Forsaken Fortress Part II
Items/Weapons: Skull Hammer, Cabana Deed, Hero’s Charm, Magic Armour, Fire & Ice Arrows
Heart Pieces: 15 // 39/44
Treasure Charts: 11 // 34/41- #s 13, 32, 21, 26, 41, 19, 2, 18, 38, 31, 33
Special Charts: 7 // 10/12- Platform Chart, Light Ring Chart, Great Fairy Chart, Island Hearts Chart, Secret Cave Chart, Octo Chart, Sea Hearts Chart
Great Fairies: 3 // 8/8- Arrow Upgrade, Second Arrow Upgrade, Fire & Ice Arrows
Empty Bottles: 1 // 4/4
Songs: None
Bomb the wooden door and sail on through. Your boat drops you off at the same spot as you arrived before. Go up the stairs and approach the large wooden door. Suddenly, Phantom Ganon appears, a recurring boss from Ocarina of Time. See boss section for help on defeating him (though how do you defeat a ghost?!?). When he’s gone, open the chest that appears for the Skull Hammer. This handy tool delivers a major wallop to gangs of enemies and to pegs and stakes that block areas or activate other things. A wave of Miniblins soon attacks. Ward them off with the Hammer and when you have a chance, hammer the three pegs blocking a set of stairs. L-target the pegs and slam-BOOEY! Take the stairs to the top, reaching a ladder. Climb up and there’s your old pal, the Bokoblin searchlight guard. Defeat him with your trusty upgraded sword. Take the ladder back down and head right to the next room. Take the next door out and onto the south balcony. Take the ladder up and defeat a second searchlight guard. Climb down & and enter the left door. Glide with your Deku Leaf across the room & defeat the Shield Bokoblin inside. Hammer the pegs, then take the door it blocked. Take the opposite door in the Moblin room (not the big wooden door), then go forward through another door. Glide across the room with your Deku Leaf and through another door. Take the path up to a ladder & defeat the third searchlight guard. Set the wind to the northwest and glide with the Deku Leaf to a balcony with a ladder (and no stepping-stone box). Take the left door back to the Moblin room and take the big wooden door. Go up the tower and eventually hammer the pegs you come to. Sidle across two narrow ledges, then hammer a single peg to open the large wooden door. Entrez! Inside is Aryll’s cell where she is imprisoned with the rich girl Mila and poor girl Maggie. Soon, Tetra and her minions arrive, taking the girls away to be heroically rewarded. Pft, who wants reward when you get to fight a giant bird? Uh...yes, did I mention that before? Soon, the Helmaroc King swoops down and is ready to attack. Quickly (and I mean QUICKLY) take the winding stairs up, avoiding all enemies and pots. If you get knocked off, swim to the pathway and grapple over the gaps, avoiding Big Bird’s pecking. At the top, he stops you and tries to peck some more. Use your trusty hammer and smash that beak. At the top, the roof becomes an arena and the battle really gets hot this time. See boss section for more details on defeating the Helmaroc King. Once the battle is over, collect the Heart Container, then go up the pathway and through the door to Ganon’s room in the tower. Watch the fascinating cinema. Soon, you and Tetra are rescued by Quill and a mature Prince Komali. Valoo sets fire to the tower...but is Ganon really gone? I think not. The Ritos drop you off with the King of Red Lions at the Tower of the Gods where you will re-enter the golden light to Hyrule. Once in the courtyard, take Tetra inside the castle. Go through the basement opening and towards the centre of the room. Soon, the King of Red Lions reveals himself to be the King of Hyrule. So that dragon boat really can’t talk. Drag, there goes my patent. And Tetra is revealed to be the newly reigned Princess Zelda. After a lot of excess chit-chat, exit the castle and return to the puppet boat with the voice-over (okay, the talking boat). You are told of two new temples to explore. Goody. Cruise into the light to return to the Tower. Before moving on to the first temple, there are LOADS of side quests to complete. But, it won’t be too hard now that you have the warp song. First, if you don’t have any Hyoi Pear bait, visit one of Beedle’s Shop Ships (see Beedle’s Chart for locations) and purchase at least 2-3 pears. Warp to B4 (Greatfish Isle) and sail southwest to A5 (Needle Rock Isle). On the island, find the spot with a flame-covered chest. Use your arrows to take out as many Kargorocs as you can spot