Temple of Time
Items/Weapons: Dominion Rod, Magic Armour, Horse Call
Heart Pieces: 6 // 40/45
Poe Souls: 4 // 55/60
Golden Bugs: 0 // 24/24
Empty Bottles: 0 // 4/4
Howling Stones: 1 // 7/7
Hidden Skills: Great Spin
Head north into the first room, and further north to a big gold door with a statue. Use your senses on the area left of the door to see the shadow of another statue. In the middle hole south of the visible statue (called a Guardian Statue) is a miniature Guardian Statue. Carry it to the west platform and place it on the switch. Climb the new platform to the southwest to the stairs and go up to the west side around to the south to find Oocoo, then down to the east. Light the two torches and open the chest that appears for a Small Key. Head back south up the stairs and take the stairs up through the locked door. Defeat the Skulltula in the middle, then take a pot and place it on the switch in the middle to open the gates. Open the south chest for arrows, then go up the east stairs. Defeat another Skulltula, then shoot an arrow at the pot on the switch to close the gate behind you and open the one ahead. Head up the stairs, fighting a Lizalfos, into a big room with three more lizards. On the southeast end, approach the Armos Knight and defeat it with a Bomb Arrow or Back Slice move. Open the chest that appears upon its defeat for the Dungeon Map. Open the chest to the south for a red rupee (worth 20), then use a mini statue on a switch to the north. Use another mini statue on the other switch to open a golden gate (*San Francisco, open your Golden Gate…*). Use the gate to head north, then west to the top of the stairs, then through the door. Head left to the south end of the room and defeat the three Lizalfos enemies. Climb the stairs counter-clockwise, defeating another Lizalfos, to the northeast with a big gap. Use the spinner track on the right wall to ride across, jumping off when safe. Head south and to the east end of the circular platform, avoiding the rotating spikes, and pick up the mini statue. Carry it south to a switch to hold down one of them. In the center of the circle from the north path is a pillar with a lever. Now that’s original…Push it to lower it a level, then at west grab another statue and drop it on the middle platform. Push the lever again to raise it back up to the fourth floor (check your map). Carry the statue around the circle, avoiding the spikes (don’t worry, the statue won’t break if dropped) to the south and drop it on the other switch. Dash onto the new platform and head through the south door. Head south and beat two Armos Knights, then open the chest that appears to the west for a Small Key. Open the chest at south for a red rupee (worth 20), then head back a room. Go across the elevator platform north and through the locked door. Now for a bit of nostalgia, a game of red light/green light. Hit the green switch at right and guess what colour it turns. The walls reposition themselves in this maze room. Defeat the new brand of Beamos at north as usual, then around the corner in the large area look east and fire an arrow through the gold rings to hit the red switch, now green. Head northwest, defeating another Beamos, then around the corner, open the west chest for the Compass. East of the chest, fire another arrow through the gold ring making the switch red now. Use the clawshot target if you stood too close to the chest when you hit the switch, then head northwest up the stairs, defeating the Lizalfoses along the way to the top. Look southwest of here and hit the red switch to turn it plaid (just kidding, green). Head south through the opening, defeat the Lizalos, then shoot an arrow at the green switch. Defeat the tougher Dinolfos using the Back Slice or Helm Splitter preferably. Head south, defeat another Dinolfos, then shoot the switch again to turn it green, and head through the south opening through the door at the top. Defeat the three adult spiders and all the tiny ones, then open the chest that appears for a purple rupee (worth 50). Climb the north stairs to find two big scales. Jump on the first one to be lowered down. Toss a mini statue onto the other scale to even them, then head south up the stairs and through the south door. Defeat the Beamos at the south end, then head east past the spikes. At the top of the stairs, defeat the three Lizalfoses, then head south past the blade traps. By the pendulum is a chest with a Small Key. Head northeast now past two rolling blade traps to an alcove. Take the mini statue around the fence and the blade trap, dropping it on the switch which zaps the electric barrier at north, so head up the stairs in that direction. Defeat the tiny Skulltulas to receive a purple rupee (worth 50) and both Armos Knights to open the west gate. Head on through to the locked door. Once inside, approach the middle area to meet your next mini-boss, a Dark Nut. These guys are not as fun as they used to be in previous Zelda games, but they are still tough. Use the Helm Splitter religiously to break off his heavy armour right after he attacks and the Back Slice