THE FRAME RATE CHART
Official-sounding, isn’t it?
March 23, 2009
Okay, here’s the first draft, to launch the guide. Some games are a little fuzzy in my memory, so you might see a few question marks, blanks, and possibly... gasp! Errors! (That last one is unlikely, of course.) Anyway, expect to see more stuff filled in or clarified later on. And maybe there’ll be some new entries, if I get the chance to play (or watch) some new games. I don’t record the framerate of a game until I have witnessed it firsthand. That means no rumours (Resident Evil 5 in 60fps? Haha!), videos (most of them are 30fps, anyway) or emulators (unless I’m recording an official emulator’s performance- like The Legend of Zelda: Collector’s Edition- and then, I’m not using the data as if it came from the original N64 games).
I’ve looked for lists of video games and their framerates, and there doesn’t seem to be anything more than a forum post about a specific game’s framerate here and there. So here’s a list I put together of pretty much my whole collection of relevant games* and then some. The average gamer probably won’t care (I didn’t even know how to spot framerate drops until Sonic Adventure DX somehow made me framerate-sensitive), but for semi-technical graphics junkies, this should be a wealth of fascinatingly useless info.
*Only what would be considered “3-D systems” are included. I don’t think anyone really needs to see a list that only reassures them that most NES and Genesis games are 60 frames per second. Or a whole list of SNES games that exists primarily to mention the ~10fps 3-D game Star Fox.
Each entry contains the game’s name, followed by “max”, “min”, and “avg”, a comment, “prog”, and finally, “shadow”.
- “Max” is the highest framerate to be found in the game- essentially where the programmers “capped” the rate. If there are two numbers, the first is the primary framerate, while the second is for rarer occasions, such as menu screens or some cutscenes. (For example, Sonic Adventure for Dreamcast runs in 30fps, but it displays menu screens and one mini-game in 60. This is shown as 30/60.) This usually indicates roughly how the game performs, although in some cases, it can be way off. (Anyone who’s played Goldeneye 007 can tell you it doesn’t actually run in 60fps.)
- “Min”, naturally, is the lowest framerate drop I’ve seen. I can only guess at how many frames are being put out during those periods, especially if they are very brief. Keep in mind that you may never even see the game slow down this much during a regular session.
- “Avg” roughly represents the average framerate. It’s not a true average, but serves to basically give an idea as to how smoothly the game actually runs. If a game runs in 60fps, but drops severely on a few rare occasions, it still counts as 60. Basically, if you want to know, “does it actually run in 60fps or not?”, then this is the place to look.
Remember that this is dependent on my observations, and I have to judge if a game is “pretty much” 60 or not. (The max rate is a more objective number, but it’s sometimes less accurate.)
- The comment describes the frequency and severity of any framerate drops. Some games are less stable than others. Some skip over as few frames as possible, while others go into a consistent 30fps mode for an extended time. Also, some games actually slow down with the framerate. This is where you’ll find out more details about the framerate.
- “Prog” refers to Progressive Scan. Some games draw a full screen every frame, rather than skipping every second line. This results in a clearer picture. I’m not entirely sure how much this impacts the performance of the game, but naturally, rendering all those extra pixels (about 300,000 instead of 150,000 for a typical GCN or PS2 game) is harder on the system. Generally, it seems that Nintendo-made (first- and second-party) and high-end (awesome-looking) games are more likely to run in Progressive Scan. But anyway, I’ve listed each game’s Progressive Scan compatibility.
Note: It turns out that it’s not as simple as looking at the box. I’ll need to look through each game more carefully. For now, I’ve got question marks on the games that supposedly don’t support Progressive Scan
- Finally, just for a random bit of info, there’s the shadow. This briefly describes the type of shadow cast by the main character in each game. Some games use a simple circle, while others trace the character’s outline straight onto the ground. As for environments, it should be assumed that any shadows are prerendered unless otherwise specified (that is, they were made ahead of time so the system doesn’t have to calculate them itself). Polygonal and traced shadows can stretch in different directions unless otherwise specified, while round and predrawn shadows are assumed to be positioned directly under the character.
Note: All games were viewed in standard definition (640x480) or lower (320x240). High-res modes, HD, etc., will be mentioned as such, if they are even mentioned at all.
