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Evocation is the magic of dark spirit summoning from the planes beyond Avalon. You can call spirits into the physical plane, order them to do your bidding, and battle the Animists for control of the hidden world. Spirits can aid you, hinder your enemies, and help in the defeat of the light. See the MAGICS command for a list of basic spirit invoking and marshalling commands As your skill rises, so will your proficiencies in both evocation commanding and evocation magics. Type INVOKE ALL to invoke all seven spirits and, after equilibrium returns, CALL SPIRITS to bind them to your entourage. |
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Your current proficiency in Evocation is Respected. Evocation Description Spirits ========= =========== ======= REVEAL Reveals concealed presences E A WALKWATER Walking on water W RESIST No magical fire/cold damage Fi W CLOAK No locate, summon, Farsight A D BLADEBAR Prevents weapon wielding E Fi W FEAR Enemies run away and cannot enter Fi A Fo LEAD Forces following A D Fo SENSE Sensing players all over Avalon E W D DARKNESS Magical darkness upon chamber D WAR Counteracts the Ritual of Peace D Fi SHARDS Room struck with impact E Fi D BLACKHAND Asphyxiation, draining Fi D BONDING Bonding your spirits to you All Spirits ABSOLUTION Tears soul from the body E Fi W D Fo Ai ICHOR Noxious acid where blood once flowed. A W CALLING To call your undead entourage. No spirits STORM Evokes an electrical storm. A W E DISRUPTION Destroys metal, rots food, decays armour. A W E Fi Type MAGICS followed by the evocation for further help. |
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