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DONKEY KONG 64


<1. Swim through walls.>

I'm starting with what must be the best glitch ever discovered in this game. It's easy, effective, and just plain cool.
Hold A or B to swim directly into a wall. While still holding the swim button, press C-up twice (at any speed).
The character will now go through the wall if it's the right type of wall. It's as simple as that.
Some of the known places to use this are: 
DK Isles- in the pool at the back of DK Island (only the wall that is closest to the ocean), through part of the
back of the Crocodile Isle (the flat surface near the propellers), and in the Gloomy Galleon lobby
Jungle Japes- about anywhere in the lake that's in the middle of the main area
Angry Aztec- one of the walls in the temple that's in the first open area (above and beside the underwater
tunnel that goes back toward the main pool)
Gloomy Galleon- any part of the chest in the treasure room, the little cave near the gate that opens to 
let the ship through, the main open area (without the lighthouse), the machine that Tiny's supposed to go into
Fungi Forest- the water around the old building (Bananaporter #1), the water around the mushroom (limited usefulness)
Creepy Castle- the pool of water right near the start*, the caves that DK reaches by going inside the tree
(*Swim outward (away from the castle) through the narrow ledge. You can either go slowly and swim through 
the inside of the ledge to get inside the castle, or you can go right out through the other side and explore the lower
outside areas of the castle by swimming on air.)


<2. inside Crocodile Isle>

Go to the little island near the fairy island and turn into Hunky Chunky. Look at the Crocodile Isle.
See that dark triangle over from the left of the Gloomy Galleon entrance? Swim into the middle or lower middle of that.


<3. the location of the Hideout Helm area from the cutscene>

As Hunky Chunky, go around to the right side of DK Island until you find something like giant steps.
Do high jumps into the corner between the lowest step and the edge of the island's face.
Or, because of the new glitch, you can just go through at the waterfall (with any character).
Whichever one you do, you'll be inside DK Island. Float up to the surface of the water, go directly behind the waterfall,
and swim into the island, almost directly away from the waterfall and K. Rool's crashed ship.
You might have to go back and forth a few times, but eventually, your character will disappear.
The camera will soon follow him/her into a hidden room with control panels! K. Rool popped up here after riding
his throne up through the ceiling of Hideout Helm. To escape, jump over the computers to fall through the floor.
Sometimes (including when you jump out of that room), the water will seem to disappear. If that happens,
just walk out toward the ocean until you hit water. Then, turn around and swim back. 
(You'll reach the water a while before you go far enough to pop back out of the island.)


<4. outside the walls of Jungle Japes>

This first part is from someone else. I think it was at Gamewinners. (Be careful. I remember that there might be viruses there.)
As Hunky Chunky, do a long jump directly into the front of the Zinger hive to go through. Now, what I discovered 
myself is that Chunky will land inside the walls if he goes just the right distance. If you miss and come out of the walls,
you can just head over to the raining place where Cranky is. Jump (regular jump) into the wall to the right of the short,
straight tunnel that goes from where the tunnels join to the raining place. It's easy to go too far here.
If you go too far from the walls, you'll reappear at the start of the level.


<5. the short but dangerous fall>

In Jungle Japes, turn into Hunky Chunky again. Jump against one of the huge trees. Now, while you're fairly close to
the ground, jump and quickly press Z + C-left to pound the ground and transform at the same time.
Chunky will hit the ground hard and hurt himself, even if he just falls a few feet.


<6. Climb huge trees.>

Use the trick mentioned in #4 to get Hunky Chunky into the wrong parts of Jungle Japes.
After you do that, change back to regular Chunky and go to the place with the giant trees and the Hunky Chunky barrel.
He'll be able to climb the trees, even if he's not huge.


<7. outside the walls of Angry Aztec>

Go into the second tunnel (that Bananaporter 2 skips over) and turn into Hunky Chunky. There are some torches on the
wall behind the barrel. Jump on top of one (I use the second from the left) and keep jumping forward and rolling
until you get through the wall. The weird way this game cuts off parts of tunnels makes it hard, but you can get
outside and be underground. You can go under one of the temples.


