THE FRAME RATE CHART

Official-sounding, isn’t it?


March 23, 2009

Okay, here’s the first draft, to launch the guide. Some games are a little fuzzy in my memory, so you might see a few question marks, blanks, and possibly... gasp! Errors! (That last one is unlikely, of course.) Anyway, expect to see more stuff filled in or clarified later on. And maybe there’ll be some new entries, if I get the chance to play (or watch) some new games. I don’t record the framerate of a game until I have witnessed it firsthand. That means no rumours (Resident Evil 5 in 60fps? Haha!), videos (most of them are 30fps, anyway) or emulators (unless I’m recording an official emulator’s performance- like The Legend of Zelda: Collector’s Edition- and then, I’m not using the data as if it came from the original N64 games).



I’ve looked for lists of video games and their framerates, and there doesn’t seem to be anything more than a forum post about a specific game’s framerate here and there. So here’s a list I put together of pretty much my whole collection of relevant games* and then some. The average gamer probably won’t care (I didn’t even know how to spot framerate drops until Sonic Adventure DX somehow made me framerate-sensitive), but for semi-technical graphics junkies, this should be a wealth of fascinatingly useless info.


*Only what would be considered “3-D systems” are included. I don’t think anyone really needs to see a list that only reassures them that most NES and Genesis games are 60 frames per second. Or a whole list of SNES games that exists primarily to mention the ~10fps 3-D game Star Fox.


Each entry contains the game’s name, followed by “max”, “min”, and “avg”, a comment, “prog”, and finally, “shadow”.

- “Max” is the highest framerate to be found in the game- essentially where the programmers “capped” the rate. If there are two numbers, the first is the primary framerate, while the second is for rarer occasions, such as menu screens or some cutscenes. (For example, Sonic Adventure for Dreamcast runs in 30fps, but it displays menu screens and one mini-game in 60. This is shown as 30/60.) This usually indicates roughly how the game performs, although in some cases, it can be way off. (Anyone who’s played Goldeneye 007 can tell you it doesn’t actually run in 60fps.)

- “Min”, naturally, is the lowest framerate drop I’ve seen. I can only guess at how many frames are being put out during those periods, especially if they are very brief. Keep in mind that you may never even see the game slow down this much during a regular session.

- “Avg” roughly represents the average framerate. It’s not a true average, but serves to basically give an idea as to how smoothly the game actually runs. If a game runs in 60fps, but drops severely on a few rare occasions, it still counts as 60. Basically, if you want to know, “does it actually run in 60fps or not?”, then this is the place to look.

Remember that this is dependent on my observations, and I have to judge if a game is “pretty much” 60 or not. (The max rate is a more objective number, but it’s sometimes less accurate.)

- The comment describes the frequency and severity of any framerate drops. Some games are less stable than others. Some skip over as few frames as possible, while others go into a consistent 30fps mode for an extended time. Also, some games actually slow down with the framerate. This is where you’ll find out more details about the framerate.

- “Prog” refers to Progressive Scan. Some games draw a full screen every frame, rather than skipping every second line. This results in a clearer picture. I’m not entirely sure how much this impacts the performance of the game, but naturally, rendering all those extra pixels (about 300,000 instead of 150,000 for a typical GCN or PS2 game) is harder on the system. Generally, it seems that Nintendo-made (first- and second-party) and high-end (awesome-looking) games are more likely to run in Progressive Scan. But anyway, I’ve listed each game’s Progressive Scan compatibility.

Note: It turns out that it’s not as simple as looking at the box. I’ll need to look through each game more carefully. For now, I’ve got question marks on the games that supposedly don’t support Progressive Scan

- Finally, just for a random bit of info, there’s the shadow. This briefly describes the type of shadow cast by the main character in each game. Some games use a simple circle, while others trace the character’s outline straight onto the ground. As for environments, it should be assumed that any shadows are prerendered unless otherwise specified (that is, they were made ahead of time so the system doesn’t have to calculate them itself). Polygonal and traced shadows can stretch in different directions unless otherwise specified, while round and predrawn shadows are assumed to be positioned directly under the character.


