge
Mother of Gods Heart Mint Shade, Gnome, Undine > 1 Mgc + 5
Spr + 5
Chm + 5
Mgc: -3 ~ +5
Spr: -3 ~ +5
Chm: -3 ~ +5
Flail: adds "Green Princess", "Game of Death", "Red Dream" plunge
Sun God  Sun Crystal Wisp > 2, total > 4  Chm + 10 Chm: -5 ~ +10 Sword: adds "Sunlight" plunge
Bow: adds "Solar Flare" plunge
Moon Goddess  Moon Crystal Shade > 2, total > 4  Spr + 10 Spr: -5 ~ +10  Sword: adds "Moonlight" plunge
Bow: adds "Lunar Shot" plunge
Thunder God  Electricity Wisp, Salamandr, Jinn > 2 Pwr + 5 
Skl + 5
Def + 5
Pwr: -3 ~ +5
Skl: -3 ~ +5
Def: -3 ~ +5
Hammer: adds "Mjolnir" plunge
Goddess of Love Virgin's Sigh Shade, Dryad > 2 Spr + 7
Chm + 7 
Spr: -3 ~ + 9
Chm: -3 ~ + 9 
Pendant: increases Lucre?
Fertility Goddess  Ear of Wheat Dryad > 2, total > 4  HP + 10  HP: -5 ~ +10  A: Petrify immunity
Ring: splits Hero's gems with party members 
Ocean God  Squalphin
Orcaplant
Undine > 2, total > 4  Pwr + 7
Skl + 7 
Pwr: -3 ~ + 9
Skl: -3 ~ + 9
Spear: adds "Trident" plunge
A: Flameburst immunity
Wind God  Diceberry Jinn > 2, total > 4  Skl + 10  Skl: -5 ~ +10 Staff: adds "Caduceus" plunge
Sandal: Paralyze immunity
Wisdom Goddess  Aroma Oil Total > 5  Mgc + 10  Mgc: -5 ~ +10  Shield: Stare immunity
Blacksmith God  Ether Aura, Gnome > 2 Def + 10  Def: -5 ~ +10 Hammer: adds "Sledgehammer" plunge
God of War  Dragon Blood Salamandr > 2, total > 4 Pwr + 10  Pwr: -5 ~ +10  Axe: adds "Dragonslayer" plunge

7 Evil Gods

Fallen Angel  Angel Feather Wisp > 4, Shade = 0  Chm + 15
All others down
All: -10 ~ +20 2H Sword: adds "Chaotic Avenger" plunge
Witch of Moon  Vampire Fang Undine > 4, Jinn = 0  Mgc + 15
All others down
All: -10 ~ +20  Sword: adds "Vampsword" plunge
Lord of Flies  Clear Feather Jinn > 4, Gnome = 0  Skl + 15
All others down
All: -10 ~ +20 Knife: adds "Sinister Blade" plunge
Wings of Darkness  Blackened Bat Shade > 4, Wisp = 0  Spr + 15
All others down 
All: -10 ~ +20  Staff: adds "Golden Touch" plunge
God of Destruction Sharp Claw Salamandr > 4, Undine = 0  Pwr + 15
All others down 
All: -10 ~ +20  Sword: adds "Flame Tongue" plunge
A: Freeze immunity
Beast-headed God  Poison Claw Dryad > 4, Aura = 0  HP + 15
All others down 
All: -10 ~ +20  Knife: adds "Poison Blade" plunge
Leviathan  Orange'opus
Giant's Horn
Gnome > 4, Salamandr = 0  Def + 15
All others down 
All: -10 ~ +20  2H Axe: adds "Treefeller" plunge

Nobles

Sage  Messy Scroll Jinn, Undine > 0, total > 2  Def, Mgc up All: -3 ~ +5  Bow: adds "Phoenix Falling" plunge
Man of Valor  Dragon Breath Wisp, Salamandr > 0 total > 2 Pwr, Hp up  All: -3 ~ +5   Spear: adds "Spear of Light" plunge
Wanderer  Wad of Wool Shade, Dryad > 0, total > 2 Skl, Spr up  All: -3 ~ +5   Axe: adds "Woodchopper" plunge

Maiden Cards

Sacrificed Nymph Ghost's Shriek

-

-

-

Does something to cards in the 7 Evil Gods family
Pendant: Petrify immunity
Enticed Nymph Lilipods

Cancels effects of Dying Earth card if present before Dying Earth card
Nymph of the Sky  White Feather Wisp > 0, total > 2

Mantle: allows HP restore in battle, counteracts HP effects of Bed of Thorns card?
Nymph of Orchards  Applesocks Total > 4 

Ring: unconscious time halved?
Nymph of Dawn Glow Crystal

-

Releases 192 energy when disconnected from a weapon/armor? Has some sort of reaction when an item with 24 energy is added??