<8. outside the walls of Fungi Forest>

First, make sure it's night. Now, go to the barrel near Funky's and turn into Hunky Chunky. Go into the little cave
nearby (It only opens at night, and I think there was a Troff and Scoff portal in there before.) and simply jump
forward through the back wall. If you go too far forward, you'll end up near the house surrounded by brambles.


<9. outside the walls of Crystal Cave>

Turn into Hunky Chunky and try to walk back out into the main area of the level. Just a bit after you hear the laughing
(K. Rool?), jump into the left wall. If your timing is right, you'll hit just as Chunky changes size, and
he'll go right through. This can probably be done in many places, but it's not as easy. (Also, I haven't tried much.)


<10. outside the walls of the factory battle course>

I think any character except Krusha can do this. Go under any of the corner platforms used as starting points. 
Run under the ramp where it meets the ground and start jumping toward both the wall and the ramp at the same time.
When you press forward at the right angle, you'll go a bit into the ramp, and then inside the wall.
If you have long weapons (such as Lanky's arms and gun), you can attack through the walls, and then retreat when
your opponent attacks. It's not really useful for much (other than annoying your opponents), but it actually has helped me.


MARIO KART 64


<1. over the walls of Koopa Beach>

When you get to the Koopa rock, take the left path. Drive toward the polygon just to the left of the moss growing on the wall
in front of you. Tap R rapidly to climb the wall. If you can climb up without hitting the wrong polygon (some will make your
kart tumble to the bottom), you'll fall off the back of the wall and into the lake inside the hollow island.


<2. over the walls of Choco Mountain>

After the first couple of turns, right before the straight stretch that goes through the tunnel, jump quickly to climb up the 
flat surface of the wall on your right. It's pretty easy to reach the fake area and fall through to the water below the course.


VEXX


<1. outside the walls of the statue dome in The Below>

(This is in the dome with the statue puzzle. It's marked with a symbol of that camera-like thing that follows Vexx.)
Go past the green discs with blades and jump up on top of the statue there. From there, jump to the nearby tree
(you can stand on the tiny spot at the top of the trunk where the leaves connect), and then toward the outside
of the dome. (Jump almost directly away from the middle of the room.) Move left and right a bit on this ledge, and
you'll be able to slip past the layers of invisible walls to fall into the water. (It looks pretty weird out there...)
If you go out past the edge of the water, you'll fall forever.


<2. inside the Summit of the Sages>

From the start of the stage, go straight forward and follow that path until you come to the doors to the furnace place.
Open the doors, walk partway inside, and jump to let them close. Open them again (this time, from the inside),
stand between them, and jump to make them close again. If you get the position right, the camera will go outside,
Vexx will pull the doors open (making them hit him), and then the doors will knock Vexx through the wall.
Now, you can swim around behind the mountain. When you're back there, look around for a Shattersphere.
Swim over to it carefully, and don't go too close, or you'll reach the edge of the water and fall. When you think you're 
close enough, jump, press L to shoot energy downward, and (you should now be right next to the sphere)
kick the side of the sphere to get an unusual message. (Could this be left over from the prototype?)


<3. outside the walls of the water place in Summit of the Sages>

(This is the place that you enter by going into the mouth of the face on the right.)
Play through this area until you hit the last switch and completely fill the room with water.
Now, keep swimming upward to stay on top of the water, and (recommended) head for the pipe that goes up 
through the ceiling. If you do it right, the water will push you through the ceiling. You can now look around
from above the water, swim around, or fall out of the water to land on a weird cube floor beneath the room.


<4. standing and breathing underwater?>

In Timberdale, go to the lake and swim over to the waterfalls. Vexx falls out of the water before he reaches the
waterfall, so he will actually be standing under the sheet of water but not actually swimming in real water. 
You can look under the water and get a clear view this way. 

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