Tower of the Gods




Items/Weapons: Hero’s Bow
Heart Pieces: 0 // 19/44
Treasure Charts: 2 // 19/41- #s 30, 6
Special Charts: 0 // 2/12
Great Fairies: 0 // 2/8
Empty Bottles: 0 // 2/4
Songs: Command Melody


The first room is filled with water and the tide rises and falls on occasion. There is no wind, so the sail is pretty useless. Just cruise with the R button to navigate the floor. Head to the southeast corner and at low tide get up and go through the door. Defeat the yellow ChuChu with boomerang and sword. At low tide, push the southeast crate west to line it up with the cracked wall. At high tide, bomb that wall and hop into the alcove to collect minor rewards and the Dungeon Map from the chest. Four yellow ChuChus drop to the floor. At low tide, defeat them as you did before. If you want a Joy Pendant, move a crate to the northeast wall, bomb the crack, and collect it inside. Go back to the previous room and sail northeast. At high tide, get up to the door. Pick up a statue and place it on the pink switch to open the door. Enter and defeat another yellow ChuChu. Drop into the recess and wait for low tide. Place a crate on the pink switch to crate a bridge across the gap. Climb the ladder up and wait for the beginning of low tide. Cross the bridge and pick up a statue. Wait for the beginning of low tide again and carry it across the bridge. Notice the glowing symbol on the door, which indicates you can carry this kind of statue through it. Go through and take it to the blue and gold tile in the left corner. Place it there and a gate rises in the east end. Sail to the east to a sealed door. Wait for high tide to get up. Place two statues on the two pink switches to unseal the door and enter it. The middle of this room has a number of large and small crates and the tide continues to rise and fall. During low tide, push and pull the crates in this order (from the door you came through to the other side): small gap, crate, large gap, two crates side by side, small gap, three crates side by side, large gap at the end. Climb up and smash a pot to get a Deku Stick. Wait for the beginning of high tide, light it from the torch and jump across to the other side. Light the two torches to make a chest appear. Open it for a Small Key. Avoid or defeat the yellow ChuChus and return to the previous room. Sail to the west end and use the boat’s cannon to bomb the cracked wall in three places to open up a new area. Swim to the northwest and enter the door there. Defeat the Red Bubble (or avoid him) and run to the chest which contains the Compass. Exit back one room. If you want a Joy Pendant, it’s very easy. Take the south stairs and defeat the yellow ChuChu. Smash a pot on the opposite side to get a Deku Stick and wait for low tide. Light the stick from the torch and light the two torches to the southwest. Open the chest for a Joy Pendant. At low tide, unlock the southwest door. Defeat the ChuChus to reveal a magic stairway. Take it to a statue and pick it up. At low tide, carry it on the stairs and out the door. Bring it upstairs and place it on the blue-gold tile. This redirects the waterfall to the opposite end, revealing an opening in the statue. Sail to that spot in front of the entrance and climb up to the opening at high tide. Defeat the rats, then pick up a statue. Avoid the Beamos by running on its left side when the revolving light is past you. Avoid the Beamos light and run to the opposite end. Place the statue on a switch, then repeat the process once more. Stand on the third switch yourself to activate vertical platforms. Take them up to the second floor. Go through the door at top. Smash pots for prizes, then take the east door in this room. Defeat the yellow ChuChu and take the platform through the door there. Go along the magic platform to a statue. Read the tablet, then press R to call it. It will follow you! Follow the path under the magic bridge to the southwest corner, then lift the statue and hop to the west door. Take it through the door, onto a moving platform. Go through that door and the statue will hop to a pedestal on its own. A stone tablet rises in the middle. Read it and take out your Wind Waker to learn the Command Melody. This is a simple but unique tune that will allow you to control a subject and use their powers, if any. In the tower, you will be controlling these statues. Later, you will control live partners. Go through the west door, now unsealed. Defeat one or both of the Red Bubbles, then grapple & swing forward through the west door. Grapple again across the room to another statue. Call it with R and it will follow you. Stand on the switch to the southwest to activate a magic bridge. Play the Command Melody to control the statue. Walk it across the bridge to the other side safely and press R to release control. As Link, grapple across the room, pick up the statue