Note: All games were viewed in standard definition (640x480) or lower (320x240). High-res modes, HD, etc., will be mentioned as such, if they are even mentioned at all.


PlayStation:

max

min

avg

comment

prog

shadow

Crash Bandicoot

30

30

30

 

 

 

CTR: Crash Team Racing

30

30

30

 

 

 

Driver

 

 

 

  

 

 

The Dukes of Hazzard: Racing for Home

30

 

 

 

 

 

NASCAR Rumble

60

 

30

30; often boosts, but drops when rear-view mirror is active

 

 

Need for Speed III: Hot Pursuit

60

 

30

unsteady 30, often boosts or drops

 

 

Resident Evil: Survivor

30

20

30

dips occasionally, usually when around zombies

 

 

Ridge Racer

30

20

30

30, drops at only one spot

 

 

Sled Storm

30

 

30

 

 

 

Spyro: Year of the Dragon

30

24

30

minor tearing on a few occasions

 

vertex paint (round)

Syphon Filter

24

20

24

occasional tearing (actual stuttering is minor)

 

round

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sega Dreamcast:

 

 

 

 

 

 

Looney Tunes Space Race

30/60

20

30

unsteady 30; menus and cutscenes 60

 

 

Sega Swirl

60

30

60

60, drops with effects

 

 

Sonic Adventure

30/60

5

30

dips occasionally, some effects cause severe drops; menus and racing are 60

 

round

Sonic Adventure 2

60/30

30

60

rarely dips; 2P mode and some cutscenes are always 30; Chao races often dip into 30

 

simple polygon shapes (straight down), self-shadowing

Sonic Shuffle

30

30

30

 

 

 

Soul Calibur

60

60

60

 

 

polygonal outline

Wacky Races

60

30?

45?

unsteady, especially with too many cars on-screen

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Nintendo 64:

 

 

 

 

 

 

007: The World Is Not Enough

30

 

 

frequent dips; worse in high color mode

 

arranged figures of simple shapes

Banjo-Tooie

30

20

24

aims for 30, but drops a lot

 

polygonal outline

Castlevania

30

20

24

often slows down

 

 

Dark Rift

60

30

60

dips slightly in at least one victory animation

 

 

Diddy Kong Racing

30

20

24

almost consistently lower than 30

 

 

Donkey Kong 64

30

20

30

slows down every now and then

 

multiple round shadows (directional)

F-Zero X

60

45

60

brief stutters are rare

 

predrawn outline

Gauntlet Legends

60

 

30?

usually ~30, bursts into 60 in a few places

 

 

Glover

20

15

20

consistently low; almost never drops

 

round

Goldeneye 007

60

5

20

typically lower than 30, suffers severe drops with too many enemies, 60 has to be sought to be seen

 

 

Jet Force Gemini

30

5-10

20

typically lower than 30, suffers severe drops with too many enemies

 

traced outline

Kirby 64: The Crystal Shards

30/60

30

30

gameplay is 30; cutscenes are 60 but shudder a bit

 

round

The Legend of Zelda: Ocarina of Time

20

15

20

consistently low; almost never drops

 

double “round”shadows (directional), some use of raytracing

Mario Kart 64

30

20

30

drops during multiplayer

 

predrawn outline

Mario Party

20?

20

20

 

 

 

Mario Party 2

20?

20

20

 

 

 

Mario Party 3

20?

