Great Bay Temple
Items/Weapons: Ice Arrows, Double Defense
Masks: 1 // 19/28- Gyorg’s Remains
Heart Pieces: 2 // 37/52
Empty Bottles: 0 // 4/6
Owl Statues: 0 // 8/10
Songs: None
When you first enter, shoot a fire arrow at each of the torches in the room to make a chest appear. Open it for Fairy #1. Enter the door ahead. You are in the a machinery room that controls the flow of water throughout the temple. Turn left and look up. See the Skulltula? Shoot it with an arrow, then wear the Great Fairy's Mask to gain Fairy #2. As Zora Link, dive down to the bottom of the water. Look below the platform you were just standing on. Pop the bubble and collect Fairy #3. Look for a switch underwater (it looks like a key). Push or pull it and it will disappear. You'll also hear a confirmation sound. You've turned on a water spout and activated the other elevator next to the entrance. Swim back to the entrance and take the other elevator. Get rid of the Skulltulas then, as Zora Link, jump on the water spout when it's low enough. Hop to the platform, then through the opening to the next room. This room has a rotating blade in the middle, but they act as platforms, not really blades. The water is being turned around, too. From here, go down to the perimeter below and look down into the water. Do you see the pot in the middle of the floor below? Shoot it with an arrow, then wear the Great Fairy's Mask to gain Fairy #4. Another fairy is in this room. Look for barrels on top of a high platform. Hookshot to them (hook onto the barrels), then bang into it for Fairy #5. As Zora Link, jump into the water in the centre and dive down. The current will push you into a room, but you need to be on the level of openings just above the floor, not the ones on the floor. When you enter, you should see a chest. Get up onto a platform and hookshot to the chest. Open it for the Dungeon Map. Look across from the chest and hookshot the pots to break them. A Stray Fairy comes out of one of them. Wear the Great Fairy's Mask and collect Fairy #6. Now, dive down and hit the hands blocking the opening with your boomerang. Go through that opening. Get rid of all the Deku Babas on the lily pads, then hop up onto one. You should see another Deku Baba across from a door. Get rid of him and a chest appears. Open it for Fairy #7. Hop over to the door and enter. Shoot the bomb dog with an arrow. Hookshot to the gold chest and open it for the Compass. Dive into the water as Zora Link and get rid of the Deku Babas and the hand. Open that chest for a Small Key. Shoot the pot among the two hands and wear the Great Fairy Mask to attract Fairy #8. Take the vent next to the door (sink down) to return to the main room. Find another opening on the bottom level with a red pipe going into it (current should push you in). Float up and climb the red pipe. Enter the locked door using your key. Fill up on arrows, magic, hearts, etc. from the pots and the Chuchus. Enter the next door to engage in a fight with Wart, a mini-boss. See the Boss section for help. When he blows up, open the chest that appears for the *Ice Arrows*. Backtrack to the last room. Go down the red pipe and shoot the Octorok in front of you with an Ice Arrow to freeze him into an ice block. Hop across it and over to the switch. Push it and it will disappear, causing the red pipe to start pumping. That is actually your goal in this temple, to activate all the pipes. Now, exit through the vent in the wall to the main room. Float up and hop onto a platform. Hop onto one of the rotating blade platforms, then climb to the connecting platform. See the water flowing over the ladder? Shoot the water at the grate above with an Ice Arrow to freeze the water. Climb the ladder and enter the door. Hookshot to the barrel to the left. Use Ice Arrows to create platforms to the switch by shooting them into the water. You may need the Bunny Hood to make the last jump. Turn the key to activate the pipe. Hookshot back to the barrel, then look right. Shoot Ice Arrows into the water towards the wall. Get as close to the wall as you can, then quickly look up and hookshot to the target on the ceiling. Look around for a chest and open it for Fairy #9, then exit back to the last room. Sink down in the water again and return to the room where you got the Dungeon Map. Hookshot to the chest again. This time, look towards the door and use the Ice Arrows to make platforms in the water (yet again). Go through the door at the end. Shoot an ice arrow at the clear Chuchu to make a big ice block. Push the block towards the centre platform. Climb up to the switch and turn it to activate the pipe. Exit to the last room. Go back to the room where you got the Compass. Shoot Ice Arrows in the water to create platforms and hop over to that room across the water with icicles, next to the gold window. Shoot the ice with a Fire Arrow, slash the icicles, then enter the door to fight Gekko again (remember him from Woodfall Temple?) See the boss section on how to defeat