Sigurd the BlademasterYuriy
Ftr6/StLrd1Dwarf, HillChaotic GoodMya
CLASS RACE ALIGNMENT DEITY
7Medium45Male4' 5"135 lbs.GreenRed
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
XX,XXXXX,XXXX,XXX
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
18+4

DEX
16+3

CON
16+3

INT
14+2

WIS
11+0

CHA
11+0


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP77


6d10+1d820
AC201811=10+8+1+1+0+0+0
35
-6
+1
0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSTwo-Weapon DefenseDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 3=3+0
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+7/2
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
10=7+3+0
+0
+
Reflex
Dex
5=2+3+0
+0
+
Will
Wis
2=2+0+0
+0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+11/6=7+4
+0
+0
+
RANGED
ATTACK BONUS
+10/5=7
+3
+0
+0
+
Grapple
MODIFIER
+11=7+4
+0
+0
+

+1 Sword, two-bladedTOTAL ATTACK BONUSDAMAGECRITICAL
+11/6;11
1d8+7/1d8+7
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
10 lbs.
Slashing
Medium
Speed

Longbow, composite ( +4 Str Bonus), MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+11/6
1d8+4
x3
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
110 ft.
3 lbs.
Piercing
Medium

110 - 219 ft. 220 - 329 ft. 330 - 439 ft. 440 - 549 ft.
+9/+4+7/+2+5/+0+3/-2

Armor SpikesTOTAL ATTACK BONUSDAMAGECRITICAL
+11/6
1d6+4
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
10 lbs.
Piercing
Medium


Full plateTYPEARMOR BONUSMAX DEX BONUS
Heavy
+8
1
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
-6
35%
15 ft.
50 lbs.



SKILLSMax
Ranks
10/ 5


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
2=
+2
+
n
Balance*Dex
-3=
+3
+-6
n
BluffCha
0=
+0
+
n
Climb*Str
0=
+4
+-4
n
ConcentrationCon
7=4+3
+
n
Craft (__________)Int
0=
+2
+-2
n
Craft (Armorsmithing)Int
13=9+2
+2
n
Craft (Blacksmithing)Int
2=
+2
+
n
Craft (Stonemasonry)Int
13=9+2
+2
n
Craft (Weaponsmithing)Int
13=9+2
+2
n
DiplomacyCha
0=
+0
+
n
DisguiseCha
0=
+0
+
n
Escape Artist*Dex
-3=
+3
+-6
n
ForgeryInt
2=
+2
+
n
Gather InformationCha
0=
+0
+
n
HealWis
0=
+0
+
n
Hide*Dex
-3=
+3
+-6
n
IntimidateCha
9=9+0
+
n
Jump*Str
-8=
+4
+-12
n
ListenWis
0=
+0
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
-3=
+3
+-6
n
Perform (Act)Cha
0=
+0
+
n
Perform (Comedy)Cha
0=
+0
+
n
Perform (Dance)Cha
0=
+0
+
n
Perform (Keyboard Instruments)Cha
0=
+0
+
n
Perform (Oratory)Cha
0=
+0
+
n
Perform (Percussion)Cha
0=
+0
+
n
Perform (Sing)Cha
0=
+0
+
n
Perform (String Instruments)Cha
0=
+0
+
n
Perform (Wind Instruments)Cha
0=
+0
+