flying around Needle Rock. There should be one near the ground and 2-3 in the air you can take out. Try until you run out of arrows, because it’s harder to complete the next step with enemies lurking about. When you can’t see any more evil birds, take out a Hyoi Pear to gain control of a seagull. Circle Needle Rock using A to flap its wings and the Control Sick (up propels him down and down propels him up). Fly around and touch the switch at the very top of the rock point to extinguish the fire. Press R to disable control and collect Heart Piece #10 from the chest. Warp to F2 (Dragon Roost Island). If/when you have 20 Golden Feathers in your Spoils Bag, visit the Rito guard, Hoskit, in the aerie (the first guard on the second floor) and give him your stash. The next day, check a red postbox for a letter from his girlfriend, with Heart Piece #8 attached. From here, sail east to G2 (Flight Control Platform) and locate the submarine. Inside, jump on the switch to summon several enemies. Defeat the ChuChus, Miniblins and Wizzrobes (with arrows) to make a ladder drop. Climb up and get the Platform Chart from the chest. Sail north to G1 (Overlook Island) and open up Treasure Chart #13. Pull up the Secret Cave Chart. Now, this may get monotonous, but it’s worth several Treasure Charts leading to Heart Pieces and things. Warp to D6 (Southern Fairy Island) sail south to D7 (Two-Eye Reef). Inside the reef, using your cannon, destroy all Cannon Boats and wall cannons. A chest appears on a peak. Walk around the elevated perimeter of the reef until you get close to the chest. Set the wind with the Wind’s Requiem and glide with your Deku Leaf to the chest. Open it for Treasure Chart #13. Warp to B4 (Greatfish Isle) and sail west to A4 (Three-Eye Reef). Repeat the same process with your cannon and collect Treasure Chart #32 from the chest. From here, warp to B4 (Greatfish Isle), then sail east to C4 (Cyclops Reef). Repeat the same process and collect Treasure Chart #21. In this same quadrant, open Treasure Chart #21 and locate the treasure. On the spot, bring up a chest with the Light Ring Chart. Sail east from here to D4 (Six-Eye Reef). Repeat the process and collect Treasure Chart #26. Warp to B7 (Outset Island) and sail north to B6 (Five-Eye Reef). Repeat the process (is it ad nauseum yet?) and collect Treasure Chart #41. Warp to C3 (Tingle Island) and sail northwest to A2 (Four-Eye Reef). Repeat the same process with your cannon and collect Treasure Chart #19 from the chest. In this same quadrant, open Treasure Chart #41 and locate the treasure. On the spot, pull up a chest with the Great Fairy Chart. Warp to F2 (Dragon Roost Island) and sail east to G2 (Flight-Control Platform). Open up Treasure Chart #19 and locate the treasure’s spot. Pull up and open a chest for the Island Hearts Chart. Warp to D2 (Windfall Island) and sail south to D3 (Northern Triangle Island). Open up Treasure Chart #26 and locate the treasure spot. Pull up a chest with the Octo Chart inside. Warp to F6 (Forest Haven) and sail south to F7 (Boating Course). Open up Treasure Chart #32 and pull up its treasure, the Sea Hearts Chart. Now you can accomplish some tasks on land. To get both arrow upgrades, first warp to C3 (Tingle Island) and sail west two quadrants to A3 (Western Fairy Island). Hammer the single peg to open the entrance to the familiar conch shell. Inside, the Great Fairy will upgrade your arrow carrier to hold up to 60 arrows. Warp to E4 (Tower of the Gods) and sail east two quadrants to G4 (Thorned Fairy Island). Hammer the three pegs to enter the conch shell, where the Great Fairy maximizes your arrow count to 99. Warp to D2 (Windfall Island), where you can complete many fun side quests. During the day, talk to Mrs. Marie inside the school. She will ask you to help settle down the group of kids nearby, known as the Killer Bees. They seem like a bunch of ruffians. Let’s set them straight. Talk to them and agree to play hide and seek. In the dock area in front of the marketplace, bang into the big tree in front. You’ll need to chase the KB down, so make haste until you catch him. Another KB is behind the Bomb Shop. Go around the shop and sidle across the narrow ledge until you find and catch the second KB. Another is behind the gravestone where you learned the song of passing from Michael Jackson...oops, I mean Tott :o) The last KB is behind a bush on a ledge around the left arch near the school.
