Spells
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                 Spell Name  Level    Learn Skill        
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              magic missile      5    magic.spells.offensive
                 acid arrow     20    magic.spells.offensive
             snowball swarm     40    magic.spells.offensive
             lightning bolt     50    magic.spells.offensive
               cone of cold     85    magic.spells.offensive
                  ice storm    100    magic.spells.offensive
                force blade    120    magic.spells.offensive
              major missile    125    magic.spells.offensive
                 acid cloud    150    magic.spells.offensive
               meteor swarm    225    magic.spells.offensive
            prismatic spray    300    magic.spells.offensive
                     armour     10    magic.spells.defensive
           prismatic sphere     40    magic.spells.defensive
               mirror image     80    magic.spells.defensive
               force shield     90    magic.spells.defensive
                  stoneskin    200    magic.spells.defensive
                      light      1    magic.spells.misc  
               detect magic      4    magic.spells.misc  
                   darkness     10    magic.spells.misc  
                   strength     35    magic.spells.misc  
               invisibility    100    magic.spells.misc  
           invisible object    100    magic.spells.misc  
                    silence    150    magic.spells.misc  
                     create    200    magic.spells.misc  
         teleport to player    250    magic.spells.misc  
       teleport to location    275    magic.spells.misc  
                    enchant     75    magic.spells.special
             dispel enchant    150    magic.spells.special
              reduce weight    135    magic.spells.special
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Offensive Spells

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Spell Name  : Magic Missile
Skill Used  : magic.spells.offensive.target
Learned     : magic.spells.offensive of 5
GP Cost     : 25
Spell Type  : attack (targeted)
Spell Usage : cast magic missile [target]


Description : This spell sends small bolts of energy screaming 
              to its target. You get a number of missiles equal
              to your level in M.S.O.T. divided by 20 (rounded
              down) plus 1.  Every 2 missiles (ie. the 3rd and
              5th) increase the cost by 25 guild points. There
              is a maximum of 6 missiles created by this spell.
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Spell Name  : Acid Arrow
Skill Used  : magic.spells.offensive.target
Learned     : magic.spells.offensive of 20
GP Cost     : 80
Spell Type  : attack (targeted)
Spell Usage : cast acid arrow [target]


Description : This spell creates a quasi-real arrow dripping
              with a highly corrosive acid. Multiple arrows
              will be gained as your skill increases. There is
              a maximum of 4 arrows created by this spell.
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Spell Name  : Snowball Swarm
Skill Used  : magic.spells.offensive.area
Learned     : magic.spells.offensive of 40
GP Cost     : 90
Spell Type  : attack (area)
Spell Usage : cast snowball swarm [target(s)]

Description : This spell conjures up a swarm of snowballs
              that will pelt a group of enemies.
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Spell Name  : Lightning Bolt
Skill Used  : magic.spells.offensive.target
Learned     : magic.spells.offensive of 50
GP Cost     : 150
Spell Type  : attack (targeted)
Spell Usage : cast lightning bolt [target]

Description : This spell channels a bolt of lightning through
              your body and on toward your target.
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Spell Name  : Cone of Cold
Skill Used  : magic.spells.offensive.target
Learned     : magic.spells.offensive of 85
GP Cost     : 300
Spell Type  : attack (targeted)
Spell Usage : cast cone of cold [target]

Description : This spell creates a wide cone shaped blast of
              ice crystals and sub-zero temperatures. The width
              of the arc is only large enough to encompass one
              target at a time.
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Spell Name  : Ice Storm
Skill Used  : magic.spells.offensive.area
Learned     : magic.spells.offensive of 100
GP Cost     : 175
Spell Type  : attack (area)
Spell Usage : cast ice storm [target(s)]

Description : This spell will bring down a hail of dense ice
              and frigid winds to destroy your enemies.
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Spell Name  : Force Blade
Skill Used  : magic.spells.offensive.target
Learned     : magic.spells.offensive of 120
Gp Cost     : 400
Description : This spell draws the air around the caster and
              form it into a glowing blade of force, that is
              wielded by the target.  This blade may not be
              dropped and/or given to others.  The higher your
              fighting.combat.melee.sharp, the better you will
              do with the blade.
              The power of the blade is dependant upon two
              skills: the caster's bonus in
              magic.spells.offensive.target and magic.items. 
              The bonus in m.s.o.t affects the bonuses of the
              weapon's damage, while the bonus in m.i affects
              the bonuses of the weapon's chance to hit.
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Spell Name  : major missile
Skill Used  : magic.spells.offensive.target
Learned     : magic.spells.offensive of 125
GP Cost     : 60
Spell Type  : attack (targeted)
Spell Usage : cast major missile [target]

