Forest Temple Walkthrough




Items/Weapons: Epona, Hookshot, Giant Wallet, Fairy Bow, Forest Medallion, Empty Bottle #4
Heart Pieces: 4 // 17/36
Golden Skulltulas: 8 // 46/100
Songs: Song of Storms, Minuet of Forest, Prelude of Light


Before you start, a boy named Shiek appears in the temple. He (she?) is a Sheikah and will teach you warping songs during your quest. Anyhoo, exit to the market and oh my gosh, what happened here! Invaders! Carefully avoid the Redeads and exit to Hyrule Field. Made your way to Lon Lon Ranch. Boy, things sure have changed. Talk to Ingo in the field. He seems evil, but we'll change his attitude soon. Pay 10 rupees to ride a horse. Instead of riding the horse provided, play Epona's Song that you got in the past and Epona will come to you. Ride her until time is up. Pay another 10 rupees to ride and call Epona again. Ride her, then Z-Target Ingo and he'll ask you to race him with a 50 Rupee bet. Okay. Race him by riding close to the fence and perhaps blocking him from passing you. Beat him once and he'll offer you Epona if you beat him a second time. Beat him again and he'll hand over *Epona*, but closes the gate, blocking your exit. No problem! Pick up speed and leap over the fence. When you exit the ranch, watch the cool cinema. How sweet it is! If you return to the ranch, Ingo will be nicer. Now, before you continue, Shiek mentioned getting a weapon before continuing on. Go to Kakariko Village and enter the graveyard. If you planted a bean in the soft soil here, ride the plant up and bang into the crate to reveal a *Heart Piece*. On your left is another gravestone with flowers in front of it. Pull the gravestone back and enter the grave. Look, Dampé is back as an angel. Race him through the grave. No need to beat him (actually, you can’t yet), just finish the race and he'll give you a treasure chest. Open it to receive the *Hookshot*. This is used as a weapon, but more often to hook onto targets or items that are out of reach. Exit to the front of the grave. Play the Song of Time to move the blue block out of the way. You're now inside the windmill. If you jump on those moving platforms, you can collect a *Heart Piece* on a platform off to the side. If you miss, hookshot to it instead. Also, if you go down to the man playing music, he'll talk about some kid with an ocarina that screwed up the windmill playing a song. That is something that you'll do later in the past, so I guess he's not too crazy. Pull out your ocarina and he'll teach you the Song of Storms. This song is useful not only to open the dungeon in the bottom of the well in the village, but it reveals holes and red fairies in certain areas. Now, exit the windmill. In the village at night, hookshot to a roof, then make your way to the roof above the cucco pen. Nab the *Golden Skulltula* on the wall opposite. Now that you have the 30th and 40th tokens, visit the House of Skulltula to get the *Giant Wallet* (holds a maximum of 500 rupees) and Bombchus. Exit Kakariko Village. If you go to the Temple of Time, Shiek will say you're now equipped and ready to go to the first temple, but won’t relinquish the pedestal. Go to Kokiri Forest and hookshot a *Golden Skulltula* at night on the back of the House of Twins, then go into the Lost Woods. If you go right, left, right, then left twice you can use the plant (so long as you planted the bean in the past) to ride up to a *Golden Skulltula*. Along the way, Mido blocks your path, not recognizing you as an adult since he doesn't grow up. Play Saria's Song for him and he'll let you pass by. Head back through the Lost Woods (left, left, right). Continue to the Sacred Forest Meadow and whoa! These scary guys called Moblins look hard to beat, but they're quite dumb. Look around the corner using Z-Targeting, then use the hookshot to make them go poof. Across from the stairs at the end, take the ladder and get the *Golden Skulltula* on the wall. Climb back down and take the stairs. You'll see a Giant Moblin, whacking the ground with a weapon that makes waves. Zig-zag towards him avoiding the shockwaves and whack him with the sword a couple of times until he disappears. Continue on. Shiek will appear and teach you the song used to warp to this area called the Minuet of Forest. Cool! Now, use the Hookshot on that tree branch to boost yourself up to a platform, then enter the Forest Temple. Upon entering the area, two Wolfos come out to attack you. Use the sword to attack them and the shield, if needed, to defend. When they're gone, climb the wall to the right and get the *Golden Skulltula* on the vines. Land on the log and, if you turn around, there is another log nearby. Jump to that one and open the small chest