Once you catch them all, the gang rewards you with Heart Piece #30. Talk to Mrs. Marie inside the school and she will reward you with a Purple Rupee for your trouble. Talk to the gang again to learn about their teacher’s upcoming birthday. To find their Joy Pendant, bang into the tree next to the Bomb Shop to uncover the prize. Take it to Mrs. Marie and she will exchange it for a Red Rupee. If/when you have 20 more Joy Pendants, give them to her and you will receive the Cabana Deed, giving you access to the cottage on Private Island (E5). 20 more after that nets you the Hero's Charm. You'll be more prepared for these later. Also on Windfall Island, you can participate in a trading quest, a classic game originating in Ocarina of Time, involving a “chain letter” of sorts, passing goods from one person to the next for a super prize at the end. First, talk to Zunari at his stall to learn about his lack of goods. He asks your help. Accept it to begin the quest. This can be completed all at once or gradually, however I will place all instructions here. Zunari will give you a Town Flower, placed in your Delivery Bag to begin the quest. He tells you about the Wandering Merchants, three Gorons who travel the Great Sea. You will need a good amount of rupees to pay a sort of shipping fee to each merchant so he will transfer goods to Zunari. Here is the quickest way to complete this side quest: From Windfall, sail west two quadrants to B2 (Mother and Child Isle). Remember not to warp to B2 directly, because it takes you right inside the island to the Fairy Queen. On Child Isle, the smallest island, you’ll find a giant Goron merchant. Talk to him, then offer him the Town Flower. Trade it for a Sea Flower, and pay him the difference (20 rupees). Warp directly to B4 (Greatfish Isle) and find the merchant on a raft on the left side of the island. Trade the Sea Flower for an Exotic Flower (25 rupees). Now, warp to F6 (Forest Haven) and sail north to F5 (Bomb Island). Trade the Exotic Flower to that merchant for a Sickle Moon Flag (40 rupees). At this point, you can re-visit Zunari at D2 (Windfall Island) and receive the Magic Armour as his thanks. But the trading quest does not stop there, oh no. The Greatfish Isle merchant desires the legendary Shop Guru Statue and will reward you with a Heart Piece for finding it. To get him the statue (and you the Heart Piece), hang on to that Sickle Moon Flag and warp back to B4 (Greatfish Isle). Trade the flag for a Fountain Idol (65 rupees). Warp to D2 (Windfall Island) and sail west two quadrants to B2 (Mother and Child Isles). Trade the Fountain Idol for a Big Sale Flag (35 rupees). Warp to B4 (Greatfish Isle) and trade the Big Sale Flag for a Hero’s Flag (75 rupees). With this same merchant, trade back the Hero’s Flag for a Postman Statue (100 rupees). Warp to D2 (Windfall Island) and sail west two quadrants to B2 (Mother and Child Isles), and trade the Postman Statue for the Shop Guru Statue (200 rupees). At last! Warp directly to B4 (Greatfish Isle) and trade the Shop Guru Statue for Heart Piece #29. At any time, you can buy these items from Zunari and trade them with Wandering Merchants for three new items: Trade an Exotic Flower for a Pinwheel (55 rupees) at Mother & Child Isles (B2); a Big Sale Flag for a Big Catch Flag (85 rupees) at Mother & Child Isles (B2); and a Fountain Idol for a Skull Tower Idol (65 rupees) at Greatfish Isle (B4). Return to D2 (Windfall Island) via warp. During the day, the rich girl Mila has become poor and works for Zunari. At night, she stands by the auction house. Talk to her at night and she tells you to go away. Walk away from her towards the stall and she runs off. Slowly follow her while staying out of her gaze. Hide behind trees and walls as she makes her way around Windfall. If she spots you, she runs off and you must restart the quest the following night. If she is startled, but doesn’t see you, Link will meow like a cat to distract her. Follow her around Windfall until she comes to the safe at Zunari’s Stall. Catch her in the act of robbing her employer (!). Approach her when a thought bubble is above her head. When she asks questions, choose the first option every time and she will give you an Empty Bottle (which she didn’t steal...supposedly). During the day, enter the mansion via the wooden stairwell and talk to Maggie, now filthy rich from her father’s small investments. She yearns for the love of a Moblin guard named Moe that she befriended at Forsaken Fortress. She will ask you to mail a letter for her. Take it and put it in the red postbox near the marketplace, paying for postage (5 