Arbiter's Grounds




Items/Weapons: Spinner, Coral Earring
Heart Pieces: 4 // 28/45
Poe Souls: 8 // 44/60
Golden Bugs: 0 // 22/24
Empty Bottles: 0 // 4/4
Howling Stones: 1 // 6/7
Hidden Skills: Jump Strike

Head north down the stairs to find a quicksand-filled room. Try to avoid walking on it. High up on the west wall, clawshot the vent and drop down from there. Take the ledges to the northwest, quickly crossing the quicksand. Dash across the sand further north, using wolf Link’s dash ability to make it safely across. Head east from the locked gate to the northeast ledge. Defeat the Mini-Stalfoses that appear, then use your clawshot to hook onto the handle half-buried in the sand, and pull it to open the gate. Quickly head north through it. Drat, another locked door. If you need more oil for your lantern, hit the pot at right. Otherwise, head west, slash the boards, and dash/jump across the sinky sand to the chest. Open it for a Small Key. Come back east and defeat any Scarabs that attach themselves to you. Head through the locked door at north. Use your Lantern to illuminate the room and head north around the quicksand pits. Light the torch left of the barred door to save oil. Defeat the Mini-Stalfoses to clear the room and go around the quicksand pits to the northeast to another torch. Light it to open the door and head through. Ahead in this room, four Poes will appear and steal each of the four flames from the torches. If you’ve played Ocarina of Time, this is a recurring activity. A single Poe remains in this very room. Use your Senses to find him and wait until he glows blue before fighting it. Defeating it garners you a *Poe Soul* for your growing collection. Sniff its corpse (can’t be too pleasant) to unlearn Ilia’s scent and learn the Poe’s scent. Now it’ll be easier to find the others. Use your senses now to follow a scent trail east. Dig in the dirt to unearth a chain and pull on it to reveal stairs leading down. But first, head northeast to find a chest opposite some quicksand. Clawshot the target nearby to reach it and open it for a *Heart Piece*. Clawshot the target on the east wall by the door to cross back over and head to the northwest area to find a similar set-up with another chest. Dash/jump across the sand, using the small platforms. Defeat the Bubbles that hover around here and open the chest for the Dungeon Map. Come back to the stairs revealed earlier and head down them, then through the door. Defeat the Bubble hanging around, then use your senses to follow another scent trail. But how to reach the ceiling? Use the pillar in the middle to navigate. Push the lever counter-clockwise to create an opening to the north. Defeat the Gibdo that also makes an appearance. Open the chest for a Small Key. Now the scent goes through a hole. Clawshot the target above it, defeat the Rats, then follow the scent trail north through the door. Defeat more Bubbles (not as cute as their name, huh?) and use your senses to spot a Poe playing lantern on the west wall. Defeat it when it glows blue, then collect its *Poe Soul*. Halfway there. Head back a room and drop down to the pillar. Push the lever clockwise back to the way it was before and go through the door west. Climb the stairs to the original Poe chamber and behind the stairs to the east is a door. Ahem…go ahead. Use your senses and follow the scent east through the locked door. The scent is out of your way again, so go down the stairs and look to the north wall. Navigate the quicksand using the stepping stones south, then west, avoiding the spikes. On the ledge as human Link, take the metal box and pull, then push it back into the east slot to reveal stairs. Climb the stairs and over to the ledge at east. Grab the chain on your right, pulling it back over the box, at the same time pulling the chandelier off the ground. Pull it until it won’t budge anymore, then quickly run south under the chandelier before it, ugh, crushes you. Climb the stairs and follow the Poe’s scent, defeating any Bubbles in your way. Behind the statue in this next area, open the chest for the Compass. Push the lever on the statue (familiar, no?) counter-clockwise to open up two areas while closing off two others. Go east and follow the scent. Bash the boards and defeat the Gibdo that appears. Open the chest in one alcove for a Small Key, then use it on the locked door to the west. Head around the corners, carefully avoiding the quicksand pits. Defeat the melee of enemies that comes your way, then follow the scent that leads into the floor. Dig at the spot to uncover a chain and pull it back to open up the south wall. Aha! Defeat the Poe here and collect the *Poe Soul*. Head north through the door and open the chest to the south for another Small Key. Use