PlayStation: |
max |
min |
avg |
comment |
prog |
shadow |
Crash Bandicoot |
30 |
30 |
30 |
|
|
|
CTR: Crash Team Racing |
30 |
30 |
30 |
|
|
|
Driver |
|
|
|
|
|
|
The Dukes of Hazzard: Racing for Home |
30 |
|
|
|
|
|
NASCAR Rumble |
60 |
|
30 |
30; often boosts, but drops when rear-view mirror is active |
|
|
Need for Speed III: Hot Pursuit |
60 |
|
30 |
unsteady 30, often boosts or drops |
|
|
Resident Evil: Survivor |
30 |
20 |
30 |
dips occasionally, usually when around zombies |
|
|
Ridge Racer |
30 |
20 |
30 |
30, drops at only one spot |
|
|
Sled Storm |
30 |
|
30 |
|
|
|
Spyro: Year of the Dragon |
30 |
24 |
30 |
minor tearing on a few occasions |
|
vertex paint (round) |
Syphon Filter |
24 |
20 |
24 |
occasional tearing (actual stuttering is minor) |
|
round |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sega Dreamcast: |
|
|
|
|
|
|
Looney Tunes Space Race |
30/60 |
20 |
30 |
unsteady 30; menus and cutscenes 60 |
|
|
Sega Swirl |
60 |
30 |
60 |
60, drops with effects |
|
|
Sonic Adventure |
30/60 |
5 |
30 |
dips occasionally, some effects cause severe drops; menus and racing are 60 |
|
round |
Sonic Adventure 2 |
60/30 |
30 |
60 |
rarely dips; 2P mode and some cutscenes are always 30; Chao races often dip into 30 |
|
simple polygon shapes (straight down), self-shadowing |
Sonic Shuffle |
30 |
30 |
30 |
|
|
|
Soul Calibur |
60 |
60 |
60 |
|
|
polygonal outline |
Wacky Races |
60 |
30? |
45? |
unsteady, especially with too many cars on-screen |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo 64: |
|
|
|
|
|
|
007: The World Is Not Enough |
30 |
|
|
frequent dips; worse in high color mode |
|
arranged figures of simple shapes |
Banjo-Tooie |
30 |
20 |
24 |
aims for 30, but drops a lot |
|
polygonal outline |
Castlevania |
30 |
20 |
24 |
often slows down |
|
|
Dark Rift |
60 |
30 |
60 |
dips slightly in at least one victory animation |
|
|
Diddy Kong Racing |
30 |
20 |
24 |
almost consistently lower than 30 |
|
|
Donkey Kong 64 |
30 |
20 |
30 |
slows down every now and then |
|
multiple round shadows (directional) |
F-Zero X |
60 |
45 |
60 |
brief stutters are rare |
|
predrawn outline |
Gauntlet Legends |
60 |
|
30? |
usually ~30, bursts into 60 in a few places |
|
|
Glover |
20 |
15 |
20 |
consistently low; almost never drops |
|
round |
Goldeneye 007 |
60 |
5 |
20 |
typically lower than 30, suffers severe drops with too many enemies, 60 has to be sought to be seen |
|
|
Jet Force Gemini |
30 |
5-10 |
20 |
typically lower than 30, suffers severe drops with too many enemies |
|
traced outline |
Kirby 64: The Crystal Shards |
30/60 |
30 |
30 |
gameplay is 30; cutscenes are 60 but shudder a bit |
|
round |
The Legend of Zelda: Ocarina of Time |
20 |
15 |
20 |
consistently low; almost never drops |
|
double “round”shadows (directional), some use of raytracing |
Mario Kart 64 |
30 |
20 |
30 |
drops during multiplayer |
|
predrawn outline |
Mario Party |
20? |
20 |
20 |
|
|
|
Mario Party 2 |
20? |
20 |
20 |
|
|
|
Mario Party 3 |
20? |
20 |
20 |
|
|
|
Mario Tennis |
30 |
20 |
30 |
occasionally dips (usually during close-ups) |
|
single traced or quadruple round |
Perfect Dark |
60 |
5-10 |
20 |
typically lower than 30, suffers severe drops on occasion (worse in co-op and high-res), 60 has to be sought to be seen |
|
|
Pokémon Snap |
30 |
|
|
|
|
|
Pokémon Stadium 2 |
30 |
|
|
|
|
|
Rayman 2 |
60 |
20 |
30 |
60 is rare; usually fluctuates near and below 30 |
|
round |
Resident Evil 2 |
30 |
|
30 |