when his sword gets stuck in the ground. In the second phase, damage him after dodging an attack repeatedly until he’s down for the count. Head through the west gate and open the chest for a new item, the Dominion Rod. This wand allows you to control the Guardian Statues, large and small, from a distance, very similar to the controlling methods of statues in Wind Waker. Use the Rod on the statue above the chest’s alcove to control it and it will follow your exact movements. Too cute! Head east and direct the statue to the bell on the east end to transport it in the dungeon. Head east to the previous room to find it. Control it again and head east to the gate. Use its weapon with X or Y (wherever you assigned the Rod) to smash it down. Good robot! Drop down and defeat the Armos Knights easily with your new pal. Position him near the south end and release control. Run south and stand on the switch to lower the platform. Control the statue and run south to move it and yourself onto the platform. Head south downstairs towards the electric barrier, which thankfully has no affect on the statue. Have him go ahead of you through the barrier south, positioning it on the switch to deactivate it. Release control before following it, then control it and head around the fences at west, smashing the evil blade traps with the statue’s axe. Head to the bottom of the stairs at west, destroying the spikes. Smash the inactive Beamos statue to reveal a switch. Position your statue friend on the platform at south and release control. Use the Rod to control a mini statue and move it onto the switch to lift the Guardian Statue onto a new platform. Control it and move it under the bell to transport it again. Head through the north door to meet up with it at right. Control it down the stairs north and onto a scale, lowering itself down. Release control and carry a mini statue from this scale, tossing it onto the other. Jump down to the bottom level of the room and head up the north stairs to the other side of the scales. Jump onto the closest scale to even the scales’ weight. Control the Guardian Statue and move it onto your own scale. Toss two mini-statues onto the other scale, but you’ll need more reinforcements. Use the Rod to control a mini-statue on a pillar and another on a ledge with a clawshot target to even the load with four mini-statues and your bod off the scale. Once it’s even, control the Guardian Statue off the scale and down the stairs. Position it in the bell to warp it, then return to the scales solo. The scale opposite the one with four mini statues is stuck in the up position, so climb onto it and then to a pillar nearby. Clawshot to the target at south above the bell and drop down. Head to the west to find a spinner track along the wall. Take it clockwise, hopping off at the end before hitting a wall. At the south corner is a lone *Poe Soul* to capture. Further south is a chest with a red rupee (worth 20). Head through the east door and defeat the three enemies here to unseal the door heading back. Clawshot the target on the high east ceiling, then drop down to a ledge. Open the chest for a red rupee (worth 20), then use three mini-statues up here (one is on a small ledge at north, use the Rod to bring it down) and place them on three of the four switches. Clawshot a piece of armour from a defeated Helmasaur and place it on the fourth switch to open the gate. Open the chest through it for the Big Key. Already?!?! Head back a room, then drop down and go through the west door. Take the stairs down and find the Guardian Statue at left behind a gate. Use the Rod and head north into a wall. Have the statue sit on the opposite side of the wall on its side, then release control and shoot the switch on the high west wall. If the statue was close enough to the wall, it will be on the north side now. Control it onto the switch opposite the electric barrier, then release control and get on the other side. Open the chest at north for a *Heart Piece*. Cross the barrier’s path, hit the red switch with an arrow, then control the statue and head north, smashing walls in your way. Down the stairs north, smash the Beamos in the way. Position the statue in the bell at south to transport it. Shoot the switch through the gold rings, then head through the door in the bottom south. Use the elevator platform and push the lever to raise it to the topmost level to find the Guardian Statue. Control it and have it hop on the elevator and push the lever 2x to reach a level. Control the statue and move it south, crushing the tiny Skulltulas to relieve the electric barrier. Head west with the statue and smash the golden gate. Collect the *Poe Soul* there. Walk with the statue to the north and smash the gate, then beam him up, Scotty. Before joining him (her?), use the elevator to go up a level. Go around the spikes to the south end. Use the mini statue on the east end around from the elevator and another on the third floor (use the Rod to bring it down) to activate the switches by the south door. Head through it to the chapel. Defeat the Skulltulas, then head