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Spells | ||||||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name Level Learn Skill -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- magic missile 5 magic.spells.offensive acid arrow 20 magic.spells.offensive snowball swarm 40 magic.spells.offensive lightning bolt 50 magic.spells.offensive cone of cold 85 magic.spells.offensive ice storm 100 magic.spells.offensive force blade 120 magic.spells.offensive major missile 125 magic.spells.offensive acid cloud 150 magic.spells.offensive meteor swarm 225 magic.spells.offensive prismatic spray 300 magic.spells.offensive armour 10 magic.spells.defensive prismatic sphere 40 magic.spells.defensive mirror image 80 magic.spells.defensive force shield 90 magic.spells.defensive stoneskin 200 magic.spells.defensive light 1 magic.spells.misc detect magic 4 magic.spells.misc darkness 10 magic.spells.misc strength 35 magic.spells.misc invisibility 100 magic.spells.misc invisible object 100 magic.spells.misc silence 150 magic.spells.misc create 200 magic.spells.misc teleport to player 250 magic.spells.misc teleport to location 275 magic.spells.misc enchant 75 magic.spells.special dispel enchant 150 magic.spells.special reduce weight 135 magic.spells.special -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- |
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Offensive Spells -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Magic Missile Skill Used : magic.spells.offensive.target Learned : magic.spells.offensive of 5 GP Cost : 25 Spell Type : attack (targeted) Spell Usage : cast magic missile [target] Description : This spell sends small bolts of energy screaming to its target. You get a number of missiles equal to your level in M.S.O.T. divided by 20 (rounded down) plus 1. Every 2 missiles (ie. the 3rd and 5th) increase the cost by 25 guild points. There is a maximum of 6 missiles created by this spell. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Acid Arrow Skill Used : magic.spells.offensive.target Learned : magic.spells.offensive of 20 GP Cost : 80 Spell Type : attack (targeted) Spell Usage : cast acid arrow [target] Description : This spell creates a quasi-real arrow dripping with a highly corrosive acid. Multiple arrows will be gained as your skill increases. There is a maximum of 4 arrows created by this spell. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Snowball Swarm Skill Used : magic.spells.offensive.area Learned : magic.spells.offensive of 40 GP Cost : 90 Spell Type : attack (area) Spell Usage : cast snowball swarm [target(s)] Description : This spell conjures up a swarm of snowballs that will pelt a group of enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Lightning Bolt Skill Used : magic.spells.offensive.target Learned : magic.spells.offensive of 50 GP Cost : 150 Spell Type : attack (targeted) Spell Usage : cast lightning bolt [target] Description : This spell channels a bolt of lightning through your body and on toward your target. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Cone of Cold Skill Used : magic.spells.offensive.target Learned : magic.spells.offensive of 85 GP Cost : 300 Spell Type : attack (targeted) Spell Usage : cast cone of cold [target] Description : This spell creates a wide cone shaped blast of ice crystals and sub-zero temperatures. The width of the arc is only large enough to encompass one target at a time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Ice Storm Skill Used : magic.spells.offensive.area Learned : magic.spells.offensive of 100 GP Cost : 175 Spell Type : attack (area) Spell Usage : cast ice storm [target(s)] Description : This spell will bring down a hail of dense ice and frigid winds to destroy your enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Force Blade Skill Used : magic.spells.offensive.target Learned : magic.spells.offensive of 120 Gp Cost : 400 Description : This spell draws the air around the caster and form it into a glowing blade of force, that is wielded by the target. This blade may not be dropped and/or given to others. The higher your fighting.combat.melee.sharp, the better you will do with the blade. The power of the blade is dependant upon two skills: the caster's bonus in magic.spells.offensive.target and magic.items. The bonus in m.s.o.t affects the bonuses of the weapon's damage, while the bonus in m.i affects the bonuses of the weapon's chance to hit. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : major missile Skill Used : magic.spells.offensive.target Learned : magic.spells.offensive of 125 GP Cost : 60 Spell Type : attack (targeted) Spell Usage : cast major missile [target] Description : This spell sends bolts of energy screaming to its target. You get a number of missiles equal to your level in magic.spells.offensive.target divided by 70 (rounded down) plus 1. Every 2 missiles (ie. the 3rd and 5th) increases the cost by 60 guild points. There is a maximum of 10 missiles created by this spell. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Acid Cloud Skill Used : magic.spells.offensive.area Learned : magic.spells.offensive of 150 GP Cost : 350 Spell Type : attack (area) Spell Usage : cast acid cloud [target(s)] Description : This spell will envelope multiple enemies in a cloud of corrosive acid. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Meteor Swarm Skill Used : magic.spells.offensive.area Learned : magic.spells.offensive of 225 GP Cost : 500 Spell Type : attack (area) Spell Usage : cast meteor swarm [target(s)] Description : This spell brings down a shower of meteors upon a group of your enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Prismatic Spray Skill Used : magic.spells.offensive.target Learned : magic.spells.offensive of 300 GP Cost : 750 Spell Type : attack (targeted) Spell Usage : cast prismatic spray [target] Description : This spell causes a spray of colours to spring forth from the casters hands towards a single target. The target will be hit by a random colour of the rainbow, each of which has a different effect. Prismatic Rays: Red - Fire Violet - Psionic White - Cold Azure - Acid Yellow - Fizzle Green - Magic Poison Blue - Lightning Indigo - Sharp Spear Pink - Wind Purple - Destructive Charm Lavender - Raw Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Defensive Spells -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Armour Skill Used : magic.spells.defensive.target magic.spells.defensive.self Learned : magic.spells.defensive of 10 GP Cost : 40 Spell Type : defensive (targeted) Spell Usage : cast armour [target] Description : A minor protective spell that helps augment your current armour. The spell lasts longer the higher level you are. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Prismatic Sphere Skill Used : magic.spells.defensive.target magic.spells.defensive.self Learned : magic.spells.defensive.self of 40 GP Cost : 600 + 30 per colour Spell Type : defensive (targeted) Spell Usage : cast prismatic sphere [target] Description : The spells surrounds the target in a globe of colours. The number of colours protect 1 per 30 skill levels. A maximum of 10 colours can protect you per casting. In order to cast the spell on fellow guild members you need to first master casting it on yourself which requires that you attain level 280 in m.s.d.s skill. The sphere has the following colours. As your skill increases so do the colours you can get. What colour takes effect when is you get hit is random, and the highest colour available is lost. Blue - Protection - absorbs some hit points of damage Yellow - Safety - activates at 33% hit points Green - Fear - Target flees if less than 2x your level White - Banish - activates at 25% of current hit points Red - Reflection - Deflects some damage back to attacker Violet - Absorbtion - Absorbs a percentage of damage Purple - SteelSkin - Damages the weapon of the attacker Pink - Intoxication - Makes the attacker incredibly drunk Silver - Unbind - Destroys a summoned attacker Clumsiness - Attacker drops its weapons Orange - Negate Magic - Anti-Magic Shell Note: Yellow, Green, and White colours may not activate if the activation conditions are not met and the attack will go through without any side-effects but a colour will not be lost. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Mirror Image Skill Used : magic.spells.defensive.target magic.spells.defensive.self Learned : magic.spells.defensive of 80 GP Cost : 400 Spell Type : defensive (targeted) Spell Usage : cast mirror image [target] Components : small mirror Description : This spell will create multiple images of the target. In combat these images act as a shield. When hit an image will disperse without causing damage to you. The spell creates up to 8 images of the target. This spell requires a small mirror to cast properly. The mirror is consumed in the casting. You need to explicitly do 'dispel images' to get rid of images. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Force Shield Skill Used : magic.spells.defensive.target magic.spells.defensive.self Learned : magic.spells.defensive of 90 GP Cost : 400 Spell Type : defensive (targeted) Spell Usage : cast force shield [target] Description : A good protective spell that helps augment your current armour. This spell protects you equally against sharp, pierce, and blunt attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Stoneskin Skill Used : magic.spells.defensive.target magic.spells.defensive.self Learned : magic.spells.defensive of 200 GP Cost : 1000 Spell Type : defensive (targeted) Spell Usage : cast stoneskin [target] Components : pinch of diamond dust Description : This spell will cause the targets skin to become as hard as stone. This will effectively make the target immune to all attacks while the stoneskin is in effect. The stoneskin will be good for 1d12+(bonus) hits. You will not know exactly how many attacks you can take, but you will be warned when your skin is nearly normal again. This spell is non-stackable, i.e. you must wait for it to wear off or be dispelled before casting it on the target again. The spell requires a pinch of diamond dust to properly cast. The dust is consumed in the casting. You may dispel the spell by typing: dispel skins. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Miscellaneous Spells -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Light Skill Used : magic.spells.misc Learned : magic.spells.misc of 1 GP Cost : 30 Spell Type : miscellaneous (targeted) Spell Usage : cast light [target] Description : This spell, when cast upon a target, will cause it to exude light. This will help illuminate dark areas. This spell must be cast on a target of some sort. The duration increases as your bonus in magic.spells.misc does. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Detect Magic Skill Used : magic.spells Learned : magic.spells.misc of 4 GP Cost : 50 Spell Type : miscellaneous (targeted) Spell Usage : cast detect magic [target] Description : This spell detects an item for the presence of magic with in it. If the spell detects magical power within the item, it will cause the item to glow. The colour of the glow determines the power of the magic within it. The coloured hues are: In order of most powerful, to weakest: Rainbow Golden Silver Azure Emerald Crimson Yellow Aquamarine Octrine White -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Darkness Skill Used : magic.spells.misc.target magic.spells.misc.self Learned : magic.spells.misc of 10 GP Cost : 50 Spell Type : miscellaneous (targeted) Spell Usage : cast darkness [target] Description : This spell will create an aura of darkness around the target. This aura is not able to be easily dispelled and its duration is dependant upon your skill in magic.spells.misc. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Strength Skill Used : magic.spells.misc Learned : magic.spells.misc of 35 GP Cost : 600 Spell Type : miscellaneous (targeted) Spell Usage : cast strength [target] Components : umber hulk eye Description : This spell increases the strength of the target by a variable amount that is dependant on the skill on the mage. One point of strength for every 100 points of bonus in magic.spells.misc will be awarded to the caster on a temporary basis. The spell requires an umber hulk eye for proper casting. The eye is consumed during the casting. The spells duration is dependant on the amount of strength that is affected. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Invisibility Skill Used : magic.spells.misc Learned : magic.spells.misc of 100 GP Cost : 600 Spell Type : miscellaneous (targeted) Spell Usage : cast invisibility [target] Description : This spell will turn your target invisible. The following actions will turn you back to being visible: 1) All communications except for 'guild', 'race', 'org', 'chat' and 'tell' 2) Emote 3) Soul Commands 4) Attacking 5) Casting any non-defensive spell You can look at other people, they will not see you looking, and it will not turn you visible. If you move, people will not see, your movement, just as you would expect when you are invisible. The spell will last until you cause yourself to become visible. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Invisible Object Skill Used : magic.spells.misc Learned : magic.spells.misc of 100 GP Cost : 800 Spell Type : miscellaneous (targeted) Spell Usage : cast invisible object [target] Description : This spell will turn any one object invisible. The object must be in your inventory and it must not already be invisible. The spell will last until you logout or the item is destroyed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Silence Skill Used : magic.spells.misc Learned : magic.spells.misc of 150 GP Cost : 400 Spell Type : miscellaneous (targeted) Spell Usage : cast silence [target] Description : This spell will silence another spell caster, making it impossible for them to cast until the duration is over. The spell lasts longer the higher level of magic.spells.misc you have. Note: This spell also makes it impossible to say or shout. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Create Skill Used : magic.spells.misc.target Learned : magic.spells.misc of Gp Cost : 2500 (minimum) Spell Type : summoning Components : golem scroll potion of life silk of binding Usage : cast create <type> golem [on <target>] Description : With this spell and the correct components, you will be able to create a golem that will follow and protect you. The following types of golems can be created: Flesh, Stone, and Iron. Rumour has it this spell creates a monsterous golem, but myths are known to run wild. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Teleport to Player Skill Used : magic.spells.misc Learned : magic.spells.misc of 250 Gp Cost : 1500 Usage : cast teleport to player <target> Description : This spell teleports you to another player. The player cannot be invisible or an immortal. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Teleport to Location Skill Used : magic Learned : magic.spells.misc of Gp Cost : 1500 Usage : cast teleport to location set1 cast teleport to location 1 Description : This spell teleports you to a previously visited location. You set a location by simply being in the room you want and doing 'cast teleport to location set1'. You can have up to ten locations remembered. These locations save between quits. To redefine a location, simply use a previously set number again. For example, 'cast teleport to location set1' will make it so you could teleport to that room by doing 'cast teleport to location 1'. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Special Spells -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Enchant Skill Used : magic.items Learned : magic.spells.special of 75 GP Cost : 750 Spell Type : miscellaneous (targeted) Spell Usage : cast enchant [target] Components : unicorn horn other components Description : This spell will enchant any item that is not already enchanted. The value of the enchantment is based upon the casters skill in magic.items up to a maximum enchantment value of 35. Enchanting weapons and armour will increase the amount of damage and protection they give. The enchantment value is equal to the bonus in magic.items divided by 15. A Unicorn's Horn is required to enchant things. The horn is not always consumed during the casting. Also, certain other rare items will increase the enchant value. You only need have an item in your inventory and if it can be used it will be used automatically. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Dispel Enchant Skill Used : magic.spells.special Learned : magic.spells.special of 150 GP Cost : 1200 Spell Type : miscellaneous (targeted) Spell Usage : cast dispel enchant [target] Description : This spell removes the enchantment on an item. The higher the enchant value of an item the higher the wizard's magic.spells.special skill must be. The level needed to disenchant is 140 + enchant value on item. That is, an item of 30 enchant takes a wizard with magic.spells.special of at least 170 to dispel the enchant. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spell Name : Reduce Skill Used : magic.items Learned : magic.spells.special of 135 GP Cost : 800 Spell Type : miscellaneous (targeted) Spell Usage : cast reduce weight [target] Description : This spell will permanently reduce the weight of an item by a factor according to the skill of the caster in magic.items. The spell can only be cast on a particular item once - it cannot be used cumulatively. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- |