20

20

 

 

 

Mario Tennis

30

20

30

occasionally dips (usually during close-ups)

 

single traced or quadruple round

Perfect Dark

60

5-10

20

typically lower than 30, suffers severe drops on occasion (worse in co-op and high-res), 60 has to be sought to be seen

 

 

Pokémon Snap

30

 

 

 

 

 

Pokémon Stadium 2

30

 

 

 

 

 

Rayman 2

60

20

30

60 is rare; usually fluctuates near and below 30

 

round

Resident Evil 2

30

 

30

slowdown near some turning gears

 

 

Space Station Silicon Valley

 

 

 

 

 

 

Star Fox 64

30

20

30

often dips into 20

 

 

Super Mario 64

30

20

30

almost never drops

 

round

Super Smash Bros.

60

40

60

chronic stuttering; severity depends on the number of players on-screen

 

 

Yoshi's Story

60

60

60

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PlayStation 2:

 

 

 

 

 

 

Beyond Good and Evil

60

10

30

typically 30 or a bit lower; some places are consistently 60

Yes

 

Brave: The Search for Spirit Dancer

30

 

30

 

No?

 

Castlevania: Lament of Innocence

60

45?

60

rare stutters during action; barely noticeable

 

 

Devil May Cry

60

 

60

very slight dip at some point... I think

No?

polygonal outline

Devil May Cry 3: Dante’s Awakening

60

 

60

 

No?

 

Gran Turismo 3: A-spec

60

60

60

 

No?

polygonal outline

Guitar Hero

60

 

60

 

 

 

Guitar Hero II

60

30

60

rare dips, such as when displaying the entire room

 

 

Guitar Hero III

60

 

60

 

 

 

Guitar Hero: World Tour

30/60

 

30

fretboard displays in 60fps overtop of a 30fps background video

 

 

Jak 3

60

 

 

 

Yes

 

Jak and Daxter: The Precursor Legacy

60

 

60

 

No?

 

Jak II

60

 

 

 

Yes

 

The Lord of the Rings: The Two Towers

30/60

24

30

almost always steady; menus are in 60

?

 

Need for Speed Hot Pursuit 2

30

24

30

minor drops, such as near fire

No?

two predrawn shapes, one being directional

Need for Speed Underground 2

60?

20

30

unstable 30, garage is 60 while displaying certain very simple cars

No?

 

Prince of Persia: The Two Thrones

30

 

 

 

Yes

 

Project Altered Beast

30

15

30

considerable choppiness with too many enemies on-screen

?

 

Ratchet and Clank: Going Commando

60

 

60

 

Yes

 

Rayman 3: Hoodlum Havoc

60

 

60

 

Yes

 

Rayman Revolution

30

20?

30

occasionally dips, especially in the hub world

?

 

Resident Evil: Code Veronica X

30

 

30

 

No?

 

Sega Genesis Collection

60

 

60

 

Yes

 

Shadow of the Colossus

60

15

20

typically choppy, especially in battles; 60 must be sought to be seen (near some walls, etc.)

No?

 

Shadow the Hedgehog

60

15

24

fluctuates between 30 (bad) and 20 (terrible); at best, runs like GameCube’s worst

?

round

Shaman King: Power of Spirit

30

24

30

dips slightly when 3 characters die simultaneously, or when too many characters are onscreen

No?

round in strategy, traced in fighting

Sly 2: Band of Thieves

60

30

60

briefly dips to 30 occasionally

No?

polygonal outline

Sly 3: Honor Among Thieves

60

 

60

 

No?

 

Sly Cooper and the Thievius Raccoonus

60

30

60

dips into 30 at times

No?

traced

Sonic Unleashed

30

 

30

 

?

 

SoulCalibur II

60

 

60

 

?

 

SoulCalibur III

60

 

60

very brief dips, usually during a KO (?)

?

 

Timesplitters

60

 

60

 

No?