south. On the west wall, a gate closes off a ledge. Control the mini-statue at west and move it north to the ledge onto a switch. Release control, then toss a mini-statue in the south-center area onto the southeast ledge and activate another switch. Open the chest that appears to the east for a *Heart Piece*. Head back to the elevator room and go down to the third floor, then east through the door. Go down the stairs, clawshot the ceiling target over the first fence. Control the Guardian Statue and head down the stairs to the southwest, smashing the fence at the end. Position it in the bell to transport it, then head through the north door. Drop to the lower area and control the Guardian Statue, moving north into the space left of the Door of Time. Home sweet home. Head through the new opening and new door. Head north over the obstacles to find a switch. Ignore it and jump a gap to the gold fence at north. Toss a mini statue over the gap south, then control it with the Rod to hit the switch, opening one gate and closing another. Release control and enter the opening between the fences. Control the mini statue off the previous switch to open the next gate. Defeat the Skulltulas, then smash the pots for pre-boss fight goodies, making sure to bottle the Fairy. Head through the boss door to fight Armogohma, Twilit Arachnid. Sorry if you were expecting a killer robot. Like the Gohma boss from older Zelda games, the eye on its back is the weak point. Shoot it with an arrow to bring it down, then L-target the closest statue to the spider, control it with the Rod and smash the spider with its weapon by swinging the Rod. Continue this strategy, watching the light beams to determine its position (if a beam disappears, the spider has crawled over it). Also, fight any tiny Skulltulas, especially when still in their eggs, and avoid the laser attack, hitting the eye with an arrow as fast as possible. In a very quick second phase, the spider is reduced to its eye among a bunch of Tiny Skulltulas. Attack the eye to defeat the boss and receive another Mirror Shard and Heart Container. Use Midna’s warp and save. You return to the old Temple of Time. Before heading back to the real world, head south down the stairs and to the south end. Use the Rod to control the statues in the southeast and southwest corners. Behind one is a *Heart Piece* and behind another is a *Poe Soul*. After that, take the magic door back to the present Temple of Time to meet up with Oocoo, who takes notice that your Dominion Rod is no longer useful in the present. Dang, I wanted to turn Oocoo into a turkey. Your goal now is to restore its power in the present. Hope you saved your rupees. Warp to Castle Town to collect your well-earned prize (for a small fortune, mind you!) from Malo’s new store. In the central square in the southeast is the shop. It’s decorated with Malo’s pictures outside, and inside it’s a party! Buy the Magic Armour for 598 rupees when you have the dough and it’s all yours, thanks to Malo the capitalist. Warp to Kakariko Village now and head inside Renado’s house. Talk to him to get a letter for Telma. Warp to Castle Town and give Telma the letter at her bar (please tell me you know where it is by now). She will exchange it for the Invoice and direct you to the Doctor in town. Find his practice in the east area. Give him the invoice and he’ll refuse to pay (it’s a bar tab rung up Dr. Drunk). He’ll mention a stolen carving of Ilia’s. In the back of the office, pull the crate aside, then turn into wolf Link and sniff the Medicine to learn the scent (unlearn the other). Head back out and in front of Jovani’s house, turn into wolf Link again. Use your senses to follow the medicine scent trail down the south road right to Louise, Telma’s cat in front of the bar. She says the carving was stolen from her. Whatever happened to earning an honest living? Head out the south gate into Hyrule Field. At night near the south road is a pack of Undead Dogs. Defeat them using Midna’s charge attack to get back the Wooden Statue. Warp to Kakariko Village and return to Renado’s house. Show it to Ilia and she will remember a Hidden Village, which Gor Coron knows of. Warp to Bridge of Eldin and head north towards the red dot on your map indicating where Darbus is waiting. On the other side of the wooden bridge is a tunnel on the left. Take it to meet Darbus. He’ll mention 20 Moblins that roam about the village to defeat. This place is exactly like every Western movie I’ve ever seen! The Moblins are all in the open for the most part. Check the open buildings and break the glass windows to reveal more. Once you beat all 20 (no need to count on your digits), a cinema will occur with an old lady named Impaz, who will give you Ilia’s Charm to restore her memory. Warp to Kakariko Village and return once again to Renado’s house. Give Ilia the charm to regain her memory in a very cute cinema. The charm is returned to you to be used as a Horse Call, a way of summoning Epona without scrounging for Horse Grass in the fields. Head back to the Hidden Village to fulfill some errands. In the