your Senses to see that a bunch of Undead Rats are hanging around, possibly attached to you. Use the spin attack to beat them. Climb the stairs to the east and go counter-clockwise along the north over the gap and through the locked door at west. Jump out to the chandelier and off the west side to the balcony. Follow the scent through the door. Head down the stairs at right and to the pit at the bottom. Push the box/cage forward into a ditch. Open the chest at right for a red rupee (worth 20), then climb the cage. At right is a chain that once again controls the chandelier’s position. Pull it back as far as possible, then quickly run south past it to get another red rupee (worth 20) from the chest. On the east wall, clawshot the target above the door, but don’t go through it. Head down the hallway at north, over the cage again, grab the chain, pulling it back as far as possible, then carefully run and stand in the middle of the chandelier (no, really!) to have it crash safely around you, Buster Keaton style. It’s tricky, but look for a little indented space in the path that indicates where to stand. Climb onto the chandelier now and jump west, heading through the door. Smash the boards ahead and in the room, fight the Stalfos. Be sure to bomb its remains so it doesn’t resurrect itself. After the fight, collect some prizes from the pots and chests, then head through the newly unsealed door at south. Head south to a big quicksand pit and a statue. Dash/jump across the sand to the south platform. Now you need to light two lantern torches to open the next door. Light the torch in front of the others and the leftmost one, then head through the door. In the room following that, use your sense to spy another Poe playing lantern. This time, it’s personal (dum, da, dum, dum, duuuuum!) A mini-boss fight ensues. This fight is exactly like in Ocarina of Time. The Poe splits into four versions, one being real, the others fake. Wait until they stop spinning around you and just before they (it?) attacks, look for the Poe that glows blue and attack it. Once it’s down, collect its *Poe Soul*, then head north through the door. Clawshot to the target on the east wall above a door, then enter it. Now all four flames are recovered in the chamber. Yay! Head through the tunnel behind the new door at north. Defeat the Bubbles here, then head through the east door. Drop down, defeat more Bubbles, then take a look at the familiar pillar with the lever. This time it’s more complicated. Push the lever until you rise two levels above the default (which is here and now). Head through the west tunnel to the chest and open it for a Small Key. Back at the pillar, push the lever to drop down as far as you can and head through the locked door at south. Head forward and use your senses to defeat the Undead Rats and watch out for the spikes that appear south. Head west across the sand, then dash/jump south across more sand. Turn west and head that way, then south, defeating the enemies in the right area. A stone wall blocks the southern area. Head around to the southeast side along the east wall, then south to a chain. Pull it back as far as possible to move the stone wall (Goron Mines, anyone?). Run back south over the sand and through the tunnel, avoiding the spikes. Dash/jump across more sand and defeat the Scarabs with a spin attack. To the southwest, smash the pots to find Oocoo (a bit late, isn’t it?). Head through the door north of her (yes, she’s a girl). Defeat the Scarabs here, then head north across the sand, wary of the rotating spiked thing. Head north into a larger area and defeat the two Stalfos Warriors that appear. Bomb arrows are very effective. Again, bomb their remains to avoid a rising if you fight them without bomb arrows. East of them, dash/jump across the sand and defeat another Stalfos Warrior. Once he’s gone, a gate to the east opens. Head back where the rotating spiked thing is, then north up the tunnel, clawshotting the targets to reach safe spots in the sand. Avoid the Scarabs (too many to fight) and once at the far north end, spin attack to fend them off you. Jump across to the stairs and up through the north door. Cut a rope that holds a sword in place to engage in another mini-boss fight with the Undead Prisoner, a.k.a. one big Stalfos. You must be wolf Link and use your senses to see him (after all, he’s dead). When he goes to attack, dodge it and his sword will (*giggle*) get caught in the ground. When he glows blue, attack with malice. Of course, that is only phase one. After that, he becomes more alive (if that’s even possible), so turn back to human Link and use arrows to attack while dodging his own projectile attacks. Once you hit him, he spins around, so dodge that until the sword