Clock Town
Items/Weapons: Clock Town Map, Magic Meter, Bubble Shooting, Ocarina of Time, Bomber’s Notebook, Adult Wallet, Romani Ranch map
Masks: 8 // 8/28- Deku Mask, Great Fairy’s Mask, Blast Mask, Bremen Mask, Mask of Kafei, All-Night Mask, Bunny Hood, Kamaro Mask
Heart Pieces: 6 // 6/52
Empty Bottles: 0 // 0/6
Owl Statues: 2 // 2/10
Songs: Song of Double Time, Inverted Song of Time, Song of Time, Song of Healing, Scarecrow’s Song
After the starting cinema, chop up the bushes to gain rupees (at least 5.) Enter the cave, then hop across the platforms to the next area. Watch another cinema. Link is now a Deku Scrub (for the time being)! Now you have Tatl, a little fairy (like Navi from Ocarina of Time.) Walk up to the closed door and open it. Tatl will explain how to use the Deku Flowers to launch up and fly. Dive into the flower and launch to the next platform. Continue to the next area and use the flowers to fly to the left. On one platform is a chest with 10 Deku Nuts inside. These are used to stun enemies. You can use them as human Link or as Deku Link, dropping them on enemies when you fly. Continue to the cave and enter a room with a lot of machinery. Go up the left ramp and turn to see two big doors. As you approach them, the Happy Mask Salesman (also from Ocarina of Time) will appear and explain your quest. Sounds easy, right? Enter the two big doors to Clock Town, the main area that you will spend a lot of time in. Tatl will mention about finding the Great Fairy. First, we need to be able to get around better. You are currently in South Clock Town. There are also North, East and West parts of Clock Town. Turn left and go up the stairs to East Clock Town. Continue up another short set of stairs, then go left to the North area. See that green guy near the guard? His name is Tingle. Talk to him and buy the *Clock Town Map* for 5 rupees. The compass on the map will help you learn how to navigate the four areas of Clock Town. Backtrack to South Clock Town. Near the guard blocking the south exit is a mailbox and a set of stairs. Go up them to reach the Laundry Pool. Floating around on the river is a small fairy. From the bridge, jump to reach it, then quickly get on land (Deku Scrubs can hop on water for a limited time.) Return to the town and get back to North Clock Town. Next to a Deku Flower and a small fence is a cave. Enter it to find the Fairy Fountain. Walk to the edge of the small pool to re-assemble the Great Fairy of Magic. She grants you a magic power, *Bubble Shooting* and a *Magic Meter*. You can only use this ability as a Deku Scrub. Press and hold B to blow a bubble at enemies. The longer you hold it, the bigger the bubble gets, but holding it too long will pop the bubble. This ability uses magic, so watch your magic meter when it starts to get low. Exit the fountain, then test your new ability on that big balloon that the little boy is trying to hit. Pop the balloon with a bubble, then talk to the kid (who is quite annoyed!) He will give you access to his gang's hideout, if you can master their challenge. You must find all five Bombers' gang members in one day. What they give you is useful, so be quick and find them! Two of the Bombers' are in this very area. One is hiding behind a tree. You can hear a little bubble quietly popping when a Bomber is nearby. When you get close to him, he'll run, so chase him around until you catch him. Another Bomber is behind the slide. When you find those two, exit this area and go to East Clock Town. Find the Deku Flower near the jugglers. Launch into it and fly to the roof on your left. Catch that Bomber! Then, go up the stairs to the area with the Mayor's Residence. Climb the stairs on the right to a roof. The Bomber hiding there will be holding a cucco and will fly down to the ground. Catch him and now there's one more guy to find. He's easy. Go to West Clock Town and he's just walking around! When you find all five Bombers, they'll bring you back to North Clock Town and reveal a five-digit password. Write this down so you'll remember (the password changes for each game, so I can't tell you what it is!) Now, you can go to East Clock Town and find a Bomber blocking a cave. This is their hideout. Talk to him and give him the password (if you do happen to forget it, talk to any other Bomber besides him and Jim, the leader who's shooting at the balloon.) He'll let you enter. Go through the water and stay on the shallow part to avoid the Skulltula at the end. Go right and pop the balloon with a bubble. Climb the ladder to the Astral Observatory. Go up the colourful stairs to an old man (he was also in Ocarina of Time.) Talk to him and say yes when asked to look through the telescope. Move the telescope up with the Control Stick, then press A to zoom in at the top of the Clock Tower. There's the Skull Kid! The moon releases an object that drops down outside, then the Skull Kids wiggles his behind at you! Exit the telescope mode by pressing B. The old man will explain that the object the moon dropped is called a Moon's Tear, because it falls