Description : This spell sends bolts of energy screaming to its
              target. You get a number of missiles equal to
              your level in magic.spells.offensive.target
              divided by 70 (rounded down) plus 1.  Every 2
              missiles (ie. the 3rd and 5th) increases the cost
              by 60 guild points. There is a maximum of 10
              missiles created by this spell.
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Spell Name  : Acid Cloud
Skill Used  : magic.spells.offensive.area
Learned     : magic.spells.offensive of 150
GP Cost     : 350
Spell Type  : attack (area)
Spell Usage : cast acid cloud [target(s)]

Description : This spell will envelope multiple enemies in a
              cloud of corrosive acid.
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Spell Name  : Meteor Swarm
Skill Used  : magic.spells.offensive.area
Learned     : magic.spells.offensive of 225
GP Cost     : 500
Spell Type  : attack (area)
Spell Usage : cast meteor swarm [target(s)]

Description : This spell brings down a shower of meteors upon a
              group of your enemies.
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Spell Name  : Prismatic Spray
Skill Used  : magic.spells.offensive.target
Learned     : magic.spells.offensive of 300
GP Cost     : 750
Spell Type  : attack (targeted)
Spell Usage : cast prismatic spray [target]

Description : This spell causes a spray of colours to spring
              forth from the casters hands towards a single
              target.  The target will be hit by a random colour
              of the rainbow, each of which has a different
              effect.
             
              Prismatic Rays:
             
      Red      - Fire           Violet   - Psionic
      White    - Cold           Azure    - Acid
      Yellow   - Fizzle         Green    - Magic Poison
      Blue     - Lightning      Indigo   - Sharp Spear
      Pink     - Wind           Purple   - Destructive Charm
      Lavender - Raw Magic
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Defensive Spells

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Spell Name  : Armour
Skill Used  : magic.spells.defensive.target
              magic.spells.defensive.self
Learned     : magic.spells.defensive of 10
GP Cost     : 40
Spell Type  : defensive (targeted)
Spell Usage : cast armour [target]

Description : A minor protective spell that helps augment your
              current armour. The spell lasts longer the higher
              level you are.
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Spell Name  : Prismatic Sphere
Skill Used  : magic.spells.defensive.target
              magic.spells.defensive.self
Learned     : magic.spells.defensive.self of 40
GP Cost     : 600 + 30 per colour
Spell Type  : defensive (targeted)
Spell Usage : cast prismatic sphere [target]

Description : The spells surrounds the target in a globe of
              colours. The number of colours protect 1 per 30
              skill levels.  A maximum of 10 colours can protect
              you per casting.  In order to cast the spell on
              fellow guild members you need to first master
              casting it on yourself which requires that you
              attain level 280 in m.s.d.s skill.
             
              The sphere has the following colours.  As your
              skill increases so do the colours you can get. 
              What colour takes effect when is you get hit is
              random, and the highest colour available is lost.
             
       Blue   - Protection   - absorbs some hit points of damage
       Yellow - Safety       - activates at 33% hit points
       Green  - Fear         - Target flees if less than 2x your level
       White  - Banish       - activates at 25% of current hit points
       Red    - Reflection   - Deflects some damage back to attacker
       Violet - Absorbtion   - Absorbs a percentage of damage
       Purple - SteelSkin    - Damages the weapon of the attacker
       Pink   - Intoxication - Makes the attacker incredibly drunk
       Silver - Unbind       - Destroys a summoned attacker
                Clumsiness   - Attacker drops its weapons
       Orange - Negate Magic - Anti-Magic Shell
       Note: Yellow, Green, and White colours may not activate if the
              activation conditions are not met and the attack
              will go through without any side-effects but a
              colour will not be lost.
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Spell Name  : Mirror Image
Skill Used  : magic.spells.defensive.target
              magic.spells.defensive.self
Learned     : magic.spells.defensive of 80
GP Cost     : 400
Spell Type  : defensive (targeted)
Spell Usage : cast mirror image [target]
Components  : small mirror