again gets stuck in the ground. Attack with your sword like there’s no tomorrow, then rinse and repeat. Yeah, okay, enough clichés already. After the fight, head through the north gate and up the stairs below you. Open the chest for the awesome Spinner. This baby is COOOOOOL! Imagine a snowboard, skateboard, UFO, and egg beater in one. Groovy. You may have noticed in a particular area of Hyrule Field a dotted track line across the rocky cliff. The same lines appear here. This prompts you to use the Spinner to cross large gaps and gain what Mel Brooks calls ludicrous speed. Like any good snowboard (or UFO), this takes practice. The idea is to jump towards the track, take out the Spinner in mid-air, ride it, jump to the other track to avoid collisions with enemies or objects, and press the same button to get off as you do to get on. Consider this the beginner’s track. Follow either track line to the south door and head through. Ride the track at right around the corner, jump to the left track to the door at west, then head through it. This is a more difficult course. Ride the track to the right to the end over the quicksand, then left to another track, jumping right, then left, then right again onto a fourth track. Jump left to a circular track which ultimately drops you off into a pit. Defeat the Stalfos Knight, then climb the ramp to the east. Open the chest at the top for a *Heart Piece*. Behind the chest, follow the track. Right after the spinning spikes is a ledge you must drop off to reach. Another track at left takes you west. Jump right to another track that drops you off in another pit. Stand on the platform in the middle and ride the track circling the pit up towards the top, then off the edge into the north end. Get off and head east, defeat two Stalfos Warriors. Open the chest for a yellow rupee (worth 10). Some reward for all that. Ride the track along the north wall west and drop off at the top of the ramp. Climb up to a second ramp and at the top are two parallel tracks with spike barriers on both ends. Ride them and jump between the spikes to the end and through the door. Open the chest ahead for the Big Key. Use a track to cross east into a previous room. In the middle is a hole. Stand in it and use the spinner’s egg beater move with A to rotate the wall. Head north into a new room with a tall structure in the middle. Ride the surrounding wall track line counter-clockwise starting right to the very top balcony to collect a fairy for the upcoming boss fight. Race back down to the east side at the broken stairs, then roll/jump towards the structure’s ledge, grabbing the end that sticks out. Use the spinner again in the hole atop it to reveal a new track. Ride it up to the Boss Door and enter. Time for the ultimate boss fight. This is by far one of my favourite boss fights from any Zelda game. Stallord, Twilit Fossil, is a dinosaur-like being, and you’ll be riding the Spinner a lot while fighting him. At the bottom of the ramp, get on the track and build speed as you ride along the lower perimeter, avoiding spikes. Once you’re going at a fair clip, hop off and hit the spine buried in the sand. Once close, press A to attack with the Spinner. He sets up Skeletons that act as bumper cars. Avoid Stallord’s toxic gas attack and get a fast momentum on the spinner, aiming again for and attacking the spine. Three hits later and you enter the second phase. This one is the best, making up for the tougher first phase. Use the hole slot to do the egg beater move with A and create a massive tower. Ride the track along the tower and avoid his fireball attack, jumping to the parallel track on the wall. Once close, jump out and strike the head to down him, then attack with your sword on the ground. After a couple of hits, spike barriers will appear, so dodge them as you did in the track courses of the dungeon. Once he starts spitting out fireballs, the spikes disappear. Repeat the same tactics to defeat the boss, receiving a Heart Container. No Midna warp portal this time…Head through the new door to the Mirror of Twilight. Save upon approach. Head up the stairs to a tunnel at left, then clockwise to a statue. Approach the track and fight the five Shadow Beings that appear. Defeat three individually, then use Midna’s charge attack on the last two to beat them simultaneously. A warp portal is created here. Ride the track around the statue to the top, then use the hole slot to open the Mirror of Twilight. After a cinema, a new quest is established: to repair the mirror by collecting shards. Before moving on to the next dungeon (an unconventional one, I might add), you can collect some goodies with your nifty new item. Warp to Castle Town and head west further into the field. At the very north