 

Ty the Tasmanian Tiger

30

 

30

 

No?

traced

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Nintendo GameCube:

 

 

 

 

 

 

Animal Crossing

60

60

60

 

No

round

Billy Hatcher and the Giant Egg

60

30

60

briefly dips to 30 occasionally

Yes

traced straight down

Crash Bandicoot: The Wrath of Cortex

60

20

30?

fluctuates from 60 to 30 and 30 to 20

No

 

Donkey Konga 2

60

60

60

 

No

N/A

F-Zero GX

60

30

60

extremely rare dips into 30 in replays

Yes

predrawn outline

Final Fantasy: Crystal Chronicles

30

15

30

rarely drops, at least in 1P

Yes

 

Harvest Moon: A Wonderful Life

30

30

30

 

No

 

The Hobbit

30

20?

30

typically a little unstable

No

 

Kirby Air Ride

60

30

60

dips during explosions; some other minor shudders

No

 

The Legend of Zelda: Collector's Edition

60/20

15

60

menus and NES games are 60, N64 games are 20

Yes

double “round”shadows (directional)

The Legend of Zelda: Four Swords Adventures

60

45?

60

some effects cause minor slowdown

Yes

 

The Legend of Zelda: Twilight Princess

30

24

30

shudders a bit in Hyrule Field

Yes

traced outline

The Legend of Zelda: The Wind Waker

30?

24?

30?

dips with fog effect in one dungeon

Yes

 

The Lord of the Rings: The Return of the King

60

15

30?

wildly unstable, but 60 is seen

No

 

The Lord of the Rings: The Third Age

60

10

30

typically 30, can go in either direction

No

 

The Lord of the Rings: The Two Towers

60

30

60

usually 60, shifts into 30 every now and then

No

traced straight down

Luigi's Mansion

30

20

30

drops noticeably in one room; other dips are rare

No

traced

Mario Golf: Toadstool Tour

60

30

60

drops noticeably when moving with long putter or in coin mode (physics problem, not graphics); does ~30fps in close-ups of the flaming golf ball

No

traced outline

Mario Kart Double Dash

60

60

60

 

?

 

Mario Party 5 

60

60

60

 

?

 

Mario Party 6

60

50

60

1 sec. of slowdown in one mini-game

Yes

traced downward

Mario Power Tennis

60

60

60

 

Yes

traced outline

Mario Superstar Baseball

60

 

60

 

No

 

Mega Man Anniversary Collection

60

 

60

 

No

N/A

Mega Man X Collection

60/24

 

60

Battle and Chase game is choppy

No

 

Metroid Prime

60

45

60

drops noticeably during cutscenes and very mildly in waterfalls

Yes

 

Metroid Prime 2: Echoes

60/30

30

60

drops a few frames occasionally in 1P; runs in 30fps with 3-4 players

Yes

 

Midway Arcade Treasures 3

60/30

15?

60

depends on the game; Rush 2049 is massively unstable due to a smoke effect, while some games are consistently choppy

No

 

Naruto: Clash of Ninja

60

60?

60

 

No

 

Naruto: Clash of Ninja 2

60

30

60

drops during Uzumaki Barrage attack

No

 

Odama

30

 

30

 

Yes

 

Pac-Man World 2

60

50

60

shudders mildly in Clyde boss battle

No

 

Paper Mario: The Thousand-Year Door

60

30?

60

extremely rare drops on certain occasions

Yes

round

Pikmin 2

30

 

30

 

Yes

 

Prince of Persia: The Sands of Time

30

20

30

drops when looking in a save point

No

 

Prince of Persia: Warrior Within

30

 

30

 

No

 

Resident Evil

30

30

30

 

No

 

Resident Evil 4

30

20

30

extremely mild, rare shudders; dips more noticeably in some explosions

No

 

Resident Evil Zero

30

30

30

 

No

 

Second Sight

60

 

60

 

No

 

Shadow the Hedgehog

60

15

60

brief massive slowdowns encountered in first stage; chronic shuddering

No

round

Sonic Adventure 2 Battle

60

60

60

 

No

traced straight down

Sonic Adventure DX: Director's Cut

60/24

10

60

near-chronic shuddering ranging from 30-60fps; cutscenes are forced into 24fps and lower

Yes

round

Sonic Gems Collection

60/30

30

60

some games are capped at 30

No

polygonal outline/round

Sonic Heroes

60

60

60

 

No

traced straight down

Sonic Mega Collection

60/30

30

60

some games are capped at 30

No

N/A

Sonic Riders

60

30?