Description : This spell will create multiple images of the
              target.  In combat these images act as a shield. 
              When hit an image will disperse without causing
              damage to you.  The spell creates up to 8 images
              of the target.
              This spell requires a small mirror to cast
              properly.  The mirror is consumed in the casting.
              You need to explicitly do 'dispel images' to get
              rid of images. 
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Spell Name  : Force Shield
Skill Used  : magic.spells.defensive.target
              magic.spells.defensive.self
Learned     : magic.spells.defensive of 90
GP Cost     : 400
Spell Type  : defensive (targeted)
Spell Usage : cast force shield [target]

Description : A good protective spell that helps augment your
              current armour. This spell protects you equally
              against sharp, pierce, and blunt attacks.
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Spell Name  : Stoneskin
Skill Used  : magic.spells.defensive.target
              magic.spells.defensive.self
Learned     : magic.spells.defensive of 200
GP Cost     : 1000
Spell Type  : defensive (targeted)
Spell Usage : cast stoneskin [target]
Components  : pinch of diamond dust

Description : This spell will cause the targets skin to become
              as hard as stone. This will effectively make the
              target immune to all attacks while the stoneskin
              is in effect. The stoneskin will be good for
              1d12+(bonus) hits.  You will not know exactly how
              many attacks you can take, but you will be warned
              when your skin is nearly normal again.
              This spell is non-stackable, i.e. you must wait
              for it to wear off or be dispelled before casting
              it on the target again.
              The spell requires a pinch of diamond dust to
              properly cast.  The dust is consumed in the casting.
              You may dispel the spell by typing: dispel skins. 
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Miscellaneous Spells

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Spell Name  : Light
Skill Used  : magic.spells.misc
Learned     : magic.spells.misc of 1
GP Cost     : 30
Spell Type  : miscellaneous (targeted)
Spell Usage : cast light [target]

Description : This spell, when cast upon a target, will cause
              it to exude light. This will help illuminate
              dark areas. This spell must be cast on a target
              of some sort. The duration increases as your
              bonus in magic.spells.misc does.
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Spell Name  : Detect Magic
Skill Used  : magic.spells
Learned     : magic.spells.misc of 4
GP Cost     : 50
Spell Type  : miscellaneous (targeted)
Spell Usage : cast detect magic [target]

Description : This spell detects an item for the presence of
              magic with in it. If the spell detects magical
              power within the item, it will cause the item to
              glow.  The colour of the glow determines the power
              of the magic within it.  The coloured hues are:
             
              In order of most powerful, to weakest:
                Rainbow
                Golden
                Silver
                Azure
                Emerald
                Crimson
                Yellow
                Aquamarine
                Octrine
                White
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Spell Name  : Darkness
Skill Used  : magic.spells.misc.target
              magic.spells.misc.self
Learned     : magic.spells.misc of 10
GP Cost     : 50
Spell Type  : miscellaneous (targeted)
Spell Usage : cast darkness [target]

Description : This spell will create an aura of darkness around
              the target. This aura is not able to be easily
              dispelled and its duration is dependant upon your
              skill in magic.spells.misc.
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Spell Name  : Strength
Skill Used  : magic.spells.misc
Learned     : magic.spells.misc of 35
GP Cost     : 600
Spell Type  : miscellaneous (targeted)
Spell Usage : cast strength [target]
Components  : umber hulk eye

Description : This spell increases the strength of the target
              by a variable amount that is dependant on the
              skill on the mage.  One point of strength for
              every 100 points of bonus in magic.spells.misc
              will be awarded to the caster on a temporary
              basis.
              The spell requires an umber hulk eye for proper
              casting.  The eye is consumed during the casting.
              The spells duration is dependant on the amount of
              strength that is affected.