for a key. Now, enter the door down below. Get rid of the Giant Skulltula, then enter the next door. This room that you have entered may be referred to as the main room or torch room. Four Poes appear and steal the coloured flames from the torches in the middle of the room. You must restore the flames to beat this temple. For starters, approach the room directly in front of you, nab the *Golden Skulltula* on the wall, then take the door. Beat the Blue Bubble (weird name, since it's a skull, not a bubble!) using your shield to put out the flame, then the sword on the bouncing skull. Enter the next room. Here, you have to beat two Stalfoses. Attack them as you did the Wolfos. When they're both gone, open the chest that appears and receive another key. Backtrack to the main room. Go to the door with the blue block in front and, like before, play the Song of Time to move it out of the way. Enter the door. You're outside! Now, go right to a wall covered in vines. Use the hookshot to clear the wall of the Skullwalltulas. One is too far up to reach, so carefully avoid it. If it turns purple, it will charge at you, so watch yourself! Once up the wall, enter the door there. Beat the fiery skull and open the chest to receive the dungeon map. Enter the next room (the door you enter has a black swirl on top of it). Beat the Deku Baba and stand on the balcony. Get the Skullwalltula on the wall and hookshot to the black and white target above the balcony on the left. Stand on the switch to drain the water from the well below. Jump down and climb down the ladder to go into the well. Open the chest at the end for another key! Backtrack to the torch room (take the door next to the giant Deku Baba.) Enter the locked door straight ahead from here (you now have 2 keys.) Get the Giant Skulltula, then enter the next room. Beat the Blue Bubble, then climb the ladders up. Go left twice and enter a room with arrows painted on the floor. These are a helpful guide for this puzzle. Pull the green block on the left, then push it forward as long as it's lined up right. When you can't push it anymore, go where the block originally was and right around to the other side. Push the block in place (you'll hear a chime) and climb it up to the next floor. Another block puzzle. Pull the red block until you're squished, then drop down to the lower floor where the green block is and go through the cave straight across from it. Go left and through the next room. Right from the entrance should be a ladder. Climb it and go right through the cave. Push the red block against the wall, then go back down the ladder, up the green block and push the red one all the way in (you'll hear another chime.) Climb the red block up, go up the ladder, and enter the locked door where two Blue Bubbles are, ignoring the eyeball switch (you now have 1 key.) This room is all twisted (thank you Navi!) Go through it normally. Go forward in the next jumbled room, then right through the locked door (you now have 0 keys.) Ignore the pictures on the wall and the laughing Poes (you'll get them later.) Enter the door at the bottom of the stairs. Fight the Stalfos, but watch out for the hole in the centre (you can't walk over it, but they can.) When you beat the Stalfos, the hole is covered up. Now, get the one Stalfos, but beat the second one quickly, or the first Stalfos' remains will come alive again! When they're all finished, a chest appears. Open it to receive the *Fairy Bow* (and a 30 arrow quiver)! Enter the next room. In this area, there are paintings on the wall. Find the painting with a Poe on it and shoot it with an arrow (be quick and not too close or they'll disappear and move to another painting.) When all three paintings have been hit, a real Poe will appear. Find the Blue Poe named Beth and fight her. Use the sword to attack and the shield to defend. When she's gone, the flame will return to the torch in this room and the main room. Get the compass from the chest and go back to the room before the Stalfos' room. Do the same thing with these paintings and fight the red Poe, Joelle. When she's gone, another torch is lit and get the key from the chest (you now have 1 key.) Backtrack to the room with the door leading to the twisted hallway. Shoot the eyeball switch with an arrow and enter the newly untwisted hallway. Pass through the hall and drop to the ground. Open the beautifully coloured chest for the Boss Key! Ooooh, ahhh! Drop down the hole in the ground. Get rid of the Blue Bubbles and enter the door. Get rid of the Deku Baba and enter the door on your right. Beat the Floormaster using the sword, but when it turns green, it will charge at you, so use the shield! When you've hit it a