slowdown near some turning gears |
|
|
Space Station Silicon Valley |
|
|
|
|
|
|
Star Fox 64 |
30 |
20 |
30 |
often dips into 20 |
|
|
Super Mario 64 |
30 |
20 |
30 |
almost never drops |
|
round |
Super Smash Bros. |
60 |
40 |
60 |
chronic stuttering; severity depends on the number of players on-screen |
|
|
Yoshi's Story |
60 |
60 |
60 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PlayStation 2: |
|
|
|
|
|
|
Beyond Good and Evil |
60 |
10 |
30 |
typically 30 or a bit lower; some places are consistently 60 |
Yes |
|
Brave: The Search for Spirit Dancer |
30 |
|
30 |
|
No? |
|
Castlevania: Lament of Innocence |
60 |
45? |
60 |
rare stutters during action; barely noticeable |
|
|
Devil May Cry |
60 |
|
60 |
very slight dip at some point... I think |
No? |
polygonal outline |
Devil May Cry 3: Dante’s Awakening |
60 |
|
60 |
|
No? |
|
Gran Turismo 3: A-spec |
60 |
60 |
60 |
|
No? |
polygonal outline |
Guitar Hero |
60 |
|
60 |
|
|
|
Guitar Hero II |
60 |
30 |
60 |
rare dips, such as when displaying the entire room |
|
|
Guitar Hero III |
60 |
|
60 |
|
|
|
Guitar Hero: World Tour |
30/60 |
|
30 |
fretboard displays in 60fps overtop of a 30fps background video |
|
|
Jak 3 |
60 |
|
|
|
Yes |
|
Jak and Daxter: The Precursor Legacy |
60 |
|
60 |
|
No? |
|
Jak II |
60 |
|
|
|
Yes |
|
The Lord of the Rings: The Two Towers |
30/60 |
24 |
30 |
almost always steady; menus are in 60 |
? |
|
Need for Speed Hot Pursuit 2 |
30 |
24 |
30 |
minor drops, such as near fire |
No? |
two predrawn shapes, one being directional |
Need for Speed Underground 2 |
60? |
20 |
30 |
unstable 30, garage is 60 while displaying certain very simple cars |
No? |
|
Prince of Persia: The Two Thrones |
30 |
|
|
|
Yes |
|
Project Altered Beast |
30 |
15 |
30 |
considerable choppiness with too many enemies on-screen |
? |
|
Ratchet and Clank: Going Commando |
60 |
|
60 |
|
Yes |
|
Rayman 3: Hoodlum Havoc |
60 |
|
60 |
|
Yes |
|
Rayman Revolution |
30 |
20? |
30 |
occasionally dips, especially in the hub world |
? |
|
Resident Evil: Code Veronica X |
30 |
|
30 |
|
No? |
|
Sega Genesis Collection |
60 |
|
60 |
|
Yes |
|
Shadow of the Colossus |
60 |
15 |
20 |
typically choppy, especially in battles; 60 must be sought to be seen (near some walls, etc.) |
No? |
|
Shadow the Hedgehog |
60 |
15 |
24 |
fluctuates between 30 (bad) and 20 (terrible); at best, runs like GameCube’s worst |
? |
round |
Shaman King: Power of Spirit |
30 |
24 |
30 |
dips slightly when 3 characters die simultaneously, or when too many characters are onscreen |
No? |
round in strategy, traced in fighting |
Sly 2: Band of Thieves |
60 |
30 |
60 |
briefly dips to 30 occasionally |
No? |
polygonal outline |
Sly 3: Honor Among Thieves |
60 |
|
60 |
|
No? |
|
Sly Cooper and the Thievius Raccoonus |
60 |
30 |
60 |
dips into 30 at times |
No? |
traced |
Sonic Unleashed |
30 |
|
30 |
|
? |
|
SoulCalibur II |
60 |
|
60 |
|
? |
|
SoulCalibur III |
60 |
|
60 |
very brief dips, usually during a KO (?) |
? |
|
Timesplitters |
60 |
|
60 |
|
No? |
|
Ty the Tasmanian Tiger |
30 |
|
30 |
|
No? |
traced |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo GameCube: |
|
|
|
|
|
|
Animal Crossing |
60 |
60 |
60 |
|
No |
round |
Billy Hatcher and the Giant Egg |
60 |
30 |
60 |
briefly dips to 30 occasionally |
Yes |
traced straight down |
Crash Bandicoot: The Wrath of Cortex |
60 |
20 |
30? |
fluctuates from 60 to 30 and 30 to 20 |
No |
|
Donkey Konga 2 |
60 |
60 |
60 |
|
No |
N/A |
F-Zero GX |