from its eye and looks like a tear (good name, eh?) Go outside through the door at the top here, then walk over to the Moon's Tear to pick it up. Return to the observatory and go to the bottom of the stairs. Talk to the Scarecrow, who'll dance to pass the time. Dance until Night of the Final Day and then ask him about the two songs. You will learn the Song of Double Time and Inverted Song of Time, then exit to the sewer and again to East Clock Town. Hurry to South Clock Town and find the gold Deku Flower. A Deku Scrub will fly in and protect his property. Talk to him again and when asked to, take out the Moon's Tear. He'll give you the Land Title Deed, then fly away, leaving you with a flower. Dive into it and fly to the left onto the Clock Tower. Collect the *Heart Piece*, then wait until 12:00 a.m., when the tower door opens. Enter to fight a quick battle with the Skull Kid! Well, it's not much of a battle. Watch the cinema, then shoot a bubble at the Skull Kid. He drops your Ocarina. Go pick it up and you'll re-learn the Song of Time (taught by Princess Zelda in Ocarina of Time.) You cannot possibly beat the Skull Kid at this point, so play the Song of Time to return to Dawn of the First Day. Smart Tatl remembers the Happy Mask Salesman, so return through the two big doors to the machinery room. Talk to the Happy Mask Salesman to learn the Song of Healing and also to free you of your current state. You also gain the *Deku Mask*, so you can return to being a Deku Scrub when you need to. Whoops, you don't have the mask he wanted! Oh, well, that's okay. You'll get it eventually. Re-enter South Clock Town and look for an *Owl Statue*. It's around the two big doors, across from a set of stairs, leading to the West side of town. Hit it with your sword and it will remember this spot (see the Owl Statue Locations). Now, we can learn about the different people of Clock Town, their habits and what they need to accomplish before the moon falls. Now that you're human Link, return to East Clock Town and talk to the kid blocking the hideout again. Since it's a new day, he obviously doesn't remember you. Tell him the password again and enter the hideout. Head back to the observatory and show the Scarecrow your Ocarina. Play any 8-note combination to “learn” (more like create) the Scarecrow’s Song. Write it down as it doesn’t appear on your subscreen. You also need to replay it for the Scarecrow after every new day to refresh it. Now exit back to Clock Town. Jim, the leader of the Bombers, blocks you and is quite annoyed (again). He gives you the *Bomber's Notebook* and you are now a member of their gang. This notebook is a key side quest to the game. You will meet 20 people who'll be added to the notebook and help them do certain things to be rewarded. The Bombers are added to the notebook and their profile in the notebook is filled! See the Bomber's Notebook section to fill it all in. Remember: You can only fill it in if you have certain items or do certain things, plus certain things can only be done at a certain day or time (too many certains in that sentence?!?!?!). I will mention things in the walkthrough that are part of the notebook side quest. Now, you can gain some more masks and a heart piece. Go to North Clock Town and, as human Link, go to the boxes near the slide. Climb up and jump onto the seat of the slide. Turn to face the tree, then jump across to get the *Heart Piece*. While you're here, go back to the Laundry Pool (located off of South Clock Town) and get that fairy again. Come back to the North area and return the Great Fairy to normal. Now that you're human Link, she'll give you a human quality. She gives you the *Great Fairy's Mask*, used to attract Stray Fairies later in the four dungeons. Exit the Fountain, then play the Song of Double Time to advance to 6 p.m., then wait until 12:00 a.m. (make sure it's the First Day.) At 12:00, an old woman will walk in from the exit the guard is blocking. Stand near the red mailbox and wait until a cinema is shown. A thief comes by and steals the old woman's bag. Quickly, chase the thief and slash him with your sword. He'll drop the bag, then exit the area. The old woman will reward you with the *Blast Mask*, used to bomb cracks if you don't have any bombs yet. She's also added to your Bomber's Notebook. Quickly, go back to the Laundry Pool to find a musician sitting on the bench. Talk to him to gain the *Bremen Mask*, used to mature young animals. Interesting..... Another mask is in the Mayor's Residence (open between 10 a.m. and 8 p.m. on Days 1 and 2.) Enter the main hall, then go through the right door. Talk to the woman (she is Madame Aroma, the mayor's wife) and say yes to her request to gain the *Mask of Kafei*, used to find her missing son. She is added to your notebook. You can also talk to the fish. He is Toto, a Zora music manager. He'll also be added to the notebook. If you go to East Clock Town, look for the Stock Pot Inn (make sure it's the First Day, between 8 a.m. and 8 p.m.) or the Laundry Pool (Day 2, 1 p.m.) Talk to the girl at