couple of times, it will split up into three small hands. Slash all 3 with the sword quickly before the small hands turn into individual big hands! When they're all finished, open the chest for another key (you now have 2 keys.) Exit the room and enter the door on your right. Jump down and take the ladder, then walk around up the green and red blocks until you're in the room with the eyeball switch. Shoot the switch to re-twist the hallway. Enter the door. Make your way through 2 painting rooms and unlock the door at the top. Jump to the door on the right. Go through the hall and unlock another door. This puzzle is quite easy. Either stand next to the switch in ice and use Din's Fire to melt it or stand next to the lit torch and use an arrow to fire through the flame at the switch. Either way is fine. When the ice melts, the switch is activated. Exit the room and go through to the jumbled room before the twisted hallway. Drop down the hole in the ground. This is quite a dangerous puzzle. Watch the ceiling fall down and see that there are holes in them. Stand on the proper squares on the checkerboard floor so you're not squished. Stand on the switch to open the door, then enter it. This Poe requires a puzzle before its fight! First, shoot the painting, then re-arrange the blocks to form a picture of the green Poe. There is a time limit, but it increases every time you don't complete the puzzle with the blocks flipping over and being re-arranged. One of the blocks is never used, so I suggest you move that one out of the way first. It's the one with a blue flame. There should be two eyes side by side and the green flame on the right. When the puzzle is complete, the green Poe Amy will appear. Fight her to restore another torch. Enter the newly unlocked door. You're back in the main room! Drop down to the middle of the room for the final Poe battle: Link vs. Meg. She multiplies, but it's easy to spot the real Poe. Just before they circle around you, one of them spins in a circle. This is the real Meg. When you've spotted her, Z-Target and take out your Fairy Bow. Fire arrows at her until the purple flame is restored. Then, all the flames are back and the elevator is back up. Step on the elevator to go to the bottom floor. This room is easy. Just push the handles on the sides of the one block in the room. It looks funny, but that's what you do. Each time the room rotates, the two little coves in the room are either blocked off or reveal something. Step on any switches that appear and get the *Golden Skulltula* in one cove. When all the switches are activated one of the coves reveals a hallway. Walk down to the door and enter to fight the boss of the Forest Temple: Phantom Ganon. See the boss section for hints on smoking him. When he's gone, collect the Heart Container and step into the blue light. You are transported to the Chamber of Sages where Saria appears as the Forest Sage and gives you the *Forest Medallion*! Then you are moved in front of the Great Deku Tree. There, you'll notice a Deku Tree Sprout! Cute :o) He tells you the story of how you came here to Kokiri Forest and reveals your Hylian identity. When you're finished with him, exit the forest to Hyrule Field and enter the Temple of Time. Shiek appears and is no longer blocking off the Pedestal of Time, so you can go back seven years to being a kid and finish off anything you need to do. Shiek also teaches you a new warping song, the Prelude of Light. This warps you to the Temple of Time. Quite useful! With the Fairy Bow, you can get a number of things now. First, head to Kakariko Village where a Shooting Gallery has been built. Play the game inside to win the Bigger Quiver, your first arrow upgrade (holds a maximum of 40). You can also hunt for the 10 Big Poes in Hyrule Field (see Games for a list of Poe locations) for your fourth and final *Empty Bottle*. Now warp to the Temple of Time and return to the past as a kid. There are just a few quick things to get. Head to Hyrule Castle via the Market and sneak over the fence and across to the castle. At the tree, play the Song of Storms and enter the hole. Bomb the walls to find a *Golden Skulltula*, using your boomerang to nab it. Head back out and to Zora’s River. At the log, Navi points out the frogs watching you. Take out your Ocarina and play the Song of Storms to get a *Heart Piece*. Now play every non-warp song (all of which you now have: Sun’s Song, Saria’s Song, Zelda’s Lullaby, Song of Time). Play the fly-catching game by playing every note they indicate (see Games for more details) to win a second *Heart Piece*. Now, head to Goron City to move on to the Fire Temple!


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