Dungeon Dice Monsters A guy named Duke Devlin decided to make a great game of the Duel Monsters game after his idol Pegasus and called it Dungeon Dice Monsters Basic Rulez: As opposed to duel monsters based on life points, in Dungeon Dice monsters your goal is to deplete your opponents heart points. There are 3, and can only be deleted when a monster gets in range of the hear points and literally attacks the points. Whoever loses their heart points first loses How to Play: You roll 3 4 sided die, each side contains a crest. You can save your crests in the crest pool for later use. If you get 2 equal level crests you are allowed to summon a monster and Dimension the Dice. you must have room on your side of the game to dimension the summoned monster. Each summon takes up 6 spaces and has to connect to your dungeon path. You play on gaining access to your opponents life points by creating a dungeon path. Your monsters can also increase this path by advancing forward. You cannot cross the opponents Dungeon path, but however you can have your monsters follow your opponents dungeon path. This makes you vulanrable to his/her monsters though. The maximum level of monsters you can summonen are 5, which are very rare to get indeed. Each monster can use special attacks and defense with the right amount of crests you have either in your crest pool or what you just rolled. Types of Crests: (give me some slack I dunt remeber all of them I know there's 6 though, so I'll try and get them as right as possible) Summoning Crest Magic Crest Attack Crest Defense Crest Movement Crest Air Crest Black Die: The black die is the most hardest die to get (since a comp just spits out types of die) since there's bout two I think. If you roll the black die and get a summoning crest, a black vortex can be created. You need 2 on the board to actually use them. If a monster goes in it'll come out where ever the second vortex is placed, making it easier to move about the board..dungeon..whatever. |
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