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Spell Name  : Invisibility
Skill Used  : magic.spells.misc
Learned     : magic.spells.misc of 100
GP Cost     : 600
Spell Type  : miscellaneous (targeted)
Spell Usage : cast invisibility [target]

Description : This spell will turn your target invisible.  The
              following actions will turn you back to being visible:
             
              1) All communications except for 'guild', 'race',
                 'org', 'chat' and 'tell'
              2) Emote
              3) Soul Commands
              4) Attacking
              5) Casting any non-defensive spell
             
              You can look at other people, they will not see
              you looking, and it will not turn you visible. 
              If you move, people will not see, your movement,
              just as you would expect when you are invisible.
              The spell will last until you cause yourself to
              become visible.
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Spell Name  : Invisible Object
Skill Used  : magic.spells.misc
Learned     : magic.spells.misc of 100
GP Cost     : 800
Spell Type  : miscellaneous (targeted)
Spell Usage : cast invisible object [target]

Description : This spell will turn any one object invisible.
              The object must be in your inventory and it must
              not already be invisible. The spell will last
              until you logout or the item is destroyed.
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Spell Name  : Silence
Skill Used  : magic.spells.misc
Learned     : magic.spells.misc of 150
GP Cost     : 400
Spell Type  : miscellaneous (targeted)
Spell Usage : cast silence [target]

Description : This spell will silence another spell caster,
              making it impossible for them to cast until the
              duration is over. The spell lasts longer the
              higher level of magic.spells.misc you have.
              Note:  This spell also makes it impossible to say
              or shout.
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Spell Name  : Create
Skill Used  : magic.spells.misc.target
Learned     : magic.spells.misc of
Gp Cost     : 2500 (minimum)
Spell Type  : summoning
Components  : golem scroll
              potion of life
              silk of binding
Usage       : cast create <type> golem [on <target>]

Description : With this spell and the correct components, you
              will be able to create a golem that will follow
              and protect you. The following types of golems
              can be created: Flesh, Stone, and Iron. Rumour
              has it this spell creates a monsterous golem, but
              myths are known to run wild.
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Spell Name  : Teleport to Player
Skill Used  : magic.spells.misc
Learned     : magic.spells.misc of 250
Gp Cost     : 1500
Usage       : cast teleport to player <target>

Description : This spell teleports you to another player. The
              player cannot be invisible or an immortal.
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Spell Name  : Teleport to Location
Skill Used  : magic
Learned     : magic.spells.misc of
Gp Cost     : 1500
Usage       : cast teleport to location set1
              cast teleport to location 1
Description : This spell teleports you to a previously visited
              location. You set a location by simply being in
              the room you want and doing 'cast teleport to
              location set1'. You can have up to ten locations
              remembered.  These locations save between quits. 
              To redefine a location, simply use a previously
              set number again. For example, 'cast teleport to
              location set1' will make it so you could teleport
              to that room by doing 'cast teleport to location 1'.
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Special Spells

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Spell Name  : Enchant
Skill Used  : magic.items
Learned     : magic.spells.special of 75
GP Cost     : 750
Spell Type  : miscellaneous (targeted)
Spell Usage : cast enchant [target]
Components  : unicorn horn
              other components

Description : This spell will enchant any item that is not
              already enchanted. The value of the enchantment
              is based upon the casters skill in magic.items up
              to a maximum enchantment value of 35.  Enchanting
              weapons and armour will increase the amount of
              damage and  protection they give. The enchantment
              value is equal to the bonus in magic.items divided
              by 15. A Unicorn's Horn is required to enchant things. 
              The horn is not always consumed during the
              casting.  Also, certain other rare items will
              increase the enchant value.  You only need have
              an item in your inventory and if it can be used
              it will be used automatically.
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Spell Name  : Dispel Enchant
Skill Used  : magic.spells.special
Learned     : magic.spells.special of 150
GP Cost     : 1200
Spell Type  : miscellaneous (targeted)
Spell Usage : cast dispel enchant [target]

Description : This spell removes the enchantment on an item. 
              The higher the enchant value of an item the
              higher the wizard's magic.spells.special skill
              must be.  The level needed to disenchant is 140 + 
              enchant value on item.  That is, an item of 30
              enchant takes a wizard with magic.spells.special  
              of at least 170 to dispel the enchant.
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Spell Name  : Reduce
Skill Used  : magic.items
Learned     : magic.spells.special of 135
GP Cost     : 800
Spell Type  : miscellaneous (targeted)
Spell Usage : cast reduce weight [target]

Description : This spell will permanently reduce the weight of
              an item by a factor according to the skill of
              the caster in magic.items.  The spell can only be 
              cast on a particular item once - it cannot be
              used cumulatively.
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