the desk (or on the bench). Her name is Anju and she is engaged to the missing boy named Kafei. She'll be added to the notebook. You can also talk to Anju's grandmother, who is in a room on the lower floor and to the Rosa sisters on the upper floor, if it's during the day (at night, they practice dancing in West Clock Town.) The following starred section can be done later or now, up to you. ***Now, go to West Clock Town. You've probably seen the guy in the little booth, slapping his hands down or gesturing at you. He's a banker. You can deposit and withdraw rupees in your own account if you talk to him. For now, you can hold 99 rupees. If you deposit 200 rupees to the banker, he'll give you the *Adult Wallet*, which can hold 200 rupees. Later, you'll get the Giant Wallet from the 2nd Skulltula House. You can also get a *Heart Piece* from the banker when you deposit 5000 rupees (it seems like a lot, but when you gain the Giant's Wallet, it'll be easier.)*** Refer back here when you have the Giant's Wallet, Mask of Kafei (which you should already have if you've followed my walkthrough), 500 rupees in your wallet AND stopped the robber on Day 1. Go to the Curiosity Shop in front of the banker in West Clock Town at 10:00 p.m. on the Final Day. Buy the *All Night Mask* from the man at the desk. On the Final Day, exit Clock Town via the south exit (the guard will move if you talk to him). You are now in Termina Field. Keep moving forward towards a tree with a drawing on it. A cinema is shown, then you can continue. Go right towards an exit with a big bird flying over it. Quickly go through that exit to Milk Road. That bird will steal your items if you're too slow, so move your buns! You'll notice an *Owl Statue* on one of the paths. Hit it with your sword to remember the spot. Also, there is a path leading to the Gorman Track. If you talk to the Gorman Brothers, they'll be added to your notebook (they also appeared in Ocarina of Time as another character). They're lying about the milk by the way (if you talk to one of the brothers, he'll mention the Romani milk being watered down and more expensive in town; NOT TRUE!) Exit to Milk Road and you'll see a red balloon. Change to Deku Link and shoot it down with a bubble to talk to Tingle. Buy the *Romani Ranch Map* for 20 rupees, then go forward to a man, who's finally gotten rid of the big boulder that was blocking that path (you'll see it later in the game.) Enter Romani Ranch. Go forward, then right when you reach a fork in the road. Tatl will notice Epona, your horse that the Skull Kid stole from you. You can't get her just yet, but you will later. You can talk to the little girl. She's Romani and she'll be added to your notebook. You can also enter the barn on the right side and talk to Romani's older sister, Cremia, to add her to the notebook. Go to the back to the ranch to see a big drawing of cuccos on a building. Enter the Cucco Shack. Talk to the man sitting against a tree. His name is Grog and he'll be added to your notebook (he appeared in Ocarina of Time.) Put on the Bremen Mask and hold B to march around the shack. Find all 10 chicks and they'll mature into full-grown cuccos. Grog will reward you with the *Bunny Hood*. This will allow you to run faster and jump farther (quite useful in some areas.) Exit to the ranch (if you have a lot of rupees, you can have some fun with the Doggy Racetrack next door to the Cucco Shack, but if you want to really win, you need the Mask of Truth. I'll show you how to get it later). Return to Day 1 with the Song of Time. In West Clock Town, at any time, visit the Swordsman’s School. Pay 10 rupees for the Expert Course and score 30 points for a *Heart Piece*. You must use the lunge attack (Z+A) on all 10 logs to win. Enter the Post Office in West Clock Town at 3 p.m. and accept the postman's challenge. Bring some rupees with you. The first try is free, but then he'll charge you 2 rupees per try. I highly suggest you wear the Bunny Hood when you talk to him. The game will be easier to play if you do. Watch the clock and press A when the time reads 10'00 EXACTLY. When you hit it on the nose, you are rewarded with a *Heart Piece*. To gain another mask and Heart Piece, exit Clock Town on the 1st Day through the North gate. Play the Song of Double Time to advance to night, then wait until 12:00 a.m. Look on the mushroom-shaped platforms to see a dancing man on top. Talk to him to add him to your notebook, then play the Song of Healing to heal him. He will give you the *Kamaro Mask* to pass on his dance. Go back to Clock Town and go to the West side at night to see the dancing Rosa sisters. Put on the mask and press B while in front of them to do Kamaro's dance. The twins give you a *Heart Piece*. Now, you can advance to the first dungeon. Exit through Clock Town's South gate to Termina Field (preferably on Day 1 in the morning, play the Inverted Song of Time to slow it down). Go straight forward to a tree with the picture on it and then past it to Southern Swamp.
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