Evocation
Evocation is the magic of dark spirit summoning from the planes beyond Avalon.
You can call spirits into the physical plane, order them to do your bidding,
and battle the Animists for control of the hidden world. Spirits can aid you,
hinder your enemies, and help in the defeat of the light. See the MAGICS
command for a list of basic spirit invoking and marshalling commands As your
skill rises, so will your proficiencies in both evocation commanding and
evocation magics. Type INVOKE ALL to invoke all seven spirits and, after
equilibrium returns, CALL SPIRITS to bind them to your entourage.
Your current proficiency in Evocation is Respected.
Evocation          Description                             Spirits
=========          ===========                             =======
REVEAL             Reveals concealed presences             E A
WALKWATER     Walking on water                             W
RESIST              No magical fire/cold damage             Fi W
CLOAK              No locate, summon, Farsight             A D
BLADEBAR       Prevents weapon wielding                 E Fi W
FEAR                Enemies run away and cannot enter   Fi A Fo
LEAD               Forces following                              A D Fo
SENSE              Sensing players all over Avalon         E W D
DARKNESS       Magical darkness upon chamber        D
WAR                 Counteracts the Ritual of Peace         D Fi
SHARDS           Room struck with impact                   E Fi D
BLACKHAND   Asphyxiation, draining                      Fi D
BONDING        Bonding your spirits to you               All Spirits
ABSOLUTION  Tears soul from the body                  E Fi W D Fo Ai
ICHOR             Noxious acid where blood once flowed.   A W
CALLING         To call your undead entourage.         No spirits
STORM            Evokes an electrical storm.              A W E
DISRUPTION   Destroys metal, rots food, decays armour. A W E Fi
Type MAGICS followed by the evocation for further help.
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