60 |
30 |
60 |
extremely rare dips into 30 in replays |
Yes |
predrawn outline |
Final Fantasy: Crystal Chronicles |
30 |
15 |
30 |
rarely drops, at least in 1P |
Yes |
|
Harvest Moon: A Wonderful Life |
30 |
30 |
30 |
|
No |
|
The Hobbit |
30 |
20? |
30 |
typically a little unstable |
No |
|
Kirby Air Ride |
60 |
30 |
60 |
dips during explosions; some other minor shudders |
No |
|
The Legend of Zelda: Collector's Edition |
60/20 |
15 |
60 |
menus and NES games are 60, N64 games are 20 |
Yes |
double “round”shadows (directional) |
The Legend of Zelda: Four Swords Adventures |
60 |
45? |
60 |
some effects cause minor slowdown |
Yes |
|
The Legend of Zelda: Twilight Princess |
30 |
24 |
30 |
shudders a bit in Hyrule Field |
Yes |
traced outline |
The Legend of Zelda: The Wind Waker |
30? |
24? |
30? |
dips with fog effect in one dungeon |
Yes |
|
The Lord of the Rings: The Return of the King |
60 |
15 |
30? |
wildly unstable, but 60 is seen |
No |
|
The Lord of the Rings: The Third Age |
60 |
10 |
30 |
typically 30, can go in either direction |
No |
|
The Lord of the Rings: The Two Towers |
60 |
30 |
60 |
usually 60, shifts into 30 every now and then |
No |
traced straight down |
Luigi's Mansion |
30 |
20 |
30 |
drops noticeably in one room; other dips are rare |
No |
traced |
Mario Golf: Toadstool Tour |
60 |
30 |
60 |
drops noticeably when moving with long putter or in coin mode (physics problem, not graphics); does ~30fps in close-ups of the flaming golf ball |
No |
traced outline |
Mario Kart Double Dash |
60 |
60 |
60 |
|
? |
|
Mario Party 5 |
60 |
60 |
60 |
|
? |
|
Mario Party 6 |
60 |
50 |
60 |
1 sec. of slowdown in one mini-game |
Yes |
traced downward |
Mario Power Tennis |
60 |
60 |
60 |
|
Yes |
traced outline |
Mario Superstar Baseball |
60 |
|
60 |
|
No |
|
Mega Man Anniversary Collection |
60 |
|
60 |
|
No |
N/A |
Mega Man X Collection |
60/24 |
|
60 |
Battle and Chase game is choppy |
No |
|
Metroid Prime |
60 |
45 |
60 |
drops noticeably during cutscenes and very mildly in waterfalls |
Yes |
|
Metroid Prime 2: Echoes |
60/30 |
30 |
60 |
drops a few frames occasionally in 1P; runs in 30fps with 3-4 players |
Yes |
|
Midway Arcade Treasures 3 |
60/30 |
15? |
60 |
depends on the game; Rush 2049 is massively unstable due to a smoke effect, while some games are consistently choppy |
No |
|
Naruto: Clash of Ninja |
60 |
60? |
60 |
|
No |
|
Naruto: Clash of Ninja 2 |
60 |
30 |
60 |
drops during Uzumaki Barrage attack |
No |
|
Odama |
30 |
|
30 |
|
Yes |
|
Pac-Man World 2 |
60 |
50 |
60 |
shudders mildly in Clyde boss battle |
No |
|
Paper Mario: The Thousand-Year Door |
60 |
30? |
60 |
extremely rare drops on certain occasions |
Yes |
round |
Pikmin 2 |
30 |
|
30 |
|
Yes |
|
Prince of Persia: The Sands of Time |
30 |
20 |
30 |
drops when looking in a save point |
No |
|
Prince of Persia: Warrior Within |
30 |
|
30 |
|
No |
|
Resident Evil |
30 |
30 |
30 |
|
No |
|
Resident Evil 4 |
30 |
20 |
30 |
extremely mild, rare shudders; dips more noticeably in some explosions |
No |
|
Resident Evil Zero |
30 |
30 |
30 |
|
No |
|
Second Sight |
60 |
|
60 |
|
No |
|
Shadow the Hedgehog |
60 |
15 |
60 |
brief massive slowdowns encountered in first stage; chronic shuddering |
No |
round |
Sonic Adventure 2 Battle |
60 |
60 |
60 |
|
No |
traced straight down |
Sonic Adventure DX: Director's Cut |
60/24 |
10 |
60 |
near-chronic shuddering ranging from 30-60fps; cutscenes are forced into 24fps and lower |
Yes |
round |
