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* armor check penalty, if any, applies. ** Double armor penalty |
EQUIPMENT | ||||||||||||||||
ITEM | QTY | COST (ea.) | WT. (lbs) | ITEM | QTY | COST (ea.) | WT. (lbs) | |||||||||
+1 Sword, two-bladed: Speed | 1 | 32700 gp | 10.00 | Longbow, composite ( +4 Str Bonus), Masterwork | 1 | 800 gp | 3.00 | |||||||||
Armor Spikes | 1 | 50 gp | 10.00 | Oil (pint) (2) | 1 | 2 sp | 2.00 | |||||||||
Armorsmith`s tools | 1 | 5 gp | 5.00 | Pick, miner`s | 1 | 3 gp | 10.00 | |||||||||
Arrows (50) | 1 | 2.5 gp | 7.50 | Pole, 10-foot | 1 | 2 sp | 8.00 | |||||||||
Backpack | 1 | 2 gp | 2.00 | Pouch, belt | 1 | 1 gp | 0.50 | |||||||||
Bedroll | 1 | 1 sp | 5.00 | Ram, portable | 1 | 10 gp | 20.00 | |||||||||
Breastplate, Masterwork | 1 | 350 gp | 30.00 | Rations, trail (per day) | 1 | 5 sp | 1.00 | |||||||||
Climber`s kit | 1 | 80 gp | 5.00 | Rope, silk (50 ft.) | 1 | 10 gp | 5.00 | |||||||||
Coin: gp (558) | 1 | 558 gp | 11.16 | Shovel | 1 | 2 gp | 8.00 | |||||||||
Emerald (2) | 1 | 2000 gp | 0.00 | Sledge | 1 | 1 gp | 10.00 | |||||||||
Explorer`s outfit | 1 | 10 gp | 8.00 | Stonemason`s tools | 1 | 5 gp | 5.00 | |||||||||
Flint and steel | 1 | 1 gp | 0.00 | Tent | 1 | 10 gp | 20.00 | |||||||||
Full plate | 1 | 1500 gp | 50.00 | Waterskin (full) | 1 | 1 gp | 4.00 | |||||||||
Grappling hook | 1 | 1 gp | 4.00 | Weaponsmith`s tools | 1 | 5 gp | 5.00 | |||||||||
Lantern, bullseye | 1 | 12 gp | 3.00 | |||||||||||||
| TOTAL WEIGHT CARRIED | 252.16 lbs. |
MONEY | |||
CP - | SP - | GP - 558 | PP - |
Misc - |
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Description |
An old bear-claw scar runs across Sigurd’s face as the reminder of the foolishness of his youth. He sports a fiery-orange beard, which he carefully grooms every morning. Sigurd’s garments are simple, yet practical for his long travels. His pride and joy… besides his trusty sword, of course, is a spiked full plate armor. Many carefully repaired scratches and dents on its surface suggest that it has seen a lot of use lately. Sigurd carries a tightly packed backpack with an assortment of useful gadgets. After all, you never know what you might need on a road. |
Personal History |
Sigurd hails from Katte's revenge. He tried his luck in several professions before joining the town's militia. There he showed an unusual for a Dwarf aptitude in sword fighting. Sigurd wields a deadly two-bladed sword of speed. He sees sword-fighting as an art and practices tirelessly to perfect his skill. Sigurd is a relatively young, yet a battle hardened Dwarf. Despite his young age he has seen a few battles. Under pressure he prefers to rely on his wits rather than giving in to emotions. A rare foe can withstand the deadly fury of his blades. In his relationships with others, Sigurd is often aloof. His comments are few and to the point. His insight, however, often astonishes his comrades. In his negotiations with others he prefers to rely on sheer intimidation. After all, people would be wise to cooperate with this skilled warrior. As far as his relationships with other races go, Sigurd bitterly hates all green-skins and is quite mistrustful of the Elves with their trickery. He is partial, however, to a good Dwarven cause and will go out of his way to help a fellow Dwarf in need. |
Miscellaneous Notes |
Sigurd always carries all his equipment with him unless otherwise specified. Sigurd always sleeps in medium armor unless otherwise specified. |