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Weapons Page 2 | |||||||
Click here to return to Weapons Page 1 | |||||||
For Gundams: Damage Range (in squares) Cost *****Battle System (required for all expert lvl 4 and up Gundam pilots) $5,000 Machine Gun 45 7 $40,000 Shoulder-mounted Plasma Guns 35 4 $30,000 Shoulder Missiles 35 4 $30,000 Sub-Machine Gun 40 5 $35,000 Super Beam Saber 40 2 $35,000 Large Beam Riffle 50 8 $45,000 Sniper Beam Riffle 60 10 $55,000 Head Vulcans 35 5 $30,000 Beam Whip 70 2 $65,000 Dragon Head 70 2 $65,000 Flamethrower 35 4 $30,000 Hand Blaster 40 4 $35,000 Plasma Revolvers 50 6 $45,000 Small Beam Gun 60 5 $55,000 Shoulder Vulcans 35 5 $30,000 Beam Scythe 75 2 $70,000 Titanium Scythe 60 2 $55,000 Gundanium Scythe 75 2 $70,000 Knock-out Gloves 70 2 $65,000 Bazooka 60 7 $55,000 Gundam Hammer 55 4 $50,000 Energy Whip 60 2 $55,000 Titanium Sword 60 2 $55,000 Gundanium Sword 65 2 $60,000 Beam Saber Lance 55 3 $50,000 Beam Saber Sword with blocking guard 55 damage +10 armor 2 $60,000 Burning Finger Software Perfected: 110 unperfected: 60 2 $105,000 Darkness Finger Software Perfected: 110 unperfected: 60 2 $105,000 Erupting Burning Finger Software Perfected: 140 unperfected: 70 3 $135,000 Darkness Wave Software Perfected: 140 unperfected: 70 3 $135,000 Setin-Hakin-Kyokin Software Perfected: 140 unperfected: 70 5 $135,000 Hand Blades 80 2 $75,000 Gattling Gun 85 8 $80,000 Shoulder-mounted missles 60 6 $55,000 Chest dual machine guns 80 7 $75,000 Knee-mounted missle pods 70 6 $65,000 Gundanium Knife 70 2 $65,000 Arm Blades 80 2 $75,000 Gundam Cross Bow 65 7 $60,000 Large Beam Gun 90 9 $85,000 Charged Particle Cannon 100 12 $100,000 |
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For both Zoids and Gundams: Damage Range (in squares) Cost Circutbreaker 15 damage per turn 4 $70,000 Cluster Missiles 40 damage per missile (3 each) 5 $80,000 Double Buster Rifle 100 $90,000 Freeze Gun 45 (freezes mech for 1 turn) 4 $40,000 |