Magic & Trap Cards
Card: What it does(Price)

Castle Walls: Increases a one of your monsters DEF by 500 .(500)

Fissure: Destroys 1 opponent's face up monsters with the lowest ATK.(400)

The Flute Of summoning Dragon: Playing this card when you have the Lord of D. card face-up on the field allows you to play up to 2 dragon-type cards from your hand as a special summon.(1000)

Dark Hole: Destroys all monsters on the field.(700)

De-Spell: Destroys one magic card on the field,if it is face-down flip it face-up if it is a magic card it is destroyed, if not return it face-down.(500)

Monster Reborn: Pick one monster from either yours or your opponents monsters and send it back to life under your control.(800)

Ancient Telescope: See the top 5 cards of your opponents deck.then return the cards to the deck in the same order.(300)

Remove Trap: Destroys 1 face-up trap card on the field.(500)

Invigoration: Increases an EARTH monsters ATK by 400 and decreases its DEF  by 200.(600)

Trap Hole: If the ATK of your opponents monster is 1000 or more it is destroyed.(600)

Card Destruction: Both players must discard their whole hand and draw the same number the just had in their hand.(800)

Sword of Destruction:A DARK monster equipped with this card increases its ATK by 400pts and decreases its DEF by 200pts.(400)

Electro-Whip: A Thunder-Type monster equipped with this card increases it's ATK and DEF by 300pts.(300)

Book of Secret Arts: A Spell-caster Type Monster Equipped with this card increases it's ATK and DEF by 300pts.(400)

Last Will: If a monster of yours dies, You can pick a monster from your DECK that has 1500 ATK or less and play it for one turn only.(200)

Dark Energy: A Fiend-Type Monster equipped with this card increases it's ATK and DEF by 300pts.(400)

Dian Keto The Cure Master: Increases your Life Points by 1000pts.(1000)

Sparks: Inflicts 200pts of Direct Damage to your opponents LIFE POINTS.(500)

Two-Pronged Attack: Select and Destroy 2 of your monsters and one of your opponents.(800)

Reverse Trap: If you have a Magic or Trap card that increases or decreases your monsters ATK and, or DEF it will do the opposite while this card is in play.(400)

Dragon Capture Jar: All Dragon-Type Monsters on the field are switched to Defense Position and remain in this Position as long as this card is active.(500)

Sogen: Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200pts.(300)

Red Medicine: Increases your life points by 500 Points.(600)

Violate Crystal: A Zombie-Type monster equipped with this card increases its ATK and DEF by 300pts.(400)

Soul Exchange: Select an Opponents monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which it is active.(800)

The Inexperienced Spy: Select and see 1 card in your opponent's hand.(500)

Ookazi: Inflict 800 points of Direct Damage to your opponents Life Points.(900)

Yami: Increases the ATK and DEF of all Fiend and Spellcaster-Type Monsters by 200pts. Also dexreases the ATK and DEF of all Fairy-Type monsters by 200pts.(200)

Waboku: Any Damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.

Reinforcements: Increase a selected monster's ATK by 500 points during the turn this card is activated.(600)

Ultimate Offering: At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or set.(100)

Just Desserts: Inflict 500 of Direct Damage to your opponents Life Points for each monster your opponent has on the field.(800)