and go back a room. Place the statue on the switch at northwest to unseal the south door. Your boat will call you with info on this. Leave the statue there and grapple the pole, swinging to the south and through that door. You enter an arena area with a single Darknut. These enemies are tough, but very fun to fight (IMO). Use the parry attack to shed its armour, then fight like a brave. Be sure to collect its Knight's Crest. Defeating the Darknut reveals a chest with the Hero’s Bow and 30 normal arrows. Go a room to find the Red Bubbles. Defeat them with your arrows, then aim at the eye plaque on the north wall. Once you hit it, platforms that move east/west appear. Grapple to the west, pick up the statue and carry it across the platforms to the east and through the door. The statue automatically hops to its pedestal, unsealing the north door. Go through it. Defeat the Keese flying around, then drop to the east side and through the door there. Defeat the Red Bubbles with arrows, then jump onto a moving platform. Hop to the platform nearest the eye plaque. Shoot an arrow at the eye to move the platform up/down. Ride it up and open the chest there for a Small Key. For another easy Joy Pendant, take the vertical platform to the next chest and shoot the eye plaque to the south. The platform will move left/right. Take it and shoot another eye plaque above the west door. A chest will appear at the south end. Ride the platform there and open it for the Joy Pendant. Glide to the west side with your Deku Leaf and through the door there. From here, you can get a Treasure Chart. Climb up the ladder & stand on the west platform and bomb the cracked wall to reveal a door. Once you’re through it, stand on the blue wind-crest tile and play the Wind’s Requiem to reveal a chest with Treasure Chart #30. Avoid or defeat the Armos Knights, then exit the room. Climb up the ladder and toss two statues (non-activated) onto a platform to weight it down. Hop to the other platform and through the north door. Climb onto the block and hop towards the electric barrier. In mid-air, glide with your Deku Leaf over the barrier. Summon the statue with R and play the Command Melody. Walk the statue through the barrier (it will be unharmed) and onto a pink switch in the middle, turning off the electricity. Press R to release control and carry the statue back a room. Put the statue down and defeat the Wizzrobe with arrows. Acrros the room this time, throw three small statues on a platform and, carrying the big statue, hop onto the other platform. Hop to the door and enter. The statue hops to its pedestal. This time, since all three statues are placed, a beam of light emerges from the middle. Before taking the warp, you can get another Joy Pendant. Take the east door and defeat the Wizzrobe here. Ride the platform and shoot the south eye plaque to activate another platform. Jump to it and ride it to the south door. Inside, defeat two Armos Knights. Open the chest for a Joy Pendant. Exit back 2 rooms & go through the south door. Ride the platforms down to the first floor. Dash past the Beamos and through the door back to the main water room. Sail to the northwest corner and through the door there where you got the Compass. In this room, shoot the eye plaque on the west wall to open up an alcove. Open the chest there for Treasure Chart #6. That was easy...but several Armoses appear after. Avoid or defeat them, then take the door out. Sail back to the north opening across from the entrance, then past the Beamos and up the platforms. Take the door back to the pedestals and pink warp. Take the warp to the third floor. Collect items in the pots using your Boomerang, avoiding the Beamoses. In the south end, use the statues to hold down two of the pink switches, then stand on the third to deactivate the electric barrier. Open the fancy chest there for the Boss Key. When you get the key, the Armoses come alive. Defeat them to unseal the north door. Take it outside (!). Climb the stairs and take out the Kargoroc, collecting its Golden Feather. Several Beamoses line the stairs. These are different from the one you encountered earlier. Get close to the first Beamos, but not directly in its path. When its laser is shot out, destroy the light source with an arrow to dismantle it. Destroy the next Beamos, then avoid the regular Beamos with the revolving light. Take out two more blue laser Beamoses, then run past two regular ones guarding the boss door. Collect some goodies, save your game, then enter the door to fight Gohdan. See boss section for help on defeating this boss. Collect the Heart Container and step into the warp when the fight is over. You reappear at a bell tower. Climb the ladder and grapple the bell to ring it. A light appears at the base of the Tower and you will sail into it.



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