end is a spinner track that leads south. Ride the two tracks, then you’ll reach a bunch of parallel tracks that you must jump back and forth between about 8x. Luckily, you won’t lose any health for failing, as long as you’re not too high above the ground on a fall. At the end of the tracks, jump out to the ledge with a chest and open it for a *Heart Piece*. Warp to the Bridge of Eldin (which should be uncovered if you paid the Goron at Malo Mart in Kakariko Village 1000 rupees; if you haven’t, do that now). Head north of the bridge into Lanayru Province and approach the wooden bridge. Defeat the Moblins, then look west to spot a spinner track. Ride it to the end, then use your wolf senses to find a digging place in the grass and dig into the cave underground. Use Bomb Arrows to defeat three Stalfos enemies, then open the chest that appears for a *Heart Piece*. Warp back to Castle Town and head into the market. Go to Telma’s Bar in the south area and talk to her. She directs you to Ashei. Check the map in the back to learn her location within Zora’s Domain. Warp there and head south to the waterfall. At the top, turn back into human Link and jump to the bottom, climbing out at the west shore. A formerly frozen tunnel has been uncovered for you, so enter it. Head forward to start a short cinema with Ashei, who will give you a Sketch. Head back out to Zora’s Domain. Show the sketch to the Zora standing by the tunnel to identify the fish drawing as a Reekfish. We need to find the Zora prince from Kakariko Village. Warp there and head east to the graveyard. At the back of the area, find him by his father’s grave and show him the sketch to earn the Coral Earring, which acts as a fishing hook to nab this particularly stinky fish. Warp back to Zora’s Domain and head down the waterfall. Climb out on the east shore and look for the rock formations (named Mother and Child after the island from Wind Waker). Use your Fishing Rod with the Coral Earring attached to fish by the rocks and nab a Reekfish. Use your wolf Senses to unlearn the Poe scent and learn the Reekfish scent. Head through the tunnel at west to Snowpeak. Hope it’s nighttime, as there are several Poe Souls coming up. Use your senses here to see the Reekfish scent trail. This time, the scent is not easy to follow. Follow the icy platforms over the lake, avoiding a spill into it. Climb the snowbank and ignore the White Wolfos enemies that appear. West of the first snowdrift, head south to find and capture a *Poe Soul*. Follow the scent trail back and west up to a cliff. Head left to reach the top, then keep going left against the scent to find another *Poe Soul* near a tree at the far end. Head back right and follow the scent to another cliff. At north is a small platform with trees. Jump down to it and at the southern tree is another *Poe Soul*, the last in this area. Follow the scent back to the cliff and go left to rejoin it at the top. Keep right with the scent to reach another wall and bang into it to create a ramp from a snowdrift. Follow the trail to a *Howling Stone*. Listen and howl along as noted to summon the Golden Wolf for later. South of the stone, follow the scent left to a wall, then dig under it. Head west up a ladder and across the ledges, avoiding or fighting the Ice Keese. Climb the ivy and head through the door. Follow the scent trail until you reach three Shadow Beings. Defeat them as usual to earn the warp portal for Snowpeak. Approach the big guy as human Link to meet Yeto. He will direct you towards the dungeon (home to him) and will snowboard down the mountain. Before following him, it is possible to meet the Golden Wolf first, then return here since you have the warp point. Warp to Kakariko Village and head east to the graveyard. On the east end, approach the Golden Wolf. Demonstrate the Mortal Draw to learn the Jump Strike. L-target an enemy and hold A to charge up a jump attack and strike multiple grouped enemies. After that, warp back to Snowpeak Top. Head up the ramp and bang into the tree at top to create a makeshift snowboard out of ice as Yeto did. Jump on it to start a cool (groan) ride. Use the control stick to speed up or slow down and hold A to crouch, then release to jump. Follow the map, jumping a gap, then across the wooden bridge. Slow up on the next two jumps after the ) shape on the map. Look for a shortcut path at left to be used later on as well. You’ll finally arrive at Yeto’s house, also known as the Snowpeak Ruins, the next dungeon. Before entering, head back south to a hill and climb it to the top to find a *Poe Soul*. Make sure it’s night and be careful not to fall off the cliff. After that escapade, head inside the dungeon/house.



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