Outset Island & Pirate Ship
Items/Weapons: Telescope, Hero’s Sword, Hero’s Shield, Spoils Bag
Heart Pieces: 0 // 0/44
Treasure Charts: 0 // 0/41
Special Charts: 0 // 0/12
Great Fairies: 0 // 0/8
Empty Bottles: 0 // 0/4
Songs: None
Watch the opening cinema of the backstory of Legend of Zelda. In the faraway future, a century after Ocarina of Time, a new hero has emerged. Continue to watch the story unfold until you gain control of the young boy, whom I will refer to as Link throughout, though his name is the same as the name you entered in the file screen. Head down the ladder and across the pier, then to the rightmost house. Inside is Grandma. Climb the ladder to talk to her. She will give you the traditional green clothes from the Hero of Time legend. When that's finished, head outside and back to the watchtower. Aryll will give you her telescope for the day as your birthday present. Press Start and assign it to X, Y or Z. Press that button to use it. Use the Control Stick to move it around and use the C-Stick to zoom in & out. Centre on the house, then the red postbox to see Quill, the Rito postman. He starts to flap his wings in fear. Look up to see a giant bird holding a young girl in his claws. A pirate ship shoots the bird down, sending the girl flying into the back forest. This is your cue to save her. But, with what? Head down the pier and look for the house with an old man sitting on the second floor. Get close and he'll show you how to L-target. You can go up to his loft and learn about basic controls from his notes (or see my Basic Controls & Actions page). Head through the bottom door to meet Orca, the ancient swordsman of the island. Begin his tutorial to learn about swordplay (see also my Basics page). He lets you keep the Hero’s Sword used in the lesson. At this point, you can play a little game. Crawl near the three pigs running around the island and carry them to the pig pen in the back farm where Rose is standing. Talk to her and she’ll give you 20 rupees for each pig you bring her. You’ll also need a small cache of…cash. Crawl under the porch of Grandma’s house into a basement. Open the chest for an Orange Rupee. You can also try fighting Orca for more rupees, but this proves difficult for now. Head towards the watchtower, then turn right near a sign and up a short cliff to another sign. Chop down the trees and long grass, then head up to a peak area. Go along the bridge, hopping over the gap and enter the Forest of Fairies. You’ll see the young girl hanging from a tree branch. Head right up the winding path and down to find a Bokoblin enemy. Defeat it with your sword. You can also collect a Red Rupee by crawling through the log there. Hop onto the stump and jump up to the next level. That boulder blocks a Great Fairy Fountain you’ll re-visit later. Walk the inclined log to an open area. Defeat two more Bokoblins and Tetra, the girl, will awaken…and fall. Ouch. You’ll follow her and a minion back outside. The next minute is quite sad. That big ugly bird swoops down and flies away with Aryll, who came by to say hi. Now the first half of your quest is established: to find & rescue Aryll. Quill will speak on your behalf to the cheeky pirates. You just need a shield to complete the ensemble. Head back to Grandma’s house and up the ladder. The family shield is taken down. Climb back down and Grandma will offer it to you. It’s old, but it will do for quite a while. Head back to the beach and talk to Tetra to climb on board. She sends you to Niko, so take the door up front and then down the stairs to the open lit door in front of you. Niko is thrilled he is no longer the “swabbie”, the low end of the ranks. He will give you a big prize if you complete his first “swabbie” test. This is good practice for later on. Jump to each lantern rope and adjust your position to jump off and land on the platforms. See Basics for more info on how to swing. Make your way across to Niko, who rewards you with the Spoils Bag. After that, the ship has arrived at Forsaken Fortress. Go back through the door to the dock and climb up the long ladder to the crow’s nest. Soon, you will be placed in a barrel, ready for catapult! Hold your breath, count to 3, and GERONIMO!
Next page of walkthrough
Home