southern-most building on the east side, smash a window, then clawshot the webbing up high, then drop through the east window to a *Howling Stone*. You know the drill…The Golden Wolf will wait for you by Castle Town to teach you the last Hidden Skill *sniffle*. As a wolf, talk to the cucco near the stone who will open up a cute game of hide ‘n’ seek with the old lady’s resident cats. There are 20 to find, most of whom are in the open, though some are cleverly hidden. Search all the alleys and buildings. One cat is found by clawshotting the webbing hanging over the horse trough (so Rio Bravo) to the southeast. Dash/jump to the southwest building and through the window to the cat. Another is in a barrel in that same area. The cats keep a running total for you and will tell you if you already talked to it. Once you finish, talk to the cucco and then collect the *Heart Piece* reward in front of Impaz’s house. Finally, the last thing in this wild west is a *Poe Soul* found by clawshotting the webbing at west and searching the north end of the building. It appears only after finishing the pussycat hide ‘n’ seek. Darn tootin’. Talk to Impaz inside her house and show her the Dominion Rod to get the Ancient Sky Book. Warp to Kakariko Village and head into the basement of Renado’s House. Show the book to Shad, a researcher of the legend, who will unsuccessfully tame the statue there. But, the power has returned to your Rod. How about that? Your map now has five locations of Owl Statues that will help open up the next dungeon. Warp to Bridge of Eldin. On the north end inside the bridge is an Owl Statue atop the west side. Use your Rod to move it aside, but not off the edge (d’oh!), then release control and find a piece of the sky book in the hole it stood on. Before moving on, control the statue to move all the way to the south end of the bridge. On the west side is a gap with a ladder. Drop the statue into the gap, positioning it roughly in the middle, then use it to jump to the ladder, avoiding or defeating the Moblin Archers nearby. Open the chest atop the ladder for a *Heart Piece*. Now warp to Kakariko Gorge. At the north end is another Owl Statue. Control it to move aside, then get the next piece of the Sky Book from the hole it stood on. If you want, use the statue to cross two wide gaps across the ledges for an orange rupee (worth 100). Now warp to South Faron Woods. Northwest of Coro’s Shop is a boulder blocking a passageway. Bomb it, then move the Owl Statue aside with the Rod and collect another piece of the Sky Book. Control the statue to move it into a slot near a boulder to the south. Release control, then climb the boulder and use Midna’s jump as a wolf 7x to the top passage, then west into Faron Woods. Open the chest here for a *Heart Piece*. Now warp to Lake Hylia. Pay Fyer 10 rupees for a normal flight to upper Lake Hylia. Leave Falbi’s out the door and head northwest of the Great Bridge of Hylia to find another Owl Statue in an alcove. Control it to walk it off the edge near you. Position it under the ivy, then release control and clawshot to the ivy. Drop off onto the statue, then jump to the hole it stood on before for another piece of the Sky Book. Warp to Castle Town and head southwest to the stone ruins theatre where another Owl Statue sits on a pillar. Control it to move off the pillar, and position it between the pillar and the stadium seats. Release control, then jump to the statue, then to the hole in the pillar for the piece of book. If you want, position the statue by the other pillar to get an orange rupee (worth 100) from the chest there. Head directly into Castle Town’s marketplace. Head north through the doors to the gates of Hyrule Castle to learn the last Hidden Skill, the Great Spin, a super-charged spin attack. It only works if your health meter is entirely full. Hold B and release to unleash it. Now warp to Gerudo Mesa in the desert. It’s eerily dark at night, so use the Lantern if you need to. Head east to a series of stone structures with an Owl Statue atop it. Move the statue down and position it south of the ditch nearby. Release control, then climb the stones to the south, then to the statue and to the hole for the last fragment of the Sky Book. For another orange rupee (worth 100, they’re just giving these away lately!), position the statue to reach the southern structure right of the chest’s platform, then position it east to jump to the chest. Warp to Kakariko Village and head into Renado’s basement to meet Shad again. Show him the book to remove the seal off the last Owl Statue. Use your Rod to move it aside and head into the new area of the basement. Have Midna warp the cannon revealed. Uh-uh, this is private territory. Talk to Shad and he’ll vamoose. Now have Midna warp it to Lake Hylia. Talk to Fyer and pay him 300 rupees to repair the cannon. Hope you collected some or all of those orange rupees from the statue hunt. After the cannon is repaired over several days and nights, clawshot the target on its back to launch you into la-la land.
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