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Game Play Rules
A. |
Deck |
B. |
Cards |
C. |
Winning
the Duel |
D. |
Playing
Sequence |
E. |
Attack/Defend |
F. |
Guardian
Stars |
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A.
Deck |
1. |
Player starts off with 40
cards RANDOMLY. |
2. |
Only 1 piece is allowed in the DECK for the following cards:
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- Left Arm of the Forbidden One
- Right Arm of the Forbidden One
- Left Leg of the Forbidden One
- Right Leg of the Forbidden One
- Exodia the Forbidden
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3. |
Only 3 pieces are allowed in the DECK for each of other
cards. |
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B.
Cards |
There are four (4) main types of cards available in the game:
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Monster
Cards |
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Monster cards are cards that having Attack and Defend
statistics indicated on the cards itself with abbreviation of ATK and DEF.
Monster cards can be placed in ATTACK mode and DEFEND mode using the L1 and R1
button. You also have an option to play the card FACE UP or FACE DOWN.
Monster cards will stay on the playing field until it is
destroyed by a stronger MONSTER card in a head-to-head challenge, by MAGIC card
or by TRAP card.
Monster cards can be categorized into Aqua, Beast, Beast
Warrior, Dinosaur, Dragon, Fairy, Fiend, Fish, Insect, Machine, Plant, Pyro,
Reptile, Rock, Sea Serpent, Spellcaster, Thunder, Warrior, Winged Beast and
Zombie.
You can maximum have five (5) Monster Cards on the playing
field at any time.
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Magic
Cards |
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There are four (4) types of magic cards available in the
game, which are Equip Magic, Terrain Magic, Card-Affected (Card Destruction)
Magic and Player-Affected (Direct) Magic.
Equip Magic – These cards are power-ups for Monster Cards.
There is Equip Magic that power-up certain types of Monster Cards and there are
Equip Magic that can power-up all types of Monster Cards.
Terrain Magic – These cards basically changing the playing
field to a specific terrain. Monster Cards, depending on their type, can gain
Terrain Advantage that give a 500 raise on both attack and defend statistics.
Card-Affected (Card Destruction) Magic – These cards, once
activated, will destroy card (s) on the playing field. There are cards that
affect only Monster Cards, only Magic Cards and there are cards that affect ALL
cards.
Player-Affected (Direct) Magic – These cards can due damage
to player’s Life Point (LP) or recover lost Life Point to player irregardless
of the Monster Cards on the playing field.
Magic Card would be removed from the field once it is used.
You can play a Magic Card FACE UP to activate it’s effect immediately, or you
can choose to play a Magic Card FACE DOWN, where it will be placed at the 2nd
line for later usage.
You can maximum have five (5) Magic/Trap/Ritual Cards on the
playing field at any time.
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Trap
Cards |
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Trap Cards are cards that activated when certain action took
place. Some Trap Cards destroy attacking Monster Card, where some reversing the
positive effect into negative effect.
You can maximum have five (5) Magic/Trap/Ritual Cards on the
playing field at any time.
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Ritual
Cards |
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Ritual Cards are used to summon high-level Monster Card when
the three (3) correct sacrifices are on the playing field. The summoned card
will appear and the three sacrificed cards will be removed from the playing
field.
You can maximum have five (5) Magic/Trap/Ritual Cards on the
playing field at any time.
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C.
Winning the Duel |
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Player and the AI player will start with 8000 Life Point. To
win the duel, you need to deplete the AI player’s Life Point to zero (0). You
can do so by: -
- Attacking the AI’s Monster Card in Attack mode, AI’s LP will take the
exceeded damage.
- Attacking the AI’s playing field when there is no Monster Card, AI’s
LP will take full damage.
Attacking AI’s Monster Card in Defend mode will destroy the
card but AI’s LP will not be affected.
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D.
Playing Sequence |
1. |
Player will start the round by drawing 5 cards from the DECK. |
2. |
Player will place a card on the playing field. |
3. |
Player cannot attack the AI on the starting round. |
4. |
AI player will place a card on the playing field. |
5. |
AI player will have the privilege to start the attack. |
6. |
The DUEL go on until either side of the LP depleted to zero (0). |
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E.
Attack/Defend |
After
you've played a Monster Card, you can specify whether this card is to be
in Attacking Mode or Defending Mode by using the L1 and R1 button. |
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Attacking Mode |
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- Card can be used to initiate a
attack.
- ATK value will be used in a
card-to-card battle when challenged.
- The card with higher ATK value win
the battle.
- If you win the battle, opponent's
card destroyed and opponent's LP will take the exceed damage.
- If you lose the battle, your card
destroyed and your LP will take the exceed damage.
- Cards will automatically be in
Attacking Mode after you initiate an attack with the card.
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Defending Mode |
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- DEF value will be used in a
card-to-card battle when challenged.
- The card with the higher value win
the battle.
- If you win attacking, your opponent's
card destroyed but LP does not take damage.
- If you lose attacking, your LP take
(Opponent's DEF - Your ATK) damage.
- If you win defending, opponent's LP
take (Your DEF - Opponent's ATK) damage.
- If you lose defending, your card
destroyed but you take no LP damage.
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F.
Guardian
Stars |
Each
Monster Card will have 2 Guardian Star for you to choose when you are
playing the card on the field. Once Guardian Star is set, you would not be able to change it throughout
the duel (in some occasion you can but I'm not going to talk about it
here).
Example 1
You opponent have a Boo Koo (650/500) played in SUN and you have your Mystical Lamp (400/300) played in MERCURY, you can actually take the +500 advantage and take out his card... (400 + 500) - 650 = + 250 You Win!
Example 2
You played a Millennium Shield (0/3000) in URANUS, defend mode, and your opponent played a Gaia the Dragon Champion (2600/2100) in SATURN. Your opponent can destroy your Millennium Shield with the +500 Guardian Star advantage.
Proper use of Guardian
Star will gain you 500 bonus point in both ATK and DEF value during
battles. There are 2 sets of
Guardian Star relationship: -
- Sun
beat Moon beat Venus
beat Mercury beat Sun
- Mars beat Jupiter beat
Saturn beat Uranus beat Pluto beat Neptune
beat Mars
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Sun |
Moon |
Venus
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Mercury |
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Mars |
Jupiter |
Saturn |
Uranus |
Pluto |
Neptune |
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