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go to MAIN go to All Games Index |
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Your first step into the world of "German" games" | ||||||||||||||||||||||||||||||
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Rate: 9 |
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Stone Age - by Michael Tummelhofer | ||||||||||||||||||||||||||||||
Stone Age by Michael Tummelhofer published 2008 by Rio Grande Games (Hans in Gluck) players: 2-4 duration: 60-90 mins. type: middleweight, worker-placement, dice, board game RULES: EASY.The rules are very well presented, and the visual aids on the board and cards make this game simple to learn. You'll be playing in no time. COMPLEXITY: MEDIUM. The actual gameplay is so straightforward a 6 year old could play no problem. Where the game gets its oomph is from the way in which a player will be working to get a rich Victory Poinjt payoff at the end of the game. I don't think any 6 year old will be able to grasp that part! There are so many possible strategies to this game, all of which must be somewhat flexible depending on what order the civilization cards come up and what other players are choosing to do. PACE: QUICK. Place people on circles. Pull people off circles and take action (which, at its longest, will involve rolling 7 dice and collecting resources.) LUCK: HIGH. You will be rolling a LOT of dice in this game. If the odds even out, then this game has a medium amount of luck. If your oll nothing but 1's and 2's all game, you will walk away muttering about where your opponent can stick the dice. It's a dice game that allows for some mitigation of luck, and interesting strategic choices, but the dice...well, let's classify it as "High". TENSION: MEDIUM. Trying to plan around turn order is interesting as you must try and anticipate what will be available and plan accordingly. A particular dice-roll can make or break your actions in a turn if you stretch yourself too thin. Your opponent taking the last spot in the forest when you desperately needed one wood this turn will have you shaking your fists. CONFRONTATION: MEDIUM. An example: you take last open spaces in the brickfields, one turn after your opponent, who has no brick, put a person on a building that requires 2 brick! Threats follow. INTERACTION: MEDIUM. Most worker placement games have a lower amount of player interaction, but in Stone Age, almost all the spaces are good for you, so keeping an eye on other players needs and strategies and claiming spaces that they need (that are also are useful to you) is very much a part of the game. Games can be won and lost on several moves of this type in a game. VISUALS: EXCELLENT. Absolutely gorgeous presentation. The illustrations on the boards and cards are first-rate; the resources are actually in the shape of the real-life resource; and the reminder icons are very helpful and intuitive.Based on visuals alone, this is almost worth purchasing. THEME: MEDIUM. It's a Euro-game, so take it with a grain of salt, but the theme is well-implemented here. Lots of dice-rolling seems to make sense since, in the stone age, one was subject to the vagaries of a wild life. The cost of huts is more "balanced" than makes thematic sense, and the aquisition of civilzation tiles makes little sense, but the scoring is solid, and the actual resource spaces and village spaces make a great deal of thematic sense. PLAYER SCALING: EXCELLENT. I think this game scales very well. It may be best with 4 players, but I enjoy all numbers since with fewer players the game becomes more defensive, which gives the game a new flavor. In order to acoomodate fewer players, limits are placed on how many spots can be claimed by players. GAMER APPEAL: PROBABLY. The variety of strategies is a real gamer-pleaser, and having to account for player turn order and the limited spots available is quire stimulating. So it really comes down to this: how much do you hate dice? CASUAL GAMER APPEAL: YES. The visuals, the theme, the dice, the ease of play, the different strategies (which are rich, but very engaging and not hard to understand), make this one a winner. The next great gateway game. REPLAY: EXCELLENT. The order of the civilization cards, the different playing styles, the number of players, and the variety of ways to acquire points keep this one fresh for a long time. RATING: 9. |
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Stone Age: (from the rulebook) "Each age has its special challenges. The stone age was shaped by the emergence of agriculture, the processing of useful resources, and by the building of simple huts. Trade begins and grows, and civilization takes root and spreads. In addition, traditional abiliting like skillful hunting are in demand, in order to be able to nourish the growing population." | ||||||||||||||||||||||||||||||
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The Game: On your turn, you choose one work area and place the appropriate amount of people in it. Some spots require a fixed amount of people (the hut needs two), some allow you to place a varying amount (the different resource spaces). Some places fill up: when there are no more spaces, you may not place people there. When all people have been placed, the starting player removes his people one area at a time, taking the appropriate actions (mountains allow him to roll dice for stone; the hut allows him to take a new person). When all his people are removed, the next player does the same. Some of the spaces allow a simple action (take one tool; pay a set of resources to acquire a building), but the resource spaces require the rolling of dice - one die per person present. Then resources are collected by the player by dividing the value of the rolled dice by the value of the good (wood has a value of 3, so rolling a 16 gets a player 5 wood). The value of the roll can be supplemented by tool tiles. At the end of every round, all the people must be fed or you incur a 10 point penalty. Victory Points are awarded during the game for acquiring hut cards (which are "built" with sets of commodities) and special bonuses on civilzation cards. VPs are awarded at the end of the game for "multipliers" that give points based on certain items and the number of multipliers the player collected (5 tools * 3 tool multiplyers = 15 VPs). VPs are also given for collecting cultural relics which are squared by the number of different ones you have (4 different relics (4 * 4) = 16 VPs). | ||||||||||||||||||||||||||||||
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Opionion: Until I played this game, I did not enjoy any of the "worker placement" games, but Stone Age finally drew me in. The wonderful graphics, wide variety of point strategies, along with being one of the most enjoyable dice game I have ever played, make this a real winner in my book. A truly great gateway game too, since the rules are not only fairly simple, but quite intuitive die to the excellent visual aid presentation on the board. | ||||||||||||||||||||||||||||||
This page by Jeremy Avery | ||||||||||||||||||||||||||||||
Pictures from Gamepack. Thank you Richard! | ||||||||||||||||||||||||||||||
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