60

dips briefly at one point

No

 

SoulCalibur II

60

60

60

 

Yes

polygonal outline

Sphinx and the Cursed Mummy

60

24

60

dips briefly during effects (water spray)

Yes

traced outline

Spider-Man

60

 

 

 

No

 

Spider-Man 2

30

 

30

rare framerate drops

No

 

Spyro: A Hero's Tail

60

30

60

rare dips due to breath effects, plus one room has noticeable slowdown

No

traced straight down

Star Fox Adventures

60

15

60

slight shuddering is common; zooming in very closely on grass can slow down severely

Yes

traced outline

Star Fox Assault

30/60

 

30

traditional on-rails shooting is 60, everything else is 30

Yes

 

Super Mario Strikers

60

30

60

drops into 30 with Super Strike effects

No

 

Super Mario Sunshine

30?

20?

30?

final battle causes significant slowdown; minor dips in Gelato Beach (mirrors) and if Mario sprays water into the camera

No

simple shapes (straight down)

Super Monkey Ball

60

60

60

 

?

 

Super Monkey Ball 2

60

30

60

some effects cause slowdown

No

 

Super Smash Bros. Melee

60

50

60

minor shuddering in melees

?

traced outline

Teenage Mutant Ninja Turtles 3: Mutant Nightmare

30

24

30

slowed down on one occasion in 3P mode

No

round

Tiger Woods PGA Tour 2005

60

30

60

sometimes dips into 30

No

traced outline

TMNT

30

 

30

 

No

 

Ty the Tasmanian Tiger 2: Bush Rescue

30

 

30

 

No

 

Vexx

60

30

60

60 is common, but game tends to get stuck in 30 too easily

Yes

traced straight down

Viewtiful Joe

60

30

60

rarely dips into 30 with effects

Yes

 

Viewtiful Joe 2

60

30

60

usually dips into 30 with effects

No

 

Viewtiful Joe: Red Hot Rumble

60

60

60

 

No

 

Wario World

60

30

60

occasional slowdown during some explosions

Yes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Wii

 

 

 

 

 

 

Guitar Hero III

60

 

60

 

 

 

The Legend of Zelda: Twilight Princess

30

 

30

 

 

 

Mario Kart Wii

60/30

 

60

3P and 4P modes run in 30fps

 

 

Mario Party 8

30/60

 

30

 

 

traced

Resident Evil 4: Wii Edition

30

 

30

 

 

 

Resident Evil: The Umbrella Chronicles

30

 

30

 

 

 

Super Mario Galaxy

60

 

60

 

 

 

Super Smash Bros. Brawl

60

 

60

 

 

 

Wii Play

60

 

60

 

 

 

Wii Sports

60

 

60

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Xbox 360

 

 

 

 

 

 

Bioshock

30/60

 

30/50

30fps cap can be disabled; results in noticeable tearing and shuddering

 

 

Call of Duty: World at War

60

30?

60

shudders noticeably in multiplayer

 

 

Dead Rising

30

 

30

 

 

 

Guitar Hero III

60

 

60

 

 

 

Guitar Hero: World Tour

60

 

60

 

 

 

Halo 3

?/30

 

?/30

30 in multiplayer, at least

 

 

Left 4 Dead

?/24

 

?/24

24 in co-op mode, at least

 

 

SoulCalibur IV

60

 

60

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PlayStation 3

 

 

 

 

 

 

Little Big Planet

30

 

30

 

 

traced

Mortal Kombat vs. DC Universe

60

 

60

 

 

 

PAIN

30

 

30

 

 

 

Street Fighter IV

60

 

60

 

 

traced