rupees). Re-enter the mansion where you’ll find a Rito mailman (mailbird?) arguing with Maggie’s father (talk about fast service!). The Rito is kicked out of the mansion for trying to do his job. Exit and find the Rito at the café next to Zunari’s stall. Offer to give Maggie the letter in person. Do just that and she rewards you with Heart Piece #28. If/when you have 20 Skull Necklaces, talk to Maggie’s father and exchange them for Treasure Chart #2. At night, Zunari hosts auctions at the lower level of the mansion. Save up a lot of rupees (at least 300 to be safe, even more to be sure) and enter the fancy red door near the Chu Juice Jelly Shop. Talk to Zunari and participate in an auction. Three auctions give away a Heart Piece (#27) and two Treasure Charts (#18 and #38). During an auction, press A repeatedly to charge up your bidding meter. When it’s full, you can place a bid. The others raise bids by about 3-10 rupees, but you want that prize badly, don’t you? Pay attention to the time remaining and bid accordingly. A raise of 10% or more boggles the peoples’ minds and you run the clock more. Keep this strategy in mind when there are about 10 seconds left. When time is up, if you have the current bid, you win the item. They also auction off Joy Pendants, if you’re interested. Winning the three big items is your goal. If/when you have Treasure Chart #18, open it up and find its treasure on the sea at Windfall. Pull up a…Green Rupee?!?! Oh well, it is a chart completed, after all. During the day, talk to Kamo, who sits on the stairs in the marketplace. He wants a pictograph of his favourite thing. At night, climb up the ladder near the school and find Kamo gazing at the moon. On a night when the moon is entirely full (it may take a few plays of Song of Passing to get it right), take a pictograph of it (must be with Deluxe Picto Box). Bring the pictograph to Kamo during the day to get Treasure Chart #31. Talk to Mimenco, a vain lady standing by the Chu Juice Jelly Shop. Take a pictograph of her and show it to her to receive Treasure Chart #33. Now, to play matchmaker. Talk to Linda, the lady in the orange dress by the school to learn about her crush on Anton, the walking man. Take a full-body pictograph of her and show it to Anton. He is now convinced that he should ask her out on a date. Play the Song of Passing until you find them together in the café during the day. Talk to them to receive Heart Piece #31. To get another Heart Piece, purchase items from Zunari’s Stall and place them in the metal things found around town (even in shops). The cheapest way to complete this quest is to purchase Town Flowers (10 rupees each) and use them to decorate the town. When you place about 25-30 items, talk to Sam, who sits on a bench near the café and he will give you Piece of Heart #32. With the King of Red Lions, warp to B2 (Mother and Child Isles) directly to revisit the Fairy Queen. She bestows upon you the Fire and Ice arrows. To complete one last quest on Windfall Island, warp there (D2) and climb the ladder on the lighthouse, around from the door to the Squid Hunt mini-game. Step on the switch to activate the windmill at night. Go inside to Salvatore, then up the stairs and out the door to the back entrance. Hop onto a moving car and take out your arrows. Shoot a Fire Arrow at the rotating lamp inside the windmill to light it up. A chest appears on a small island off the Bomb Shop. Hop off the car and talk to Kreeb, the guy standing there to get Piece of Heart #38. To get to that chest, stand near the Bomb Shop facing the chest and set the wind with the Wind’s Requiem to blow towards it. Glide with your Deku Leaf and tilt the C-Stick down to get a bird’s eye view. When your shadow is over the island, drop down and open the chest to receive Piece of Heart #39. If you want to uncover more treasure from the charts you have, read on. Sail east to E2 (Pawprint Isle). Open up Treasure Chart #30 and find its treasure, Heart Piece #33. Warp to B4 (Greatfish Isle) and sail north to B3 (Rock Spire Isle). Open up Treasure Chart #2 and find its treasure, Heart Piece #34. Warp back to B4 (Greatfish Isle) and sail west to A4 (Three-Eye Reef). Open up Treasure Chart #38 and find its treasure, Heart Piece #35. Warp directly to F6 (Forest Haven) and in that quadrant, open up Treasure Chart #31 and find its treasure, Heart Piece #36. From here, sail southeast to G7 (Five-Star Isles). Open up Treasure Chart #33 and finds its treasure, Heart Piece #37. Whew, that’s it for side quests for now! Continue onto the next dungeon...
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