Ganon's Tower
Items/Weapons: Light Arrows
Heart Pieces: 0 // 44/44
Treasure Charts: 0 // 41/41
Special Charts: 0 // 12/12
Great Fairies: 0 // 8/8
Empty Bottles: 0 // 4/4
Songs: None
Head forward through the door. The main hall is a lava filled room with a sealed door and four bridges leading to guarded rooms, one for each dungeon level in your quest, with obstacles that are similar to their dungeon trials and a rematch with the dungeon’s boss. Head down the leftmost bridge, defeat the Bokoblin guard and enter the door to the Dragon Roost Cavern room. Use water jars to cross the lava (or use Ice Arrows). Shoot an Ice Arrow at the lava plume, and ride it up a level. Run and glide with your Deku Leaf to the boss door, avoiding any Red Bubbles hovering about. Enter the boss door ahead of you to re-fight Gohma. See boss section if you need a refresher. Enjoy the cool black-and-white hues. When you defeat each boss, you are returned to the centre of the main room. Enter the second door to the left, the Forbidden Woods room. Activate the pinwheel at left to summon a cable platform. Ride it as far as possible. Leap off and glide to the moving platform. Activate the next pinwheel to summon another cable platform. Glide to it and ride it to the end. Glide to the next moving platform and hop to the next one. At its highest point, glide with your Deku Leaf to the boss door to re-fight Kalle Demos. After the battle, enter the third room to the left, the Earth Temple room. Roll past the crypts to avoid the enemies and climb the stairs to another row of crypts. At the end, is a constant pressure switch that creates stairs leading forward. Reflect light from the source nearby with your shield to take out the Poes. Lure and solidify a Dark ChuChu near the switch and place it on the switch. Run up the stairs to reach the top in time. Another stair/ChuChu/switch puzzle awaits, this time the switch and light are on opposite ends of the room. Lure the Dark ChuChus to the switch, then quickly reflect light from the opposite end to freeze them. Run/roll forward and place the ChuChu on the switch, then quickly take the stairs. Avoid the slow-moving Stalfos. At the top, enter the boss door to re-fight Jalhalla. After the fight, enter the fourth room from left (the last one), the Wind Temple room. Defeat the Wizzrobe, then spring up and glide to the other side of the spiked line. Spring up and glide again between the updrafts. Defeat two Shield Bokoblins, then hookshot to the ledge and enter the boss door to re-fight Molgera. After defeating the fourth boss, the sealed door shatters. Take it forward to a staircase. Defeat Miniblins along the way and enter the door at the top. Take the door to the right to see a set of lit torches. The King of Red Lions tells you to remember the details. You may want to read the tablet here as well. Leave this room and enter the room straight ahead. With your Boomerang, target the switches in this exact order: far right, left, right, far left. This opens a passageway and your boat enters the room, rather spookily I might add. A purple warp appears which lets you return to Forsaken Fortress and gather any items you may need. If you are drastically low on anything, by all means use the warp. When you are ready to continue, go back a room and enter the left door where the torches and tablet were. Drop into the open pit to enter the next part of the tower. You reach an arena where Phantom Ganon returns. This fight is different from the last one at Forsaken Fortress (Part II). If he uses a purple energy ball, avoid it, and wait for the white one to appear. Like the previous battle, bounce it back and forth with your sword, then slash him when he’s down. A third attack may occur where five Phantom Ganons approach, but only one is real. Strike the real one seconds after the others disappear. When he disappears, his sword is left behind. Follow the hilt (handle) of the sword and enter the corresponding door. A confirmation bell will sound if you did it right. Continue fighting the Phantom Ganons that appear. After seven battles, a chest will appear in the middle of the room. Open it for the Light Arrows. Go through the door the handle points at and you return to the main room of the tower. Fight one more Phantom Ganon, just by shooting a Light Arrow at him to easily defeat it. Pick up his sword left behind and toss it at the wall with a horned symbol on it to break it open. Enter and go up the long stairway. Along the way, fight three Moblins, a Darknut, and two Mighty Darknuts to open the door at the top. Enter and watch a cinema with Ganon and Zelda. You enter into the first of two phases of the Ganon fight, each involving three parts. See boss section for help on defeating Puppet Ganon. After Puppet Ganon retreats, climb the red string left over and climb up to a chandelier platform. Grapple and climb up onto the pole above you. On that platform, smash the pots to get hearts and magic vials. Grapple the next pole and climb up to a third platform. Smash a lone pot on the edge to get a fairy. Bottle it if you can. Bomb the Warp Jar to unseal it. You can use it if you want to reach the bottom level of this room and go back to get items. There are also several Morths which can leave small prizes and pots with magic, bombs and another fairy. When you are ready to finish Ganon off, look for a red platform with a blue door. Hookshoot the target above it and enter the doorway to continue your fight with Ganon. See boss section for more help on the last phase, fought in three stages. After the battle is over, watch the sweet end cinema, unfortunately short-lived, but pleasant none the less. Congratulations on finishing Wind Waker! Wait until after the end credits to save the game and restart it with new clothes and the Deluxe Picto Box in your possession to complete the Nintendo Gallery. See my page on that for more details. Hope you enjoyed the game and found this walkthrough helpful.
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