Sonic Gems Collection |
60/30 |
30 |
60 |
some games are capped at 30 |
No |
polygonal outline/round |
Sonic Heroes |
60 |
60 |
60 |
|
No |
traced straight down |
Sonic Mega Collection |
60/30 |
30 |
60 |
some games are capped at 30 |
No |
N/A |
Sonic Riders |
60 |
30? |
60 |
dips briefly at one point |
No |
|
SoulCalibur II |
60 |
60 |
60 |
|
Yes |
polygonal outline |
Sphinx and the Cursed Mummy |
60 |
24 |
60 |
dips briefly during effects (water spray) |
Yes |
traced outline |
Spider-Man |
60 |
|
|
|
No |
|
Spider-Man 2 |
30 |
|
30 |
rare framerate drops |
No |
|
Spyro: A Hero's Tail |
60 |
30 |
60 |
rare dips due to breath effects, plus one room has noticeable slowdown |
No |
traced straight down |
Star Fox Adventures |
60 |
15 |
60 |
slight shuddering is common; zooming in very closely on grass can slow down severely |
Yes |
traced outline |
Star Fox Assault |
30/60 |
|
30 |
traditional on-rails shooting is 60, everything else is 30 |
Yes |
|
Super Mario Strikers |
60 |
30 |
60 |
drops into 30 with Super Strike effects |
No |
|
Super Mario Sunshine |
30? |
20? |
30? |
final battle causes significant slowdown; minor dips in Gelato Beach (mirrors) and if Mario sprays water into the camera |
No |
simple shapes (straight down) |
Super Monkey Ball |
60 |
60 |
60 |
|
? |
|
Super Monkey Ball 2 |
60 |
30 |
60 |
some effects cause slowdown |
No |
|
Super Smash Bros. Melee |
60 |
50 |
60 |
minor shuddering in melees |
? |
traced outline |
Teenage Mutant Ninja Turtles 3: Mutant Nightmare |
30 |
24 |
30 |
slowed down on one occasion in 3P mode |
No |
round |
Tiger Woods PGA Tour 2005 |
60 |
30 |
60 |
sometimes dips into 30 |
No |
traced outline |
TMNT |
30 |
|
30 |
|
No |
|
Ty the Tasmanian Tiger 2: Bush Rescue |
30 |
|
30 |
|
No |
|
Vexx |
60 |
30 |
60 |
60 is common, but game tends to get stuck in 30 too easily |
Yes |
traced straight down |
Viewtiful Joe |
60 |
30 |
60 |
rarely dips into 30 with effects |
Yes |
|
Viewtiful Joe 2 |
60 |
30 |
60 |
usually dips into 30 with effects |
No |
|
Viewtiful Joe: Red Hot Rumble |
60 |
60 |
60 |
|
No |
|
Wario World |
60 |
30 |
60 |
occasional slowdown during some explosions |
Yes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Wii |
|
|
|
|
|
|
Guitar Hero III |
60 |
|
60 |
|
|
|
The Legend of Zelda: Twilight Princess |
30 |
|
30 |
|
|
|
Mario Kart Wii |
60/30 |
|
60 |
3P and 4P modes run in 30fps |
|
|
Mario Party 8 |
30/60 |
|
30 |
|
|
traced |
Resident Evil 4: Wii Edition |
30 |
|
30 |
|
|
|
Resident Evil: The Umbrella Chronicles |
30 |
|
30 |
|
|
|
Super Mario Galaxy |
60 |
|
60 |
|
|
|
Super Smash Bros. Brawl |
60 |
|
60 |
|
|
|
Wii Play |
60 |
|
60 |
|
|
|
Wii Sports |
60 |
|
60 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xbox 360 |
|
|
|
|
|
|
Bioshock |
30/60 |
|
30/50 |
30fps cap can be disabled; results in noticeable tearing and shuddering |
|
|
Call of Duty: World at War |
60 |
30? |
60 |
shudders noticeably in multiplayer |
|
|
Dead Rising |
30 |
|
30 |
|
|
|
Guitar Hero III |
60 |
|
60 |
|
|
|
Guitar Hero: World Tour |
60 |
|
60 |
|
|
|
Halo 3 |
?/30 |
|
?/30 |
30 in multiplayer, at least |
|
|
Left 4 Dead |
?/24 |
|
?/24 |
24 in co-op mode, at least |
|
|
SoulCalibur IV |
60 |
|
60 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PlayStation 3 |
|
|
|
|
|
|
Little Big Planet |
30 |
|
30 |
|
|
traced |
Mortal Kombat vs. DC Universe |
60 |
|
60 |
|
|
|
PAIN |
30 |
|
30 |
|
|
|
Street Fighter IV |
60 |
|
60 |
|
|
traced |
|
|
|
|
|
|
|
|
|
|
|
|
|
|