Profession (Miner)Wis
2=
+0
+2
n
RideDex
3=
+3
+
n
SearchInt
2=
+2
+
n
Sense MotiveWis
0=
+0
+
n
SpotWis
0=
+0
+
n
SurvivalWis
0=
+0
+
n
Swim*Str
-8=
+4
+-12
n
Use RopeDex
5=
+3
+2
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
+1 Sword, two-bladed: Speed
132700 gp10.00
Longbow, composite ( +4 Str Bonus), Masterwork
1800 gp3.00
Armor Spikes
150 gp10.00
Oil (pint) (2)
12 sp2.00
Armorsmith`s tools
15 gp5.00
Pick, miner`s
13 gp10.00
Arrows (50)
12.5 gp7.50
Pole, 10-foot
12 sp8.00
Backpack
12 gp2.00
Pouch, belt
11 gp0.50
Bedroll
11 sp5.00
Ram, portable
110 gp20.00
Breastplate, Masterwork
1350 gp30.00
Rations, trail (per day)
15 sp1.00
Climber`s kit
180 gp5.00
Rope, silk (50 ft.)
110 gp5.00
Coin: gp (558)
1558 gp11.16
Shovel
12 gp8.00
Emerald (2)
12000 gp0.00
Sledge
11 gp10.00
Explorer`s outfit
110 gp8.00
Stonemason`s tools
15 gp5.00
Flint and steel
11 gp0.00
Tent
110 gp20.00
Full plate
11500 gp50.00
Waterskin (full)
11 gp4.00
Grappling hook
11 gp4.00
Weaponsmith`s tools
15 gp5.00
Lantern, bullseye
112 gp3.00



1 - 100 lbs. 101 - 200 lbs. 201 - 300 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 252.16 lbs.

MONEY
CP -
SP -
GP - 558
PP -
Misc -
LANGUAGES
Dwarven, Terran, Undercommon, Common

FEATS
Armor Proficiency: heavy
Dodge
Weapon Specialization: Sword, two-bladed
Endurance
Weapon Focus: Sword, two-bladed
Armor Proficiency: medium
Tower Shield Proficiency
Simple Weapon Proficiency
Shield Proficiency
Two-Weapon Defense
Exotic Weapon Proficiency: Sword, two-bladed
Two-Weapon Fighting
Armor Proficiency: light
SPECIAL ABILITIES
Special Qualities
+1 Attack vs. Orcs and Goblinoids
+2 Appraise (Stone and Metal Items)
+2 Craft (Stone and Metal Items)
+2 Saves vs. Poison
+2 Saves vs. Spells and Spell-like Effects
+4 Dodge Bonus to AC vs. Giants
Darkvision (Ex): 60 ft.
Stability (Ex)
Stonecunning (Ex)
Weapon Familiarity (Ex)
Fighter Class Features
Bonus Feat (4)
Proficiency: Armor, Heavy
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Martial Weapons: All
Proficiency: Shields
Proficiency: Simple Weapons: All
Proficiency: Tower Shield
Stonelord Class Features
Earth`s Blood


Description

An old bear-claw scar runs across Sigurd’s face as the reminder of the foolishness of his youth. He sports a fiery-orange beard, which he carefully grooms every morning.

Sigurd’s garments are simple, yet practical for his long travels. His pride and joy… besides his trusty sword, of course, is a spiked full plate armor. Many carefully repaired scratches and dents on its surface suggest that it has seen a lot of use lately. Sigurd carries a tightly packed backpack with an assortment of useful gadgets. After all, you never know what you might need on a road.


Personal History

Sigurd hails from Katte's revenge. He tried his luck in several professions before joining the town's militia. There he showed an unusual for a Dwarf aptitude in sword fighting.

Sigurd wields a deadly two-bladed sword of speed. He sees sword-fighting as an art and practices tirelessly to perfect his skill.

Sigurd is a relatively young, yet a battle hardened Dwarf. Despite his young age he has seen a few battles. Under pressure he prefers to rely on his wits rather than giving in to emotions. A rare foe can withstand the deadly fury of his blades.

In his relationships with others, Sigurd is often aloof. His comments are few and to the point. His insight, however, often astonishes his comrades. In his negotiations with others he prefers to rely on sheer intimidation. After all, people would be wise to cooperate with this skilled warrior.

As far as his relationships with other races go, Sigurd bitterly hates all green-skins and is quite mistrustful of the Elves with their trickery. He is partial, however, to a good Dwarven cause and will go out of his way to help a fellow Dwarf in need.


Miscellaneous Notes

Sigurd always carries all his equipment with him unless otherwise specified.

Sigurd always sleeps in medium armor unless otherwise specified.