Spirit Cards

Spirit (of ocean) Conchurnip

Chm up 

 
Spirit (of forest)  Moth Wing

Spr, Chm up 

Bow: adds "Elven Archer" plunge
Spirit (of mountain)  Ether Aura, Gnome less than 3 Def, HP up 

Hammer: adds "Quake Hammer" plunge
Spirit (of shoes)  Loquat-Shoes
Pear o'Heels

Skl up 

Boots: Paralyze immunity
Sandals: more experience gems from battle
Spirit (of housework)  Hairball

Lck up 

Ring: more Lucre from battle
Mantle: Sleep immunity

Pixie Cards

Pixie (red hat) Little Eye

Chm up
All others down 
All: -1 ~ +3  Transforms into Fallen Angel card if Ragnarok card is added
Pixie (blue hat) Sleepy Eye
Rust

Mgc up
All others down 
All: -1 ~ +3  Transforms into Witch of Moon card if Ragnarok card is added
Pixie (yellow hat) Blank Eye
Sleepy Powder

Skl up
All others down  
All: -1 ~ +3   Transforms into Lord of Flies card if Ragnarok card is added 
Pixie (black hat) Wicked Eye
Stinky Breath

Spr up
All others down  
All: -1 ~ +3   Transforms into Wings of Darkness card if Ragnarok card is added 
Pixie (light blue) Angry Eye
Poison Powder

Pwr up
All others down  
All: -1 ~ +3   Transforms into God of Destruction card if Ragnarok card is added 
Pixie (no hat) Dangerous Eye

Def up
All others down 
All: -1 ~ +3  Transforms into Beast-headed God card if Ragnarok card is added 
Pixie (purple hat)  Silly Eye
Knockout Dust

HP up
All others down  
All: -1 ~ +3   Transforms into Leviathan card if Ragnarok card is added 

Beast Gods

Phoenix Flaming Quill Salamandr, Jinn > 2  Pwr + 3
Skl + 3
Pwr: -3 ~ +5
Skl: -3 ~ +5    
Ring/Pendant: resurrects hero when paired with Vocano card.
Heaven's Scale card may prevent resurrection
Unicorn  Whalamato Gnome, Undine > 2 Def + 3
Mgc + 3 
Def: -3 ~ +5
Mgc: -3 ~ +5     
Ring/Pendant: unconscious time halved?
Faster unconscious recovery time w/Spring card?

Elements

Wisp  Wisp Gold
Wisp Silver

Chm up 

-

Adds energy of any item being tempered to Wisp essence level
Shade  Shade Gold
Shade Silver

Spr up 

Adds energy of any item being tempered to Shade essence level
Dryad  Dryad Gold
Dryad Silver

Hp up 

Adds energy of any item being tempered to Dryad essence level
Aura  Aura Gold
Aura Silver

Lck up 

Adds energy of any item being tempered to Aura essence level
Salamander  Salamandr Gold
Salamandr Silvr

Pwr up 

Adds energy of any item being tempered to Salamander essence level
Gnome  Gnome Gold
Gnome Silver

Def up 

Adds energy of any item being tempered to Gnome essence level
Jinn  Jinn Gold
Jinn Silver

Skl up 

Adds energy of any item being tempered to Jinn essence level
Undine  Undine Gold
Undine Silver

Mgc up 

Adds energy of any item being tempered to Undine essence level

Misc Cards

Raven  Raven Feather

Mgc + 3
Chm + 3
Mgc: -3 ~ +5
Chm: -3 ~ +5
Bow: adds "Magical Shot" ( Need Wolf/Witch cards to work)
Wolf  Peach Puppy

Skl + 3
Hp + 3 
Skl: -3 ~ +5
HP: -3 ~ +5 
Bow: adds "Magical Shot" (Need Raven/Witch cards to work)
Sorceror  Sulpher

Mgc up
Spr, Chm up with Tower card
?
All: -1 ~ +3
All: -3 ~ +5 w/Tower
?  
Decreases energy requirements for Wisp, Dryad, Salamander, Gnome essence levels
Stat bonus of this card are improved with Tower card
Witch  Mercury

Mgc up
Spr, Chm up with Tower card
?
All: -1 ~ +3
All: -3 ~ +5 w/Tower
?
Decreases energy requirements for Shade, Aura, Jinn, Undine essence levels
Bow: adds "Magical Shot" (Need Wolf/Raven cards to work)
Stat bonus of this card are improved with Tower card
King  Garlicrown

Pwr up

-

Glove: if Aura > 0 then adds "Hand of Midas" plunge
Princess  Honey Onion

Def up 

-

Clown  Bumpkin

-

All: -3 ~ + 9
All: -5 ~ + 12 w/Metropolis
?
Knife: adds "Quick Blade" plunge
W: Sharp +50%, Heavy -50%
A: Strike - 50%, Pierce +50%
Cleric  Holy Water

Staff: adds "Demonicide" plunge
W: Sharp -50%, Heavy +50%
A: Strike +50%, Slash -50%

Thanks to The Tempering FAQ Version 1.6 by David Myers and Craig Richardson for the names of the plunge attacks in the U.S. version. Otherwise I would've translated them as stuff like "White Dance" instead of "Game of Death" and "Destruction Attack" instead of "Sledgehammer".

Last Update: Apr. 23, 2001