him. He turns into a frog, which I’ll bring up again to get a Heart Piece. When Gekko goes bye-bye, go through the open door and get the Boss Key from the beautiful chest. Exit this room (use the gold window to get over). Hop into the water on the left side of the room. The current will push you back into the main room. Head back to the first room with the machinery that powers the water flow in the temple. See the hookshot target on the ceiling? Hookshot to it and you'll land on a fountain spouting water. Hop to the nearby platform with the key-like switch. Turn it once, then drop down and turn the yellow switch above water. Head to the last room with the blade in the middle. Head through the underwater path with red and green pipes leading into it. It shouldn't be too hard to get in, because the current should push you towards it. Avoid the hands trying to grab you on the left and enter the next room. Climb onto the platform on the right side, then wait for the elevator to drop. Climb on, then jump to the spinning axel. Try to keep your balance and hop to the platform moving towards you. While standing on it, look at the right wall. You can just see a torch and a chest inside a little cove. Hookshot to the chest and open it for Fairy #10. Get back onto that last platform and let it take you to the other side. Look up the ceiling and shoot an Ice Arrow at the sewer dripping water. The axels turning will freeze and allow you to cross over them. Hop onto the big blade, then onto the middle of the machine, then up the right small blade. See the hole on the wall high up? Hookshot the chest and open it for Fairy #11. If you can't get back onto the big blade, you need to shoot a Fire Arrow at the ice you just froze and repeat the last steps you took. Anyway, when you're back on the big blade, hop to the door on the left. Enter it to a "play room". Well, sort of. There's a few big see-saws in here. Stand on the one furthest from you on the left. Shoot a Fire Arrow at the ice above the other side of the see-saw to lift your side up. Hop to the other see-saw nearby and again fire an arrow at the ice above this see-saw. Turn the key-like switch, then walk along the pipe as Zora Link. Climb the one part, then turn right to the end. Drop to the right. Hookshot to the chest and open it for Fairy #12. There is another fairy in this room. At the first see-saw, shoot a fire arrow at the ice. Dive down the hole as Zora Link. Bang into a barrel for Fairy #13. Reset the see-saw by shooting an ice arrow at the flowing water. Climb to the down end and shoot a fire arrow at the ice. Jump to the door. Enter it. Return to the main blade room. Find the opening with the green pipe and go through it (it's on the bottom level underwater). Climb up the pipe sticking out of the water and up to the switch. Turn it to raise the water from the fountain leading to the Boss. Before you enter, there are 2 Stray Fairies in this room. One is under the switch (stand on the pipe and fire an arrow to pop the bubble, then wear the Great Fairy Mask for #14) and the other is on the right side of the room. Pop the bubble with the Zora boomerang. You'll have to swim through the vent and catch it (#15) while the current pushes you out, then backtrack to this room. When you've done that, you can cross over to the big door and enter the next room to the Great Bay Temple boss Gyorg. See the boss section for details on frying this fish. Collect the Heart Container and step into the blue light when he's defeated. You receive the *Gyorg's Remains* guardian mask. One more dungeon to go! First, return the Stray Fairies to the Great Fairy Fountain in Great Bay. On the beach across from Zora Hall, hop the platforms, then hookshot to the tree, then across more trees to a blocked cave. Bomb the boulder, then enter to receive *Double Defense*. There is a hole next to the fountain. If you bomb the boulder over it and enter, you get free Bombchu from the chest inside. Now for a few Heart Pieces. With Gyorg defeated, find the sign near a boat by way of Pirate’s Fortress. Ride the boat, then hookshot to the tree. Talk to the pirate there to play his Jumping Game (must be any time but late night or early morning). You win a *Heart Piece* for that game. Also, you can complete the Frog side quest for a Heart Piece. First, warp to Snowhead and re-defeat Goht to restore spring to the mountains. At the pond off the log cabin, wear Don Gero’s Mask and talk to the frog. He will ask you to find four of his friends to complete the group. In Clock Town, one sits in the Laundry Pool, another in Southern Swamp (must finish boat cruise to retreat through the area) atop a log, re-defeat Gekko in Woodfall Temple for a frog, and the last one is for defeating Gekko in Great Bay Temple. Once they are all found, return to Mountain Village and with the Don Gero Mask on, talk to the frogs to perform a song and win a *Heart Piece*. Now, continuing on...
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