Advancing
Newbie guild:
advance all skills to 5
leave before heading to the wizard guild.
-
There are five skills that are important for a wizard
fighting.points
magic.spells.offensive.target
magic.spells.defensive.self
magic.spells.misc.target
magic.items

There is no perfect way to advance a wizard, but something to keep in mind is that our skills stagnates in power at higher levels, this invite to
not specialize in just one skill.
-
fighting.points - easy choise you want to put this to 15 as soon as you join, with ok armours or/and armour spells, you can visit the soulskinner 5 times, taking your fighting.combat skill back to 0, then you remax fighting.points to 15, and advance fighting to 15, then it may be an idea to not advance fighting until level 51-60, incase pobble drops your fighting skills.
-
magic.spells.offensive.target - to do damage with spells
-
magic.spells.defensive.self - for strong armour spells, layers and a chance to resist silence
-
magic.spells.misc.target - for silencing others
-
magic.items - for reduce and enchants, keep in mind that we can never reduce as good as a sorcerer, even with higher skills, prismatic weapon also get good enough without specializing.
-
My suggestion:
f.p to 15
m.s to 10
m.s.o.t to 300
m.s.d.s to 300
m.s.m.t to 300
(optional die down skills, and remax those 3 skills above)
m.s.o to 300
m.s.d (optional 0-300)
m.s.m (optional 0-300)
m.s to 300
m to 300
m.i to 10
m.i.staff to 350
m.i.wand to 350
m.i to 350
m.i.subskills to 350
m.p to 300